FenrisUlf Posted June 7, 2005 Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes Good question...obviously if a GM ran a campaign like the story' date=' there would have to be a reason to explain the government's seeming ineffectiveness.[/quote'] Well, what was the reason in the original _Kingdom Come_? I seem to remember it being that Luthor and some other villains were deliberately heating things up to get heroes in an even worse odor with the public? Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 7, 2005 Author Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes Well' date=' what was the reason in the original _Kingdom Come_? I seem to remember it being that Luthor and some other villains were deliberately heating things up to get heroes in an even worse odor with the public?[/quote'] I'd have to reread it, I think another factor was by that time, the supers were so numerous, and so powerful, that the government just wasn't able to do the job, barring really extreme measures. Quote Link to comment Share on other sites More sharing options...
Libra Posted June 7, 2005 Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes Ahhhh. Bribery and an interersting idea. I like this thread. Quote Link to comment Share on other sites More sharing options...
death tribble Posted June 7, 2005 Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes Ahhhh. Bribery and an interersting idea. I like this thread. Don't fret none, junior. Some of us will continue to ignore you. Nice one Hermit. This sort of behavbiour is what gets the old hero to suddenly beat 10 kinds of the living daylights out of the so called good guys. Quote Link to comment Share on other sites More sharing options...
assault Posted June 7, 2005 Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes The truly scary thing about this thread is that I started designing an "older" character yesterday. It's quite possible that this character may become the basis for a whole sequence of character designs. The character was quite neat, with three overall skills, martial arts (brawling/boxing) and a set of characteristics that was reasonable enough. The main problem was that his Con was a little low, and I may fix that in a later draft. What really made it work, however, was that I went against my usual habits and put limitations on his powers. The resulting character can, of course, slap my usual character designs through a wall. Which was the whole point. I like these kind of characters. I may start playing them. Quote Link to comment Share on other sites More sharing options...
Chromatic Posted June 7, 2005 Report Share Posted June 7, 2005 Re: Old School, Yesterday's Heroes I'm in the late planning stages of a campaign that is similar in concept. The first part of the campaign will be set in the 1970's. The PC's will have to (attempt) to hold off an alien invasion that decimated most of the world's greatest heros and much of south east asia. I've got four senarios planned, that could decide the fate of the world as they know it. The next part of the campaign will be set in the 2000's. The PC's will either be the now older originals (assuming they survived the first part--unlikely) or their younger replacements. Both parts should be rather dark and foreboding, fate of the world, life and death, cats and dogs living together, etc etc. The other twist to this: the first part will be Pbem, the second "face to face" using computer and internet technology. Quote Link to comment Share on other sites More sharing options...
clsage Posted June 8, 2005 Report Share Posted June 8, 2005 Re: Old School, Yesterday's Heroes First off, excellent storytelling. Brava, Brava !! And second, I can't help thinking of a background moment for a campaign I've been toying with: basically, daughter of "Superman type" and "Wonder Woman" type from the Golden Age (who is herself 53 but with slowed aging still looks in her twenties) marries another hero and they give birth to a daughter while "under fire" from a meglomanical (is there another kind ?) villain. Afterwards, the hero husband/father comments that he would willingly kill the villain who threatened his unborn/newborn daughter. To which his wife sharply responds "No! That's not what we do." Just my $.02US. And again, Brava!! -Carl- Quote Link to comment Share on other sites More sharing options...
Cybertooth Posted June 8, 2005 Report Share Posted June 8, 2005 Re: Old School, Yesterday's Heroes Cool as a cucumber storytelling, as always good Hermit. You really should try writing professionally, but until then I'd be more than happy to continue to read what you post around these here parts. Also, I second what someone said about compiling your writings into a PDF. My only experience with "geezer" heroes was an NPC named Silver Cyclone. Although my players were hardly as out of control as the ones you wrote about, I still introduced him to show the players how a "real" hero behaves. That and he ended up sacrificing himself to save the PCs. Too cool. Quote Link to comment Share on other sites More sharing options...
Savinien Posted June 8, 2005 Report Share Posted June 8, 2005 Re: Old School, Yesterday's Heroes Nice, Reclusive Hermit! Though, I was wondering if you'd seen the Super Sonic Astro City? Another, slightly different take on older heroes coming out of retirement... Don't get me wrong. I love your work and would really enjoy playing in a game ran by you at HeroCentral. If you get the gumption... Please let me know and send an invitation. Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 8, 2005 Author Report Share Posted June 8, 2005 Re: Old School, Yesterday's Heroes Though, I was wondering if you'd seen the Super Sonic Astro City? Another, slightly different take on older heroes coming out of retirement... Alas, no. I have only read one Astro City trade, the first one, after folks recommended on these very boards that I MUST find some and read them. Now, it is one of those things I peek around for when I get to the Trade/Graphic novel section of my local used book stores. Quote Link to comment Share on other sites More sharing options...
Savinien Posted June 9, 2005 Report Share Posted June 9, 2005 Re: Old School, Yesterday's Heroes <<>> This older hero gets a visit from his old 'manager'. Manager is trying to get SS back in the tights. SS says, sure he's got super-speed but not what he used to have and doesn't want to do it. Something horrible happens and SS has to save the day. he doesn't have what he used to, so he actually has to do it the dirty way, causing way more collateral damage then ever would have before. This shames him immensely and he finally get the manager to understand. Anyways, that's the down to the nittygritty. Both yours, and Busiek's are good stories. Oh, and I'd play anything you wanted to try. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 23, 2006 Report Share Posted March 23, 2006 Re: Old School, Yesterday's Heroes Have you gotten any further into this Hermit? Quote Link to comment Share on other sites More sharing options...
Hermit Posted March 23, 2006 Author Report Share Posted March 23, 2006 Re: Old School, Yesterday's Heroes Nope. I have another campaign , a more 'standard' one on HERO Central, and as it is actually work, I've decided not to pursue this avenue of GMing. Maybe one day I will, and of course, I'm still curious how other folks 'senior hero campaigns' if any are going. Quote Link to comment Share on other sites More sharing options...
SteveBerman Posted March 23, 2006 Report Share Posted March 23, 2006 Re: Old School, Yesterday's Heroes This all makes me thing of the Robert McCammon short story, "Night Calls the Green Falcon." Very well written and evocative of the old pulp genre yet still heroic as 4-color. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted March 23, 2006 Report Share Posted March 23, 2006 Re: Old School, Yesterday's Heroes Nope. I have another campaign ' date=' a more 'standard' one on HERO Central, and as it is actually work, I've decided not to pursue this avenue of GMing. Maybe one day I will, and of course, I'm still curious how other folks 'senior hero campaigns' if any are going.[/quote'] You could also concievably go the other way too. Though it's not as unique an idea, but have the next generation of heroes starting to emerge as legacies from the "Heroic" generation. They bump ideologies with the "Iron Age" guys who are now in their apex. Kind of a "Hope for the Future" style campaign. Quote Link to comment Share on other sites More sharing options...
Tim Posted March 24, 2006 Report Share Posted March 24, 2006 Re: Old School, Yesterday's Heroes An optimistic Kingdom Come, eh? Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted March 24, 2006 Report Share Posted March 24, 2006 Re: Old School, Yesterday's Heroes An optimistic Kingdom Come' date=' eh?[/quote'] Something like that. Quote Link to comment Share on other sites More sharing options...
Hermit Posted March 24, 2006 Author Report Share Posted March 24, 2006 Re: Old School, Yesterday's Heroes A touch of JSA in that idea, Enforcer. I like it. Quote Link to comment Share on other sites More sharing options...
zornwil Posted August 21, 2006 Report Share Posted August 21, 2006 Re: Old School, Yesterday's Heroes Very nice, I can't rep you now but great post, Hermit. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted August 21, 2006 Report Share Posted August 21, 2006 Re: Old School, Yesterday's Heroes I have to admit that this thread of Hermit's was part of my inspiration for this thread: http://www.herogames.com/forums/showthread.php?t=48308 Quote Link to comment Share on other sites More sharing options...
Savinien Posted August 21, 2006 Report Share Posted August 21, 2006 Re: Old School, Yesterday's Heroes You could always do a one-shot in New Conn having an inventive and energetic player running the old guy, or just include such an NPC in a really cool player's thread. Just saying... Quote Link to comment Share on other sites More sharing options...
JackValhalla Posted August 22, 2006 Report Share Posted August 22, 2006 Re: Old School, Yesterday's Heroes Awesome story, awesome concept. Multigenerational heroing is some of the best roleplay that you can get your hands on. PCs in my current campaign range from 18-year-old kid (barely, his birthday was two months ago), to a 47-year-old, to another who is physically 30, immortal, but still has a septuagenarian mindset. Funfun. Older NPCs are a major part of the campaign world, but the PCs are all basically prime. Now, to reverse that, and make the PCs as over-the-hill veterans trying to fit in amongst younger, stronger upstarts... well, that has me cackling in malicious glee even without the Silver Age - Iron Age controversy. If nobody starts a campaign like this, I might have to steal the idea when my current chronicle has exhausted itself. Quote Link to comment Share on other sites More sharing options...
Hermit Posted August 22, 2006 Author Report Share Posted August 22, 2006 Re: Old School, Yesterday's Heroes Thank you, and by all means if it inspires your game, feel free to use the ideas in this little bit of fiction. I hope it works well for you Quote Link to comment Share on other sites More sharing options...
Tom Posted August 22, 2006 Report Share Posted August 22, 2006 Re: Old School, Yesterday's Heroes You could always do a one-shot in New Conn having an inventive and energetic player running the old guy, or just include such an NPC in a really cool player's thread. Just saying... Slyfox and Speedzone: A meeting Quote Link to comment Share on other sites More sharing options...
Savinien Posted August 22, 2006 Report Share Posted August 22, 2006 Re: Old School, Yesterday's Heroes Slyfox and Speedzone: A meeting You missed the part about adding it to a 'cool players' thread... j/k Quote Link to comment Share on other sites More sharing options...
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