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dmjalund

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Everything posted by dmjalund

  1. Re: Help creating the D&D cleric's power Turn Undead I would take a middle ground. Have the cleric have the +Pre vs undead, but have any undead without PRE have a Vulnerability - takes BODY damage from Turn Undead
  2. Re: Mind control question Mind Control gives orders, not motivations
  3. Re: Overall Penalty Skill Levels - Discuss Original thought was Penalty Skill Levels that apply to ANY penalty. (which I think means no to your question)
  4. Re: Nanotechnology So can you use this to have a drinkable liquid that contains salt but doesn't taste salty (and releases the salt to the digestive system) - cause if you can, I've got an idea for a drink
  5. Re: Template List for Space Opera Noir: what to include? also Salvage anywhere from Asimov's Anniversary (sequal to 'Marooned off Vesta') to Event Horizon) Salvage can open up many noir possibilities
  6. Re: Nanotechnology the human brain acquires its intelligence by a process that required the cells to remain relatively static in comparison to each other for the long haul. Thus only becomes intelligent as a unit. For nanotechnology to do similar, it has to glom as a group while the group "learns" and if it is ever to come apart, it will have to remember its previous state (which item links to what item, and how strong the link was) to have a chance of regaining its intelligence
  7. Re: Genre-crossover nightmares White Wolf nightmares Vampire: the Glittering
  8. Re: Hero System Skill vs. Ulitimate Skill? I haven't read through that, but from what I heard, they are trying to make any reference to HSS refer to the same page as TUS
  9. Idea: Skill Levels that counteract penalties - any penalties.
  10. Re: A DC Animated-style HeroMachine I'd hate to think what Asterisk would look like
  11. Re: What would superheroes Twitter about? @LoganWolverine: I'm the best at what I do. And it ain't twittering
  12. Re: Hero System Good Idea/Bad Idea... Old Idea: Commodore 64 Hero
  13. Re: House rule: a new form of figured CHA? s this Heroic or Superheroic, as you might enforce Normal Characteristic Maxima
  14. Re: House Rules and why doesn't steve update his icon to the blue and yellow anyway?
  15. Re: How To Build: Mind Wipe BOECV is now subsumed into AVAD
  16. Re: Traveling in your typical modern day sewer: what rolls for illness? The biggest problem with Supers going via sewage tunnels is the smell - i.e. they will end up smelling like sewerage until they next wash (THOROUGHLY) Imagine what the media would think of a super showing up in public smelling of that and also any character with a secret id would have to explain to their DNPC(s) why they smell
  17. Re: Transmit Smell Transmit (as the exampel of Radio) uses one sense type to transmit information rather than a sense. Some of this information may be visual or audial. so Smell Transmit transmits information VIA smell, rather than smells themselves.
  18. Re: Weapon that does knockback with no damage? If you want to do a sonic cannon. Best if you have a nd6 blast that only does Knockback connected to a Flash attack. so the knockback doesn't depend on the targets ability to hear
  19. Re: Why would I want an Accurate AoE? To counter always hits - use desolid - only to counteract always hits
  20. Re: Is the pricing for Telescopic Sense wrong? Has he found his keys yet?
  21. Re: Transmit Smell Transmit Smell would be using a scent based language, and would only use the "alphabet" of the language rather than being a "here smell this" type of thing. Images vs Smell sense group will allow you to tranmit any smell
  22. Re: Where are the large-scale combat rules in 6th/where will they be?
  23. Re: Where are the large-scale combat rules in 6th/where will they be? If you were to have mass space combat rules, you would need to take into account 'spread' (how much space the squadron etc takes up) This would affect things like difficulty to hit, how much damage area affect attacks & autofire might do, and how difficult it is for one ship to cover another in the same squad
  24. Re: Is the pricing for Telescopic Sense wrong? 1. halve size penalties when out of combat. 2. have positive mods, when you have extra time.
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