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GhostDancer

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Everything posted by GhostDancer

  1. IMHO, most GMs would not allow an IIF for an implanted AI. Trying to dig out an AI from someone's skull in just a Turn or so may be lethal, especially when designed access is hidden. Likewise, a lot of GMs would not allow OIF for cyber body. Cyber body is simply the sfx for a physique. It is not necessarily easier to dismember than my body, especially without access to specs. In other words, barring some compelling clarifications and/or a very (too?) generous GM, the above examples match the SHAZAM build, in that Focus does not apply. A SHAZAM-type build is generally sans Trigger, Only In Hero ID. I'd go with Multipower for the Alien Rifle or the like, such as an M16 that is mounted with a grenade launcher. All Limitations and Power Formats are simply discounts approved by the GM. Some builds don't merit certain discounts from your GM.
  2. First of all, looks fascinating, thanks for sharing. City = Guangzhou (Canton) or Macau? Sailor Scout name = 山 (Yama, Japanese: Mountain). Could the Beryl analog be named Pearl? Easy to remember, since it rhymes with Beryl, and they are both semi-precious. Hoa the Seeker: "Who says my hatred of fairies is irrational? Maybe they wiped my mind, and worse!"
  3. Lord Stabbington.....BWAHAHAHAHA! Also see Mack the Knife, aka Mackie Messer or MacHeath.
  4. Blake (below) and his step-brother Bankhar (Mongolian: Watchdog) got their rabies booster shots Saturday. We could use a boost from you, too- please share. Help us win the Michelson Found Animals Saving Pets Challenge by donating, and by joining our team of volunteer fundraisers to get friends, family, neighbors and colleagues to donate and become fundraisers as well. Our only chance to win is to have the biggest and most motivated team. We're counting on you! Just think: $50,000 will save 200 last-chance shelter dogs and cats. Each week there will be a special bonus challenge with amazing opportunities to help us win even more money for the shelter pets saved through our work: Bonus Challenge #3: October 14 @2pm ET-October 21 @ 12pm ET The two charities that raise the most money this week will play Rock, Paper, Scissors. The winner gets $3,000 and the loser $1,000. Bonus Challenge #4: October 21 @2pm ET-October 28 @ 12pm ET A race against time: the first 5 charities to raise $500 win $1,000 each. Bonus Challenge #5: October 28 @2pm ET-October 30 @ 11:59:59 am ET The charity that gets the greatest number of donations (not dollars) wins $3,000. Another dozen pets saved! - $25 increases the visibility of 5 shelter pets through our kennel tag program, boosting their chances of adoption - $50 increases the visibility of 10 shelter pets through our kennel tag program, boosting their chances of adoption - $75 helps feed one shelter dog/cat adopted by a veteran for up to 6 months - $150 helps feed one shelter dog/cat adopted by a veteran for up to one year - $250 fully funds one pet-veteran adoption, including pre-adoption counseling, post-adoption follow up for a minimum of 6 months and help feeding the pet for up to one year In the end, EVERY dollar counts. Even $10 gets us closer to our goal. This pic is Blake, a shelter rescue dog, and his human, me, GhostDancer, aka Will "Suffice" Geiger. [spoiler: remaining post is fundraiser] Help us win $50,000! Pets for Patriots helps United States military veterans, including me, adopt shelter dogs and cats at risk of death or permanent homelessness. Pets for Patriots is the only nationally operating 501©(3) organization that is open to veterans and military personnel from all armed forces and any era of service, that is focused on the most overlooked, last-chance shelter pets, and makes pet adoption affordable through its surrender prevention program. What do shelter pets and military veterans have to do with each other? Only everything! Think about men and women returning from war with Post Traumatic Stress Disorder, deploying troops trying to fill the void of their absence, and veterans who are lonely or depressed. Then consider adult and senior pets, victims of animal abuse, pets with disabilities or chronic medical conditions, and larger dogs. Pets for Patriots is a nationally operating charity that brings together two populations that often feel hurt, broken or left behind. And to help these bonds endure, they make pet parenthood more affordable for the men and women who defend our freedom. While not all of us will serve our country as a member of the military, we still can be heroes! Help us win the Saving Pets Challenge by donating early and often. I have a bankrupt employer and my money is funny, but I've got $40 on it. Please pass the word. Please chip in. https://www.crowdrise.com/PetsforPatriots-SavingPets/fundraiser/williamgeiger Thank you, Will Geiger
  5. This pic is Blake, a shelter rescue dog, and his human, me, GhostDancer, aka Will "Suffice" Geiger. [spoiler: remaining post is fundraiser] Help us win $50,000! Pets for Patriots helps United States military veterans, including me, adopt shelter dogs and cats at risk of death or permanent homelessness. Pets for Patriots is the only nationally operating 501©(3) organization that is open to veterans and military personnel from all armed forces and any era of service, that is focused on the most overlooked, last-chance shelter pets, and makes pet adoption affordable through its surrender prevention program. What do shelter pets and military veterans have to do with each other? Only everything! Think about men and women returning from war with Post Traumatic Stress Disorder, deploying troops trying to fill the void of their absence, and veterans who are lonely or depressed. Then consider adult and senior pets, victims of animal abuse, pets with disabilities or chronic medical conditions, and larger dogs. Pets for Patriots is a nationally operating charity that brings together two populations that often feel hurt, broken or left behind. And to help these bonds endure, they make pet parenthood more affordable for the men and women who defend our freedom. While not all of us will serve our country as a member of the military, we still can be heroes! Help us win the Saving Pets Challenge by donating early and often. I have a bankrupt employer and my money is funny, but I've got $40 on it. Please pass the word. Please chip in. https://www.crowdrise.com/PetsforPatriots-SavingPets/fundraiser/williamgeiger Thank you, Will Geiger
  6. I got fat 'cause the furballs forced me to use the elevator.
  7. That was quick, that's our five legacy characters. csyphrett, what's next?
  8. Some butchers use chain mail gloves- titanium or stainless steel.
  9. Re: post #493- snow leopards are so reclusive that they were once thought to be shape-shifters. Good one, GoldenAge.
  10. Storn, I'm a big Captain America fan- thanks for the sketch. I'm also particularly fond of your dragon lady, fluid, and the saurian mane is an unusual touch. I also like the monk's back hand block and the bemused look on his assailant's face.
  11. Hey, spoiler alert! Can't appreciate his plan- it's not as if he already introduced other female Avengers, either.
  12. Good to hear, CT, especially for us with no Skyrim experience. Thank you.
  13. Here's a 5th edition version. Val Char Cost Roll Notes 18 STR 0 13- Lift 303.1kg; 3 ½d6 11 DEX 0 11- 13 CON 3 12- 10 BODY 10 INT 0 11- PER Roll 11-/16- 10 EGO 0 11- ECV: 3 - 3 15 PRE 0 12- PRE Attack: 3d6 10 COM 7 PD 3 Total: 10 PD (3 rPD) 6 ED 3 Total: 9 ED (3 rED) 3 SPD 9 Phases: 4, 8, 12 7 REC 26 END 0 26 STUN 0 Total Characteristic Cost: 48 Movement: Running: 6" Leaping: 3 1/2" Swimming: 2" Skills 0 I used to be an adventurer like you 3 1) WF: Common Melee Weapons, Bow 3 2) Riding 11- 8 3) +1 with HTH Combat 2 Only burglars and vampires creep around after dark. So which are you?: Interrogation 10- 2 Try to hide it all you want. I know you're in the Thieve's Guild... and so do the other guards.: Streetwise 10- 3 Let me guess....someone stole your sweetroll: Deduction 11- 2 Hands to yourself, sneak thief: +2 with Deduction (4 Active Points); Limited Power Only to surmise things about a person based on their equipment, appearance, and behavior (-1) 0 I have a lot of respect for the Restoration School. Kulthea could use more healers: First Aid (Paramedics) 8- 1 Everything's in order: Bureaucratics 8- 1 Vampire! Burn it!: Tactics 8- 2 Favor the bow eh? I'm a sword man myself.: +1 with any straight sword 2 Don't think you can barter with me like I'm one of those damn shopkeepers: Trading 10- 2 I'd be a lot warmer and a lot happier with a bellyfull of mead: Conversation 10- 2 I need to ask you to stop. That...shouting...is making people nervous: Persuasion 10- 3 Then pay with your blood: Fast Draw: Swords 11- 3 In the Old Tongue you are called... Language: fluent Old Tongue 3 Jack of All Trades 1 1) I mostly deal with petty thievery and drunken brawls: PS: Guardsman (2 Active Points) 11- 1 2) I used to be an adventurer like you: PS: Adventurer (2 Active Points) 11- 1 3) Need a blade?,,,,,Need supplies?.....Thinking of settling in? There's a home for sale...: PS: Tout/Pitchman/Referral Agent (2 Active Points) 11- 3 Scholar 1 1) (Too many quotes to pick one): KS: Local news and rumors (2 Active Points) 11- 1 2) Aye, now that's some fine armor: KS: Armor (2 Active Points) 11- 1 3) Go cast your fancy magic somewhere else: KS: Magic (2 Active Points) 11- 1 4) Good choice for slashing or stabbing: KS: Weapons (2 Active Points) 11- 1 5) Why that's Aegisbane, heirloom of Clan Shatter-Shield!: KS: Legendary Items (2 Active Points) 11- 1 6) Your shield....Dwarf make is it not?: KS: Shields (2 Active Points) 11- Talents 6 Fear not. Come dragon or giant we'll be ready: Combat Luck (3 PD/3 ED) 1 Wait - I know you: Eidetic Memory (5 Active Points); Requires A Roll (8- roll; Jammed; -1 ¾), Limited Power Only to recognize people (-1) Cost Powers END 2 Then I took an arrow to the knee: (Total: 6 Active Cost, 2 Real Cost) Running +1 1/2" (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) plus Leaping +3" , Reduced Endurance (0 END; +½) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) 1 1 Gotta keep my eyes open. Damn dragons could swoop down at any time.: +1 PER with Sight Group (2 Active Points); Limited Power Only to spot dragons (-1 ½) 0 3 Watch the skies, traveler: +1 versus Range Modifier for Sight Group 0 1 You hear that? I swear there's something out there. In the dark. : +1 PER with Hearing Group (2 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Conditional Power Power Only Works at night (-¼) 0 9 Whoa, whoa, whoa, watch the magic!: Detect A Large Class Of Things: Magic and Enchanted Items 11-/16- (Sight Group) 0 1 Who did you have to kill to get that blade?: +3 PER with Detect A Large Class Of Things: Magic and Enchanted Items (3 Active Points); Limited Power Only for magical items (-1) 0 1 Uch. Been tending your hounds? You smell like a wet dog.: Detect Lycanthropy 11-/16- (Smell/Taste Group) (3 Active Points); No Conscious Control (-2) 0 Notes: "No Conscious Control" because the character doesn't know what the odor is. 1 Don't like those eyes you've got. They've got a bad hunger to them: Detect Vampirism 11-/16- (Sight Group) (2 Active Points); No Conscious Control (-2) 0 Notes: "No Conscious Control" because the character doesn't know what the hunger is. 5 So you can cast a few spells. Am I supposed to be impressed?: +10 PRE Defense 12 Takes a fair bit of strength to carry a greatsword like that. But can you use it?: +8 STR, Costs Endurance Only To Activate (+¼) (12 Active Points) (Modifiers affect Base Characteristic) 1 16 To arms! To arms!: Summon 2 175-point Guards, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Loyal (+½) (70 Active Points); 3 Charges (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½), Costs Half Endurance (-¼) 3 2 Could sure use a warm bed right about now.....: Regeneration (1 BODY per 6 Hours) (6 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), 1 Continuing Charge lasting 6 Hours which Recovers every 1 Week (-½) [1 cc] 3 Got to thinking.....maybe I'm the Dragonborn and I just don't know it yet?: UNSPENT POINTS for customization (3 Active Points) You come up to me, fists raised? You looking for a beating? Maneuver OCV DCV Notes 5 Ain't no matter to me what I kill. Let them come. +1 +3 Weapon Strike 4 Guard might get nervous, a man approaches with his weapon drawn -- +5 Dodge, Affects All Attacks, Abort 4 Guard might get nervous, a woman approaches with her weapon drawn +2 +2 Block, Abort 0 Weapon Element: Default Element: Swords Total Powers & Skill Cost: 127 Total Cost: 175 175+ Disadvantages 75 Base Points 10 Distinctive Features: Guard (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Rivalry: Professional (My cousin is out fighting dragons and what do I get? Guard duty.; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Psychological Complication: I fear the night. Because the vampires and werewolves don't. (Common; Minor) 10 Psychological Limitation: Protective of Innocents (Common; Moderate) 10 Psychological Limitation: Seeks Justice (Common; Moderate) 10 Social Limitation (dangerous secret - on the take): I can make all your problems with the guards go away. But it'll cost you. Infrequently, Major 10 It's bad luck to talk about that place. Unluck: 2d6 10 Hunted: Guard Commissioners. 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching) 10 Hunted: Guard Officers. 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching) 10 Social Limitation: Subject to orders, rules, regulations, etc. Frequently, Minor Total Disadvantage Points: 175 Background/History: "I used to be an adventurer like you. But then I took an arrow to the knee." "You have committed crimes against Skyrim and her people, what say you in your defense?" ―Hold Guard[src] Every Hold in Skyrim has its own Guard. These guards protect the capital cities of each hold, and any other settlements within. All hold guards wear similar armor sets; differences are just the color of the sash and material of the undershirt used, either scaled or quilted. They also wear the same type of helmet, however the colors vary depending on the hold. Hold guards also carry a round wooden shield which varies in color and typically displays the symbol of the hold across the front. Hold guards can be permanently replaced by either Imperial or Stormcloak soldiers during the Civil War, depending on which side the Dragonborn joins. They will perform the same duties and have the same dialogue (although they may also have additional faction-based dialogue) as regular guards. The victorious faction will keep their guards. However, those that are not loyal will be replaced. The guards are led by a captain and local Imperial Legate or Stormcloak Commander who reports to the local Jarl. Their duty is to uphold peace and order throughout the city and the hold, as well as ensuring justice is upheld in the event of a crime. Additionally, they are the last line of defense of their city in the event of assault or invasion. Only Stormcloak controlled Holds have female guards. Personality/Motivation: "Just a few more hours and I can crawl under some furs." "Done. Now move along, before you get me in trouble." Quote: " Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you. " Powers/Tactics: "I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid." "Brigands I can handle, but this talk of dragons? World's gone mad I say." Campaign Use: "My cousin's out fighting dragons and what do I get? Guard duty." "This town's under my protection. You watch yourself now." Equipment: Medium Round Shield; +2 DCV, Longsword; 1d6+1, 12 STR Min, 5 BODY, 5 DEF, 1.2 Mass, M Length, Composite Recurved Bow; 2d6, 13 STR Min, 2 BODY, 3 DEF, 1.2 Mass, 20 Arrows, 2H, Conc, 185" Max Rng, Great Helm; loc 3-5, DEF 8, Banded Mail, loc 10-13, DEF 6, Hide Boots loc 15-16, DEF 3, 8 gold coins, 8 silver coins, 8 copper coins.
  14. Re: three of ________ items of power- the local ones. The Imperial Regalia of Japan (三種の神器 Sanshu no Jingi?) ("Three Sacred Treasures") consist of the Holy Sword Kusanagi (草薙剣), the Holy Jewel Yasakani no magatama (八尺瓊曲玉), and the Holy Mirror Yata no kagami(八咫鏡). The sword and the mirror are kept at the Shinto shrines in Nagoya and Ise in Central Japan, and the jewel at the Kokyo Imperial Palace in Tokyo. Other items are farther afield- not in Japan. Since Iyo of Wa (see last post) already knows where these three are, she intends to seize them last, so as not to tip her hand prematurely.
  15. @$24.95, that's roughly the same price and page count as the excellent San Angelo: City of Heroes city/campaign book from waaaaaay back in 1998. Those few of you who are new to M. Surbrook's super work, here's a taste- http://surbrook.devermore.com/index/
  16. Thanks, Gonster. Gonna have to check ZONE TROOPERS out.
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