LouGoncey Posted February 16, 2014 Report Share Posted February 16, 2014 How would you trip someone at a distance? Thanks ahead of time. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 16, 2014 Report Share Posted February 16, 2014 Some type of ranged attack that has "Target falls" attached to it. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 16, 2014 Report Share Posted February 16, 2014 HERO System Martial Arts has Ranged Martial Arts maneuvers. Example: from my starting PC version of Batman (updated link - Batman) *follow link to see the costs [6 rc]1) Batarangs: Blast 6d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), Beam (-1/4), 2 clips of 6 Recoverable Charges (-0) Real Cost: 10Notes: Up to 8d6 with Batarang Fu Basic Shot. Batarang Fu: 1) Weapon Element (Boomerangs and Throwing Clubs):Notes: Boomerangs and Throwing Clubs are Default. 2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Strike, +2 DC 3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Disarm, +3 DC to Disarm 4) Trip: 1/2 Phase, -1 OCV, -1 DCV, v/5, Target Falls The Damage Class of the Batarangs attack should be converted to STR to determine if the target CAN be 'tripped' since it is essentially a limited form of the Throw maneuver. And a character cannot throw what they can't lift. Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 16, 2014 Report Share Posted February 16, 2014 Telekinesis It can do anything you can do with STR, but on range. Trip, Grab (nail to wall), Throw, Shove, etc.... I think a TK-Arrow should belong into every superarchers powerset. It's not ideal to do damage, but has much utiltiy potential. And if you have HSMA, you can use Ranged Martial Arts as Hyper-man sugested. Quote Link to comment Share on other sites More sharing options...
LouGoncey Posted February 16, 2014 Author Report Share Posted February 16, 2014 Thanks for the answers -- and it looks like HSMA is my next book purchase! Quote Link to comment Share on other sites More sharing options...
Spence Posted February 16, 2014 Report Share Posted February 16, 2014 Thanks for the answers -- and it looks like HSMA is my next book purchase! The HSMA is a super-valuable book. It has 70 real world martial style write-ups (from Aikido to Marine Corps Martial Arts Program to Zipota) and 7 fictional ones. Plus it covers how to create your own, how to use powers to simulate martial arts abilities, weapons, martial maneuver game effects and optional rules. And not to forget how to simulate martial arts in multiple genres. All in all it is a very valuable book with a ton of ideas even if you don't plan on having Grasshopper. Quote Link to comment Share on other sites More sharing options...
TheRealDeal Posted February 21, 2014 Report Share Posted February 21, 2014 Could you use Change Environment to Trip at a distance? Define the combat effect as something like -2 to DEX Check (or unmodified Breakfall Roll) or you fall prone? Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 21, 2014 Report Share Posted February 21, 2014 Could you use Change Environment to Trip at a distance? Define the combat effect as something like -2 to DEX Check (or unmodified Breakfall Roll) or you fall prone? It would go into the direction that the example Ice Sheet Power goes. But the sheet affects an area, while this targets a person (a sign that CE is propably the wrong power). In any case Telekinesis is a much cleaner version. It even explictly allows to use Martial Arts via TK, the normal Maneuver Trip is a easy thing. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 21, 2014 Report Share Posted February 21, 2014 He can use the accuate advantage (-0) which makes the area affect one person only. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 21, 2014 Report Share Posted February 21, 2014 Change Environment no longer affects an area by default under 6e. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 21, 2014 Report Share Posted February 21, 2014 It would go into the direction that the example Ice Sheet Power goes. But the sheet affects an area, while this targets a person (a sign that CE is propably the wrong power). In any case Telekinesis is a much cleaner version. It even explictly allows to use Martial Arts via TK, the normal Maneuver Trip is a easy thing. That's like saying a glue grenade is AoE so Entangle is probably the wrong Power to build a lasso. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 22, 2014 Report Share Posted February 22, 2014 Mental Illusions, Based on Con Lucius Alexander Of course, I can see palindromedaries even when I'm NOT tripping Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 22, 2014 Report Share Posted February 22, 2014 CE is a fallback if nothing else fits. Telekinesis is not only the right fit (applying STR on range), it also explicilty mentions the ability to use Melee Manevers on Range. Moreover Trip does not invovle any STR contest, so any amount of STR is enough. So there is no rule to outmaneuver by going thise extra complciated route. 3 base points of TK bring you 2 TK STR. CE can give you TK STR, but at 5 Base Points per 1 Point. Not only is TK the best fit, it is also the most point effective fit. By far. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 22, 2014 Report Share Posted February 22, 2014 Christopher unless something has changed in 6th, even if there is no str contest, you still need enough str to lift someone to throw them. And trip is just a special effect of throw effect. Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted February 27, 2014 Report Share Posted February 27, 2014 So on a related topic, something I've been meaning to ask for literally years: how the hell does trip work? When tripping someone with a Martial Arts manouevre does the attacker need to roll more damage than the target on a comparative STR roll? Or does the target simply fall? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 28, 2014 Report Share Posted February 28, 2014 A, "trip" is a Throw. Roll to hit. If you do, the target falls prone (and may take damage if applicable). Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted February 28, 2014 Report Share Posted February 28, 2014 Cool. Thanks for that, IndianaJoe. Quote Link to comment Share on other sites More sharing options...
Mathemabatman Posted May 29, 2014 Report Share Posted May 29, 2014 Am I mistaken or in 5E could you only Grab or Strike someone with TK (i.e., you couldnt Shove). Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 29, 2014 Report Share Posted May 29, 2014 Am I mistaken or in 5E could you only Grab or Strike someone with TK (i.e., you couldnt Shove). I believe that Shove was an optional maneuver introduced in Fantasy Hero 5e. It would just require GM permission to be used with TK that way. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted May 29, 2014 Report Share Posted May 29, 2014 Iirc it was suggested in 5th to buy the fine manipulation addder to use more complex martial manuevers with TK. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted May 29, 2014 Report Share Posted May 29, 2014 Shove may be many things, but complex? Quote Link to comment Share on other sites More sharing options...
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