Jump to content

Quote of the Week from my gaming group...


Darren Watts

Recommended Posts

Re: Quote of the Week from my gaming group...

 

From Dreamation2012 this weekend, playing an updated version of Island of Dr Destroyer, one of the players has a character GeoFF Lighter, internationally reknowned rescue worker using his super abilities to assist in disasters around the world.

 

Dr. Destroyer: In some parts of the world I am called Shiva, the Destroyer!

GeoFF Lighter: In some parts of the world I am called Vishnu, the Preserver.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

More form my Hammer Horror / Castlevania flavored game.

 

Players:

Danut Coman - Dhampyr vampire slayer

Dr. Wulfric von Richtofen / Prof. Timothy Hues - Schizo werewolf scientist

Eve Smithdotter - Dragon-blooded human fire mage

Victor von Stadt - Occultist Monk

Rhashida - Recently risen mummy

 

The session starts with the PCs aboard a train headed to their next destination. Everything seems to be fine, until the plot kicks in...

 

Dr. Wulfric: "Ve have a problem..."

 

He gos on to explain the problem being damage to the "train-linky thingies".

 

As the train seperates, Victor holds on to Rhashida as she uses her wrappings to swing across.

 

Victor: "I've got a grip!" *gropes boobs*

 

Once the danger has passed, the good Doctor offers Victor his latest concoction to calm his nerves...

 

Doctor Wulfric: "Because we're on the express train, I thought I'd call it 'expresso'."

 

Rhashida uses ancient words to activate her armor...

 

Rhashida: "It's morphin' time!"

 

The PCs fight their way through several train cars full of recently risen skeletons (former passengers)

 

Dr. Wulfric: "Monotonous, isn't it?"

 

Rhashida, our resident tank, is in need of healing. Our priest/monk steps up to assist.

 

Victor: "I'm going to walk up and lay hands on her."

GM: "Again?"

 

At the head of the train, they find one of the NPCs they'd been after, on the floor completely terror stricken from the ordeal. The Dr. offers her a concoction, and is promptly asked if it's the same one as before.

 

Wulfric: "No! I added sugar!"

 

After the train comes to it's inevitable and all too sudden stop, the group comes across a very irate minotaur and a berserk werewolf. The minis for these were obviously male and female respectively, leading to this gem.

 

Prof. Hues: "I never hit a lady, but I may have to punch a b*tch."

 

Hilarity ensues as the group decides to kill the bull, and capture the woman.

 

Danut (OOC): "You're the one who threw a naked werewolf at us."

 

Victor and the Prof. quickly stun the lycanthrope, tie her up and, using knowledge of alchemy and chemistry, whip up an anesthetic....

 

Prof. Hues: "I rub her nose in it..." *knocks out the female and slings her over his shoulder*

Rhashida (OOC): "Don't you know fur is murder?"

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Ross Watson ran his infamous Venture Brothers Hero game at Genghis Con in Feb. I finally had time to type out the quotes that I wrote down (which, I assure you, are only a small sample from that game!)...

 

Fighting a hoard of Manodiles (half-man, half-crocodile), Henchman 24 has shot at them several times, ineffectually:

24: We should've brought cans of silly strong for all the good we're doing here!

 

Another round of ineffectual combat:

24: Why don't you guys give us regular guns?

Dr. Girlfriend: We tried that, remember? And how well did that turn out?

24: (downcast) Yes, ma'am.

 

One of the manodiles splatters mud on Dr. Girlfriend's skirt:

Dr. Girlfriend: Oh, I am going to make boots and a purse out of you! :mad:

 

We're going on an adventure to rescue Brock, Dr. Venture, and the Monarch!

Dr. Orpheus: This is just like one of those games of The Dungeons and The Dragons.

24: Don't you make fun! It's a perfectly legitimate hobby!

21: Yes. And I am your Dungeon Master -- your guide to this wondrous land of fantasy!

Dean Venture: Oh, no. I'm not falling for that one again!

 

Our heroes find themselves on a sweltering hot island:

21: My wings are getting soggy!

24: We're never going to get the funk out of these jumpsuits!

 

Dr. Orpheus and 21 get into an argument about Dr. O's magic, while 24 listens in:

24: Are you guys going to have this stupid magic versus science argument? Again? Every time! :mad:

 

There's a dinosaur coming!

Hank Venture: We should climb a tree! Everyone knows that dinosaurs can't climb trees!

 

We meet a wild man in the jungle, who feeds us some monkey stew:

Dr. Orpheus: Monkey tastes like flan!

 

GM: (ooc) In every game, I require the players of 21 and 24 to have some obscure pop-culture argument. So... 3-2-1 go!

21: He painted soup cans! That's NOT ART!

24: He revolutionized the whole medium! Also, he made an 8-hour film about a guy sleeping. How is that not art?

GM: :nonp:

 

A monkey steals Dr. Girlfriend's hat, and 21 and 24 chase the rotten beast through the jungle to catch it. Some time later, they bring the hat back, slightly worn...

24: You're gonna want to soak that in lye before you put it back on, ma'am.

 

The wild-man turns on us, and fires an arrow at Hank. Luckily, it only hits him in his kerchief, pinning him to a tree and choking him. He spends the next several rounds just gasping and turning blue...

21: Yeah, something like that has happened to me a few times. That's why I always have a spotter when I'm taking care of business...

Everyone: :nonp:

 

Phantom Limb taunts Dr. Girlfriend...

Dr. Girlfriend: The Monarch is twice the man you'll ever be! Even counting your invisible arms and legs!

 

Best without context:

Dean: Our shenanigans are cheeky and fun!

 

Talking about The Sovereign, AKA David Bowie:

24: I think he lost a lot of his magic after Spiders From Mars.

21: Yeah, his "American" period really lost me.

 

Still with The Sovereign:

Dean: Ground control to Major Tom! Where's our dad???

 

Phantom Limb's sinister scheme, to get the League of Calamitous Intent to switch over to Windows, meets with failure:

Dr. Orpheus: I hope Bill Gates paid you well, you sneak!

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Rogue Trader - House Windsor Campaign:

 

"you see son, the reason Imperial ships are so damned huge is that they build all the hallways and doors such

that two Dreadnaughts can comfortable waddle past each other, and then scale up from there."

 

 

a Forge-World Ad-Mech reviewing the application of a junior mech born on a Death-World.

"Oh very good. I see you made straight A's. On your correspondence courses."

 

 

They are negotiating over the radio with the Lord Navigator from another ship:

He offers: "You could spend 4 hours on our Rec-Deck."

R.Trader: No Thanks.

Militant: No Thank you, sir.

Marine: "Bah, No deal"

Missionary: "Thank you, no

Explorator: was already headed for the shuttle bay and had to be called back.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Theren the Archer, Elven Ranger

Goguin the Faithful, Dwarven Cleric

Toarn the Maniac, Human Barbarian

Alek the Evil, Human Blackguard

Samm the Compensating, Human Fighter

Sepheris the Scary, Shadow Rogue

Darrek the Redundant, Dwarf Fighter

 

Looking over our path...

Goguin: This is the perfect spot for a ambush.

Sepheris: I'll go set one up for you.

 

Someone needs to pay attention

Toarn: How did the goblin get bloodied?

Alek: Sepheris looked at him funny.

 

"Crouching tiger, hidden Sepheris."

 

GM describes...

GM: The room is full of rubble.

Samm: Barney?

 

Preparing for the future.

Samm: We should all have a ranged weapon.

Alek: I have a Sepheris.

 

Goguin does inventory...

Alek: Why do we have a crocolisk skin?

Samm: It wasn't nailed down.

Therin: Laws of pillaging.*

 

*1. Anything not nailed down is MINE!

2. If I can pry it loose, it's not nailed down.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Rogue Trader - House Windsor Campaign:

 

"you see son, the reason Imperial ships are so damned huge is that they build all the hallways and doors such

that two Dreadnaughts can comfortable waddle past each other, and then scale up from there."

 

 

a Forge-World Ad-Mech reviewing the application of a junior mech born on a Death-World.

"Oh very good. I see you made straight A's. On your correspondence courses."

 

 

They are negotiating over the radio with the Lord Navigator from another ship:

He offers: "You could spend 4 hours on our Rec-Deck."

R.Trader: No Thanks.

Militant: No Thank you, sir.

Marine: "Bah, No deal"

Missionary: "Thank you, no

Explorator: was already headed for the shuttle bay and had to be called back.

 

*grins* goes to read more about your campaign.

 

Played another session of the Rose Tattoo campaign today - as a teaser "Well, we've found our limit - we're corrupt enough to accidentally kill thousands of people and not feel guilty about it, but not corrupt enough to introduce Fluttershy to the 40K universe."

 

http://www.olafvantol.nl/blog/roguetrader-story/cast-off/ - Netzach's player has done a website for it :)

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Rogue Trader, or How To Profit From Other People's Misfortune

Jak
:
*regarding Netzach's newly mutated talons*
It's the only way he can scratch himself now

 

 

One of the bionics you can get is Concealed Cavity - hiding something inside your arm, under a skin flap, say.

Jak
: Netzach doesn't need the operation - he's already got enough flaps.

Magos Marzu
: I still waiting for the ratling snipers he has concealed in his armpits

 

 

The Lord-Captain has ordered them to proceed with scouting towards Mykybe's Veil - they creatively interpret this as implying a need for a well-equipped Base Camp and expedition first, and head off in the opposite direction, to the Breaking Yards at SR-651 in order to buy upgrades for the Rose Tattoo, and vital components for the derelict Void Station they salvaged.

GM
: The Babylon .05 - because you have to be drunk to the point of mental impairment to work there.

 

GM
: Over half this drink is just foam.

Jak's Player
: You'll never be a barman.

Netzach's player
: Another life-long ambition lost.

All players
: *
LOL
*

Netzach's Player
: I'll start making a replacement character now, shall I?

Marzu's Player
: Netzach is going to vanish into fat air.

 

GM
: Original Rogue Trader notwithstanding, I don't think it's very likely you'll ever have Space Marines on your crew.

Magos Marzu:
Darn, no special cuddles with the Space Marines for us.

 

Jak's Player
: I insist we play Space Marines named
.

Marzu's Player
: Woopwoopwoopwoop! Why I oughta...

Jaranthine's Player
: Two fingers of his power fist permanently locked for eye-poking
:snicker:

 

 

Netzach checks whether his contract with the van Baroque lineage allows for such independent action - it does, but mostly because he and the Seneschal Jaranthine Hamerine are old friends, and Jaranthine's loyalty is always more to the ship rather than any potentially flawed Lord-Captain.

Jak
: It's okay, we've all got the dead albatross of responsibility around our necks

 

Jak
: I surprised you picture the Warp as an ocean, Netzach, and not a cloudscape filled with the tempting aromas of delicious meals to hunt down.

Netzach
: Or a ballpit, filled with chicken cutlets instead of balls

Jak
: Mummy, what's that in the ballpit?
*Netzach surfaces, eating as he goes
* GWARRRRR...OMNOMNOMNOM

 

 

But whatever way he visualises the Empyrean, Netzach once again makes the trip in a fraction of the predicted time.

Magos Marzu
: What? We're here already?? I only said 'Make It So' a minute ago!

Jak
: You know, I can picture people, some time in the future, looking at our travel times and saying "..... Bullshit! Where did they REALLY go?"

 

 

The Breaking Yards are a nasty, nasty place, heavily fortified against Orks, and the void-workers enslaved to a consortium of highly suspicious business interests. After the Yards sends out a Pilot to guide them in through the mess of minefields, asteroids, and fractured planets, they can start negotiations for the Generatoria, Life Support Systems, and assorted other materiel the Rose Tattoo needs for the new Void Station, and itself. Naturally, if they bribe the right people, they can be bumped up the queue. The Yards are always in need of replacement void-workers - does the Rose Tattoo have a few hundred crew they're willing to trade?

Jak
: I'm not going to sell any of our crew into slavery! I don't care how far it moves us up the queue!

GM
: The negotiator raises another eyebrow

Jak
: How many eyebrows does this guy have?

GM
: Four, he's a mutant

 

GM
: He conceals it well, but the negotiator is *
fascinated
* by your implied admission that the Rose Tattoo is damaged, and under-crewed, and lacking a Lord-Captain

Jaranthine
: Uh-oh.

 

 

Seneschal Hamerin offers the services of the psyker Xanthis Raytheon instead - after all, if it was a clerical error that got him out into the Expanse in the first place, he can't complain if 'getting lost in the paperwork' leaves him at the Yards. The negotiator says he'll have to discuss the deal with his superiors, and Jak volunteers to follow him to find out who he's actually going to see, and whether he has the pirate contacts they now suspect. Jak, at least, is ordinary enough in appearance to get away with this, and certain other skills he doesn't like to advertise.

Jak
: Where's Malakai, anyway?

GM
: Snorkelling in Bilge Sump Four.

 

Jaranthine
: I'm going through the crew lists for any criminals, troublemakers and malcontents that deserve to be sold into horrible slavery - apart from Marzu and Jak, of course.

 

 

Jak flies off to the Breaking Yards station with his co-pilot R.D. to guard the Aquila lander when they get there, and hurries off to follow the suspect negotiator. Marzu and Benetek trawl through the markets for any small items that might be useful, and acquire a set of illegal Elseways Charts that Benetek wisely won't be telling Lord-Captain van Baroque about. It also gives Benetek a chance to practice on hid new grav-board, since he can't get around under his own power anymore.

Netzach
: I've fallen off.

GM
: BOOOM

Magos Marzu
: The ship's hit something!

 

GM
: Some of the Guildsmen are being carried around on palanquins, by slaves.

Magos Marzu
: I don't think that's going to work with Benetek.

GM
: No, but perhaps if you replace the slaves with Warhound Titans?

 

 

Seneschal Hamerin continues trading with the various salvage brokers and contractors for everything else on Marzu's shopping list, such as better crew, and the advanced tool shop they'll need to build new parts for Void Station Babylon.

Jaranthine
: I'll see if I can replace the late Bow-legged Betti, too.

GM
: Why? Jak signed all those 'crew entertainment specialists' aboard back at Port Wander. Why do you want more?

Jaranthine
: They're good, but they're no Bow-legged Betti. I wonder if there's any way I can improve the quality of the ones I have?

GM
: By an odd co-incidence, one of the ships they were salvaging was carrying a cargo of nipple-tassels.

 

 

Elsewhere, Jak's careful stalking of the negotiator provides evidence of collusion between the various commercial interests at the Yards, which isn't surprising, and a tiny spacecraft of strange design concealed between the secure hab-zone and the outer skin of the station, which is. Getting past the airlock and into this mystery ship isn't that tricky for Jak either, but he does have those sound supressers, silencers, lift belt and Tau spy training, after all.

GM
: And there's a cardboard box you can hide under, too.
:snicker:

 

GM
: You disguise skill is handy, too "I am here to clean ze pool"

 

 

Flashback to his Tau training

Tau
: And this security flaw is common to most Gue'la airlocks, because of their tragic unwillingness to embrace things that are new. We can only hope that once they recognise the wisdom of the Tau way and embrace the Greater Good, that the humans will recognise the shortcomings of this design. But I must warn you, that this security flaw could also be used to vent a ship to vacuum, and terribly end the lives of innocents who have yet to embrace the Greater Good. I am sure you would do no such thing, Gue'vesa Jak, as you are a good man, yes?

 

 

And indeed, he doesn't vent the ship, after confirming that the suspects have pirate contacts and may well be intending to use Xanthis as a component in a psychic-jamming torture machine. Instead, he sneaks down to the hidden ship's Enginarium, murders the tech-priest, and rigs the engines to explode. And then sneaks back out again, under the very noses of security.

Jak's player
: 01
:D

GM
: 01?!? I can only assume the security staff, despite being bent over their consoles peering intently at the screens, somehow fail to notice when you lean in over their shoulders to look as well.

 

 

He then strolls back down to the landing bay, and grins smugly at R.D.

Jak
: Guess what I just did.
:D

GM
: Back in the secure section, the spaceship's containment fields collapse, and the ensuing explosion vaporises the ship, most of the Commercia section, and hundreds of Administratum agents, guildsmen and slaves. The expanding fireball splits open the outer shell, and vibrations racing through the structure snap off the loosely attached slave barracks, spilling air and people into the void.

Jak
:
:jawdrop:

GM
: Netzach, Marzu and Jaranthine, the fireball is perfectly visible through the ports of your lighter, and as your eyes recover from the flash you can see the spreading cloud of debris. Netzach, with your awareness of the void you can feel that a lot of that debris is flailing its arms and legs.

 

Jak
: I guess I should have paid attention to the way Drhoz kept stressing 'out of range of the explosion'
:(

 

 

R.D. is of course appalled, but Jak persuades her to keep quiet, for the good of the van Baroque lineage. But she does want to stay away from him for a while.

GM
: Happily, R.D. does have a partner aboard the
Rose Tattoo
- one of the catering staff, I believe...

Jaranthine's Player
: Wait... catering staff?!? Don't tell me you're a Pinkie Pie/Rainbow Dash shipper?!?

GM
:
:snicker:

Jaranthine's Player
: Pinkie/Dash... what is wrong with you? Everypony knows Apple/Dash is the only true 'ship....

 

 

The rest of the week is spent trying to repair the damage, compensate for the loss of personell, and cover up their involvement. The surviving administrators have, at least, jumped to the conclusion that it was an Ork raid, and once he recieved Jak's admission of guilt, Jaranthine hurriedly had that Ork Buzzsaw Fighta they had dumped overboard, to reinforce that false belief. Despite the fact the rest of the Ork Fleet never shows up, the Rose Tattoo doesn't get the blame for the disaster - for one thing, it destroyed stuff they had already agreed to purchase, killed most of the people they'd been in negotiations with, and nobody that saw Jak anywhere near Ground Zero survived. Jaranthine even suggests ways the Yards can exploit the disaster as tax reductions.

GM
: It's near the end of the financial year, so it's the best possible time to kill thousands of slaves.

Jaranthine
: If you file the losses under Section 811.c to e, you might even reduce your taxes for the next.... half-decade?

Surviving Yards Administratum
: That's wonderful! We should do this every year!

Jaranthine
: No, better hold off for another ... 30. Law of Diminishing Returns.

 

 

And they happily purchase several hundred voidworker slaves, now surplus to requirements at the Yards, at least until the businesses can rebuild. No point feeding them here, in that case. Them, and all the other purchases such as expert voidsmen and specialists newly indentured to the Rose Tattoo, and thousands of work uniforms salvaged from wrecked starships and simply piling up at the Yards (who cares what slaves wear?), etc, will all go nicely towards getting Babylon Station up and running, and the Rose Tattoo measurable improved. Even if the total expense is going to give Lord-Captain van Baroque another attack of apoplexy when he finds out.

 

They even get to keep Xanthis! At least until they can find someone else to palm him off on.

Jak's player
: I've been in games where we've messed up badly before, but how is it that in any game where [Marzu & McGinty's player] is involved, we can mess up THIS badly and still come out ahead?

Jaranthine's Player
: It's not him, it's just that we're very good at profiteering from disaster
:eg:

 

Jak
: Well, I think I've figured out why I don't feel guilty about this - All these slaves are going to have much better lives under our care...

GM
: And all it cost you was thousands of innocent lives...

Jaranthine
: ...and a certain amount of tarnish on our souls.

Magos Marzu
: Don't worry, I can buff that out.

 

 

They return to Zayth to offload the void-workers, tools, vital components, and various special personnel at their void-station. This includes choosing what tech-priests to leave behind to supervise the rebuilding. There is some competition for the post, when they realise it could lead to a permanent position of authority, and extended access to Zaythi technology.

GM
: If tech-priests ever smiled, they'd be smiling.

 

 

R.D. is promoted to Wing Commander for the new station.

Jak
: It's a bit hard, leaving Dash behind like this...

GM
: It's only temporary - you can pick her up again when you get back from the Veil.

Jak
: But who am I going to have as a co-pilot until then?

GM
:
*grins evilly*
well....

Jaranthine
: Not her! She's a terrible pilot! She's afraid of heights!

GM
: The only other possibility is Derpy...

Jaranthine and Jak
:
:nonp:

GM
: And besides, your first choice is much to busy looking after the alien birds - she's the only one that can get close enough to feed them and not get eaten
:snicker:

Jaranthine
: All I can say is they have some strange naming traditions on that planet.

Jak
: The second I find out one of the Astropaths is named Twilight Sparkle...

Jaranthine's Player
: I think we've found our limit - corrupt enough to accidentally kill thousands of people and not feel guilty, not corrupt enough to introduce Fluttershy as a 40K NPC.

Netzach's player
: I'm going to have to watch some MLP:FiM now, I only followed half of that.

Jaranthine's player
: Welcome to the herd.

Jaranthine, Jak, GM
: One of us, one of us, one of us...

 

 

They finally head off towards the warp-storm known as Mykybe's Veil.

GM
: You might want to avoid Valcetti's Triangle, a suspiciously high number of ships have vanished without trace there over the years...

 

Magos Marzu
: Let's go there!

GM
: Were you even listening to what I just said? Why would you want to risk it?

Magos Marzu
: Because all those ships have gone missing!

GM
: Yes, and if you follow them it's
entirely likely
you'll find out how they disappeared!

 

 

Their first stop should have been in empty space, but within seconds of their early arrival the entire ship is thrumming to a vibration bordering on infrasonic.

Magos Marzu
: Kraken!

GM
: Now how the
hell
did you know that?

Magos Marzu
: You mean it IS Void Kraken?!?

 

 

They're only babies, merely twice the size of the Rose Tattoo, but even so Jak puts the ship into Silent Running and attempts the fastest U-turn ever made in this region of space. Luckily, their ship is fast enough and manoeuvrable enough to manage this, unlike all the other wrecks Magos Marzu now notes floating derelict in the distance.

Magos Marzu
: Let's go salvage them!

Jaranthine
: An excellent suggestion, Father, but for the unfortunate problem that this vessel is not equipped for salvage

GM
: That, and you've got
Four Ravenous Void Kraken trying to eat your ship

Netzach
: Does my chef have any recipes for Kraken?

 

 

They get away, only to be damned by Benetek's over-confidence.

GM
: There's a strong warp current that will take you straight towards Mykybe's Veil in under a week. Of course, you could play it safe and take the long route...

Netzach
: Let's live dangerously for once.

Jaranthine
: Wait, what?!?

 

 

GM
: The warp current becomes increasingly furious as the hours draw on, and develops a dangerous cross-current that keeps swinging the ship about despite your best efforts to keep her in trim. In your personal analogy of the Warp, the ocean is becoming very rough, and ahead the horizon is jagged with mountainous waves.

Jaranthine
: I think Jak and I are going to have lunch in the Observation Dome today, I'm sure the view is going to be amazing...

GM
: From the Navigator's cupola, through your Third Eye, the forward horizon is black with rain, broken with jagged lightning, and the Rose Tattoo is dropping into the troughs between the waves with a violence they can feel in their souls...

Netzach
: I use my precognitive ability to look ahead

GM
: Through the illusion of your warp analogy, and the double illusion of time, you can see something moving in the storm towards you, black and gigantic through the stalls, a truly gigantic wave, looming up, the crest miles high, already curling to break down over the tiny
Rose Tattoo
below...

Netzach
: Get us out of the Warp! Get us out NOW!!!!!

 

 

The Rose Tattoo breaks back into real space with purple fire clutching hungrily at its stern, an undertow determined to drag them back to destruction. But at least they're back in 'reality', even if they badly overshot their destination, and the the Milky Way is invisible, and the only stars are smeared out like slowly flickering candle-flames against a sky the colour of a bloody bruise...

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Jak's player
: 01
:D

GM
: 01?!? I can only assume the security staff, despite being bent over their consoles peering intently at the screens, somehow fail to notice when you lean in over their shoulders to look as well.

A 1 in a d% game is awsome.

 

 

He then strolls back down to the landing bay' date=' and grins smugly at R.D.[indent']

Jak: Guess what I just did. :D

GM: Back in the secure section, the spaceship's containment fields collapse, and the ensuing explosion vaporises the ship, most of the Commercia section, and hundreds of Administratum agents, guildsmen and slaves. The expanding fireball splits open the outer shell, and vibrations racing through the structure snap off the loosely attached slave barracks, spilling air and people into the void.

Jak: :jawdrop:

GM: Netzach, Marzu and Jaranthine, the fireball is perfectly visible through the ports of your lighter, and as your eyes recover from the flash you can see the spreading cloud of debris. Netzach, with your awareness of the void you can feel that a lot of that debris is flailing its arms and legs.

 

Jak: I guess I should have paid attention to the way Drhoz kept stressing 'out of range of the explosion' :(

[/indent]

But in the end, V's Law of Explosion was right once again:

The bigger the explosion, the lower the amount of social conflicts it can't solve.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

A 1 in a d% game is awsome.

 

 

 

But in the end, V's Law of Explosion was right once again:

The bigger the explosion, the lower the amount of social conflicts it can't solve.

 

[ATTACH=CONFIG]42067[/ATTACH]

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

"I knew something was wrong with him the moment he killed me"

That remidn me of a D&D 3.5 game a few years ago. The characters meet an NPC Dwarf in the dungeon. One of the characters notices some fairly obvious sign* that he is evil and communicates it among all but my PC (who had a vow of Poverty anyway).

 

He travels along the dungeon with us and we come to a door. The evil dwarf makes the least logical choice and touches the handle befoer the rouge could search for traps.

GM: "He falls dead to the group...."

Player 1 spouts: "I take his armor."

Player 2: "I take his weapon."

Player 3: "I search his backpack

GM: "You can picture the scene as him touching the door handle in full armor, instantly dying and being totally naked before his body even hits the ground."

 

 

*For some reason our GM thought that Religious symbols or basic religion are not common knowledge, lampshaded in this OOTS comic.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Wait' date=' wait... when did Rainbow Dash the pilot show up?[/quote']

 

Couple of months back - she hasn't had much to do until the last few weeks though. And technically speaking, Aquila landers don't have room for a co-pilot, but I was willing to let that slide for the humour value

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

That remidn me of a D&D 3.5 game a few years ago. The characters meet an NPC Dwarf in the dungeon. One of the characters notices some fairly obvious sign* that he is evil and communicates it among all but my PC (who had a vow of Poverty anyway).

 

He travels along the dungeon with us and we come to a door. The evil dwarf makes the least logical choice and touches the handle befoer the rouge could search for traps.

GM: "He falls dead to the group...."

Player 1 spouts: "I take his armor."

Player 2: "I take his weapon."

Player 3: "I search his backpack

GM: "You can picture the scene as him touching the door handle in full armor, instantly dying and being totally naked before his body even hits the ground."

 

 

*For some reason our GM thought that Religious symbols or basic religion are not common knowledge, lampshaded in this OOTS comic.

I once had to argue with a GM over whether my 17-level Fighter would know that Wizards can cast Continual Flame.

 

When the party wizard(s) had cast it several times in the past.

 

I know my dude had no ranks in Knowledge: Arcana, but maybe if the GM didn't throw DoomMonsters at us, I could have afforded to put points in non-essential skills.

 

DoomMonsters that needed the GMPC to be beatable.

 

Somehow, I still like D&D.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

Couple of months back - she hasn't had much to do until the last few weeks though. And technically speaking' date=' Aquila landers don't have room for a co-pilot, but I was willing to let that slide for the humour value[/quote']

 

So, Rainbow Dash is a pilot and you've nixed Fluttershy. Who's next? Commissar Sparkle? (I can send you the art.) Applejack the Space Marine? (ditto.) Rarity the Tech Priest? Luna the navigator? (that one makes sense, actually....) Or does Pinky Pie herself simply wander in from the Warp and throw a party? (Hi, I'm Pinky Pie and I created this heresy just for you!)

 

And, of course, Celestia is some sort of Eldar.

Link to comment
Share on other sites

Re: Quote of the Week from my gaming group...

 

So' date=' Rainbow Dash is a pilot and you've nixed Fluttershy. Who's next? Commissar Sparkle? (I can send you the art.) Applejack the Space Marine? (ditto.) Rarity the Tech Priest? Luna the navigator? (that one makes sense, actually....) Or does Pinky Pie herself simply wander in from the Warp and throw a party? (Hi, I'm Pinky Pie and I created this heresy just for [i']you[/i]!)

 

"FOREVER!!!!!"

 

But by all means send them - I fascinated that there's so much 40K /FiM crossover art out there :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...