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The Things I've Learned Playing Team Leader...


wrestlinggeek

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Re: The Things I've Learned Playing Team Leader...

 

Plan -- both for the team and yourself -- as if you knew that the first thing the opponent will do is try to take you out, even (or perhaps especially) if that's not tactically optimal for them.

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Re: The Things I've Learned Playing Team Leader...

 

Always assign the team stealth specialist a task, even if he never does anything except go off on his own and do what he wants. At the very least, it makes for more amusing after-action table talk.

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Re: The Things I've Learned Playing Team Leader...

 

Yeah, that#s basically it - nobody will listen and everybody will blame you if things turn out wrong. Which they 100% will because nobody listened in the first place ...

 

Never be Team Leader! That should be the whole law!

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Re: The Things I've Learned Playing Team Leader...

 

Remember your team mates are people, well, characters, each with their own hopes, dreams, and personalities, try to respect that, and don't force them into a role they wouldn't like even if you think their powers are ideal for it

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Re: The Things I've Learned Playing Team Leader...

 

But also remember that their players are often wrapped up in the apparent effectiveness of their characters.

 

If someone is starting to feel useless, and you see an opportunity for them to shine, let them. This goes double if it was something your own character could have taken care of. You're the Team Leader and if you ask any General, low morale will kill you faster than the enemy's bullets. Just don't let them then go and hog the limelight.

 

It's a thankless job for the most part. I often liase with the GM to try and keep things together. Nothing worse than being the Team Leader of a goup of individuals.

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Re: The Things I've Learned Playing Team Leader...

 

No matter how much you do for them, your team will always expect more of you. At some point, you will fail them. The measure of a true leader is not how long he one can stave off failur, but how well one can recover from it.

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Re: The Things I've Learned Playing Team Leader...

 

In game, lead by example. Out of game... Remember the quid pro quo relationship that the Players share with the GM.

 

No matter what genre you're playing it's a group effort. You are all working together to create an epic story that everyone will enjoy. If, as LEADER you do your part to follow the GM's unspoken leads and the intent of his game you and you fellow heroes will reap a much greater benefit than those that choose to fly in the face of the obvious.

 

Bad Example #1:

 

Player: "I check for secret passages in this hex."

GM rolls dice: "There are none. The Mayor's daughter is only seconds from death!"

Player: "I check for secret passages in the next hex."

GM doesn't even roll dice: "There are none."

Player: "Okay... I check for secret pasages in the next hex."

 

GM walks to the kitchen, turns on stove and inserts head... Too bad it's electric.

 

Bad Example #2:

 

GM: "Okay people, this is a full 4-Color superhero game where we will be following in the tradition of the Avengers and the Justice Society of America."

 

Player #1: "Cool I want to make Wolverine! It's cool how he's such a loner and kills people."

Player #2: "Ooh, OOh, I want to make Venom!!!"

Player #3: "I'll make the Sorceror Supreme of this universe so I can be off battling in the Astral Plane all the time!"

Player #4: "I'm a Vampire!"

Player #5: "If he's a Vampire then I'm an Elf!!!!"

 

GM: "Okay... Lets play Rifts. (sigh)"

 

:ugly:

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Re: The Things I've Learned Playing Team Leader...

 

Ah Rifts. Great setting, crap system. I tried and tired. I have so many books, but still I end up using them purely for the source material. My players are going to freak when I send them to the Nightlands. :eg:

 

Remind people that the teamwork skill is only 3 pts, and will alow them to actually stun the CON monsters.

 

This is a prelude to getting your team used to working together. As I said before, there's no point in being Team Leader, if there's no team.

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Re: The Things I've Learned Playing Team Leader...

 

Communication is key!

 

Communication at your base will keep everyone in the know and feeling a part of something larger than themselves.

 

Communication on the battlefield is as important as remembering to recharge your Power Armor! Get headsets, implants, cell phones, whatever... But find a way to talk to your team once you've left the base. If you're lucky enough to have a Mentalist on the team then have him link you all together. If he cant... Pony up the XP and give it to him so he can (as long as the GM allows it).

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Re: The Things I've Learned Playing Team Leader...

 

If you are the leader, learn what your team can do....then toss that out and find how to get them to use those powers to do the job. This is also part of this, never order but ask your teamates to do something. You are more likely to get them to do as you want.

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Re: The Things I've Learned Playing Team Leader...

 

Preplaned Maneuvers!

 

Sometimes it can make a diference if you've practiced a bit before you get into trouble. The first time you meet Grond it'd be nice if all you had to do was yell out "Alpha Formation, Attack in D Sequence!!!" and your teammates knew exactly what to do.

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Re: The Things I've Learned Playing Team Leader...

 

Preplaned Maneuvers!

 

Sometimes it can make a diference if you've practiced a bit before you get into trouble. The first time you meet Grond it'd be nice if all you had to do was yell out "Alpha Formation, Attack in D Sequence!!!" and your teammates knew exactly what to do.

 

 

Yes, in the first real team I was on, we had alot of those. One was the mill, everyone of the team used what is now teamwork, then we all attacked the same target.....needless to say, very few of those ever came out of it awake.

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Re: The Things I've Learned Playing Team Leader...

 

GM: I can't beleive that you just stunned the high-end Doctor Destroyer!

ME: Co-ordinated attacks will do that.

GM: But you're 250 point starting characters!

ME: Co-ordinated attacks will do that.

 

Dr. D:whip::slap::eg:

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Re: The Things I've Learned Playing Team Leader...

 

Keep one eye on the perimeter of the battlefield for new dangers, and your other eye on your teammates to see if they look hurt. Be prepared to call a retreat if your team is outmatched and to run interference until your teammate can recover if one of them becomes badly injured.

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Re: The Things I've Learned Playing Team Leader...

 

Emphasize your strengths, minimize your weaknesses. In and out of combat. Send your detective to investigate. Have your scientists research. Have someone other than "2xStun/2xBody from fire" man take primary responsibility for Feur. This includes the team leader role itself - if people won't listen to you but will to someone else, make them leader and just funnel any suggestions through them.

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Re: The Things I've Learned Playing Team Leader...

 

Don't be a speedster. ;)

 

I've played a speedster as leader once, and he was terribly miscast in the role. Leadership often calls for patience and central coordination, and the speedster's power set usually lends itself to quick action and going places/doing things other characters can't. When the leader charges off to save someone before the rest of the team can act, it tends to leave them a bit rudderless. :)

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Re: The Things I've Learned Playing Team Leader...

 

If you have to fire three characters in a row, just as the GM to kick the player out of the game...

 

I have to agree with the above bit about nobody listening to you until something goes wrong, and then it's all your fault.

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