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mattingly got a reaction from Pariah in What Have You Watched Recently?
Clue is amazing. I often watch it as a double feature with Murder by Death.
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mattingly got a reaction from slikmar in What Have You Watched Recently?
Clue is amazing. I often watch it as a double feature with Murder by Death.
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mattingly reacted to Ternaugh in What Have You Watched Recently?
Clue: Mystery/comedy based upon the board game. A fun watch. (Prime Video)
Deathtrap: Based upon the Broadway play, with a failing playwright plotting the demise of a student to steal his play. Reminds me a bit of Sleuth (also with Michael Caine), and has parts that were probably an inspiration for Knives Out. A good watch. (DVD)
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mattingly got a reaction from wcw43921 in What Have You Watched Recently?
Just finished rewatching The Mandalorian. So good.
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mattingly got a reaction from Starlord in What Have You Watched Recently?
Just finished rewatching The Mandalorian. So good.
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mattingly got a reaction from Pariah in What Does Each Star Trek Series Do Best?
TOS: hope
TAS: the first Trek to win an Emmy
TNG: diversity
DS9: depth
VOY: women
ENT: retro
DIS: reinvent
PIC: nostalgia
LD: parody
PRO: surprised me with how good it is for a Nickelodeon show
SNW: made Star Trek fun again
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mattingly reacted to BoloOfEarth in DC Movies- if at first you don't succeed...
My wife and I really enjoyed Lois and Clark: The New Adventures of Superman, to the point that one of my daughters recently commented, "Dean Cain is my Superman."
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mattingly got a reaction from Scott Ruggels in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from Christougher in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from rravenwood in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from Lawnmower Boy in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from MrAgdesh in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from Chris Goodwin in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.
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mattingly got a reaction from BigJackBrass in Darren Watts In Hospital
The first time I met Darren Watts, I was in the middle of a game at Gen Con. He gave me his DOJ business card and wanted to talk to me after. He respected my work on fanzines such as Haymaker, Rogues Gallery, and The Clobberin' Times. He and Steven S. Long later offered me a job writing and editing at Hero Games. The timing wasn't right for me, sadly, but I did get to manage/edit the in-house magazine Digital Hero for its full run.
We always had a blast together, hanging out at the booth, running or playing games together, or otherwise just shooting the breeze. I usually acted as the GM Assistant in Darren's "Build & Brawl" Champions games, in which players started with a blank character sheet and dozens of books spread around the table, with Darren and I as rules experts to help players get going. I was surprised at how many first-timers we'd get, and they'd always come up with great ideas:
a first-time player made a superhero who would push her opponents into a different dimension with no way back the planet Earth, who apparently had a secret ID, and would occasionally fight other superbeings a brain in a jar who wore a domino mask to protect his secret identity as another brain in a different jar
I helped run the special Champions 30th anniversary game along with Rod Currie, in which Foxbat had somehow changed the timeline and made himself an honest-to-gosh superhero, admired by millions (Foxbat and His Amazing Friends). Darren, Steven, and Jason Walters were the VIP players, along with several lucky other gamers, who went back in time to prevent him from kidnapping Steve Peterson, George MacDonald, Raymond Greer, and Bruce Harlick and forcing them to change his character origin in the original source material.
For the past three years, I've loved listening to his Explain This, Comics Guys podcast, where he'd take us all on a behind-the-scenes tour of the early days of the comic book industry. Every episode I'd learn a dozen things that I didn't know, despite being a lifelong nerd myself.
Darren's passing will leave a hole in the industry and in my circle of friends. Darren was a hero.