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Citizen Keen

HERO Member
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Everything posted by Citizen Keen

  1. Re: The Golden Age Recruitment Drive Are you kind gentlepeople going to fill in the dates?
  2. Re: How to do Split personality No Conscious Control AND Accidental Change definitely seems like double dipping. NCC says you can't control when your power happens (or you can, but not it's effects). Accidental Change says you can control your power whenever you want to just fine. But sometimes, it goes off anyway. Think about the Hulk - when Banner's about to get into a fight, he can just think about small puppies being put to death at the pound. HULK ANGRY. But sometimes he's getting out of the shower and he stubs his toe, and suddenly the shower explodes because Banner's doubled in size because HULK ANGRY! Side note: That always bothered me about the Hulk. Think about how often you get in your day to day life, over little things. Even if only for a second. Banner gets out of the shower and stubs his toe. He spills milk on his tie. Some guy cuts him off on the way to work. His boss criticizes him for being two minutes late to work. He's got a memo reminding him of mandatory diversity training. He's asked to come in late over the weekend. On the way home from work, some jerk doesn't use his turn signals. He gets home and CSI: Miami is a rerun. On the news, the guy he didn't vote for for governor is doing things he hates. He's out of toothpaste. HULK ANGRY
  3. Re: Wider, Shallower Variable Power Pools Ok, so maybe -1 is overkill, but I'm glad to see allowing a wider, shallower VPP isn't completely broken. I've been thinking about doing the same thing for a Gadgeteer who doesn't have a lot of access to crazy research budgets. He can make a lot of stuff, but not nuclear powered devices or hvoer platforms or anything. Just glue-guns or emergency parachutes.
  4. Re: How would you build this Do you need a Trigger or a Damage Shield? Correct me if I'm wrong, but I don't believe that Mind Control comes prepackaged with any knowledge of success. You order the target to do something. If they do it, it worked. If they say "Screw you", then it didn't. I'd just go with the Mental Defense, Invisible Power Effects to Mental, like Darkhope said. I don't think there's any necessary reason to try to "trick" the Mind Controller.
  5. Re: Timestop It's probably best built as an Extra Dimensional Movement Power. Also, try to think of what you're going to do with it. If you want to stop time and walk from Millenium City to New York, it's Teleportation. You want to hurt someone while they can't move, it's a KA with a really high OCV. You want to stop time and rest up, that's a high REC or even Regeneration. As for Mega-Scaled, it's an advantage that let's you measure the Range increments of a power in kilometres instead of inches. The modifiers are still there. Not to be exclusive, but I will again recommend that you pick up 5R or at least FREd before asking about Power builds on the boards, because your answers are going to come back based on those books.
  6. Re: Multiple Charges on Multipower Slots That has pushed me over the line - 5R just went up a lot in the queue of my "to-buy" list.
  7. Re: Wider, Shallower Variable Power Pools Haven't thought about the balance implications (which could be huge), but I wonder... Would it be possible to just make it a house rule that the Base Cost of the Control is equal to 1/2 the maximum AP of the powers in the Power Pool? So, a standard VPP (no ads to the control, no lims), assuming the pool size stated above, would be 150 points? 120 points for the power pool, and 30 points for a Control with a maximum AP of 60?
  8. Re: Contact and favor pools I will admit I am considering beginning to implement the Resource Pools from Dark Champions. However, right now, I haven't yet. My general rule of thumb is role-playing and common sense. You don't have to buy a Contact in order to use them. If your DNPC happens to work for the Museum of Natural History, and you need to get in there, then you call them up. If your character history includes a stint in the army, and you're a likeable fella, then I'll let you call up your old Army buddy. If your day job is teaching at the local university, I'm sure you've made some friends in the faculty lounge. Just like a GM should allow interesting uses of a Power once in a while if it makes common sense, but should charge the character points if the player uses it time and time again, so should the GM arbitrate Contacts. If you want to call someone up once, that's just good roleplaying. Pays to have a well-fleshed out history. But if you're constantly going to the Museum of Natural History, or getting military information, or having your friend sneak you into the linear accelerator, then it becomes a Contact. As for people who want to be really well connected, I run it two ways. First, I allow "types" of people to be bought as organizations. For example, I'd allow "Hollywood Players" or "Washington DC Behind the Scenes" as organizational Contacts. If you've been a big time producer or campaign organizer, it makes sense that you'd know a lot of people. You shouldn't have to buy them individually. As long as the type of people is clearly and well defined, I'd allow it. I wouldn't allow "Other Superheroes" or "The Criminal Underground", because it's too vague, and it doesn't make sense that they'd all know each other. But certain circles of people have their own levels of interconnectedness. The second concept I use is that, if a player buys Well Connected, and really seems to use it (has three or more contacts, at least one of them is an Organization), and the character's background is well fleshed out, I'm happy to oblige. If the character has a wide variety of contacts from all walks of life, I'm happy to assume he knows somebody in any walk of life. Those people exist. They'd probably be only 8- in areas the character has little expertise, but I'm willing to assume they know somebody. I guess the point is to allow it to be roleplayed. As much as everythign is quantified in the HERO System, that's still the best solution to any problem. $.02
  9. Re: 2006 Schedule Blurbs Agreed. I think DOJ is doing an excellent job of printing new material and refreshing the classics.
  10. Re: Multiple Charges on Multipower Slots So it's not in FREd?
  11. I understand Charges. I understand Multipowers. I understand Charges on Multipowers, and Charges on Multipower Slots. What I don't understand is when a given slot uses multiple charges. So, a Fire Staff with 60 charges that never recover. Fiery Blast uses 1 charge. Fiery Inferno uses 2 charges. How is the cost of this computed? Thanks.
  12. Re: The World of Edean Enough with the Patriarchy! Give us some goddesses!
  13. Re: Torg HERO I wouldn't call it Arcane Knowledge though, because AK is generally associated with Area Knowledge.
  14. Re: Hero System women are all insanely attractive I have a house rule that for PCs, you can sell of COM at 1 point per point of COM. So, an 8 COM gives you two points to spend. That's another Knowledge Skill. Man, do I live in an ugly world!
  15. Re: Mind swapping Hit up Amazon to look into procurring the Wild Card books, and there seems to be some sort of distinction between the "Wild Card" books, and the "Wild Card: Legendary" books. I'm curious if someone could shed some light onto this difference. Thanks kindly.
  16. Re: Hand To Hand Attacks I wouldn't allow it. I'd either make you take a Hand Attack we I a GM. Actually, in reality, I'd allow it as a GM, but I charge two points per point of Strength in Heroic games. Or maybe I'd only give you -1/4 for "Only for Figuring Damage".
  17. Re: D&D is bad, mkay. d20 has a skill system that is much more in line with what you're looking for than HERO. It did grow out of the original D&D, although it is quite different. But you could use HERO, as I demonstrated above.
  18. Re: Torg HERO Wow. I just read theWhat is Torg? text file, and I have to say, that sounds amazingly unwieldy. I mean, Rifts was Fantasy meets Science Fiction. This adds in Pulp, Cyberpunk and Superheroic Genres, not to mention the Stone Age. Wow...
  19. Re: Any help would be appreciated. I wouldn't be surprised if we'll see him in Golden Age Champions, so I don't know if we can write him up. Not that I could anyway...
  20. Citizen Keen

    Rifts HERO

    Re: Rifts HERO I'm looking into rebuying my Rifts books. When I do so, I'm going to start a very extensive Rifts conversion. However, when I do so, I'm going to ignore many of the mechanics of Rifts, I think. Specifically the Mega Damage aspect of the game. A group of rebels with rocket launchers will be able to down a Glitter Boy if they're able to hide from his Boom Cannon long enough. Rifts is the only game I know where any character can completely ignore another, and I think it's kind of ridiculous. It is hypothetically possible for a naked 1st level D&D fighter with a sword to kill a 20th level fighter decked out in all his regalia. Possible, but not likely. When I do the conversion, I'm going to simply keep the beautiful parts of the world, and ignore the ugliness of the system, even where the system forcibly affected aspects of the world.
  21. Re: Fixed/Flex Multipower But Dust Raven's doesn't feel like a trick - it feels like a wholly legitimate solution. Two slots, one ultimate and one not.
  22. Re: Fixed/Flex Multipower Rep for Dust Raven. I'm always interested in seeing how to make a good idea (like Jursamaj's) rules legal, because I use a lot of Hero Designer, and it gets cranky when you break the rules.
  23. Re: Hand to Hand Attack Over Priced? Again, I'd like to ask that we tone down the ad hominem attacks. Please.
  24. Re: Power Construction Question Let's not hijack Lord Hobie's thread about the permanent-forgetting power. If you want to discuss Disads, fine, but we should move it to a new thread.
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