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Simon

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  1. Like
    Simon got a reaction from Ndreare in Malfunction between the ear drums   
    If you're talking about the Default Print Template, it's unpacked from the .zip download into the same directory as HD6.jar
     
    Also available in the Downloads section (along with many others).
  2. Like
    Simon got a reaction from Ndreare in Hero Designer Pre-Fabs   
    Character packs are listed throughout the store, generally alongside the books that they are associated with.
  3. Like
    Simon got a reaction from Scott Baker in Updating Hero Designer   
    You purchased HD on the old site software (we changed to the current software at the end of 2013) -- no purchase history was carried over from the old software to the new, only the forums made the transition.
     
    When you bought HD, it was being sold under a support contract model, where you would get updates for 2 years before having to renew your support contract (yours has LONG since expired).
     
    When we switched to the new site software, we changed to a straight sales model -- purchasing HD will give you access to all updates released for that major version (there are no current plans for a major version upgrade). The cost to purchase HD was (intentionally) kept the same as the previous cost to renew your support contract ($25).
  4. Like
    Simon reacted to Ndreare in Hero Designer 3 versus the one currently for sale?   
    I went ahead and grabbed it and I'm happy to see that it's possible to keep both versions.
     
     Though currently I haven't seen any reason to keep the old versions.
     
     Excellent product
  5. Thanks
    Simon got a reaction from Ndreare in Hero Designer 3 versus the one currently for sale?   
    Yup. Taken some care to ensure backwards compatibility over the years.
  6. Thanks
    Simon got a reaction from Ndreare in Hero Designer 3 versus the one currently for sale?   
    There have been more updates and upgrades to the software since v3 than can be listed.  You're talking about _years_ of updates...akin to asking what the differences are between Windows 95 and Windows 11.
  7. Like
    Simon got a reaction from Christopher R Taylor in How do you treat VPP's AP in regards to a Campaign Limit?   
    It’s done that way in HD because that is how the rules of the system work - Frameworks have a base cost, an Active Cost, and a Real Cost just like everything else.  
  8. Thanks
    Simon got a reaction from Cancer in Political Discussion Thread (With Rules)   
    Darkwing Duck will no longer be joining this conversation.
  9. Like
    Simon got a reaction from HeroGM in Skill edit window inaccessible in HD 20220312?   
    1. You have HD set to remember the size and position of dialogs (the default preference setting)
     
    2. You have positioned the Skill dialog off of the current screen (likely on a different system/setup)
     
    Delete the appPrefs.xml file and start HD again.
  10. Thanks
    Simon got a reaction from LordQulex in Standard Senses?   
    Standard Senses are constructed like any other - the table referenced simply provides a quick reference for characters that wish to sell off their base senses.
     
    For a computer, start with Detect and add in the appropriate Sense Adders and Modifiers to represent the system you’re emulating.
  11. Like
    Simon got a reaction from Hugh Neilson in Partly Invisible   
    I think you and steriaca are talking past each other.  Yes, Invisibility and Duplication are Powers.  But invisibility and duplication (note the lack of capitals) can also be SFX.  It is up to the player to define what they're after well enough to know the difference between the two.
     
    Someone who is invisible except for their head is not Invisible -- they can still be seen, located, etc. They gain some advantages (harder to hit, bonuses to hitting others, etc.) but not necessarily to the extent of someone with the Invisibility Power. Take it to a different extreme -- think Chrysalis from early Wild Cards books.  Her skin was transparent (i.e. invisible)...as was various muscle and tissue to differing extents.  Did she have the Invisibility Power?  Heck no.  She gained exactly none of the advantages of that Power.  Did she have Striking Appearance?  Absolutely.  
     
    Model from effect.
  12. Like
    Simon got a reaction from Hugh Neilson in Limited Desolid (specifically to metal)   
    Two things here:
     
    1. There seems to be a general conceipt that because something is legal within the rules, it must be allowed within a game.  The GM can and should limit or prohibit abilities and entire character concepts that don't fit within their campaign. If the GM's concern is that a Power is too unbalancing or too effective for its cost, they can work with the player to better fit it into their concept of the campaign/story.
     
    2. I suspect that there is a massive misunderstanding of how the stated Power would function within a game.  The character could walk through a steel door, yes, and a metal knife would pass right through them...but they could not punch Tony Stark while he was wearing the Iron Man suit. No different from someone with Teleport trying to teleport a character out of their armor.

    Related to the above, I think that the Power needs a lot more definition -- what defines "metal"?  Are we talking ferro-magnetic, all ferrous metals, all metals in general?  What about metal coating (Wolverine's claws -- adamantium over bone)?  What about metal particles in suspension (e.g. steel reinforced carbon fiber)?  Start by fully defining how the Power functions and a lot of natural/inherent limitations present themselves, allowing for a better/more accurate construction and something that is more fun to play (no surprises when the character is cut by a surgical steel blade if the Power only affects ferro-magnetic materials).
  13. Thanks
    Simon got a reaction from steriaca in Partly Invisible   
    If you're talking about a random moment where an otherwise silly little side effect of a character's Invisibility (the ability to turn it off for only a portion of their body) just happens to make sense and fit into the story, then great -- that's the whole point of fully defining your abilities, their effects, and the character's control over it.  It's a GM decision whether it benefits at any given time, largely based on whether or not it advances the story in a positive manner.  The player should have zero expectations of it having any impact in general unless they define the effect  and build it appropriately.  
     
    A different way of saying/looking at it: 

    If you want it to just be background and something that the GM can use as they see fit to advance story or push a narrative, then just have it be part of the character's Invisibility Power.
     
    If you want it to be something that the player can use as they see fit as part of their contribution to the story/campaign, then you need to define the effect and build it appropriately.  No different from a player with a super-strong character thinking that they should be able to smash the ground hard enough to create a shockwave that ripples outwards and knocks people off of their feet -- if you've bought it, great!  Have at it.  If you haven't purchased that ability, it's something that the GM may allow on a discrete basis based solely on their interpretation of the current situation/story...or say that it won't work, but is definitely something that the player should look into purchasing for the character going forward.
  14. Thanks
    Simon got a reaction from steriaca in Partly Invisible   
    I think you and steriaca are talking past each other.  Yes, Invisibility and Duplication are Powers.  But invisibility and duplication (note the lack of capitals) can also be SFX.  It is up to the player to define what they're after well enough to know the difference between the two.
     
    Someone who is invisible except for their head is not Invisible -- they can still be seen, located, etc. They gain some advantages (harder to hit, bonuses to hitting others, etc.) but not necessarily to the extent of someone with the Invisibility Power. Take it to a different extreme -- think Chrysalis from early Wild Cards books.  Her skin was transparent (i.e. invisible)...as was various muscle and tissue to differing extents.  Did she have the Invisibility Power?  Heck no.  She gained exactly none of the advantages of that Power.  Did she have Striking Appearance?  Absolutely.  
     
    Model from effect.
  15. Thanks
    Simon got a reaction from Lord Liaden in 4e Primus PDF "out of stock"?   
    I've seen it, but have nothing to do with store inventory.
  16. Like
    Simon reacted to Old Man in Coronavirus   
    To be clear, a federal District Court judge who was deemed unqualified by the American Bar Association, has zero experience leading trials in court, and was appointed by Trump after the elections in November, struck down the federal mask mandate on air travel in the U.S. 
     
    Further discussion probably belongs in the political thread.
  17. Like
    Simon got a reaction from HeroGM in Skills - Divination   
    Sorry...wasn't paying attention.  You can likely get what you need with just a template addition.  Use the generic SKILL container and make two "required" adders for the primary and secondary methods of divination.  Non-required adders should be used as normal to represent the additional primary and secondary methods of divination, though that 1/2 point for additional secondary methods may need some tweaking...
     
    Something like the following should get you started -- no need to make any code changes or custom dialogs.
    <SKILL XMLID="Divination" DISPLAY="Divination" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="NO"> <CHARACTERISTIC_CHOICE> <ITEM CHARACTERISTIC="INT" BASECOST="3" LVLCOST="2" LVLVAL="1" /> </CHARACTERISTIC_CHOICE> <ADDER XMLID="PRIMARYMETHOD" DISPLAY="Primary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> <ADDER XMLID="SECONDARYMETHOD" DISPLAY="Secondary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> <ADDER XMLID="SECONDARYMETHOD2" DISPLAY="Secondary Method 2" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> </SKILL>  
  18. Like
    Simon got a reaction from HeroGM in How to recreate the Super Tough Body power from the Champions 6E Brick Defense power set?   
    You're not dealing with Characteristic Powers since you're not looking to apply Resistant to the entirety of the base Characteristic(s) -- use a Naked Advantage.
  19. Like
    Simon got a reaction from GoldenAge in How do I add a Computer (AI) to an existing character (6e)?????   
    That largely depends on how you want it to function (i.e. how you want to build it).  It can be Access Points, Resource Points, Computer Link, Contact, any of a number of Talents (with the Link as the sfx)...even Vehicle/Base rules can apply.
     
    Recommendation: figure out how you want to represent the Computer/AI within the rules of the system (with your GM's aid/input as needed) - that will typically tell you precisely what to do within HD.
  20. Like
    Simon got a reaction from Jkeown in Defending against Usable As Attack?   
    6E1 page 355:
     
  21. Like
    Simon got a reaction from Jkeown in Defending against Usable As Attack?   
    Note that UAA Powers need to have defenses which are both "reasonably common" (as determined by the GM) and obvious -- the characters shouldn't have to guess to figure out how to prevent themselves from being teleported against their will.
     
    In short, UAA Powers _do_ have defenses, just not one defined defense for all UAA abilities.  And the defenses tend to be all-or-nothing -- if the character has the defense, the power doesn't work at all.
  22. Thanks
    Simon got a reaction from Didsva in Free transport familiarity in HD   
    HD is tracking that just fine and discounting 1 point TF for any flying vehicle type...even gives the benefit of the doubt for the various mecha.
  23. Like
    Simon got a reaction from Didsva in Launching HD   
    Java's versioning has always left a bit to be desired....but at this point, you'd have to actively try to download a version of Java that wouldn't run HD.
  24. Thanks
    Simon got a reaction from Didsva in Launching HD   
    So you've followed all of the instructions except for that pesky bit about Java being required to run a Java application?

    Go to www.java.com - click the big red button.
  25. Like
    Simon reacted to eepjr24 in Copyright   
    As an alternative to buying all the books, your players might consider picking up the Basic book. most will not need a lot more to start and you can guide them and assist when they need other things.
     
     
     
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