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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

"It's an acquired..."

 

"Taste? Were you about to say 'acquired taste'? Acquired TASTE?! Sashimi is an acquired taste. Cow brain is acquired taste. Cheese whiz: acquired taste! That was the equivalent of dipping my tongue in raw sewage and chasing it down with a cyanide smoothie, only without the mercy of a soon to be dead tongue"

Somehow, I can't help but think I've seen that before.

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Re: Quote of the Week from my gaming group...

 

I hope that only means somebody botched his cooking roll...

 

Critical Failure.

 

Somehow' date=' I can't help but think I've seen that before.[/quote']

 

It's not impossible that this is a variation on a theme, though i've never seen this specific choice of wording.

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Re: Quote of the Week from my gaming group...

 

More 4th edition goodness!

Theren the Archer, Elven Ranger

Goguin the Faithful, Dwarven Cleric

Toarn the Maniac, Human Barbarian

Samm the Compensating, Human Fighter

Sepheris the Scary, Shadow Rogue

Darrek the Redundant, Dwarf Fighter

And introducing

Lucius the Pyro/Cyromaniac, Tiefling Elementalist

 

Looking for new PCs

GM: You enter The Bayview Tavern

Samm: A wretched hive of scum and villiany.

Goguin: We fit right in.

 

Conversations with a new party member

Lucius: A private chat, assuming we have privacy standing here in the middle of a very busy tavern in the world's largest city.

 

Lucius describes himself

Lucius: I carry a staff and rod. They comfort me.

Samm: OK, I'll give you a point for the biblical reference.

 

Fight! Samm knocks his opponent down...

Goguin: Now kick him while he's down!

Therin: From way over here?

Goguin: Or shoot him full of arrows, that works.

 

Samm ooc, to GM: Player Characters are so annoying, aren't they.

GM: Player characters are fine. The players are annoying.

 

Sepheris mis-identifies a monster...

Sepheris: Gnomes!

Therin: Gnomes don't have fangs and claws.

Goguin: Were-Gnomes!

 

Who invited a beholder?

Goguin: Beuty is in the Eye of the Beholder!

Therin: No, an arrow is in the eye of the Beholder!

 

We find a portal.

Therin: What is it?

Samm: A question! Before your sun grew hot in space, before your race was born, I have awaited... a question!

Therin: What was that from?

Samm: Star Trek, the original series.

Therin: Stop quoting things from television shows that were cancelled before I was born!

Goguin: Before any of us were born.

Samm: (Looks stricken.)

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Re: Quote of the Week from my gaming group...

 

Lucius the Pyro/Cyromaniac' date=' Tiefling Elementalist[/quote']

Lucius from the board, an homage or just coincidence?

 

Samm ooc, to GM: Player Characters are so annoying, aren't they.

GM: Player characters are fine. The players are annoying.

It's importat to keep that difference in mind.

 

We find a portal.

Therin: What is it?

Samm: A question! Before your sun grew hot in space, before your race was born, I have awaited... a question!

Therin: What was that from?

Samm: Star Trek, the original series.

Therin: Stop quoting things from television shows that were cancelled before I was born!

Goguin: Before any of us were born.

Samm: (Looks stricken.)

Ah yes, the Guardian of Forever :)

 

In Star Trek Online he is one of the few "characters" with complete voiceover.

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Re: Quote of the Week from my gaming group...

 

Lucius from the board' date=' an homage or just coincidence?[/quote']

 

Coincidence, I think. If you use the online character builder, put in 'teifling male', and random name, Lucius comes up about half the time.

(one of the random names for teiflings is "Random". I shall name my next character that!)

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Re: Quote of the Week from my gaming group...

 

Latest instalment of the McGinty Files. I'd received a phonecall from my players warning me that half of them couldn't make it that session, which made continuing with The Iron Ghost problematic.

Rondale's Player
: So we want to play out McGinty's escape from the lunatic asylum instead
:D

 

GM
: I am becoming distinctly disturbed by the way you keep giggling.

 

 

Happily, there exists a scenario I could adapt for the purpose - The Sanatorium, from Mansions of Madness. Which I promptly forgot to bring with me, and had to run from memory. Spoilers ahead.

Rondale's Player
: McGinty has Shovel 50%?!?

GM
: He shovels and he shovels well

Rondale's Player
: I didn't know you had to roll to hit the ground.

 

McGinty's player
: Am I an arsehole?

GM
: Not a
complete
arsehole...

 

 

The private sanatorium that Aldous arranged to treat McGinty is on North Island, where the administrator treats a variety of paying clients and clinically interesting charity cases. Unfortunately, his screening process leaves something to be desired, and by the time McGinty is delivered into their care the place is crawling with dangerous lunatics. McGinty will fit right in.

McGinty
: Hang about, what about my fear of the ocean?

GM
: Not a problem, Aldous got you drunk enough to be insensible, and you only started to sober up when you were tying off at the Island's wharf XD

 

 

Among the other inmates are a man who thinks he is the Australian bushranger Ned Kelly, and another who thinks he is a English nobleman called Lord Frontbottom.

Purrdence
: *
splutters
* Frontbottom? You do realise that's a euphemism for...

GM
: Yes, I know, OK? It's not like
I'm
the one who came up with the name.

 

GM
: I think it's time for your medication

Lord Frontbottom
: Oh, is it lolly time again, nurse? I always see such wonderful things with those. And soil myself, sometimes, but that's the price you pay.

 

Lord Frontbottom
: I say, Kelly, a new arrival! My god, he's an ugly one...

Ned Kelly
:
*muffled noises*

Lord Frontbottom
: Kelly, will you take that bucket off your head? Admittedly you're more comely with it on, but sometimes you need to see things...

 

 

Never has the 'delusional personalities' tag been more appropriate. When they get into the building, McGinty and his escort discover a number of the patients being seated for dinner, and a surly nurse preparing dinner. This puzzles the escort, since the administrator doesn't usually let the patients mix that freely, and he doesn't recognise the nurse as one of the usual staff, and there's no sign of the staff he does know. He argues with the woman, while McGinty gets to know his fellow inmates. He gets on particularly well with 'Ned', since, after all, he believes he's an Irish-Australian criminal who murdered three Anglo-Australian cops.

GM
: But he only killed other Australians, so who cares?

Lord Frontbottom
: Only some colonials, it's not like he killed anyone
important
.

GM
: Just the kind of thing you would expect to happen when you populate a continent with criminals and Irish troublemakers.

McGinty
: It's like they were trying to breed some kind of super-criminal XD

 

 

Frontbottom takes the opportunity to pocket a few steak knives, a habit the psychologist really should have known about before accepting him as a patient. A certain amount of kurfluffle arises when the bodies of staff are found in various parts of the building. The nurse is an immediate suspect - or at least, more likely than the nonagenarian in the wheelchair. On the other hand, the rest of the patients they've seen aren't exactly non-threatening. Either way, getting off the island seems to be the order of the day. A shame, then, that the boatman has been murdered in the last few minutes, and the boat cut adrift.

GM
: You could always try to swim the three miles to the mainland.

Lord Frontbottom
: In this weather? I'm crazy, not stupid.

 

McGinty
: I'm not here because I go on stabby, murderous rampages.

Lord Frontbottom OOC
: Regularly....

 

Lord Frontbottom
: Ah yes, the classic 'Insane Identical Twin' defence. Devious.

 

McGinty
: I don't want to be stuck on this island with Mr Stabby!

Lord Frontbottom
: That's Lord Stabby, thank you very much... oh, you meant whoever did this. Ignore everything I said.

 

McGinty
: I'm not happy with this whole 'treat my alcoholism' thing... I get very cranky when blood enters my alcohol system ...

GM
: Well done, admitting you have a problem is the first step towards recovery.

McGinty
: You know what else is the first step towards recovery? Surviving the night.

 

Lord Frontbottom
: I assure you there is only one Lord Frontbottom

GM
: For which we are all very grateful.

 

Escort:
But we don't have violent cases here!

Ned Kelly
: I robbed a bank at gunpoint.

 

Lord Frontbottom
: I'm sure there's something here that's reasonably sharp

McGinty
: Not you, evidently.

 

 

They decide to hole up in the lighthouse at the other end of the island, as it's a more defensible position. They take the now drugged 'nurse' and the senile dementia case with them. The PCs are merely demented. All the other free-roaming patients and anybody still locked in their rooms can fend for themselves.

Lord Frontbottom's Player
: I'm sorry, but if I was playing Rondale, sure, I'd be concerned about the rest of the patients and check the building. But you've got Ned Kelly, Frontbottom, and
McGinty
... so F*** 'em.

 

 

Luckily (for me) the lighthouse is the very worst place they could have gone, and excitement ensues, complicated by the desire to protect the now-gibbering escort, the old man and the unconscious 'nurse'; and an axe-wielding maniac who attempts to attack McGinty from behind. Happily, Frontbottom recovers from one bout of insanity in time to exercise another, and stabs his fellow lunatic to death with the previously purloined steak-knives.

Lord Frontbottom
: Nobody steals my schtick!

 

Lord Frontbottom
: I stabbed a man today, I'm feeling quite chipper.

 

Lord Frontbottom
: Now now, Doctor, talking to yourself is the first sign of insanity.

 

GM
: The orderly is becoming quite disturbed. And so am I, by the way you keep looking at me.

Lord Frontbottom's player
: Hooray, I'm frightening the GM!

 

McGinty
: I wish we still had the boat

GM
: Well, you could always load the 6 of you into Kelly's bucket and sail to the mainland in that.

Lord Frontbottom
: Yesss... but the bucket has holes in it.

GM
: Ah, but you could always bail it out, because you have Kelly's bucket XD

 

Lord Frontbottom
: That plan will only work if you're violently Irish

McGinty and Kelly
: Oh, hey, that's us!

 

 

The rest of the night is spent duelling with oars atop the lighthouse ( to the tune of the

) and dropping furniture on the Monster of the Week. Eventually it decides that McGinty and his compatriots are likely to cause indigestion, and heads off to find easier prey. Anybody left at the sanatorium is suddenly in extreme danger, and McGinty et al try to head it off at the pass. Instead, they find themselves relying on the advice of a lunatic (never a wise move) but what they learn at least does seem to save them in the end, even if the sanatorium building is wrecked, all the employees are insane or horribly dead, and half the crew of the rescue boat got eaten. Understandably, it's a little difficult to distinguish between staff and patients by the time they do get the survivors back to shore.

Rescuer
: And you lot must be the staff?

Lord Frontbottom
: ... why yes! Of course we are! You take these poor madmen off into medical care, and we're just going off in this direction, ok?

 

 

McGinty even leaves his card with Frontbottom and Kelly before those two make their escape, in the event they ever want a job. Once again, he has simultaneously saved the world, and made Massachusetts a more dangerous place for its as yet undisturbed citizens...

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Re: Quote of the Week from my gaming group...

 

Undertaker
: Retirement just means I stop hunting zombies for a living, and start doing it for fun

 

 

One of the customised Space Marine chapters for the proposed Deathwatch game is a chapter of astoundingly ill luck, and faulty genetic engineering.

GM
: They really were scraped from the bottom of the geneseed fridge, weren't they?

 

van Baroque's player
: The Lamentors chapter psychic ability was good - they spread waves of despair, just like I've been accused of doing

 

van Baroque's player
: The Space Wolf Dreadnought Bjorn the Fell-handed is so old he actually met the Emperor.

Jak's player
: "Back in my day, Orks were twice as big. And three times as ugly!"

GM
: "Get off my lawn!... I wore an Ork head on my belt, it was the fashion of the time...

 

 

 

Another randomly generated chapter for the mini-campaign - the Dark Hunters.

Jak's player
: Really? Here's some advice - never say that when you're drunk.

 

Jaranthine's Player
: Do you remember when gamer's didn't reproduce? I miss those days

Jak's Player
: Didn't stop 'em trying

Jaranthine's Player
: Yes, they just didn't succeed.

Jak's Player
: It's not like we could have used the zombie-bite method

van Baroque's player
: No, we just used the Space Marine mehod - take their best and brightest, and make them into gamers XD

 

 

 

But back to Rogue Trader, where the Rose Tattoo has been seeking the secret behind Mykybe's Veil, and have found themselves up a certain creek whose reaches are notoriously treacherous, especially when you're lacking paddles.

GM
: I find it fascinating that the Mykybean Prophecy said you'd be doomed by your greed...

Jaranthine's Player
: ... and it was Netzach that got us here.

GM
: The living embodiment of gluttony XD

Netzach Benetek:
I'm not gluttonous!

Seneschal Jaranthine Hamerin
: Dude... when we met you, you could still see your own feet. And you can't even reach your own mouth any more!

Netzach Benetek
: That's what the talons are for!

 

Seneschal Jaranthine Hamerin
: I dread to think what he's going to look like if he ever loses all that weight.

GM
: All those skinflaps?

Seneschal Jaranthine Hamerin
: *
shudders
*

GM
: He could hold them with his fingers and toes and flap around the ship like a bat

Seneschal Jaranthine Hamerin
: Argh! Brain Bleach! Brain Bleach!

 

GM
: I can picture Netzach floating in some kind of big tank, flabby little arms sticking out to the sides, and occasionally bouncing off the glass like that manatee

 

manateesquashp1.gif

see more

 

GM
: The auspex officers immediately undertake the Marzu Protocols

Netzach Benetek
: The Marzu Protocols?

GM
: 'Scan everything before the Tech-Priest threatens to kill you'

 

 

 

There are no planets or stars nearby, and, at least at first, no signs of anything hostile. They're deep within the Warp Storm known to the Zaythi as Mykybe's Veil, but at least their aren't any demons knocking on the windows.

GM
: The radio frequencies are swarming with signals, however - some in Gothic, some in guttural human tongues, others of clearly xenos origin. Most of them fragmentary, or corrupted by echoes and the currents of the storm. "'This is Free Trader Beowulf"

Lord-Captain van Baroque's player
:
? :-/

GM
:
:D
... "ph'nglui mglw'nafh wgah'nagl fhtagn".... "Phssthpok the Pak"... "Come to Delirius and Die of Pleasure!" ... babbled prayers to something called the Young God ...

Jaranthine's Player
: Clearly this is the 'See how many pop culture references the GM can squeeze in scene'

GM
: and Jak's voice "I know you can hear this - Don't attack the sorcerer - what ever you do, don't..."

Jak Frost
: 8-(

 

 

 

Not only that, but one of the officers spots the silhouette of a ship against the bruise-coloured sky.

Magos Marzu
: Go to Red Alert! You! Change the lightbulb!

Seneschal Jaranthine Hamerin
: No need, that was one of the purchases I made - we actually have switches now.

Magos Marzu
: He flips switches now? That's too complicated!

 

Lord-Captain van Baroque
: I'm preparing my weapons and laser-sights before I lead the boarding party

Seneschal Jaranthine Hamerin
: How do you put a laser pointer on a powersword?

 

Jak Frost
:The Omnissiah invented duck tape to bind together all of Man's creation

 

Seneschal Jaranthine Hamerin
: What worries me is that whenever there are hull repairs to do, Marzu starts whistling

 

 

 

The other ship appears to be an Imperial freighter, well under a kilometre long, and drastically ill-prepared to be out here on its own. The engines seem to be ticking over, but it's just drifting. Naturally, this is all highly suspicious, and the Rose Tattoo is careful to approach from behind, out of any line of fire. They even risk getting close enough to sweep the silent ship with their own Gellar Field, which they hope will drive any disincarnate demons from the vessel. Incarnate demons are another thing entirely, and the boarding party blast their way in far from any of the airlocks. What they find is the entire ship turned into a temple of exquisite torture - every flat surface painted or inscribed with eye-twisting runes, and the crew riveted, or sewn with steel wire, to floors and benches and chairs. Everybody, even the servitors, has been intricately and painstakingly tortured to death, over a period of weeks, and the bodies stuffed with some kind of colourful powder to preserve the remains. The captain apparently tortured himself to death. Worst of all, every corpse - even the children in the Captain's quarters - bear hideously ecstatic grins. Naturally, this all all horribly disturbing, and the Lord-Captain orders most of the boarding party replaced with tech-priests, servitors, and Vat-Brutes, who for the most part have been too heavily lobotomised to be upset by anything.

 

The powder turns out to be the cargo - megatonnes of some preservative food spice, being hauled between two planets none of the explorers have ever heard of.

Jak Frost
:They were hauling the eleven secret herbs and spices.

 

 

 

How the ship ended up here and how long it's been drifting is a mystery, but the burnt-out Geller Field is probably a clue. Jaranthine orders a full mass aboard the Rose Tattoo, and the prayers and catechisms broadcast to the explorers on the tainted vessel.

GM
: Those popular old hymns "Soldier, Kick The Balls of Demons" and the "Deviatus" ... 'Be Pure! Be Vigilant! Behave!'

 

 

 

On using NPCs as Meat Shields, in the event there IS still something lurking

Jak Frost OOC
: Puppy Armour - +10 versus Paladins XD

 

Magos Marzu
: It's not unusual...

Seneschal Jaranthine Hamerin OOC
: It's the spirit of Tom Jones, it must be annihilated before it can sing 'What's New Pussycat"!

Magos Marzu OOC
: Too late! *
launches into song*

 

 

 

Eventually they decide to salvage the spice bales, and scuttle the ship as irrevocably tainted - the way something keeps licking their earlobes inside their space suits, or caressing them in very private places, is somewhat disturbing. At least they recover the Charter of Trade

 

GM
: Jak takes one look around the room, goes 'A-Ha!' tugs on a light fitting, and a concealed safe drops from the ceiling. A few seconds after that he's got past the rest of the security, too.

Jak Frost
: All yours, Lord-Captain
:D

Lord-Captain van Baroque
: Hmmm

GM
: You're really going to have to look more deeply into Jak's origins, one of these days, aren't you
:D

 

Seneschal Jaranthine Hamerin
: Now we must pray to the memories of those who were lost to the Warp...

Jak Frost
: One, Two, Four, Three, Glad It Was Them And Wasn't Me.

Seneschal Jaranthine Hamerin
: >
:(

 

Seneschal Jaranthine Hamerin
: Have you even looked at Netzach lately? That kind of weight gain is NOT NORMAL - the Inquisition are going to interrogate him as a mutant!

Jak Frost
: So the Inquisition is also Jenny Craig now?

 

Seneschal Jaranthine Hamerin
: Stop putting words in Netzach's mouth

Lord-Captain van Baroque
: It's safer than putting food in

Seneschal Jaranthine Hamerin
: True, you might lose an arm

 

Netzach Benetek
: I'm already on half-rations, only 6 meals a day!

 

 

 

But even as the violated transport is being destroyed, another signal comes to the explorers' notice - heavily encrypted, and fragmentary, but apparently a Space Marine request for extraction. It's repeated over and over, and seems to be coming from a star a little over a light-year away, but it is roughly in the direction they want to go - even though some misgivings are noted about the possible nature of a threat that makes Space Marines want to retreat.

 

After a difficult Warp Jump, where time and quasi-time are being devoured by convergences in the warp-currents off each side of the ship, and transit time stretching into weeks, they learn where the signal originated. It's coming from a damp and cloudy world, orbited by three very curious objects.

Auspex Officer
: That's not a moon!

Jak Frost
: If you say 'it's a space station' I'm going to punch you in the face

Auspex Officer
: Funnily enough...

 

 

 

The three stations are apparently constructed, or at least gilded, with gold, platinum, cut glass and gemstones, and even wood, and built along no sane guidelines of symmetry or geometry. Nor has any care been taken in ensuring their orbits complement each other. As soon as they detect the incoming Rose Tattoo, all three launch into cacophonous broadcast on all frequencies, uncaring if they interfere with each other, in a dozen different languages and pict-protocols. The most comprehensible repeats "Welcome to Cinnabar! Bring your tribute, Indulge yourselves in Cinnabar!" Since Marzu can detect nothing resembling a weapon on any of these giant 'communication satellites', the Lord-Captain orders a crew down to investigate the source of the Space Marine signal. The only sign of civilisation on the surface are primitive radio interference, as if from electrical generators, in a small region surrounding the distress call. They take the telepor homer, since it seems likely they'll want to leave again in a hurry.

GM
: The droppod comes down hard in among rocky hills, overlooking the basin below

Jak Frost
: On top of a baboon holding up a lion cub and somebody singing 'Circle of Life' XD Well, Netzach told us to pick up some of the locale delicacies... we've got lion cub pâté and half a baboon's arse

Seneschal Jaranthine Hamerin
: You know what is most disturbing? Netzach is actually drooling.

GM
: Fine, so be it - After the drop pod lands, and the automatic storm bolters mow down the semi-circle of animals at the bottom of the cliff, the hatches pop open, you all climb out, and throw the lion cub pâté and other assorted body parts back into the vehicle for later. Happy now?

 

 

 

Jak, Jaranthine, Adrik and the nameless crewman slog down the mountainside and across the swamp, discovering primitive quarrywork; tentacled swamp monsters; the dangers of teleporting anything when demons can pop along for a ride; the locals' habit of crucifying people up-side-down and placing bets on how long it takes for scavengers to show up and eat their eyes; and a causeway crowded with people and carts hauling huge loads of wood, ore, furs, and the like to the gates of Cinnabar, a stone and wood city with two gates Jak can see from his hiding place under one of the carts. The others wait out in the swamp.

 

At one gate, the goods are being taxed - sometimes barely at all, and sometimes at one-hundred percent, before the bearers are allowed into the city. At the other, supplicants try their luck on the chocolate wheel. As the barker says...

Barker/Gatekeeper
: Witness, all ye, this supplicant who places his fate in the hands of the Young God! Will he be fêted by the City? Sworn to service? Or some other fate seen fit for him? Place ye wagers, ladies and gentlefolk!

 

 

 

Instead of any of these possibilities, a flash of light emerges from the opened Other Gate, and the supplicant explodes, to the vast amusement of most of the crowd of humans, mutants, beastmen and xenos. Jak decides to climb over the city wall instead - it seems safer than either of the gates. But one of his first ports of call as he climbs from rooftop to rooftop is the Other Gate, where a luckier supplicant has just emerged, grinning hugely, as bags of coin, garlands, and extremely intimate kisses, are piled upon him. Clinging over the other gate is a ghastly fusion of precious metal, weaponry, and twitching flesh, apparently dedicated to the random annihilation or mercy for anybody reckless enough to try that entrance.

Magos Marzu
:
*Studying the picts Jak broadcasts up to the starship*
Tech Heresy! Of the most VILE sort!

Seneschal Jaranthine Hamerin
: Worse! That's
technology! D:

 

 

 

Guests head off to spend their hand-earned cash in Cinnabar's brothels, gambling dens, fleshpots and arenas. One pair are having a tug of war, wrists bound together, under a clockwork guillotine. Elsewhere, two hyena-headed beastmen are indulging in a knife fight that turns out to be foreplay. Jak also discovers where all that tribute is going, as slaves dressed in oddly segmented leather horse-collars dump it all into deep steaming pits in the ground. Elsewhere, dozens are dragging a huge amniotic sac out of a tunnel, and cutting the contents free - a golden, bejeweled, multilegged tank.

Seneschal Jaranthine Hamerin
:
D:

 

 

 

Naturally, they intend to wipe the entire city off the map before they leave, and Jak leaves a marker beacon to help target the orbital bombardment later, and presses on towards the source of the signal. Which, alarmingly, appears to be a Thousand Sons Chaos Marine standing in the middle of some kind of arena, looking down into a heavily barred pit, where something is frothing and snarling with rage. Worse, he's soon aware of Jak's presence on the nearby rooftop - but instead of melting Jak and the building down into a screaming puddle of mutated plasma, merely gestures for Jak to come down and join him. Jaranthine moves in a hurry to join them, leaving his power armour behind so he can more silently. Just standing this close to a psyker of such strength is causing claws of terror to run up and down Jak's spine.

Thousand Sons Sorcerer
: I knew you would be here,'Jak'. I foresaw your presence, written in the skeins of fate. Look there
*points into the pit, where a long-haired space marine with fangs, in remnants of grey armour, is frothing and foaming at the mouth and trying to climb up the sides of the pit to get at the Sorcerer*
To think, once we strode among Mankind like gods, and look at them now - less than animal. If only his Primarch could see him now. Such is the fate of traitors...
*turns back to Jak*
I foresee you will use this
*summons a rolled parchment burning with eldritch fire out of thin air*
and that you will survive this day. But I advise you to leave now, and at speed, lest you discover how broad a definition 'survive' can be. They know you are here. I, they tolerate - our intentions currently coincide. You, they tolerate only as long as you are amusing.

 

 

 

Jak nervously accepts the parchment, and yells over the intercom that they are leaving NOW. But Jaranthine has now arrived, and reaches down into the pit.

Seneschal Jaranthine Hamerin
: Brother Astartes! We are here to rescue you!

GM
: OK... the Space Wolf leaps, and seizes your wrist. Strength test...

Seneschal Jaranthine Hamerin
: No problem.... oh wait... I left my power armour back with Adrik, didn't I D: Jak! Little help here!

 

 

 

Happily, they managed to call in an emergency teleport, although the Space Wolf immediately seizes Jaranthine by the throat as a Meat Shield, until he can figure out where he is. Even more fortunately, Lord-Captain Leman van Baroque is named after Space Wolf Primarch Leman Russ, which really helps calm down the space marine long enough for him to stop strangling Jaranthine.

GM
: He probably thought he was being rescued by a Sister of Battle XD

Seneschal Jaranthine Hamerin
: Hey, I'm not
that
bishie!

 

Netzach Benetek
: A space puppy, can we keep him?

GM
: 'He followed me home'

 

 

 

But the space stations, or whatever they are, are turning to face the starship. And back down on the surface, Adrik and the Proctors are fleeing through the swamp, being hunted by the Space Wolf's horribly altered pack-brothers...

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Re: Quote of the Week from my gaming group...

 

GM: :D ... "ph'nglui mglw'nafh wgah'nagl fhtagn".... "Phssthpok the Pak"... "Come to Delirius and Die of Pleasure!" ... babbled prayers to something called the Young God ...

 

Pak Protectors versus the Imperium? My money's on the Pak.

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Re: Quote of the Week from my gaming group...

 

Seneschal Jaranthine Hamerin: I dread to think what he's going to look like if he ever loses all that weight.

GM : All those skinflaps?

Seneschal Jaranthine Hamerin: *shudders*

GM: He could hold them with his fingers and toes and flap around the ship like a bat

Seneschal Jaranthine Hamerin: Argh! Brain Bleach! Brain Bleach!

 

GM : I can picture Netzach floating in some kind of big tank, flabby little arms sticking out to the sides, and occasionally bouncing off the glass like that manatee

 

manateesquashp1.gif

see more Gifs

 

More brain bleach over here, please.

 

Great stuff, Drhoz. As usual, I would rep ya if I could.

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Re: Quote of the Week from my gaming group...

 

Pak Protectors versus the Imperium? My money's on the Pak.

 

So's mine - fast enough and strong enough to kill a space marine in hand-to-hand combat. And anything the Imperium can do, technologically, they'll have a little think about and then do better. Relativistic antimatter missiles, fighter-mounted Treatymakers, nanomachine plagues, infantry scale fusion field generators.... the Imperium would be dead meat.

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Re: Quote of the Week from my gaming group...

 

More brain bleach over here, please.

 

Great stuff, Drhoz. As usual, I would rep ya if I could.

 

Even better, consider his ongoing mutation and the fact they're now involved in the Spice Trade :D

 

They'd better avoid any desert planets...

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Re: Quote of the Week from my gaming group...

 

So's mine - fast enough and strong enough to kill a space marine in hand-to-hand combat. And anything the Imperium can do' date=' technologically, they'll have a little think about and then do better. Relativistic antimatter missiles, fighter-mounted Treatymakers, nanomachine plagues, infantry scale fusion field generators.... the Imperium would be dead meat.[/quote']

Best thing to do with the Pak is to never, ever make them think you're a threat.

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Re: Quote of the Week from my gaming group...

 

So's mine - fast enough and strong enough to kill a space marine in hand-to-hand combat. And anything the Imperium can do' date=' technologically, they'll have a little think about and then do better. Relativistic antimatter missiles, fighter-mounted Treatymakers, nanomachine plagues, infantry scale fusion field generators.... the Imperium would be dead meat.[/quote']

 

The Culture and the Pak are two aliens that would have little to no trouble with the Imperium. They'd also steamroll Orks, the Tau, and conventional Chaos forces. Eldar and Necrons I'm not sure about. On the other hand, the Culture might have issues with the Tyranids but I think the Pak could deal with them (see the aforementioned nanomachine plague.)

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Re: Quote of the Week from my gaming group...

 

The Culture and the Pak are two aliens that would have little to no trouble with the Imperium. They'd also steamroll Orks' date=' the Tau, and conventional Chaos forces. Eldar and Necrons I'm not sure about. On the other hand, the Culture might have issues with the Tyranids but I think the Pak could deal with them (see the aforementioned nanomachine plague.)[/quote']

When you plant a species that never had to deal with the Warp in the WH40 k universe where they have to deal with it, this technological advantage could very well backfire or become non-existent.

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Re: Quote of the Week from my gaming group...

 

When you plant a species that never had to deal with the Warp in the WH40 k universe where they have to deal with it' date=' this technological advantage could very well backfire or become non-existent.[/quote']

 

When these 'versus' discussions usually come up, the Warp isn't usually considered a factor. The scenario is more often 'in a straight up fleet engagement, who'd win?'

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Re: Quote of the Week from my gaming group...

 

When these 'versus' discussions usually come up' date=' the Warp isn't usually considered a factor. The scenario is more often 'in a straight up fleet engagement, who'd win?'[/quote']

Wich also means they ignore the environment. Sure the WH40k Imperium isn't as advanced as a lot of other races from other games. Or even as advanced as it used to be. But that is in large part because they had and have to deal with the Warp.

 

It's somehwhat like invading Russia and forgetting your long underwear: Even with suprise and the technological advantage at your hand, "General Winter" will still hit you hard.

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Re: Quote of the Week from my gaming group...

 

When you plant a species that never had to deal with the Warp in the WH40 k universe where they have to deal with it' date=' this technological advantage could very well backfire or become non-existent.[/quote']

 

Ah, but the Pak (or at least the varieties derived from sentient hominids) are already aware of psychically navigated hyperspace swarming with voracious predators.

And promptly flew the Ringworld through it anyway.

And they're certainly capable of formidable mental discipline - tens of thousands of years monitoring a fusion flame by eye, for example.

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