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GhostDancer

HERO Member
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Everything posted by GhostDancer

  1. Pretty much standard vehicle? Pshaw, call Enterprise Rental.
  2. Re: Absorbing Man, aka Carl Creel. Nicely done. Nits- he has a ball and chain that confers a type of flight for him, and I feel OIHID is not a legitimate Limitation for him. His Powers were conferred by a potion made by Loki. There's no magic word "Shazam!" or such to turn on his Powers.
  3. Re: Abomination- I like, with one nit to pick. I don't consider 15 PhyL: Goes Into Suspended Animation Without Oxygen (Infrequently/Fully) a legitimate Disad, given that most die without oxygen. There's a stronger case for that being a Power, such a small part of his Life Support with a Side Effect.
  4. Yes, our Arsenal of Democracy was Golden Age WWII. Champions / HERO can be great for Iron Age comics games and later, too. I'm particularly fond of Shadows Over Detroit, our Dark Champions game. We've run a couple good ancient Chinese martial arts campaigns, and just started Fists of Vengeance, a Manchu vs. Shaolin game, great first session.
  5. As others stated, check with your GM. That's the number one priority. As Lucius indicated, not everything costs points. Gauges and lights and such in vehicles are generally free, for example. In a modern game, cell phones and wrist watches and such are usually free, too. Impairing is an optional rule. It's best for the GM to spell out which rules he is using before the game. Not everyone wants that level of additional complexity. Some groups use some optional rules and refrain from using others. House rules may apply. The tone of the game is relevant, as Lucius stated. Not only is added complexity a consideration, it is also true that HERO began as Champions, focusing on four color games. Dismemberment was not common in four color comics or games. Also, not everyone carried much gear, and those who did were expected to pay for it, see utility belt, etc. Examples from our concluded Arsenal of Democracy four color game: Pro #1: Freebies Some gear is free. Our past practice is generally if you don't have it written on your character sheet and previously cleared by the GM, you don't have it. If you have something on your person that your character doesn't have on said sheet, I usually allow it, or an equivalent, at no point cost. For example, let's say that as you sit at our game table, you have in your pockets a cell phone and a Swiss army knife. For our game, that translates as a notepad and a Swiss army knife. #2: Our Captain Hero removed two bolas from the villainess Jaegerin. In an unrelated fashion, our player previously paid for bolas on Captain Hero's character sheet. "Put two extra bolas on your character sheet." Con #1: Captain Hero is a Captain America homage. He is an Army captain in his Secret ID, Samuel Otto Jenkens. "Why can't I carry around a rifle for free? It's G.I." "Steve Rogers (Captain America's Secret ID) can carry around a rifle for free when he has guard duty or near the battle front or such. He's a Private First Class. Captain America does not carry a rifle around. Also, Captain Jenkens sometimes carries a .45 semi-automatic pistol, not issued a rifle. If you want Captain Hero to pack a pistol or a rifle, pay the points." #2: Green Rook is largely a female Superman (Superma'am?). She wrenched free an iron stanchion, with a spear-like point on it, from a fence surrounding a manor. "Why can't I carry this around all the time?" "You can. It will cost you points, though." "It shouldn't cost me points. I just found it." "You may carry and use it free until you get home. You may put it over your fireplace mantel for free. You may even carry it later for certain overt, immense threats. You want to carry it routinely, cough up the points." Neither player was charmed with these rulings, which were in place before they asked, and intended to reinforce the genre. Superman does not carry a six-pack of manhole covers (thanks, Chris Goodwin) or re-rod around. Captain America does not carry a flame-thrower around. Maybe your character does, and in some games this costs points. Other games have more free gear, including weapons. These are most often with Agent level points, and even then there are usually restrictions. You generally can't start a game with a briefcase nuke.
  6. I thought it turned out that the Kryptonite Meteor that didn't effect Supergirl turned out to have been hollowed out by a strange rock eating creature? -Cassandra You are referring to a different issue, maybe even the one pictured.
  7. One spin you could put on the Silver Age Supergirl would be to have her unaffected by kryptonite, per Action Comics #282, November 1961. An improved version of Supergirl's powers were restored to her by Mr. Mxyzptlk. I did not find an explanation for these superior powers disappearing two issues later. "Now that she's superior to me, maybe our relationship should be reversed! Perhaps I should become her assistant!" exclaimed Superman. It would be an amusing ruse for her to hide this new capacity, and pretend kryptonite still hindered her.
  8. I'm not sure Zone of Silence does anything particularly useful in its current form. I've kept in in there to fit the character, but am contemplating ways to make it more functional (unless you think it is already).Oh, it's functional, especially for quietly taking out guards, outriders and such. Also for Cone of Silence jokes. I spent a ridiculous amount of time tuning Muted Power. It spent time as a Multipower, Drain, Suppress, etc. etc. and I'm still not entirely sure it functions as intended. I've been trying to strike a balance between accomplishing the intended effect while not being either overpowered or useless. Thoughts?Looks good to me. Quelling Strike exists largely as a way to allow Mute Lifeforce to work with martial attacks (giving him a reason to get up close and use them). As I understand it, Linked is the only way to do this, but I'm not sure it's fair taking limitation points for it then. Mute Lifeforce seems a little lackluster compared to sample offensive powers, but I'm having a hard time justifying the cost of raising the reserve with what I'd have to remove elsewhere to do it. I'm figuring when combined with martial maneuvers (Quelling Strike) and dispelled defenses via Muted Power, it may balance out...? With GM's consent, I'd sort of combine these two above Powers, keep the Quelling Strike name, and replace the mechanics with 2d6+1 HKA vs. ED (3d6 K before adding Martial damage), IPE: Imperceptible to Vision Group Limited Power: Prone targets may use full DCV, No Knockback, Unified Power: Muted Power I'd also add Weapon Element: Quelling Strike. Any other thoughts are welcome!A chilling sensation is tangible, so you should change that wording. When he thinks no one is watching, does he loot fallen foes?
  9. Red panda births http://www.mlive.com/news/detroit/index.ssf/2013/08/detroit_zoo_welcomes_newborn_r.html
  10. Red pandas are my favorite, top of the list. They are supernaturally cute - look like the best plush toys.
  11. Speaking as someone who served at sea, if the weather is severe enough, knocking your vessel about violently for long enough, many of you will get seasick. If your last meal was greasy, the odds go up. And this is the case even if you have a lot of sea time under your belt, and never got seasick before. Some people routinely have motion sickness, and they are in the minority. That could be worth a Complication/Disad in a game in the modern era, since this includes car and train travel, etc.
  12. The figurine was cursed. PCs were smart enough not to touch it, or they would have become catatonic. Thanks, Lucius, quite a compliment.
  13. Re: post #2597, "Exactly how do you expect me to swallow these?" That's a bluebird, not a swallow [ducking].
  14. Yeah, several decades ago my D&D player said, "I want to fight kobolds, reap them like wheat with my Holy Avenger." I said, "OK, I'll put an encounter together. Alert our players." Our intrepid heroes entered the dungeon, and soon found the first kobold, curled up in the fetal position. Clenched in his fist was an ivory figure, a faceless humanoid curled up in the fetal position. Unnerved, they left him alone. Proceeding into a large room, a barbed steel cable net, weighted around the edges, dropped on them from the ceiling. Also dropping from the ceiling were forty kobolds, who heard the party coming, especially the paladin in his plate mail. They were hiding in a huge shelf that extended above the ceiling of the previous room, opening into this room. The kobolds smashed the party with blunt weapons- batons, clubs, staves and such, which did no real harm to the cable net. As the party struggled, the barbs in the net cut exposed flesh of several of our heroes. After several rounds of continual abuse, our magic user launched a fireball from his enchanted staff with the command word. This toasted all the kobolds, and did further damage to the party. They never asked me to fight kobolds again.
  15. Is it possible to embed a video here? If so, please advise using baby steps.
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