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A DC Animated-style HeroMachine


Theron

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Re: A DC Animated-style HeroMachine

 

stalker.png

 

Stalker

 

Stalker is inspired by the music video "Shame" by Stabbing Westward.

 

I think that Stalker would make a good adventure idea for any female super-hero. As the video implies Stalker is well known to the heroine. He was sent "away" to get "the Treatment", but like most good stalker's he checks himself out against doctors' orders. Now I'm thinking that now he has powers similar to other killers, such as Jason or Micheal. Naturally he has an "intimate" knowledge of his obssession. And also has an uncanny ability to get past any security. Thoughts...Comments....Oh and here's the video...

 

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Re: A DC Animated-style HeroMachine

 

I had an idea for a superteam of a different sort -- a team made up of law-enforcement

agents who use advanced technology to fight crime (both normal and super), and whose

identities are so secret that they aren't even recorded in any database. I whipped up the

pics for these folks, sent them out to The Arc for cleanup, and have just gotten them back

(thanks again).

 

Presenting for your review -- the Tech Squad:

 

 

 

[ATTACH=CONFIG]43475[/ATTACH][ATTACH=CONFIG]43476[/ATTACH][ATTACH=CONFIG]43477[/ATTACH][ATTACH=CONFIG]43478[/ATTACH][ATTACH=CONFIG]43479[/ATTACH]

 

 

 

From left to right, the members of the team are as follows:

 

 

Upgrade, Modem, Architect, and Mechanic; the fifth image is that of a member of the team's

protective detail known as the Firewall Squad.

 

The uniforms worn by the team -- known as "techno-suits" -- are actually highly-advanced pieces

of technology which provide them with technology-based abilities and powers. Only three of the

techno-suits (those of Upgrade, Architect, and Mechanic) have the means to physically affect any-

thing, due to the "nanomechs" that their suits house; the suits also enable them to carry enough

raw materials (and, in Upgrade's case, powerpacks) to perform whatever tasks may be required.

 

The suits worn by the Firewall Squad, on the other hand, give their wearers enhanced sensory

abilities -- hearing and sight, as well as motion detection and NBC sensors -- that enable them

to better protect their charges; they also carry the most state-of-the-art weapons available

(most of which were improved by Upgrade). Their suits also provide armored protection for them,

from both hostile environmental conditions and weapons fire. The total number of Firewall Squad

agents is 20, and like the Tech Squad, their identities are likewise a secret (using the same security

protocols). Attempts to identify them are useless for the most part, due to the fact that not only do

their helmets conceal their facial features, but that every member has the same build. While their

overall mission is to protect the Tech Squad while they do their job, the Firewall Squad has one

standing order: that Modem is to be protected at all costs. Given the capabilities of her suit and

her particular skill set, Modem is considered to be a virtually irreplaceable asset, one which mustn't

fall into the wrong hands.

 

The suits worn by the four primary members give them the following powers:

 

Upgrade: using the suit's nanomechs, Upgrade can either rebuild any weapon into a more advanced

version -- turning a .50-caliber sniper rifle into a Gauss rifle, for example -- or, if detailed scanner

records of a previously unknown weapon are available, to manufacture a copy of that weapon for

later study.

 

Modem: her suit gives her the ability to interface directly with any computer system by means of an

induction field; in effect, she is able to mentally access and control any such system to which she is

connected. A secondary means of computer access is carried by the suit, in the form of filaments

which can physically interface with a computer, and which takes the form of the "hair" of her suit.

Combined with her extensive knowledge of computer languages and programming -- not to mention

her equally extensive knowledge of cybersecurity systems -- the suit makes Modem the ultimate

computer hacker.

 

Architect: not only does the suit of this Japanese-American team member give him the ability to

analyze any structure for signs such things as metal fatigue or deterioration of building materials --

or deliberate sabotage, in the case of a building collapse -- it also enables him to use its nano-

mechs to create weak spots in the walls of such structures so that units like the FBI's Hostage

Rescue Team can safely bypass things like terrorist barricades or booby-traps, without having to

use massive (and hostage-endangering) amounts of high explosive.

 

Mechanic: the nanomechs of this African-American team member's suit can not only repair damage

to virtually any known vehicle type -- given enough raw materials, and that the damage is indeed

repairable -- it can also cause damage if necessary; it accomplishes this by simply "eating" those

parts which are vital to the vehicle's operation.

 

Where the technology to create such advanced gear came from is unknown at this time, in spite

of efforts by certain government agencies to discover its origin; one of the more prevalent rumors

is that the suits were created by the "techno-geeks" at DARPA. What little is known is that the Tech

Squad is occasionally lent to the DHS or DOJ for operations against groups which are affiliated with

(or at least supplied by) criminal agencies such as ARGENT or VIPER. Their relations with the Super-

human World are next to nonexistent; they prefer to operate without involving local superheroes

if at all possible. The only groups with which they will operate are those that are goverment-

sponsored.

 

 

 

Major Tom 2009 :dyn

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Re: A DC Animated-style HeroMachine

 

Thanks; it's one thing to be able to come up with a superhero team, but to come up with

one whose members have no actual powers of their own -- just high-tech gear that lets

them have the appearance of superheroes and gives them access to special abilities as

well -- is a challenge of a different sort.

 

When I did the post, I wasn't sure if the pics would attach properly or not; the last couple

of posts that were that long to which I'd tried to attach pics to didn't work too well. It was

only after I saw that the pics that the pics had attached to the post that I added some

other details to the Tech Squad background.

 

 

 

Major Tom 2009 :cool:

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Re: A DC Animated-style HeroMachine

 

In coming up with the Tech Squad, I'd overlooked a couple of areas that really needed

team members to handle them: communications and medical support. With that in mind,

I put together two additional pics for the Squad -- its newest members, Switchboard

and Triage:

 

 

 

[ATTACH=CONFIG]43490[/ATTACH][ATTACH=CONFIG]43491[/ATTACH]

 

 

 

Switchboard's communications gear not only allows her to monitor all communications

between the Tech Squad and Firewall Squad members (whose numbers have since been

expanded to a full 36 members), it also enables her to monitor and search other comm

frequencies as well. In the field, she uses this capability to tap into enemy communicat-

ions without their being aware of it, allowing her to keep her teammates advised as to

their enemies' activities.

 

Triage -- the only member of the Tech Squad who didn't start out as a member of a law-

enforcement agency -- was recruited from one of the busiest E.R.s of any L.A. hospital.

A skilled M.D. and trauma specialist of Spanish-American background, she gained addit-

ional experience in dealing with severe injuries as a doctor in a National Guard Reserve

MASH unit while stationed in the Middle East, which -- in the eyes of those behind the

Tech Squad project -- made her an ideal choice for membership.

 

The nanotechnology contained in Triage's techno-suit differs from that used by the other

members of the team, in that it's designed to affect organic material (i.e., human beings).

Unlike the nanomechs used by her teammates -- which can be sprayed directly onto the

material or object to be affected -- Triage's nanomeds and the repair compound they use

to effect repairs to a patient have to be injected into her patient, using an instrument

not too dissimilar to one of Star Trek's hyposprays. Depending on the severity of an in-

jury, she can use a single dose of repair compound or -- for a major, life-threatening in-

jury -- as many as three.

 

In addition to her "standard" nanomeds, Triage also carries a specialized type known as

"nano-antigens", which can not only seek out and destroy nanotech-based bioweapons

within a human being, but immediately repair the damage caused by such weapons as

well. Additional medical equipment of a more mundane nature is carried as well, to deal

with simple injuries which don't require the use of nanomeds to treat.

 

Switchboard and Triage were recruited by the project heads following an attempt by the

techno-terrorist known as Biohazard to infect the members of a high-level international

political conference with his "nano-pathogens"; while the attempt was prevented by the

Tech Squad, the team was severely hampered by a lack of adequate communications

and medical support. After their recruitment and training in the use of their techno-suits,

Switchboard and Triage joined the Tech Squad, where their training is put to good use

on a daily basis.

 

 

 

Major Tom 2009 :dyn

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Re: A DC Animated-style HeroMachine

 

[ATTACH=CONFIG]43490[/ATTACH]

 

 

 

Switchboard's communications gear not only allows her to monitor all communications

between the Tech Squad and Firewall Squad members (whose numbers have since been

expanded to a full 36 members), it also enables her to monitor and search other comm

frequencies as well. In the field, she uses this capability to tap into enemy communicat-

ions without their being aware of it, allowing her to keep her teammates advised as to

their enemies' activities.

 

I am reminded of my military friend who was a Forward Air Controller. In wartime he'd be deployed with army infantry. He's the guy who calls in air strikes. Thing is, the bad guys know to shoot at the guy with all the antennae, 'coz he's the one who can have hell delivered to your doorstep.

 

If I were designing her outfit, I'd ditch the antennae or at least recommend she avoid being sighted by the BigBads.

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Re: A DC Animated-style HeroMachine

 

I am reminded of my military friend who was a Forward Air Controller. In wartime he'd be deployed with army infantry. He's the guy who calls in air strikes. Thing is, the bad guys know to shoot at the guy with all the antennae, 'coz he's the one who can have hell delivered to your doorstep.

 

If I were designing her outfit, I'd ditch the antennae or at least recommend she avoid being sighted by the BigBads.

 

 

 

That's not a problem for her, as her training covered how to find locations from which she could

observe the enemy without being spotted herself. This included finding locations which weren't

glaringly obvious as possible observation posts.

 

 

 

Major Tom 2009 :cool:

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Re: A DC Animated-style HeroMachine

 

Looks like there is something happening on Fabrica the Heroes site. My portugeses isn't that good, but I've run the text through google translate. I think it might be intersting. Among other things they talk about how to get offline versions and the progress of the FH-Lab:

 

So, we start the 2012 season of the FH for those who want to donate and receive updates on offline versions of the program.

 

The grants scheme will be very similar to those of last year, who donate will receive a number of benefits, one being all program updates until December 2012 (before the world ends).

 

The value is the same as last year: $ 5.00 (five dollars). All proceeds from donations will be converted to pay the programmer for new features for the Factory of Heroes. Donors will be entitled:

 

 

1 - All versions of the Offline Factory Heroes.

 

All updates that will come out this year so Dez/12, with all models, items, new features that are coming out. It also includes older versions of FH (Hero-O-Matic, FH-Animated, FH2009 and FH2010).

 

Updates will come online in FH-LAB to the four models are 100%.

 

 

2 - An entirely new item chosen by the donor.

 

The donor can choose one item every 5 dollars donated, or if you want to donate 20 reais you can choose four new items, etc.. The item (or items) chosen, will be available in all models of FH (not including older versions).

 

The selected item may not:

- Be an item that has copyright. EX: The symbol of Superman or Darth Vader's helmet.

- Be an item that includes two or more different items. Ex: full battle armor. This would require giving each piece of armor (helmet, chest, gloves, etc..).

 

All items will undergo approval before being entered into the program.

 

 

3 - Right to vote in the FH Council

 

The FH Council will be the discussion forum that will determine the future of FH, we will discuss what are the features that have priority, which items should be removed and which included, what should be done with the money collected, etc..

 

Each donation will be entitled to one vote in the council, who can donate twice have two votes, and so on.

 

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Re: A DC Animated-style HeroMachine

 

When the Tech Squad -- and its protective detail, the Firewall Squad -- go out into the field,

they can count on behind-the-scenes backup to provide them with any data that they might

need to accomplish their mission. This backup takes the form of the A.I. supercomputer

named Edison, and his human creator, Dr. Gayle Carter:

 

 

 

[ATTACH=CONFIG]43582[/ATTACH]

 

 

 

Edison -- who has not only been programmed with the sum total of human knowledge, but

who has also had the Three Laws of Robotics programmed into him by Dr. Carter as well --

is far more than the unit shown in the above picture. He is actually a series of mainframe

computers, each of which has been programmed with a specific knowledge base covering

certain fields of technology; these mainframes are not only capable of analyzing and collat-

ing data in their respective areas of expertise, they can also cross-reference their data with

one another. While their collective capability is considerable, they lack Edison's A.I. capability

and self-awareness.

 

In addition, there are also research labs available to Edison, which are capable of carrying out

the analysis of any technological devices or weapons that the teams may discover in the course

of a mission. Like the mainframes, these labs have links to Edison, allowing him to perform his

own analyses in conjunction with those of the labs and mainframes. While Edison could, in theory,

run the missions of the Tech Squad on his own, he is far more comfortable with having Dr. Carter

present to provide the necessary human supervision -- as well as the human insight and percept-

ion that, for all of his sophistication, he has yet to develop for himself.

 

Dr. Carter herself, although she was perfectly qualified for membership in the Tech Squad, is far

more comfortable in the lab than in the rough-and-tumble of a field mission. Her performance as

the mission coordinator has been exemplary, to say the least, and her efforts to improve Edison's

performance have been just as successful.

 

When not involved with a mission, the two of them spend their time with a project that Dr. Carter

considers to be every bit as important as supporting the teams in the field: to provide Edison with

a full appreciation of the human experience. This has involved exposing him to various types of

human endeavors -- art, literature, politics, etc. One element of the human experience to which

Dr. Carter has exposed her creation is one which she's since come to have mixed feelings about:

humor. Not long after viewing some old TV comedies -- one of which involved a character that

was similar to himself in some ways -- Edison adopted the mannerisms of that character, much

to the dismay of his creator (it wasn't until much later that she realized that Edison had done this

to appear as though he was flawed, so that other people wouldn't think that he was too intelligent).

 

 

 

Major Tom 2009 :dyn

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