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Tripping someone


LouGoncey

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HERO System Martial Arts has Ranged Martial Arts maneuvers.

 

Example: from my starting PC version of Batman (updated link - Batman)

*follow link to see the costs

[6 rc]
1) Batarangs: Blast 6d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), Beam (-1/4), 2 clips of 6 Recoverable Charges (-0) Real Cost: 10
Notes: Up to 8d6 with Batarang Fu Basic Shot.
  Batarang Fu:  
1) Weapon Element (Boomerangs and Throwing Clubs):
Notes: Boomerangs and Throwing Clubs are Default.
 
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Strike, +2 DC
 
3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Disarm, +3 DC to Disarm
 
4) Trip: 1/2 Phase, -1 OCV, -1 DCV, v/5, Target Falls

 

The Damage Class of the Batarangs attack should be converted to STR to determine if the target CAN be 'tripped' since it is essentially a limited form of the Throw maneuver.  And a character cannot throw what they can't lift.

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Thanks for the answers -- and it looks like HSMA is my next book purchase!

 

 

The HSMA is a super-valuable book.  It has 70 real world martial style write-ups (from Aikido to Marine Corps Martial Arts Program to Zipota) and 7 fictional ones.  Plus it covers how to create your own, how to use powers to simulate martial arts abilities, weapons, martial maneuver game effects and optional rules.  And not to forget how to simulate martial arts in multiple genres.

 

All in all it is a very valuable book with a ton of ideas even if you don't plan on having Grasshopper. 

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Could you use Change Environment to Trip at a distance? Define the combat effect as something like -2 to DEX Check (or unmodified Breakfall Roll) or you fall prone?

It would go into the direction that the example Ice Sheet Power goes. But the sheet affects an area, while this targets a person (a sign that CE is propably the wrong power).

In any case Telekinesis is a much cleaner version. It even explictly allows to use Martial Arts via TK, the normal Maneuver Trip is a easy thing.

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It would go into the direction that the example Ice Sheet Power goes. But the sheet affects an area, while this targets a person (a sign that CE is propably the wrong power).

In any case Telekinesis is a much cleaner version. It even explictly allows to use Martial Arts via TK, the normal Maneuver Trip is a easy thing.

That's like saying a glue grenade is AoE so Entangle is probably the wrong Power to build a lasso.  

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CE is a fallback if nothing else fits.

 

Telekinesis is not only the right fit (applying STR on range), it also explicilty mentions the ability to use Melee Manevers on Range. Moreover Trip does not invovle any STR contest, so any amount of STR is enough. So there is no rule to outmaneuver by going thise extra complciated route.

3 base points of TK bring you 2 TK STR. CE can give you TK STR, but at 5 Base Points per 1 Point.

 

Not only is TK the best fit, it is also the most point effective fit. By far.

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