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Khymeria

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Everything posted by Khymeria

  1. I had a mech code name Shogun show up in my superhero game, piloted by a samurai with a laser katana. It is written for 6E but is a pretty extensive mech setup. Happy to send you the hdc file if you like, or another format if I can.
  2. Double KB attacks with the idea that they hit with so much forceful pop that it can still affect the character. Maybe any other character who has Desolid, Growth, or Density Increase for the reasons all stated above in a "SCIENCE" sort of way. A collection of powers/powers with advantages, etc., can serve the same purpose. Might even be some really cool opportunity for the science character who is an expert in physics or whatnot to figure out the weakness.
  3. You should check out the 1988 flick with Rowdy Roddy Piper called “Hell Comes to Frogtown.” It’s a lot like your virus with some other mutation stuff and general silliness thrown in.
  4. This can be all over the map because apocalypse has a lot of different options. Obviously you have nuclear war that caused it, disease, climate/environmental catastrophe, outside forces (asteroid), volcanic eruption, earthquake, decades of full fledged war, Ragnarok, Revelations, etc. It would be way easier to know if you are going for a Fallout feel, Twilight 2000, Gamma World, Mad Max, Walking Dead, etc. feel because each of those has its own reflections and things to be considered. Are the PCs normal joes? Are we constructing a world, pitching you ideas for a game. Got to help us out a bit.
  5. The parachute was invented in the late 18th century and was used to jump out of a hot air balloon not long after if I recall correctly. Totally pulp feel. The airplane stuff was cool by the way, you seem to have a good grasp on the subject.
  6. Have to agree that most D&D humanoids are pretty similar with a slight difference in physical ability and usually a gimmick. Tracking Normal Smell is enough to separate gnolls from the rest of the pack (I meant to do that). Description and culture will do the most to differentiate from other humanoids.
  7. I absolutely agree with this and it is one of the better changes to keep things tight and actually have them matter. I will say with the lower point total for Complications that Vulnerability and Susceptibility are much rarer, as well as Enraged. I’m fine with the way it is though because players aren’t stretching to fill up the total.
  8. I was unaware that a whole cat burglar cosplay scene existed, and if it doesn't and you just thought of it, excellent. Likely lots of domino masks would see use at a place such as this to facilitate eating and drinking. The individual who mentioned the ease of slipping wrist bands, especially among a crowd which might already see themselves if only in their imaginations as top-notch cat burglars might be able to easily foil that.
  9. Thanks, I enjoyed looking at them and they seem pretty much what the general public would envision. The popular take on the characters.
  10. Great. I am a bit Thunderbolts fan so I dig. Resistant Protection done as a Force Field that is outside a multipower (you are going to want to be able to use this when pulling off offense or utility tricks. You will likely want Flight, for movement and it is an excellent defense, outside of a multipower for reasons previously stated. Hook yourself up with a multipower, include one blast that is pretty straightforward, against ED or possibly even PD and one to get around standard defenses, such as an NND vs Flash Defense Hearing, and a Flash vs Hearing. You can have a fair amount of slots in the multipower to really hit the tricks. You can decide whether or not to realistically have all this not work in a vacuum (-1/4) or over the top sound blast in space and such. Then you need to decide whether or not all this is Unified, or Linked or what not because if you can shut down Songbird's carapace that she uses to modulate her voice, or Siryn's voice, or Banshee's voice, or Klaw's gauntlet, all take serious dips, but not all are absolutely stopped from using any powers. You can hypnotize (Mind Control) with sonic like a harpy or siren, created hard sound constructs, echolocate like a bat with an Active Sonar that possibly targets (this is a good option because getting your only targeting sense flashed especially when you are largely a ranged characters sucks). Tunneling with sound or RKA that is hardened sound shaking things apart is another good option for putting in a multipower. I know this is all over the place but I had a bit to say. I am sure I probably have a few hdc files of sonic based character floating around for you if you want.
  11. Will the character be body of sound/projector (Klaw) or projector (Songbird)? Flight, blasts (nnd), force wall, drain to DEX, RKA, images, and lots more to choose from once the basics are locked in.
  12. Thanks so much. I’ve definitely received so much great feedback with suggestions such as Lost World, military engagements, India, and such to consider for an expansion. Like Pulp, the setting and time period offer a lot. Gaslight and Western Hero: Rough and Ready Roleplaying are a good pairing.
  13. Obviously without posting from a soon to be released book here I can't show you my work, but you nailed it. Two different powers to give to a monster or situation or scene. One is a Transform and the other is a Drain, which makes you more and more susceptible over time as you slowly lose your willpower and mind. It's why I love the Hero System, the answer is probably there. The only thing I changed was shifting "Turning Undead" from PRE (as it is represented in Fantasy Hero) to EGO, but that is a different topic altogether and for setting reasons.
  14. I used a sanity system Cthulhu influenced heavily in the soon to be released Hero Games supplement Gaslight: Heroic Investigations In Victorian London that was featured on the Patreon when it was launched (if you were a Patreon member go glance at it). It allows for madness to occur, and then slow healing to occur naturally or faster with an alienist, or some other conditions. I used it the mechanics also in some supers testing in the madness dimension style stuff but you want to scale up the points a bit especially if a lot of defense is in play but it works for that as well.
  15. I remember the Marvel Super Heroes game that came out about a decade or so ago from Margaret Weis Productions have a reward element that allowed for having something in a scene or an adventure, like a piece of technology on loan from S.H.I.E.L.D. for example. That is another direction you could take HAP in. I would like this also as a mechanism to get some role-playing in as the character has to plead their case or such.
  16. First good on you for wanting to share the system with new players. The fact that you have a lot of new players in your group is a great opportunity. I think it’s great to seek the advice of the hive mind as well. You could give out some HAP and as a twist to keep the new blood, and all players engaged really, allow them to spend it on teammates rolls as well as their own. But, encourage them to set up the event with a bit of description. New players are great and I would drop rules while the basics get learned and then add in fiddly bits later, but new players, especially ones coming from other systems, might like this gimmick.
  17. This is what I was trying to get at when I pointed out the difference in Karma in the FASERIP system and Experience Points in Hero System. If you earn 450 Karma in an adventure and it costs a thousand Karma to raise a stat or power, than you might spend 45 points in an adventure boosting misses to hits or yellow results to red roll. I don't think it is an attractive player option to even spend one XP out of 10 to boost a single roll. Especially if it only costs 2 XP to get a +1 with their punch for example. It hasn't been mentioned I believe, but this all pretty much sounds like some use of LUCK, which is fairly underused in games but with a bit of tailoring to the campaign could probably handle the whole thing.
  18. In FASERIP you can spend as much as necessary to make the roll (it’s been a few decades) but it took piles of Karma to raise something or get a new power so the system was more built around you spending your “xp” to influence rolls rather than build up or out. In Hero System even a couple XP can get you an improvement somewhere. They are a bit of different beasts. I might consider just rewarding “one HAP” when a complication is roleplayed, the focus of an adventure, or otherwise comes up in a story enhancing way. This will make players take more pertinent complications and lean into them possibly instead of downplaying them. If you handed out HAP and the player could roll 4 dice and pick the best three for example on a roll, it doesn’t guarantee but it does create a very likely situation.
  19. I have fiddled around with this a bit but using HAP in a variety of different ways besides just extra damage. Like spending a point to add something to the environment that can be used in an encounter. "Good thing that fire extinguisher and fire axe were there with a hose to use as a rope" sort of thing. I kind of like the idea of being able to use a HAP to push for 5 Active Points with a power and not require an EGO roll maybe. I think there is a great mechanic possible here that is more than just plusses. I think once ironed out a bit, it might help to draw the players into the environment and setting. Plus, sometimes heroes are just fortuitous, like the A-Team week after week after week. Ok, maybe not like that.
  20. That sounds like an easy way to handle it, assuming you are using the standard Fantasy Hero rules.
  21. Somebody had asked me about why I built the Challenge the Unnatural (turning the undead) Talent in Gaslight: Horror and Heroism in the Victorian Era as potent as I did, and the reason was it had to be smashingly successful in that setting, 100 pt. Competent Normals as the baseline. If the vicar holds out his holy symbol and fail to hold the vampire back, everyone in the room is likely dead. There was not much room for wiggle there. In a Fantasy game you usually have a bit more pop to the PCs, but decently powerful undead will likely shred characters in that genre quickly as well. I dig that destroy rule for just cleaning things up when the gods favor.
  22. This is the way. You have to examine every build on a case by case basis. Experience is irreplaceable for eyeballing balance.
  23. I do like Movement multipowers for handling situations like these or speedsters. Characters based around movement as their thing.
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