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sinanju

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Everything posted by sinanju

  1. Re: (somehow) realistic Secret IDs
  2. Re: Character concept: Viable? "Caffinated Man" MP Slot: Watersaw: 2d6 Physical Energy Blast (vs PD), Armor Piercing. Possibly costing END with a coffee-powered END Reserve. Maybe expendable continuing charges with a limitation that it requires excessive coffee consumption to recharge. ...just a thought.
  3. Re: (somehow) realistic Secret IDs
  4. Re: Character concept: Viable? "Caffinated Man" Heh. I created a speedster once named "Speed Freak" whose mutant metabolism responding to, well, speed (meth) by becoming superhumanly fast. He took speed to kickstart his powers, and downers to sleep at night. He had a bunch of physical and psychological limitations as a result, not surprisingly.
  5. Re: Stargate Hero System Lord Ba'al: "You dare mock me?" O'Neill: "Ba'al, buddy, you should know...OF COURSE I dare mock you." And let's not forget--this is the System Lord who tortured Jack to death (and revived him in a sarcophagus) several times a couple of years ago....
  6. Re: Orson Scott Card To Write Ultimate Iron Man... Allow me to rephrase my objection, then. WHY must everthing in Tony's life revolve around armor and high-tech angst? An alcoholic father and a parent or parents who died when he was young are fine by me--these things happen. But why must they tie his parents into the armor schtick at all? We've already got ultimate Spidey, whose father invented the webbing and the black goo that eventually turned into Venom. ENOUGH ALREADY! I'd much rather just have Tony Stark, Suuuuuuuuuuuper-Genius, from a fairly normal background...with a brain tumor that will eventually kill him in his prime. There's yer tragedy, pal! Why is he driven? Because a) he's a genius and the ideas just come to him, and he wants to make his mark on the world before he dies young.
  7. Re: Psionic-Focused Campaign/Plot Idea/Musing
  8. Re: Orson Scott Card To Write Ultimate Iron Man... I agree that Card is a good writer. What I'm not happy about is the apparent backstory they're going to do--how Tony Stark's parents were working on some kind of armor tech (and his mother is killed in the process). Geez. Must _every_ superhero have a tragic background? And, anyway, I thought they'd already created an "Ultimate" version of Iron Man. He's part of the Ultimates, after all.
  9. Re: Being creepy and Bodyguard skills Well, there's the detective Lee Emry (the former Drill Instructor, from Mail Call) played in the film "Hexed." He was interrogating our hero about a murder which our hero was suspected of committing. They'd been at it for a while and detective said: "It's Saturday night and I'm divorced with no charismas. I've got NOWHERE TO GO!" --as a threat to continue the interrogation for a very long time, it was highly effective.
  10. Re: If your character played an RPG... Le Fantome wouldn't be interested in role-playing games, though he might sit through one just to be friendly. He's too much of a people person, more interested in meeting and interacting with real people in real places. Hell's Angel undoubtedly plays RPGs, though she's more of an internet junkie and a fanfic writer. Whether she'll continue to play RPGs now that she's become an actual, real-life superheroine (she's new) is a good question. Outlander would scoff at the idea as a pathetic pretense. Why pretend to hunt dangerous animals, engage in combat and dominate your environment when you can do it for real? Only one reason: because in real life you can't. Hanging around with such posers does not constitute a good use of Outlander's time.
  11. Re: A little help with a power construct? Shaman of Alpha Flight Last thing first--yes, he can lose the whole VPP by losing the bag. That seems right to me, given what I remember of Shaman. It sucks to have your whole bag of tricks (har har) bound up in a single OAF, but that IS why you get the big discount for taking that limitation. You _could_ go with a multipower, I suppose, but that severely limits the range of effects he can pull off. A VPP might be the best way to go.
  12. Re: Highlander HERO I think you could handle it pretty much however you like. The series didn't go on long enough after that episode to really set down strong rules about it. You could decide that it _was_ just a special effect with no lasting repercussions, or you could take it as far as having them both experience the effects of a quickening when either one takes a head (and hint that if one dies, both die).
  13. Re: Crazy idea for a magic "system". I think you could get the same effect far more easily by simply requiring mages or wizards to buy their spells up front. Whether it's a multi-power or not, you decide at the beginning what spells you're capable of casting, and then you're done. They might become more powerful as you gain XP, but you can't add new spell effects just because they'd be useful or cool and you saw someone else do it. If characters get a break on spell costs if they specialize in a particular special effect or school of magic, you'll probably find a lot fewer generalists and a lot more specialists, which also makes each wizard's spells more individualized. Greyfell Firebinder is a fire mage; everything he does is fire-themed; Far-Seer is a wizard who specializes in perception spells, including clairvoyance and precognition. If you need something incinerated, Greyfell's the go-to guy. If you need some hints as to what nameless horror is lurking in the wings, Greyfell can't tell you, but Far-Seer probably can.
  14. Re: Miniatures and mapping I don't use miniatures or hex maps. At best, I'll occasionally draw a quick and dirty map or set out some dice to clarify relative positions. I prefer keeping combat moving to precise mapping of moves and strategies, and not using maps really cuts down on the wargaming mentality. Distances can be summarized pretty much as "arm's reach," "spittin' distance," "across the room," "across the street," "down the street" and "far away." Players can ask about penalties if they need a number, or suggest actions that might give them bonuses, but exact distances are more trouble than they're worth most of the time (in my opinion).
  15. Re: Why super tech never goes mainstream On this point, however, you're right. A single cruise missile appearing out of nowhere is one thing. But unless Stark is making the tools to make the tools to make the tools to build the armor, and building _all_ the pieces himself, he's got to be working from the general tech base, and making use of standard techniques, tools and possibly even parts. It's not stupid, it's just not what YOU want to do. You see it all the time in movies and television as well. The _real_ reason why the secret of Immortals (Highlander), Stargates (SG-1), invisible men, bionic men, witches (Charmed) must be maintained at all costs is not because the public will panic or they'll be arrested and dissected. It's because they want to set the stories in the real world, and in the real world we know these things don't exist, so they have to justify public ignorance. No, you've done what the comic companies don't WANT to do. They're doing stories about fantastic characters and events in today's world. They "reset" the background and continuity on purpose, not by accident. As years or decades pass, occasionally this requires them to revamp the background. Character origins don't fit anymore (chemical accident, then radiation accident, now it's genetic engineering or nanotech); character backgrounds don't fit anymore (WWII vet, then Korean vet, then Vietnam vet...). They're also writing for new readers, not the vocal but smaller crowd of long-time fans. New readers mostly don't know and don't care about the last 40 years of Spider-Man continuity; they're perfectly happy with a rebooted version who is a teenager again.
  16. Re: Why super tech never goes mainstream I remember reading some (by G. Harry Stine, I think) many years ago. In the article he described the likely results if a modern nuclear cruise missile were to land in the middle of the Manhattan Project in the 1940s. They'd be able to figure out that it was a nuclear weapon, and they'd probably learn a lot about _that_. But the computer chips that guide and operate it? Not a chance. Even trying to test it with contemporary tools would destroy them. They wouldn't have the tools to make the tools to begin to reverse-engineer much of what they saw. And even if they could figure out what it was supposed to do ("all the wiring to control the flight systems leads to this mass of slightly impure silicon, obviously that's the 'brain' of this device, but....") they couldn't possibly recreate it. Sure, Tony Stark is a supergenius and can build a suit of powered armor. And, yeah, Dr. Doom could undoubtedly replicate it, but that doesn't mean the US governmetn could reverse engineer it even if they had a working model to start from. Not for years and years, anyhow.
  17. Re: The "Whoops" Thread Not a SUPERteam, but... I was running The Expendables (Stargate-like exploration of alternate dimensions through a circular metal gateway). The PCs could only take what they could physically carry with them thru the gateway.* They got clever and carried a UAV with them. I was annoyed because I didn't want them to have it, but had no legitimate (in-game) reason to prevent it. They set up their camp, got the UAV prepped and launched it to do an aerial survey. I asked, "So, who's remotely piloting the UAV?" Turns out...nobody knew how to do it. I had them make a default roll anyhow. They rolled an 18. Critical failure! The UAV crashed and burned! Yahoo! *No vehicles, no pack animals. Only what they could carry. So they got together, figured out how much 12 strong men (6 PCs, 6 NPCs) could just barely lift and shuffle through the gateway with. Then they assembled an (inflated) liferaft piled high with everything but the kitchen sink. I got a five-page, typed, single-spaced listing of everything they had (complete with weights). Clothing, tools, and equipment for every sort of environment, rations, water, medical gear, surveillance equipment, weapons, ammo, repair kits, mountain bikes, etc etc ad nauseum. They would D-ring themselves to the raft, pick it up, shuffle thru the gateway, drop it, secure the area, and then take what they needed for the current environment, leaving the rest with the NPCs at the base camp while the PCs went off to explor and have the adventure du jour. I looked at this list, and realized that in the battle of powergaming munchkin GM vs powergaming munchkin players, I had just gotten my ass kicked. I had to admire that.
  18. Re: Self-Exiled Angel -- Character Background Brainstorming Have you read "To Reign in Hell" by Steven Brust? If not, you should. Perhaps your Angel is simply embittered. Just because her side won the war doesn't necessarily mean that she's happy about it, or about how it was done, or about the presence of some of the winning allies, or about concessions made to certain allies to enable the victory. If, for instance, God (or whoever) made a deal with a neutral but powerful Angel to aid him, or even persuaded/bribed an opponent to betray the enemy/come back to his side, our Heroine might not like having to share Heaven with this guy.
  19. Re: Immortal Questions I agree. "Immortals can't regrow lost limbs" is arrogantly, aggressively, abysmally stupid. So I ignore that bit of canon. (So do some fanfic writers. One had Methos remarking that regrowing a severed spine was more painful than regrowing an arm, but quicker. Duncan objects, "But we can't do that!" Methos asks, "How do you know? Have you ever tried?" and points out that it does take a while (hence St. Cloud still having a prosthesis months after losing his hand), but that most immortals who lose an arm don't survive the fight anyhow. Which is a good point, really.) /Ross Perot: That just ain't right!
  20. Re: Immortal Questions Xavier St. Cloud lost a hand to Duncan MacLeod one season. When he returned the next season, he had a prosthesis. Kalas got his throat cut by Duncan MacLeod in the 1930s(?). Forever afterward he had a jagged scar on his neck and the wound had ruined his voice (being obsessed with singing, he was...annoyed). One can argue that lost limbs grow back very slowly, but the canon answer is that immortals don't regrow lost limbs. I think that's stupid. I can scoop out MacLeod's brain with an ice cream scoop, or carve his heart out on an Aztec altar and those will grow back, but he can't regrow a finger or a hand?! But it's the official answer.
  21. Re: End Of The World... Details At 11 My favorite would be the novel LIFTER by Crawford Killian. THERE ARE SPOILERS FOR THE NOVEL IN THIS POST. IF YOU WANT TO READ IT (AND I RECOMMEND IT), YOU MIGHT WANT TO SKIP THIS MESSAGE. LAST WARNING! In this novel the hero, a teenage boy living in Santa Teresa, California, learns how to fly. He spends time experimenting with this new ability and finding out what the limits are (he can "run" very fast, and seems to have something of a Champions-type forcefield around him when he uses his newfound ability. He gets recruited for the football team when his amazing and previously-unnoticed speed are noticed. When his girlfriend gets pissed off at him for his behavior (being secretive and unreliable--shades of classic comic book secret identity stuff!) he shows her what he's been doing. Her reaction: "Teach me!" He does (and I was surprised, I figured he wouldn't be able to--that he was the only one who could do it). She has a bad leg and so really likes being able to get around easily without wearing her brace. He urges her to keep it secret. He's obsessed with fears of what would happen if a) they were found out, and psychopaths and other undesirables learned to fly too. His girlfriend disagrees, thinking of the many people who could benefit from learning this apparently _teachable_ skill. In the end, his decision is moot. His girlfriend has taught several others people how to "lift" (as he calls it) secretly--and they hint at the ability while cheerleading at the big high school football game (doing inhumanly high and slow flips in the air, etc). After the game, they drop down out of the darkness into the lights around the field to hover over the field and announce via bullhorn that they learned to do this (lifting) from our hero, and that starting tomorrow, they'll be teaching anyone who wants to learn how they can do it too! Our hero is both horrified and relieved. His secret is out. He hands his football helmet to the coach (also the school science teacher, who knew there was _something_ hinky about this nerd's sudden amazing athletic ability) and swoops up into the air to join the others.
  22. Re: Immortal Questions An often overlooked tool is GM Fiat. If you want characters to be immortal, just make it so. You can leave it to the players, if you like, to determine how fast they regenerate by how much healing/regeneration they buy, and so forth. But if the PCs are really-o, truly-o Immortal--just say so.
  23. Re: Speeding things up Well...yeah. If the GM sucks as describing the situation, using maps can help a lot.
  24. Re: Speeding things up My favorite technique for speeding up combat is NO FIGURES and NO MAPS (aside from a quick sketch, maybe, to explain a complicated situation). Describe the situation, let the players respond to it without getting bogged down in exact hex counts and ranges. I'm more concerned with speedy play and simulating a comic book battle than wargaming the exact results of the rules. "Am I close enough to punch the Man-Bear?" "Close enough for a half-move and attack, sure." "Okay, I'll do that." "I throw a flame blast at Patty Neutron (one of the Neutron Sisters)." "She's pretty far away, you'll have a minus to hit." "Okay, I'll spread my blast by 4d6." "Is there something big and heavy I can throw at Mr. Fusion?" "Sure. A big mailbox is a couple of steps to your right." Yeah, occasionally you have to stop and sort out who's where, when the players' mental picture of the battlefield diverges too much from the GM's. But even so, the time saved by not moving figures and calculating exact distances (and the minimaxing wargaming mentality that tends to go along with such things) is worth it.
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