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Dkap

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  1. Thanks
    Dkap reacted to segerge in Death traps,monsters and killer robots OH MY   
    An idea that I posted a couple of years ago was a variation on the gas-filled deathtrap in which the PCs knocked themselves out.  Probably a little subtle for Doctor Destroyer's tastes, but does demonstrate that His wisdom sees far indeed.
     
    The basic idea requires no one in the party to have self-contained breathing, Smell/Taste sense group with Discriminatory and Analyze, or some form of Detect Molecular Composition.  The PCs get trapped in a reinforced room that starts obviously filling with gas.  Being heroes, they all start holding their breath thinking it's some sort of knockout or poison gas while they try to punch or blast (or lockpick) their way out.  If the DEF of the room is designed correctly, all the PCs will pass out before they can escape.  The gimmick?  The gas is totally non-lethal or damaging in any way.
  2. Haha
    Dkap reacted to BoloOfEarth in Which adventure would you like as a convention game?   
    That's a laser raptor!  I thought they went extinct thousands of years ago!
  3. Like
    Dkap got a reaction from drunkonduty in Which adventure would you like as a convention game?   
    Is the Nazis moon men or the moon men Nazis?That is the question.
  4. Thanks
    Dkap reacted to Tjack in Which adventure would you like as a convention game?   
    The Nazis on the moon have begun indoctrinating the warlike moon people to be shock troops for the new Space Reich.
  5. Like
    Dkap reacted to death tribble in Supers Image game   
    Stalin's Fist
     
    How she got her powers is unknown but the woman known as Stalin's Fist was seen from early 1943 after the fall of Stalingrad to the Russians until the end of the war. What happened to her afterwards is unknown but Stalin was paranoid and there were others who would do anything to protect their position. She was most often seen leading a second or third attack if an initial one was repulsed. Those who served with her said that bullets seemed to miss her in the same way that they avoided Wyatt Earp. She often recommended other soldiers for decorations in action whilst declining ones for herself.
  6. Thanks
    Dkap reacted to archer in Death traps,monsters and killer robots OH MY   
    I'm a big fan of invisible barriers that are only knee high. They make combat movement treacherous while protecting any bad guys who are knocked prone.
     
    You can do the same thing with barriers hanging down at random lengths from the ceiling to inhibit flying.
     
    If the defenders are robots, they'll have no problem remembering exactly where all barriers are.
  7. Thanks
    Dkap reacted to Tom Cowan in Death traps,monsters and killer robots OH MY   
    hmm, add invisible force walls to the room of reflections for more fun and laser armed bots
  8. Thanks
    Dkap reacted to Tech in Death traps,monsters and killer robots OH MY   
    Robots:
     
    - Super-reaction Robot: Something that makes my players fear (but in fun) what they're about to fight is when I said: "1's... it attacks."  A durable robot with a 50 Str with a 12 Speed can be a terror to a group. ex. 50 Str, 10 Dex, 10 Body, 10 PD, 10 ED, OCV 8, DCV 3... etc
    - Invisible Robot: invisibility can be a royal pain for not just the heroes but the players. If done correctly though, a single invisible foe that attacks, then changes positions silently can be a worthy opponent that doesn't antagonize the players.
    - Chameleon Robot: a hero is jumped by surprise by a robot that can mimic the heroes appearance. The others cannot discern who's who. The longer it takes to figure out which is the fake, the longer they're delayed.
     
    More traps:
    - (borrowing from eepjr24) shifting walls:  if heroes are far enough apart, a side wall suddenly shoots across the path, walling each other apart, possibly so the Chameleon Robot can jump in. If a hero is trapped by himself by 2 walls and becomes alone, a knockout gas trap activates and the hero has to escape or fall unconscious.
    - the room of reflection: all the walls are super-reflective at multiple, various angles making it difficult for heroes to discern which way is out, or even which way is forward. A robot which which is programmed which the rooms' structure can attack the heroes with no problem, but the heroes OCV is drastically lowered.
    - ejection floor: to prevent the heroes from proceeding further, the ceiling quickly slides open and the entire floor of heroes are ejected outside and hopefully into something outside such as a tree. If nothing else, the landing can be rough. Lastly, they'll have to get back inside.
  9. Thanks
    Dkap reacted to Tech in Death traps,monsters and killer robots OH MY   
    I'm planning on running the Island of Dr. Destroyer 2.0 in a few months. I suggest, of course, new villains instead those villains of Isle Dr D original.
     
    Was never fond of the Destroids from Book of the Machine. Do a search for robots and grab a cool pic or three. The robot(s) may have any of the following weapons:
    - Hyper-velocity bullets (taken from Gadgets): 1d6 RKA +6 Stun Mult
    - Concussion blast: 10d6 Blast, Double KB
    - Slowness Gas: simply 5d6 Dex Drain, 1 hex (not vs LS: Gas)
    - Mind numbing ray: 5d6 Speed Drain vs Mental Defense, not Power Defense
    - (for those who can fly) Cables to grab & crush: Stretching 6", 0 End
    - Radiation Beam: 8d6 APx2 Blast
     
    Death Traps
    - Laser Bars: A circle of lasers surround a hero and slowly start closing on its victim. If the hero quickly makes a Dex roll on 1st phase at a minus, they can safely get thru the bars. If they delay, can't make the Dex roll. To get out, Missile Deflection/Reflection can work, or a reflective surface, such as your shiny power armor gauntlet. The point of this death trap as GM is to make them think how to get out, not to actually hurt them.
    - A pool of chemical: the metal floor being walked on swiftly slides in to try to have the hero fall into the chemical pool. A Dex roll allows them to grab onto the side of the trap side but the hero's grip is slowly slipping (will fall in 3 action phases). Acrobatics/Dex roll at minus/flight all ways to get out. Even after the easy escape, the smell of the chemical pool being breathed caused a 2d6 End Drain, recover 5 pts/hour. If they actually fall in for some reason, it's a 5d6 End Drain, recover 5 pts/hour. A flaw in the trap construction is a ladder on the side for maintenance purposes, which might help if they can get to it before slipping...
    - Chompers (see Galaxy Quest movie): stepping on a prior metal plate activates the Chompers, which cause metal plates to slam together from top & bottom to try to catch the poor hero. The next plates are from both sides. These alternate for about 5 hexes. Make your Dex rolls for each hex or OUCH! Attacking them will require OCV vs DCV 8 as they are fast. If heroes really want to spend time destroying each one, Def 8, Body 10.  Safer but delays the heroes.
     
  10. Thanks
    Dkap reacted to eepjr24 in Death traps,monsters and killer robots OH MY   
    A quick trip to google will get you some nice starts. 
     
    Broad ideas:
    Traps that force team mates apart. (teleportation, multiple paths required to open, illusory traps)
    Traps that deceive. (replace team mate with illusion, add multiples of each player, mimics, etc)
    Predicament / Kobayashi Maru type traps (all actions result in negative outcome, must choose which negative outcome occurs)
     
    - E
  11. Thanks
    Dkap reacted to grandmastergm in Russian Winter Campaign for HERO   
    Hello everyone,
     
    The second Champions campaign I played in was called "Russian Winter" from 2012-2014.  Unfortunately, I had a falling out with the GM over storyline and with another player due to personality conflicts (who also happened to be the game host).  I loved the essence of the campaign, which had a group of Soviet superheroes come back together 20 years after the fall of the USSR and the disbanding of their super-team.  The GM used characters from a variety of sources (4e, 5e, and 6e) but the campaign had an anti-climactic end that I disliked.  
     
    Anyways, the storyline has enough potential to become an actual campaign booklet but I'm going to modify things substantially at the request of the GM from my old game.  I've started off by crafting the 11 members of the old Soviet Super-Team The People's Legion (Champions Universe 6e) and the new Russian Defenders (also Champions Universe 6e and Champions Worldwide 5e).
     
    These are the heroes that I will use at my convention playtest:
    Captain Ukraine- Weaponmaster (used a modified build for Captain America and turned him into a Ukrainian, he's name-dropped in 6e)
    Erg- Radioactive Blaster (I got rid of his containment suit for the convention game I plan on running, might list it as optional, he's from Champions Organizations in 4e)
    Kometa- Speedster/Martial Artist (created at suggestion of one of the board members, but an amalgamation of two characters from the old Russian Winter campaign)
    Kuznya- Mystic Blacksmith (created from the old Russian Winter campaign, based off of a class in RIFTS, she serves as a more balanced Gevory Vedun from 5e)
    Mamont- Titan/Brick (used my build for Ivan from Champions Organizations in 4e that I played in Russian Winter, he's name-dropped in 6e)
    Quake- Earth Elemental (converted and upgraded from the 5e version)
    Steel Wolf- Power Armor (converted and upgraded from the 5e version)
    Syeryebro- Telekinetic (name-dropped in 6e, combined and modified characters from Champions Organizations in 4e to create her)
    Taiga- Metamorph (name-dropped in 6e, build him with suggestions from Darren Watts)
    The Whip- Weaponmaster (created from a build for a fellow PC in the Russian Winter campaign, was based off of Eurostar member in 4e)
    Vulnapedzka- Water Elemental (converted and upgraded from the 5e version)
     
    I've attached the .hdc files.  Let me know if you need me to put them in PDFs.
    Erg.hdc Kapitan Ukrayina.hdc Kometa.hdc Kuznya.hdc Mamont.hdc Quake.hdc Steel Wolf.hdc Syeryebro.hdc Taiga.hdc The Whip.hdc Vulnapyezdka.hdc
  12. Like
    Dkap reacted to Toxxus in Twisted Fairy Tales   
    There's even a reasonably good video game based on The Big Bad Wolf that I *believe* is from that comic series.
  13. Like
    Dkap reacted to dsatow in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  14. Thanks
    Dkap reacted to Christopher R Taylor in Superhero Cosplayers   
    Spaaaaaaace Ghosst!
     

  15. Thanks
    Dkap reacted to Christopher R Taylor in Superhero Cosplayers   
    Robin, the girl wonder!


     
    Honestly this character always made more sense to me as a girl anyway
  16. Thanks
    Dkap reacted to Christopher R Taylor in Superhero Cosplayers   
    Nightwing!

  17. Like
    Dkap got a reaction from Duke Bushido in First Game Idea ... critique?   
    Loki most likely has a simple spell for Dozer to communicate with Thor
  18. Like
    Dkap reacted to BoloOfEarth in Supervillain lair inspiration thread   
    Ooo!  I found this site:
     
    Real Life Locations That Would Make Badass Supervillain Lairs
     

     

     

  19. Thanks
    Dkap reacted to steriaca in Where does your heroes or villains hang out on their down time?   
    Sunburn: Well, as a former teenage superhero turned superhero expert at SNN, he has a few more options than the new guys. While in Milwaukee, he enjoys the old Metaguard HQ inside Horizon Tower. They have a few hi-end restaurants inside Horizon, then the Metaguard museum inside it.
     
    ...and he still has his old bedroom inside which he can teleport into.
     
    Paradox Timely: Well, when she is on the job, she doesn't really have much of a say when she has down time (time travel and that), but she is the type to mix business and pleasure. Back in her home time, she knows a multitude of bars, restaurants, pleasure hotels and brothels from Earth to Tau Ceti. But her work load rarely allows for such diligence (On purpose by Chief Mainline. The more busy she is, the less likely he is to hear about her getting in a five way with an intelligent squidoid, a crystalline alien, a horseoid, and a robotic being named Ralf).
     
    Umasora Saotome: The future daughter of Ranma Saotome and Akane Tendo, who not only traveled through time but to a dimension where her parents are fictional characters in a manga/anime series relaxes by doing homework, cooking (she takes after her father cooking wise, thank God), practicing the art, and going to various teen events. She expects a wild, weird composition to break out at a moment's notice, but is usually disappointed (not every place is Nermia Japan).
     
    Note: I haven't had the pleasure of running any of the three in an actual campaign (and in fact, I have yet to write Umasora up). The exception was Sunburn as a teenage superhero, and to relax we go to Santuary (4th edition version).
  20. Like
    Dkap got a reaction from Quackhell in Where does your heroes or villains hang out on their down time?   
    There are places in New Orleans and LA called the Magic hat lounge got the pics from there
  21. Thanks
    Dkap reacted to Duke Bushido in Where does your heroes or villains hang out on their down time?   
    Wow.
     
    That is almost _exactly_ what the pictures in my head told me the Empire Club looks like inside.
     
    Nice find!  What / where is it actually?
     
     
     
    Duke
     
  22. Haha
    Dkap reacted to Quackhell in Where does your heroes or villains hang out on their down time?   
    They usually just grab a pint at The Fortress.

  23. Like
    Dkap got a reaction from Quackhell in Where does your heroes or villains hang out on their down time?   
    The Magic Hat Lounge 3 floors plus a few secrets but when you just saved the world time to kick back and relax with the friendly staff at the Magic Hat lounge.




  24. Thanks
    Dkap reacted to Christopher R Taylor in Superhero Cosplayers   
    Hawkwoman!!
     

  25. Thanks
    Dkap reacted to Duke Bushido in Legion of Doom   
    You, Sir, are a talented and clever man, and I wanted to take a minute to say, out loud, that even if you never do write an actual sourcebook, your presence here makes this board a wonderful and inspiring place to hang out and think.
     
    Thank you, Sir.
     
     
    Duke
     
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