Tech Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Best Published Superhero Adventure? I'd go with The Island of Dr. Destroyer (version 1.0) and/or The Great Supervillain Contest. The Great Supervillain Contest ran so well that years later, I did it again as TGSC 2.0 and finished up all sorts of loose ends the original one left. Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Best Published Superhero Adventure? The Adventures in "Champions Presents" were good. Quote Link to comment Share on other sites More sharing options...
L.Craig Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Best Published Superhero Adventure? anyone know where to buy death duel with the destroyers, in pdf or book, its hard to find Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Best Published Superhero Adventure? I rarely if ever run published adventures, though I gleefully plunder them for characters, maps, and ideas. One of the few adventures I did run mostly as-is was Unearthed Mechana from an issue of Digital Hero. It was great fun, run the same weekend as the great Northeast Blackout of 2003, and between my players' actions (and a little plot manipulation by me), they managed to cause the blackout while stopping Mechana. I also have great love for the VIPER adventure that originally came with an early edition of Champions. (The adventure started with a VIPER agent defecting and culminated in a raid on the local VIPER Nest.) Could be nostalgia, but as I recall it was a lot of fun for me as a player, and my players had fun when I dusted it off and ran them through it early in my GM-ing career. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Best Published Superhero Adventure? I loved Project Promethius for the old DC heroes RPG http://www.amazon.com/Project-Prometheus-DC-Heroes-RPG/dp/0912771453/ref=sr_1_17/105-2655535-0570054?ie=UTF8&s=books&qid=1190225726&sr=1-17 Quote Link to comment Share on other sites More sharing options...
GestaltBennie Posted September 20, 2007 Report Share Posted September 20, 2007 Re: Best Published Superhero Adventure? I loved Project Promethius for the old DC heroes RPG http://www.amazon.com/Project-Prometheus-DC-Heroes-RPG/dp/0912771453/ref=sr_1_17/105-2655535-0570054?ie=UTF8&s=books&qid=1190225726&sr=1-17 While we're remembering DC Heroes, don't forget "Don't Ask", the wonderful Ambush Bug adventure. I also seemed to recall some dynamite adventure material in Ray's Watchman sourcebook, but it's been awhile since I looked at it. (I may be confusing it with Dan Greenberg's adventure). Quote Link to comment Share on other sites More sharing options...
OzMike Posted September 20, 2007 Report Share Posted September 20, 2007 Re: Best Published Superhero Adventure? The old MSH Cosmos Cubed Trilogy was also fun, now that I think about it. And the raid on Harpcor Towers adventure in the 4th ed Dark Champions. Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 24, 2007 Report Share Posted September 24, 2007 Re: Best Published Superhero Adventure? You know, the Crisis at Crusader Citadel adventure for V&V was a really good intro for a starting group. Quote Link to comment Share on other sites More sharing options...
Darren Watts Posted September 27, 2007 Report Share Posted September 27, 2007 Re: Best Published Superhero Adventure? While we're remembering DC Heroes' date=' don't forget "Don't Ask", the wonderful Ambush Bug adventure. [/quote'] As always, the esteemed Mr. Bennie speaks priceless pearls of great wisdom. If you've never read this module, please drop whatever you're doing and go buy a copy. The sequence where the players are challenged to use the DC Heroes rules to build a time machine is the single funniest bit in a published module ever. dw Quote Link to comment Share on other sites More sharing options...
Hawknight Posted September 29, 2007 Report Share Posted September 29, 2007 Re: Best Published Superhero Adventure? I used two adventures from old White Dwarf magazines and had a lot of fun. 1. Slayground - small adventure using a neighborhood carnival with rides and carnies. The villians were stock, but used one (Bast) as a love intrest/foil for a Batman type character. 2. American Dream - A huge adventure ending on an aircraft carrier. The villians were a veritable army and while not fully fleshed out, I used them as fodder for so many B list masterminds that they were like family to most of my heroes. Another from White Dwarf was a time travel adventure (Strikeback) that had a team go back into time and fight Dr. Frankenstein, Dracula, and Capt. Nemo to stop a movie Terminator type villian. Good Times. Quote Link to comment Share on other sites More sharing options...
Balabanto Posted September 30, 2007 Report Share Posted September 30, 2007 Re: Best Published Superhero Adventure? I remember Slayground. I don't remember American Dream. And how can I get a PDF of it? Quote Link to comment Share on other sites More sharing options...
Cold Steel Posted September 30, 2007 Report Share Posted September 30, 2007 Re: Best Published Superhero Adventure? I remember an old adventure from AC: The Midas Complex that had Goldmind, a mentalist; Goldbrick, a well... Brick; and Goldrush, a speedster. The twist was despite their powers they were merely Comp. Normals who can get killed quite easily. Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted October 1, 2007 Report Share Posted October 1, 2007 Re: Best Published Superhero Adventure? No argument there. Good plot' date=' strong characterizations, great mood, beautiful maps, lots of little touches to help set the scenes, and probably the most thoroughly thought-out supers adventure I've ever seen in terms of adjusting the plot to the players' actions.[/quote'] OT, but with Shades of Black: Does it get sent to you as a file to be downloaded/printed, or as a disc that you have to wrestle with? I'm just asking because when I ordered the Yin Wu and Raven PDF files, I got them as files in my e-mail, but when I ordered Captain Battle and the Science Police, it was shipped to me as a compact disc -- which won't work on my computer. I'd like to know how this gets handled before I pay any money. And concerning the thread topic, I'd have to say that Coriolis Effect was/is one of the best adventures Hero Games ever did, though I also have a warm spot for the first Champions Adventures book with Interface. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 1, 2007 Report Share Posted October 1, 2007 Re: Best Published Superhero Adventure? Well, the website store lists both a CD (for $14.00) and a downloadable PDF (at $12.00), so at least in theory you should be able to choose. Quote Link to comment Share on other sites More sharing options...
L.Craig Posted October 17, 2007 Report Share Posted October 17, 2007 Re: Best Published Superhero Adventure? As always' date=' the esteemed Mr. Bennie speaks priceless pearls of great wisdom. If you've never read this module, please drop whatever you're doing and go buy a copy. The sequence where the players are challenged to use the DC Heroes rules to build a time machine is the single funniest bit in a published module ever. dw[/quote'] i just had this module come today, looking forward to reading it. Quote Link to comment Share on other sites More sharing options...
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