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mattingly

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Everything posted by mattingly

  1. Re: Colaborative Build: Miss Forture (5th Ed) I had a similar character (with the same super-name) who had this set of powers for her gig: 20 Karma: Endurance Reserve (100 END, 10 REC) 0 5 “Borrowed” Karma: Endurance Reserve (+100 END); Side Effect (6d6 Unluck, -1) 0 Normally, she can plenty of END to fuel her Luck-based powers. But once her "luck runs out," she can keep going, but at a huge risk. It was a lot of fun in play.
  2. Re: Make Your Own Motivational Poster You can see the results for the caption contest for this photo here. I had a couple of honorable mentions that month.
  3. Re: Jokes If the seeds have begun to sprout, time to throw it out. Raisins in the hamster cage are NOT raisins. If it does not bounce, it's fine. Go ahead and dip your chips into the puddle on the floor for good healthy eating.
  4. Re: A DC Animated-style HeroMachine The Pulga.
  5. Re: Cover the Eyes/Ears Maneuver Perhaps the vacation author was covering his eyes while writing...?
  6. Re: A DC Animated-style HeroMachine She's welcome in my hovercraft.
  7. http://championsonline.ign.com/ STEP 1. Download the Character Creator STEP 2. Enter the Contest STEP 3. Go Forth and Create!
  8. Re: Redirecting Others' Movement Dispel Movement, Does 2x Kockback? The Knockback would also cover the damaging part of the power. You could limit the distance of Knockback to be no greater than the original movement rate, if desired.
  9. Re: Thats one nimble little bull I ran my heroes through a 6E demo yesterday, and one of them did play Taurus. From his background, Taurus is a Tack & Field star, and he even has KS: Track & Field on his sheet. It even came up during play. They were being attacked by small spherical robots, so Taurus grabbed one, and succeeding at a KS: Track & Field, he remembered his shotput experience, and was able to throw one at another without an Unfamiliar Weapon penalty. So in Taurus's case, I can see a justification for a higher than normal DEX.
  10. mattingly

    Duel battons

    Re: Duel battons Depending on his skill with the sticks, his Multipower might also benefit from: * Telekinesis (10 STR), Fine Manipulation; Instant, Only for Pushing/Hitting (useful for tripping, diarming, throwing switches, and the like) * Deflection * Flash (hit them between the eyes; or box their ears) * Indirect Blast (useful for that amazing ricochet bounce) * Double Knockback Blast (great for hitting that moving target in the back of the knee, or tossing the stick just under a foot, etc) * In fact, just a Blast, Variable Advantage would be pretty useful
  11. Re: Post-Apocolyptic Disney World Now the pictures would need to include some post-apocalyptic Marvel superheroes, too.
  12. Re: Cover the Eyes/Ears Maneuver Actually, I'd like to see a "covering my own eyes/ears" maneuver to prevent Flash attacks or NNDs based on Flash Defense.
  13. Re: "Neat" Pictures Squigers are rarely photographed in their natural guttural habitat.
  14. Re: So why was the old man killed? The ledger wasn't noticed by the x-ray scan or found by the thief because it's been glued page by page behind the wallpaper.
  15. Re: New "Impossible" Planet May Be on a Death Spiral It's the legendary planet of Magrathea!
  16. Re: 6E Cool Stuff Shout-Outs Especially when there's already an entire book devoted to the subject.
  17. Re: It's the Little Things.... I'd go for Life Support versus sleeping with a shortened time span for the bad coffee...
  18. Re: Jokes Funnier if the guy drinking at the table is the one who gave up drinking.
  19. Re: March of the Munchkin It's cooler to put Autofire on your Haymaker, so you can add those 4d6 five times.
  20. Just saw my first Facebook ad for the game.
  21. Re: A DC Animated-style HeroMachine The filename attached is thrrobbinggnome, which brings to mind a much different visual...
  22. Full story at http://www.technologyreview.com/blog/editors/24010/?a=f
  23. Re: Doll Magic From The Fires of War, Fetish, the Living Voodoo Doll Val CHA Cost Roll Notes 8 STR -2 11- Lift 75 kg; 1½d6 HTH [1] 15 DEX 15 12- OCV: 5/DCV: 5 0 CON -20 N/A 20 BODY 20 13- 18 INT 8 13- PER Roll: 13- 18 EGO 16 13- ECV: 6 8 PRE -2 11- PRE Attack: 1½d6 6 COM -2 10- 6 PD 12 Total: 6 PD (3 rPD) 6 ED 18 Total: 6 ED (3 rED) 4 SPD 15 Phases: 3, 6, 9, 12 2 REC 0 0 END 0 — STUN 0 Total Characteristics Cost: 78 Movement: Running: 1”/2” Leaping: 1”/2” Swimming: 1”/2” Cost Powers END 33 Curse: Ego Attack 5d6, Reduced Endurance (0 END, +½); OAF (Personal Object of the Target, Difficult to Obtain, -1¼) 0 9 Damage Resistance (3 PD/3 ED) 0 60 Automaton: Takes No STUN 0 50 Full Life Support 0 5 Power Defense (5 points) 0 6 Mental Defense (10 points Total) 0 40 +8 DCV 0 16 +8 to Stealth 0 11 +8 to Concealment; Self Only (-½) 0 53 Regeneration (4 BODY per Turn), Resurrection 0 7 Reduced Endurance (0 END, +½) on STR, Running, Leaping, and Swimming 0 -11 Running -5” (1” Total), Swimming -1” (1” Total) 0 30 Luck 6d6 0 Equipment 3 Pins: HKA 1 pip, Reduced Endurance (0 END, +½); OAF (-1), STR Does Not Add (-½) 0 Talents 7 Fearless (FH111) 22 Danger Sense (Out of Combat, Sense) 3 Simulate Death Perks 3 Anonymity Skills 30 +3 Overall Levels 2 AK: Caernas 11- 2 AK: Earth 11- 3 Climbing 12- 3 Concealment 21- 3 Contortionist 12- 3 Interrogation 11- 7 KS: Arcane Lore 17- 7 KS: The Mystical World 17- 3 Lipreading 13- 1 Lockpicking 8- 3 Magic (EGO-Based) 13- 2 Navigation (Air, Marine) 8- 3 Stealth 20- 1 Tactics 8- 1 Teamwork 8- 1 WF: Pins Total Skills & Powers: 422 Total Cost: 500 400 Disadvantages 20 Distinctive Features: Living Voodoo Doll (Not Concealable, Major) 15 Hunted: The Covenant 8- (Mo Pow) 15 Hunted: The Defenders of the Crown 8- (Mo Pow) 15 Hunted: The Sentinels 8- (Mo Pow) 15 Physical Limitation: Miniscule (Frequently, Greatly) 10 Physical Limitation: Mute (Frequently, Slightly) 10 Psychological Limitation: Patient (Common, Moderate) Total Disadvantages: 500
  24. Re: 6E Superhero Adventure Right now! Go to http://www.blackwyrm.com or http://www.rpgnow.com and download yourself a copy.
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