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ScottishFox

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  1. Like
    ScottishFox reacted to Scott Ruggels in Ideas from Other Game Systems   
    So...much.... disagreement.
     
     The first rule of tabletop is never inviting assholes in the first place.  So one of the GM's first diktats is to not allow anyone to play the "asshole loner" type.  You have to integrate in the rest of the group.  Set expectations first, in terms of character types, and tone, so that expectations walling in are managed.  As to Role play, "living inside someone else's head" for an evening is a very major attraction for Role Playing Games for me. Framing something else. "This is what My character would do", is a valid reasons IMO. I don't think that  another character's reasons would need to be evident to the group, unless in game, and in character reasons were discovered. I find that the less OOC information is transmitted to the player, the easier it is to manage assumptions and expectations. For me it is the Role play and the character involvement that gives context to the dice rolling fights that arise from the situation. If I eschewed role play, I'd go back to straight war gaming, because I am not here to arive at the dinner table to participate in an unscripted radio drama about such and such characters. I am here for the role play, and for the tactical problems to puzzle through with my friends.
  2. Like
    ScottishFox reacted to Gnome BODY (important!) in Delayed use   
    The problem with anything involving Time Limit is that it artificially bloats the Active Point value of the power without providing an advantage over the base power (since it's there to make the disadvantage work as desired). 
    I really would just set it as "Usable for up to five consecutive minutes, then needs hour to recharge (-1)" and be done with it. 
  3. Like
    ScottishFox got a reaction from Khas in Delayed use   
    Expanding on this, unless I missed something earlier, wouldn't the OP also be able to just use:
    Limited Power:  Can be used for up to 5 minutes and then requires a 1 hour recharging period (-1 ish).
  4. Thanks
    ScottishFox got a reaction from Duke Bushido in Delayed use   
    Expanding on this, unless I missed something earlier, wouldn't the OP also be able to just use:
    Limited Power:  Can be used for up to 5 minutes and then requires a 1 hour recharging period (-1 ish).
  5. Like
    ScottishFox got a reaction from RDU Neil in Ideas from Other Game Systems   
    I like when there's a modest amount of role playing at the table.  I like my players to play characters and not character sheets.
     
    A personality in a story - not a complex array of statistics and powers.
     
    Additionally, experienced role players will keep their bits VERY short so they don't slow the game to the crawl acting out each moment of combat in painful detail.  It takes some skill and empathy for your fellow players to do this well.
  6. Like
    ScottishFox reacted to ghost-angel in Delayed use   
    Here's another idea of how to get this interaction without weird Limitation Rules interactions;
     
    Endurance Reserve; 5 Minute Continuous Charge
    Blast; uses END Reserve, Limited Power: Cannot be used for an hour after the END Reserves Charge runs out of time.
     
    Probably the cleanest build I can think of without wondering how Delayed Use, Charges, End Reserves, Linked, or Unified Powers work together.
     
    Don't be afraid to work with the GM to create Custom Limitations to get a more precision execution of your vision into the game. That's what "Limited Power" Limitation is for.
  7. Like
    ScottishFox got a reaction from Old Man in Spider-Man Far From Home with spoilers.   
    Saw it last night.  I liked it more than I thought it would.
     
    Minus the pretty unbelievable lapse in judgement by Peter it was a very solid Spider Man movie.
  8. Like
    ScottishFox reacted to steriaca in Power Build: Defense Against AoE's   
    Desolfication, only vs AoE attacks, requires a dex roll.
  9. Like
    ScottishFox reacted to Christopher R Taylor in Power Build: Defense Against AoE's   
    You'd really have to work with the GM to make it possible to increase the DCV of an abstraction like that.  Plus, all it would do is make the attack be more likely miss the targeted hex but the AE would still go off somewhere, probably within range of the hex anyway (see page 40 HSR2 or 145 Champions Complete).
     
    Another option is to build a triggered dispel (negates the AE power), a teleport to move everyone out of the area, a desolid as an attack, a flash to blind the guy trying to do the AE attack (triggered), a stun change environment triggered to stop AE attacks, an aid to a defense based on the AE (it hits, but doesn't do anything), and an aid to Dex rolls to dive for cover.
  10. Like
    ScottishFox reacted to Ninja-Bear in How would I make this power?   
    Why not just T-port with Duplicate (-1) and put Side Effect Duplicate must switch with Character? Seems easiest to me. 
  11. Like
    ScottishFox reacted to BoloOfEarth in Looking for help creating a power   
    Because active point totals being equal, the damage will be lower for the AoE than the single-target attack.
     
    For example, 60 points gets you a 12d6 Blast, or a 9d6 AoE 1m Blast.  (Well, you can go as high as 9 1/2 d6 AoE for 60 points, but you're still down 2 1/2 d6.)
  12. Haha
    ScottishFox reacted to Toxxus in How do I make a character buoyant?   
    I would cut back on exercise completely while combining a large intake of carbs, fat and alcohol.
     
    Deep dish supreme pizzas and beer - several times a day - will have them buoyant in no time...
     

  13. Like
    ScottishFox reacted to Lucius in Delayed use   
    You don't need an END Reserve. You need a power that works for 5 minutes then shuts down for an hour.
     
    Khas' Gun:  (Total: 80 Active Cost, 25 Real Cost) Blast 8d6, Time Limit (5 Minutes; +1) (80 Active Points); 16 clips of 1 Continuing Charge lasting 5 Minutes (Increased Reloading Time: 1 Hour; -1 1/4), OAF (-1) (Real Cost: 25)
     
    Works for five minutes then shuts down for an hour.
     
    Lucius Alexander
     
    I don' t need a palindromedary, I just need a tagline that references one.
     
     
     
     
     
     
  14. Like
    ScottishFox reacted to RDU Neil in Ideas from Other Game Systems   
    Now this... THIS is "role playing" and something I am very much NOT into at all. I don't mind a bit of it, but being at the mercy of the theater majors putting on a play is not really enjoyable to me. I'm a story teller... I think like the written word... theater of the mind evoked by words kind of thing. I'm the very opposite of the method actor. Living "in the skin" of the character is not what I'm about... but positioning that character with a cold, dispassionate eye of a writer who needs that character to be and do a certain thing, in order to evoke a certain pathos or drive a thematic arc.
     
    I guess that could be called role playing in a generic way... fulfilling a role, rather than playing a role... but I still see them as very different things.
  15. Like
    ScottishFox got a reaction from RDU Neil in Ideas from Other Game Systems   
    Mileage will vary.  I recall one convention where I ran into members of an acting troupe that I had gamed with previously.  Our chosen characters had already met so they continued on like old adventuring veterans who had run into a fondly remembered ally of yesteryear.
     
    The acting nerds were as much into acting out their actions as they were the combat.
     
    I recall one got mind controlled to attack his ally - dropped him with a sneak attack and with his off-hand strike (D&D 5th ed) acted out cutting his throat for a double-death-save failure.  Even the guy getting his throat cut was into it.
     
    Gamers vary wildly in what they enjoy - even with one-shots.
  16. Like
    ScottishFox got a reaction from Ninja-Bear in The Turakian Age is Seriously Underrated   
    Given how Defiler magic worked in the books I would model it like a large Aid to whichever magical ability was being used with the side effect that it kills nearby plant life and renders the ground barren for centuries.
     
    Combine that with requiring spells in general to take the Full Phase extra time limitation, but having a naked advantage style buy-off for the time requirement when defiling.
     
    Defiler magic was stronger and faster in the books at the cost of destroying the local environment.
  17. Like
    ScottishFox reacted to RDU Neil in Ideas from Other Game Systems   
    Interesting, because yeah, I'd totally disagree. The "Protect the Queen" scenario had ZERO "role" for me to play. Just a blank slate, and I "developed" the entire existence of the character, their arc, their raison d'etre, the motivation and symbolism, throughout the game. I did not speak once "in character."

    Role play would be, "Here... you are the moody loner secretly in love with the cheerleader and looking for a way to fit in" now bring that to life... play a role. Talk "in character" and play out every excruciating moment of that awkward first date with the cheerleader... because that is what they character would do.

    What I described was nothing like that.
     
    Character development is the "why."   Why is the character moody? Why do they love the cheerleader? Why does it matter to them that they fit in?"  "Why is any of this dramatically relevant?" 

    Role play is the "how"... how they act, how they speak, how they make decisions.

    I'm much, much, MUCH more interested in the Why than the How.
  18. Like
    ScottishFox reacted to IndianaJoe3 in More space news!   
    It's the only planet in the universe known to harbor life. I think that counts for something.
  19. Like
    ScottishFox reacted to Bazza in Spider-Man Far From Home with spoilers.   
    Quick review: enjoyed it. 
  20. Like
    ScottishFox reacted to massey in Experiences teaching people Hero Game system   
    Grrk.  Sorry but that description makes my brain malfunction.  I would never ever understand that.  I mean, clearly it works for your group, but I've heard of people doing it that way and I just can't wrap my head around it.
     
    I think of it the following way:
     
    If you roll an 11, you hit a DCV equal to your OCV.  For every point you roll under 11, you hit one better DCV.  For every point you roll higher than 11, you hit one worse DCV.
  21. Like
    ScottishFox reacted to Christopher R Taylor in Accelerated Falling   
    I can blame the GM for not just assuming you break through without need a roll for an event like that.  Its not like I was trying to punch Grond out or something.  It was a perfect illustration of when to make a judgment call for the story and genre as a GM instead of slavishly following every rule and opportunity for a roll.  You do not always need the roll.
  22. Like
    ScottishFox reacted to massey in Advice for a rookie GM with rookie players   
    Yeah, normal characteristic maxima is usually for heroic level games.  Indiana Jones instead of the X-Men.
     
    Defenses should generally be scaled to the attacks you'll have in the game.  Somebody who has 1.5 times the average dice in Defense is going to be fragile.  If you've got a 10D6 campaign, then a guy with 15 PD and ED (including combat luck, armor, force fields, etc), is going to take a lot of damage really fast.  In my experience, somebody with that level of defense should probably have something else as well to make them more survivable.  It's okay to have 15 PD and ED if you are a shrinker (whose DCV will normally be extremely high), or if you are mostly invisible (so people generally don't shoot at you), or are mostly desolid (so their attacks pass through you).  But otherwise you're gonna be face down in the dirt most of the time.  If you want a character who is fragile that's fine, but fragile they will be.
     
    Somebody with 3 times the average dice in Defense is going to be tough.  In a 10D6 campaign, the guy with 30 PD and ED will take forever to go down.  Blast him and blast him and he'll just shrug it off.  I've found that between 2x and 2.5x the average dice gives you a good range of defense.
     
    When you're building a character, you also want to make sure that they won't be Con-Stunned by the average attack roll.  If it's a 10D6 game, every character needs to be able to take at least 35 Stun without it passing their Defense plus Con.  So if you've got 20 Def, you need a 15 Con at a minimum.  18 to 20 is better, because sometimes people roll above average.  Losing an action because you got Stunned is a great way to remember how awesome your iPhone is and start checking Facebook during the game.  You don't want it to happen too often.
  23. Like
    ScottishFox reacted to Lord Liaden in Real Locations that should be fantasy   
    There's a type of structure in Europe often called a "devil's bridge" due to its seemingly miraculous, and perilous, delicacy. This one, Rakotzbrucke, at Kromlauer Park in Saxony, was commissioned by a local knight in 1860, designed to create a perfect circle when reflected in the river.
     

  24. Haha
    ScottishFox got a reaction from Scott Ruggels in Dare I ask . . . how much HERO do we need?   
    Hexman dice have the Hexman on the 1's.  Low rolls gift you with iconic Hero system artwork. 
  25. Like
    ScottishFox got a reaction from RDU Neil in Dare I ask . . . how much HERO do we need?   
    Some players are like to have fun at the expense of the group.
     
    Better players like to have fun *with* the group.
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