lapsedgamer Posted June 24, 2008 Report Share Posted June 24, 2008 OK. How do you handle the standard comic book trope of rooftop travel. In comics, characters without flight or super-speed cover large distances by running, leaping and swinging from building to building. They are often shown as being able to keep up with flying characters, if the flyers aren't going at top speed. How do you deal with this in your games? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
jtelson Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Rooftop Travel So long as the character has enough leaping to clear alleys and maybe an Acrobatics roll I probably wouldn't worry about it and just use their running or leaping speed (whichever is greater) to determine how fast they are moving. Essentially it's a description attached to them moving through the city. Quote Link to comment Share on other sites More sharing options...
Certified Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Rooftop Travel One option might be to take some (6-8") Leaping to augment their base with Only On Appropriate Terrain, defined as rooftops only along with another 2-4" of leaping that they can always use. So even if they had average Strength they could move across the rooftops with a speed around 10+ (increase to taste). Although, it's not 20" of flight it's fairly quick and shouldn't be too much of a point burden. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Rooftop Travel 1) Jump more than running? Use jump speed. If LOTS of jump, picture it more as two half-moves each phase. 2) Enough jump to clear? If yes could just use running speed to determine long-distance speeds. 3) Gliding, only for 'rooftop jumping' - not going to be able to clear to a higher building (wouldn't anyways with most rooftop jumpers), but shouldn't lose enough elevation over the alleys for gliding to be a problem, and makes it very easy to get to lower buildings. Can also be used to 'climb down very fast' to street level without becoming a pizza. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Rooftop Travel OK. How do you handle the standard comic book trope of rooftop travel. In comics, characters without flight or super-speed cover large distances by running, leaping and swinging from building to building. They are often shown as being able to keep up with flying characters, if the flyers aren't going at top speed. How do you deal with this in your games? Thanks in advance. Ask them to fly slower... Seriously, if the character paid for enough movement to keep up with somone that has 15-20" of flight, I'm going to let them do so and not overly sweat the details until we're in combat time. But most of the characters that I've seen that fit into this category only pay for a few extra inches of running and leaping. Thus they should not be keeping up with somone that dropped 30+ points into moving fast over varied terrain... Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Rooftop Travel How many times, in the comics, have we seen a crowd of flying and leaping characters all together, with a horde of non-flying characters with them (being carried, dragged along with webs, or whatnot)? How many times have we seen all the members of a super team arrive at the crime scene at the same time, despite the fact that some of them are flyers and some are speedsters and some are neither? Lots in both cases. I'd charge them a few points and not sweat the details, like Bloodstone said. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 25, 2008 Report Share Posted June 25, 2008 Re: Rooftop Travel or give him WUXIA style leaping Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 25, 2008 Report Share Posted June 25, 2008 Re: Rooftop Travel The Crow http://en.wikipedia.org/wiki/The_Crow_%28film%29 The Crow - Chase Scene (Last 1/4 of clip) http://www.youtube.com/watch?v=mev1OrDXdKk District 13 http://en.wikipedia.org/wiki/District_13 District 13 - Parkour Chase Scene Live Free or Die Hard http://en.wikipedia.org/wiki/Live_Free_or_Die_Hard Pakour on Youtube http://www.youtube.com/watch?v=Eb3PtC90ZhU The Matrix - Load the Jump Program Hmmm... QM Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted June 25, 2008 Report Share Posted June 25, 2008 Re: Rooftop Travel inspired by these threads I'm currently working on a character Called JUMP hes a mutant with super agility who does park-our and capoeira and who works as a specialist courier. to represent his ability to move freely around the city. I have given him the power total urban movement which is 10" flight with the limitation can not remain airborne. the basis being that he can get to just about anywhere by leaping running climbing sliding etc but if he's not in a stable position at the end of his move hes going to fall. unlike a person with true flight who could just levitate or someone with flight only in contact with a surface who could continue up a vertical wall for several rounds Quote Link to comment Share on other sites More sharing options...
csyphrett Posted June 25, 2008 Report Share Posted June 25, 2008 Re: Rooftop Travel I believe that I have also seen heroes who use this with flight as a superleap, as extreme balance, and vertical climbing like Jackie Chan's ability to move around in his movies. CES Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 28, 2008 Report Share Posted June 28, 2008 Re: Rooftop Travel OK. How do you handle the standard comic book trope of rooftop travel. In comics, characters without flight or super-speed cover large distances by running, leaping and swinging from building to building. They are often shown as being able to keep up with flying characters, if the flyers aren't going at top speed. How do you deal with this in your games? Thanks in advance. They have running, leaping, and swinging. Quote Link to comment Share on other sites More sharing options...
pinecone Posted June 28, 2008 Report Share Posted June 28, 2008 Re: Rooftop Travel 12" running +1/4 usable as flight (Rooftop mastery)...? Quote Link to comment Share on other sites More sharing options...
Comic Posted June 28, 2008 Report Share Posted June 28, 2008 Re: Rooftop Travel Environmental movement: urban rooftops and back alleys. This avoids putting your foot through the rotting boards of ill-maintained rat-infested brownstones in the slums, for example. Also, stealth at very high levels. Sure, you patrol on someone's rooftop once, maybe three or four times, they won't be prepared. You do it enough, there'll be someone laying in wait for you. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted June 29, 2008 Report Share Posted June 29, 2008 Re: Rooftop Travel I just require an acrobatics roll and maybe some swinging ... Quote Link to comment Share on other sites More sharing options...
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