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Beast

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  1. Beast

    Haunted

    Haunted View File Stolen idea from Pizza Man Haunted is an urban fantasy mage, who's dead girlfriend watches over him comments encouraged Submitter Beast Submitted 04/02/2018 Category Characters Rules Version HERO System 6th Edition
  2. Beast

    Haunted

    Version 5.0

    32 downloads

    Stolen idea from Pizza Man Haunted is an urban fantasy mage, who's dead girlfriend watches over him comments encouraged Haunted Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 8/DCV: 8 25 CON 15 14- 23 INT 13 14- PER Roll 14- 18 EGO 8 13- ECV: 3 - 3 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 2+23 PD 0 Total: 2/25 PD (0/10 rPD) 2+23 ED 0 Total: 2/25 ED (0/10 rED) 10 REC 6 50 END 6 11 BODY 1 46 STUN 13 Total Characteristic Cost: 163 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 10m/20m Cost Powers END 24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼) 2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0 1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0 2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0 2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0 1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0 2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0 14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼) 90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½) 0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6 0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2 0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6 0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6 0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6 0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6 0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6 0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6 Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼) 8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0 8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0 14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14- 2 Teleportation: Fixed Location (2 Locations) 0 Notes: His Base and team base Perks 5 always knows which horse to pick: Money: Well Off 3 Anonymity 10 Vehicles & Bases Skills 3 Acting 13- 3 Bureaucratics 13- 3 Conversation 13- 3 Criminology 14- 3 Deduction 14- 15 Kit bashing magic: Inventor 20- 3 Navigation (Dimensional, Land) 14- 4 PS: Mage: all in practioner of the dark arts 13- 3 Persuasion 13- 3 Security Systems 14- 3 Stealth 13- 3 Streetwise 13- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Language: English (completely fluent; literate) (4 Active Points) 0 4) Paramedics 8- 0 5) PS: Detective of the Occult 11- 0 6) Shadowing 8- 0 7) TF: Everyman Skill, Small Motorized Ground Vehicles 0 ? AK: USA 8- Total Powers & Skill Cost: 237 Total Cost: 400 400+ Matching Complications 15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Smart mouth (Common; Strong) 15 Psychological Complication: Hates being ordered around (Common; Strong) 20 Psychological Complication: Protective of normals (Very Common; Strong) 5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon) Total Complications Points: 400 future stuff w/ exp Equipment END Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼) 1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0 2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0 3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0 Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼) 1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0 2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0 3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0 4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1 Fringe Benefit: License to practice a profession, Passport Analyze: Magic 14- Sleight Of Hand 13- Systems Operation 14- Teamwork 13- Bump Of Direction Simulate Death Eidetic Memory Speed Reading (x100) Contortionist 13- Inventor magic 23- +2/+2d6 Striking Appearance (vs. all characters) Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼) 1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0 2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼) 3) I know all tongues: Universal Translator 14- (20 Active Points) Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼) Background/History: Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance:
  3. I split up 2 of the effects and modded the base effect both have the wind and chill effects to add to the creepy factor 1st I split the stunning effect from the limited TK I added area thin cone this is more an agent basher ,as it will make agents crap their skivies w/ fear -4 to their roll may catch some Lts also Haunted My girlfriend the ghost, all slots No Conscious Control (-2) 28 1) My girlfriend bansihde howling your death: Change Environment (+1 Wind Levels, -1 Temperature Level Adjustment, -4 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (0 END; +½) (91 Active Points); Limited Range (30m; -¼), Limited Power Power loses less than a fourth of its effectiveness (vs Pre not Con; -0) 0 2nd is the Poltergiest 2 Str TK and 2 pts of Damage can really be a cause havoc in a lab or cell block 17 2) My girlfriend the poltergeist: Change Environment (+1 Wind Levels, +2 Points of Damage, +2 Points of Telekinetic STR, -1 Temperature Level Adjustment), Reduced Endurance (0 END; +½), Indirect (Source Point is the Character, path can change with every use; +½) (56 Active Points); Limited Range (30m; -¼) 0
  4. I went a built a full character ,as I liked the concept the character is over here thanks for the concept Pizza Man it has been a while since I came up with a character design liked
  5. Beast

    Haunted

    so yes I borrowed from Pizza Man's idea of a haunted character I had fun building her as a change enviroment this is a fleshed out version of the whole character I kinda went with a mashup of Harry Dresden and John Constantine as both are haunted by their pasts comments are welcome I present Haunted aka John Dresden Haunted Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 8/DCV: 8 25 CON 15 14- 23 INT 13 14- PER Roll 14- 23 EGO 13 14- ECV: 3 - 3 20+60 PRE 10 13- / 25- PRE Attack: 4d6/16d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 2+28 PD 0 Total: 2/30 PD (0/15 rPD) 2+28 ED 0 Total: 2/30 ED (0/15 rED) 10 REC 6 20 END 0 15 BODY 5 45 STUN 13 Total Characteristic Cost: 166 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 10m/20m Cost Powers END 24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼) 2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0 1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0 2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0 2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0 1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0 14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼) 2 Teleportation: Fixed Location (2 Locations) 0 Notes: His Base and team base 97 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+½), No Skill Roll Required (+1) (135 Active Points); all slots Restrainable (-½), Incantations (Complex; -½) 0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6 0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (ED; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2 0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6 0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6 0 5) Undead banisment: +60 PRE (60 Active Points) Real Cost: 30 0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6 0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6 0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6 Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾) 8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0 9 2) Combat Luck (15 PD/15 ED) (30 Active Points) 16 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points) 14- Perks 5 always knows which horse to pick: Money: Well Off 3 Anonymity 10 Vehicles & Bases Skills 3 Acting 13- (25-) 3 Bribery 13- (25-) 3 Bureaucratics 13- (25-) 3 Conversation 13- (25-) 3 Criminology 14- 3 Inventor 14- 3 Navigation (Dimensional, Land) 14- 5 PS: Mage: all in practioner of the dark arts 14- 3 Persuasion 13- (25-) 3 Security Systems 14- 3 Stealth 13- 3 Streetwise 13- (25-) Total Powers & Skill Cost: 235 Total Cost: 400 400+ Matching Complications 15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Smart mouth (Common; Strong) 5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon) 15 Psychological Complication: Hates being ordered around (Common; Strong) 20 Psychological Complication: Protective of normals (Very Common; Strong) 5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 400
  6. X amount of Luck visible effect X amount of Combat Luck visible effect My girlfriend the ghost: Change Environment (+1 Points of Telekinetic STR, +1 Wind Levels, -2 Temperature Level Adjustment, -4 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Reduced Endurance (0 END; +1/2) (90 Active Points 26 Real Points); No Conscious Control (-2), Limited Power Power loses less than a fourth of its effectiveness (vs Pre not Con; -0)
  7. why the formula for smokeless powder is probably just as likely to survive as black powder lots of stuff won't need to be reinvented just looked up in surviving texts(books) and that there probably will be some working models if you can make a wheellock doing a revolver is not far off paper cartridges and mini-ball are more history lessons than anything else
  8. I would go with maybe adding indirect(attack always comes from the center of the earth) and build what ever effect you want and call it SFX
  9. this reminds me so much of the manga Area 88 in the book it was all MHI, no franchises all weapons and ammo can easily be written off for taxes, along with most medical and lodging for trips this is of course if you want to run paying taxes as a mini-game while monster hunting From all that I have read in the series everybody who works for MHI lives a comfortable life(middle to upper middle class ,yes I have read them all including the John Ringo books)
  10. I did not like it compared to 2nd edition by Chaosium and neither did those I played 2nd ed with and got rid of it shortly there after how many adventures and supplements where done for it is usually a good indicator IIRC Avalon Hill went into near hibernation in the early 90's https://en.wikipedia.org/wiki/Avalon_Hill https://en.wikipedia.org/wiki/RuneQuest
  11. if they go the shape shifter route then her stunt double has it
  12. I would just go with No Conscious Control and a list of powers and not worry about an activation roll Just activate a power you like as the GM
  13. I felt enviromental movement a more apt purchase
  14. I would add the following Strike Force (for more campaign goodness) Hero System Martial Arts (pretty much every genre has some kind of hand to hand fighting) now depending on what genres you want to play I would recommend the following Hero system Equipment Guide(works for just about any genre) Grimmore(spells for fantasy) Super powers(for a supers game
  15. This is why you practice, practice, practice and practice some more and if you bought the armor it needs to be fitted to you if something is digging into you you and the armor will be figuring out what it is and dealing with it(grind this, bend that, punch an new hole in tthat strap, etc...) you might want to have the player buy Enviromental Movement talent to negate any movement penalties
  16. some of the 5th ed stuff is cheaper in the Hero store
  17. have him look on sites like roll20
  18. depends on how much stimuli there is 1 feed till target is still 2 keep feeding unless there is stimuli to go chase new prey( moving shadows not shambling, fresh meat, etc) this allows those still not dead and struggling to kept being fed upon
  19. Yeah making the roll by 1/2 was 1 thing I hate about roll high skill/combat hero games yeah handing them a chart to use makes it easy
  20. Max Brooks did explain a lot the virus was deadly to everything(even bacteria) so rotting took 3 to 5 yrs ,longer if they stayed in near freezing conditions the zombie virus's motivation was to spread to as many as possible, so unless there where other targets to infect the virus just let them feed also the zombie's digestive system was shut down food would just pass through the bowels unless there was a blockage then blow up like blimp
  21. When I talk about scaling I mean the advantage converter that scales up and down as needed unless you take the limitation does not scale 1km 10 km 100km etc....
  22. For me that breaks megascale ,as it could also be done to any movement power and is a cheesy munchkin build Megascale for me was never to be that accurate And the scaling for me was implied as whole numbers
  23. for me the Gestures and restrainable are pretty much the same thing so 1 has to go running is legs flight flapping arms or striding(ala Magneto) into the air first I would make the player buy 10m first for teleport as there is nothing in the rules about using fractions for distance so it is 1 trillion km or 100,000,000 km you cannot do 0.8 trillion km sfx would be tearing a hole in time/space and stepping through(also works for EDM)
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