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Signs your Champions GM is now (fill in the blank)


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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your GM is Now George Lucas

 

1) The first campaign is epic and so cool people will be talking about it 20 years from now.

 

2) The second campaign is hard. You have to claw and scrape for every victory and even then it looks pretty bad when it draws to a close.

 

3) In the third campaign the PCs are upstaged by a bunch of Muppets.

 

4) There are rumors of a fourth, fifth, and even sixth campaigns, but what little you hear about them make them sound like a totally different setting altogether.

 

Repped. :)

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Cubby Broccoli:

 

1) Focuses and vehicles of all types threaten to overrun game

2) One of your lead PCs shoots the same assassin- through his gun- near the beginning of every adventure

3) Cool score by John Barry always plays in background

4) Villains' lairs always look like Star Wars sets

5) Main headquarters run by two eccentric old dudes- or a old lady and a dude- one of whom must harrass you with "Now, pay attention!" before releasing focuses (-1/4)

6) One of the PCs always beds one of the henchwomen/men- or at least an NPC- before the end of the adventure

7) Archfiend always seems to change physical appearance between adventures

8) One of the main heroes played by several different players since 1st edition came out, but no one minds much

9) You never do "pay attention" to the old dude

10) Captured at least once a session, but again, the PCs never seems to mind much

11) Some of the NPC women's names are almost unrepeatable on this site

12) Sometimes the first half hour is better than the rest of the adventure

13) PCs must make sure focuses and vehicles are totally trashed by the end of the adventure, and never used again (except one of the vehicles, everybody loves that one!)

14) When the GM says one of the NPCs "looks like Tanya Roberts", everyone in the party groans audibly...:idjit:

15) Archfiend must give speech as if he's trying to excuse himself/herself for the evil scheme they are attempting (PsyLim: Must self-justify or play for an audience)

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is Now John Woo

 

1) Every climatic fight ends up being in a church. Even if there wasn't one anywhere near the place you started.

 

2) White doves in flight always indicate the presence of the main villain.

 

3) Or a PC's death....

 

4) You automatically get +4 OCV if you do anything in slow motion.

 

5) All guns have autofire. ALL guns.

 

6) Villains are either honorable and simply working for the wrong side, or total bastards.

 

7) The police are usually corrupt and ineffectual. Except for one sensitive cop with a strong sense of duty and honor.

 

8) This man can kick the collective behinds of the PC's entire team. And he looks so cool doing in, no one cares.

 

9) One Gun = Super-man. 2 Guns = God.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Satoshi Kon:

 

1. The first ten or so minutes of the game seem completely mundane, but after that, hold onto your hat.

 

2. The game "goes there." If you have to ask what that means, you don't want to know.

 

3. It can be very difficult to tell just what plotline is the "real" one. Is your character an aspiring actress or a serial killer? A superhero or a crazy homeless guy? A documentary cameraman or a spear carrier in a samurai rebellion? Or are all of these simultaneously true?

 

4. Tiny details are actually important symbolism--except when they're just tiny details.

 

5. The talking dog is completely untrustworthy.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is Now John Woo

 

1) Every climatic fight ends up being in a church. Even if there wasn't one anywhere near the place you started.

 

2) White doves in flight always indicate the presence of the main villain.

 

3) Or a PC's death....

 

4) You automatically get +4 OCV if you do anything in slow motion.

 

5) All guns have autofire. ALL guns.

 

6) Villains are either honorable and simply working for the wrong side, or total bastards.

 

7) The police are usually corrupt and ineffectual. Except for one sensitive cop with a strong sense of duty and honor.

 

8) This man can kick the collective behinds of the PC's entire team. And he looks so cool doing in, no one cares.

 

9) One Gun = Super-man. 2 Guns = God.

 

Is John Woo running a game? I am available;)

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is now Alexander the Great

 

10) You charge heroically into every battle.

 

9) That one elephant changes everything.

 

8) PC's ALL want to conquer the world.

 

7) NPC's are clearly wrong, because they are NOT Greek or Macedonian

 

6) Persia has more carpets than warriors, no matter how big their army is.

 

5) If you have a straight relationship, it's okay. They're just someone's beard anyway.

 

4) If you have a gay relationship, it's twice as heroic, plus that other guy who likes women gets to keep the girl no matter what happens.

 

3) The game ends when one of the players poisons the GM for some mysterious reason.

 

2) Cities are mysteriously renamed after the GM.

 

1) The GM claims he's a great philosopher because he was trained by Aristotle

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Re: Signs your Champions GM is now (fill in the blank)

 

2) Cities are mysteriously renamed after the GM.

 

That's a good thought. Naming cities is always tricky. Being able to reuse names is good.

 

I quite routinely assemble lists of deities, heroes and rulers before I draw maps, and then assign some version of the name of one of these to each major settlement. (I don't name minor settlements except when necessary.) This works for a broadly Hellenistic feel, and you can get away with it in some other contexts.

 

Mixing in some other names is wise too, just so things aren't too obvious. If your history has layers of previous occupation you can use names that relate back to these. This is where you sneak in the meaningless names that sound good.

 

Blast. This post probably should be in the Fantasy Hero forum. Oh well, it's a legitimate sidetrack from what Balabanto wrote...

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Re: Signs your Champions GM is now (fill in the blank)

 

From a friend:

 

Signs your GM is Guy Ritchie:

 

1. Thirty different named NPCs will be introduced in the first run. All with be heavily armed, and all will have at least one gun-related Talent. Those introduced with a freeze-frame will have up to four.

 

2. At least one PC will be absolutely unintelligible to another PC.

 

3. The comic relief NPCs will do something astonishingly stupid in the midst of a crime. They will then get PRE attacked by the main villain until they lose bladder control.

 

4. NPCs may randomly be introduced while on fire or falling from a great height. The PCs will accept this and continue with the plot.

 

5. Blonde pop-singing diva PCs, played by the GMs girlfriend, may be introduced into the plot. They will immediately Godboy the entire game, and all the other players will unanimously agree that the game now sucks and will quit by the next week's session.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is Now John Woo

 

1) Every climatic fight ends up being in a church. Even if there wasn't one anywhere near the place you started.

 

2) White doves in flight always indicate the presence of the main villain.

 

3) Or a PC's death....

 

4) You automatically get +4 OCV if you do anything in slow motion.

 

5) All guns have autofire. ALL guns.

 

6) Villains are either honorable and simply working for the wrong side, or total bastards.

 

7) The police are usually corrupt and ineffectual. Except for one sensitive cop with a strong sense of duty and honor.

 

8) This man can kick the collective behinds of the PC's entire team. And he looks so cool doing in, no one cares.

 

9) One Gun = Super-man. 2 Guns = God.

 

10) The beginning of combat time is signalled by a still lit cigarette being thrown/dropped in slow motion.

 

11) The standard movement action in combat is now dive for cover, which can be done as a free action if wielding two guns or a shotgun in an unusual way.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is now George R R Martin:

 

1) Everyone plays really interesting characters, and the GM's NPCs are interesting to interact with.

 

2) The whole group is split up all the time, so game sessions seem to be more like communal solo sessions.

 

3) The world is rich with history.

 

4) Every NPC you meet will betray you in some way. If they don't, they will die horribly when you least expect it.

 

5) All the players, because of or despite all of the above, are realy enjoying the game. The only problem is the sessions happen with long gaps of nothing in between, and the players don't know what is really going on in the game.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Rex Grossman:

 

1) All characters, though they are supposed to be at the peak of their professions and experts in their fields, are not allowed to take any higher than an 8- in any PS.

2) All ranged attacks must be bought with an OCV of at least -3.

3) DEX checks at -4 required for such simple tasks as stepping backwards or being handed a ball.

4) Hunted: The Media (14-, harshly annoy) required disadvantage.

5) Social Limitation, Pariah (limited geographic area, Chicago) required.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is now George R R Martin:

6)The PCs fear being invited to a wedding much more than having to go battle Dr. Destroyer, as the odds of survival are far less;

 

7) However, the feast will be described in such great detail, that the players' stomachs will start to growl in hunger.

 

Take care

Don

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Re: Signs your Champions GM is now (fill in the blank)

 

To Susano: Godboy the entire game? What does that mean?

 

(Note, I didn't write that one)

 

I'm guessing it means the PC in question will, well, Mary Sue her way though things. Can do no wrong, never fails at a task, everyone likes her, she always hits with her attacks, and if she does fail, its only to set up something that will benefit her later.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your GM is now...Bill Cosby...

 

10) Pauses...occur...after every few words...of dialogue...

 

9) Every...moral lesson...is intricately described....but takes too long...

 

8) All acts of incompetence, if done for the right reasons...turn out...correct...

 

7) A hero...wins...by saying...something incredibly wise...

 

6) There is...no cursing...ever...

 

5) You do not...question...Bill Cosby's...moral judgement...ever...

 

4) When people do...dumb things...their friends must...talk them out of it...or...they are...doomed...

 

3) Education...is the solution...to every...problem...

 

2) No one...is mean...not even...the bad guys...

 

1) Despite all this, that four hundred pound jolly guy is still really cool...

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs Your Champions GM is now George R R Martin:

6)The PCs fear being invited to a wedding much more than having to go battle Dr. Destroyer, as the odds of survival are far less;

 

7) However, the feast will be described in such great detail, that the players' stomachs will start to growl in hunger.

 

Take care

Don

 

8) For the last session, he told half of the players to not bother showing up. He told everyone who did show up not to come next time.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now JRR Tolkein...

 

1) All Player Characters are Princes (or Demi-Gods), but this fact rarely gets mentioned. (Remember; even Legolas was the Prince of Mirkwood)

2) All Player Characters, and most speaking NPC's, are male. Most female NPCs do not speak on stage, thought they may be assumed to do so in "down time". There may be one female NPC somewhere who can talk while on stage....go find her!

3) The campaign history is both longer, and more detailed, than real-world history.

4) When NPC's speak to you in their own racial languages, the GM speaks in their own racial languages! You might be able to take a few college-level courses to learn how to undrstand them...

5) Elven racial abilities make Vulcans look wimpy and underpowered.

6) Every physical location of any significance (mountains, hills, valleys, ruins, streams, very large trees) has at least three different names that it has been known by throughout the ages. NPCs will refer to the name -they- know it by. Not by the name -you- know it by.

7) Campaign mega-plots conspire to sweep the least prepared characters into the most dangerous areas

8) When the group splits up, the GM will follow each sub-group through the meta-plot to its completion, THEN go back and GM for the others, moving them all back together for the finale. (While the other group is being run, best find something quiet to do. Like reading "Eragon" or something)

9) Even if you find a way to get the incredibly over-powered Mary Sue NPC killed by the even more incredibly powerful monster the GM thought you were going to fight on that bridge.....dont worry. He will be back.

10) On even more points.

11) The GM may occasionally wander off on 20-minute tangents about what a particular area "might look like, if it were spring"....even though when your character is there...it is NOT spring.

12) There arent many powerful Magic Items, but EVERYONE wants them! ;D

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Rex Grossman:

 

1) All characters, though they are supposed to be at the peak of their professions and experts in their fields, are not allowed to take any higher than an 8- in any PS.

2) All ranged attacks must be bought with an OCV of at least -3.

3) DEX checks at -4 required for such simple tasks as stepping backwards or being handed a ball.

4) Hunted: The Media (14-, harshly annoy) required disadvantage.

5) Social Limitation, Pariah (limited geographic area, Chicago) required.

 

 

Funniest thing I've seen in a week! Unfortunately, I must spread some Rep around, etc.

 

 

By the way, what's wrong with being a Pariah? :D

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs that your GM is now Dragonforce:

1) Fantasy only. Ever.

2) The first adventure of a new campaign is fun.

3) The subsequential adventures within the campaign are somewhat the same as the first, with only certain tweaks here and there.

4) Every combat can be done in about a half hour, and you are using ALL of the rules.

5) High-pitched GM voice.

6) He can roll to attack, damage, and knockback in the span of less than a minute, every time, and expects you to do the same.

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Re: Signs your Champions GM is now (fill in the blank)

 

 

Signs your Champions GM is now George W Bush:

 

1) Declares he's "The Decider" and promptly decides to do everything his way, regardless of what the players wanted.

 

2) Initially signs off on all the PCs, but reserves the right to make "signing statements" as to how the PCs can use their powers.

 

3) When presented with the rule book, tells the players to "stop sticking this in my face, it's just a damn piece of paper!"

 

4) Puts up a "Mission Accomplished" banner after the PCs win their first combat.

 

5) When his buddy Cheney joins the game, he apparently gets an extra "no-bid" 100 xps to build his PC.

 

6) If/when the PCs finally corner Dr. Destroyer, it's only to find he's decamped to an "undisclosed location."

 

7) The activities of any villain group -- any group at all, even GRAB, can be traced by to Sadam Hussein's desire to get weapons of mass destruction.

 

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Re: Signs your Champions GM is now (fill in the blank)

 

 

Signs your Champions GM is now George W Bush:

 

1) Declares he's "The Decider" and promptly decides to do everything his way, regardless of what the players wanted.

 

2) Initially signs off on all the PCs, but reserves the right to make "signing statements" as to how the PCs can use their powers.

 

3) When presented with the rule book, tells the players to "stop sticking this in my face, it's just a damn piece of paper!"

 

4) Puts up a "Mission Accomplished" banner after the PCs win their first combat.

 

5) When his buddy Cheney joins the game, he apparently gets an extra "no-bid" 100 xps to build his PC.

 

6) If/when the PCs finally corner Dr. Destroyer, it's only to find he's decamped to an "undisclosed location."

 

7) The activities of any villain group -- any group at all, even GRAB, can be traced by to Sadam Hussein's desire to get weapons of mass destruction.

 

 

INDEED!!!

 

 

8) When a PC complains about #7, their secret identity is leaked to the press.

 

 

XO

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Robert Heinlein:

 

1) All player characters are encouraged to have sex with all other player characters. Even those they have no reason to find attractive due to age or gender. Even blood relatives.

 

2) PCs who resist #1 will be forced through experiences meant to break them of their irrational resistance to sex with, well, pretty much anything that moves.

 

3) NPCs will take time in the middle of every adventure to explain their political and philosophical positions at length. Sometimes great length. We're talking 40-60% of game time here.

 

4) There will always be combat and boobies. Combat won't solve much. Boobies might.

 

5) Every PC will be encouraged to be a jack of all trades. Specialization, according to the campaign document, is for insects.

 

6) Serious, humorless people are deeply untrustworthy. Having sex with them can change that.

 

7) Charming rogues are always trustworthy. You'll be having sex with them, too.

 

8) You'll be talking about the ideas explored in the campaign for years, but you might forget the actual adventures.

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Re: Signs your Champions GM is now (fill in the blank)

 

Signs your Champions GM is now Robert Heinlein:

 

1) All player characters are encouraged to have sex with all other player characters. Even those they have no reason to find attractive due to age or gender. Even blood relatives.

Especially blood relatives.

 

Repped!

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