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Acroyear II

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  1. Like
    Acroyear II reacted to DShomshak in Future title from Tiger Paw Press   
    Steve Long wrote Book of the Destroyer and Book of the Machine years ago.
     
    Dean Shomshak
  2. Like
    Acroyear II reacted to Carl Chmielewski in 6th Edition Island of Dr Destroyer Reboot   
    So I tried to remake the island in a map maker program, any suggestions?

  3. Like
    Acroyear II reacted to Christopher R Taylor in For GMs: What do you do after a game session?   
    This is the sheet I was referring to, from Champions III.  I rebuilt it, because I found this and the other sheets in that book so useful.
    AdventureLog.pdf
  4. Like
    Acroyear II got a reaction from drunkonduty in Mental Entangle   
    I have always allowed PCs and villains to push repeatedly to overcome a Mental Entangle. As I recall, pushing costs 10 END, so as long as the character has END I allow him to push on each of his turns in their attempt to free themselves of the Mental Entangle. 
  5. Like
    Acroyear II reacted to Ximenez in Mental Entangle   
    I missed that EGO can be used like STR to break out of a Mental Entangle. I couldn't resist doing the math...a person with 10 EGO, pushing to 20, has a 15.8% chance of escaping a 3d6 Mental Entangle on the first roll. It might be cheating to let someone push repeatedly, but it will get you there. And a 15 EGO pushing to 25 has a 37.8% chance. That doesn't seem quite so unreasonable.
  6. Like
    Acroyear II reacted to Lord Liaden in Mental Entangle   
    There is an optional Limitation for Mental Paralysis, "Mental Defense Adds To EGO" (-½). You might require that Lim be mandatory for any MP used in your games.
  7. Like
    Acroyear II reacted to Tech in Champions Campaign 40th Anniversary   
    It's hard for me to believe I'm saying this but come this June, our campaign will be 40 years old, along with the 40th Anniversary of the game Champions. It's actually mind-boggling to me, that any campaign could be that long. The campaign is older than my friend's marriage as well as some people in the campaign. I'm planning on buying some plastic award medals that you can put your own emblem inside of and giving them out in June. By the way, this is the same continuous campaign - never stopped or retconned. It's gone through changes over the decades and has seen players & characters come and go, but the core players are still playing some of the same characters that the campaign started with.
     
    So along with saying it's been 40 years, I also want to say that it is the Champions game that is so durable and flexible that made this happen. My hat off to you, Hero Games and more specifically, to Champions.
  8. Like
    Acroyear II reacted to Lord Liaden in Political Discussion Thread (With Rules)   
    Just to keep all our terms straight: Trump has already been impeached a second time. The House of Representatives submitted a single article of impeachment to the Senate, and did so while Trump was still President. What's up next is his second trial in the Senate.
     
    The difference now is that many Republicans see Donald Trump as a liability to their own political futures, particularly if he's able to run for President again in 2024. Privately many GOP legislators are sick of the man. What I have hope for is that Mitch McConnell would agree to an anonymous vote on conviction, so that any Republican who votes to convict won't be directly targeted by Trump supporters when their reelection comes up. If senators take that tactic I think they'll get the necessary majority.
  9. Like
    Acroyear II reacted to Christopher R Taylor in Champions Begins, The writening   
    OK as I get a first draft down to sections of this I'm going to post them as pdfs here for people to look over and comment on.
     
    My goals are these:
    To create a package that has a book for GMs and a book for Players For each book to be fun, easy to read, and teach the system The scenario is in tutorial format (familiar to gamers) introducing concepts one bloc at a time, until they know enough to play the game without the tutorial I'm using the old Viper's Nest/Microfilm Madness scenario updated for modern times (so, no microfilm) Each chapter has an intro to the rules used in this section, then the episode of the scenario Players will have pre-made PCs to choose from in very familiar and well-loved archetypes with fun and colorful names and costumes Each entire book should be slender and filled with images for all ages The end result is intended as a free product for players to download and use Ideally, eventually, I'd love to see this packaged as a box set with dice, a map, a GM screen, that kind of thing.  
    Please be constructive and positive, any nit picking or troublemaking comments will be cheerfully ignored.
  10. Like
    Acroyear II reacted to Jim Thomson in Community Content Program: Hall of Champions   
    Red Cobra has arrived!  Is no one safe?!
     
    You can pick up a copy over at: www.drivethrurpg.com/product/343476/Red-Cobra
     
    In the meantime, here's the premise.
     
    A notorious Cold War supervillain from the 1980s, who came to seem a little ridiculous after Communism fell, the Red Cobra hasn't been seen since 1992.  She led bank robberies and armored car hijackings all across America, in an effort to soften the country up for the Soviets.  Or that's what she said about herself, anyway.  She was a champion gloater and monologist, in love with the sound of her own voice and she was completely open about her motives.  She was here to weaken America, to shake its faith in its own superiority and destroy its morale.  To rob its banks and loot its treasures, in preparation for the glorious red dawn of Communism.
     
    After the Iron Curtain fell, she continued her reign of crime.  She stopped talking about Marxism and now claimed to vaguely represent "terrorism."  Ten years later, that would have been a successful shtick.  But the early '90s weren't really the golden age of terrorism.  She looked silly and dated and soon retired from the supervillain game.  They never caught her. 
     
    Now she is writing a tell-all book about her days as a supervillain.  This is a foolhardy move.  Old foes and former allies will be coming out of the woodwork to kill her before the book sees print.
     
    Enter the Player Characters.  Can the stop the ensuing chaos before the streets of their city run red?
  11. Like
    Acroyear II reacted to Jim Thomson in Community Content Program: Hall of Champions   
    But what is this book, really?
     
    Red Cobra is a 101 page Champions adventure, in nine parts.  It contains six entirely new supervillains, one extremely crooked new superhero (so bad that he might as well be a seventh villain) eight battlemaps and six knock-down, drag-out superbattles.  
     
    It also features a plot that your PCs can complete in a number of different ways and a flowchart to keep track of them.
     
    Here's the book's cover (see the attached file).

  12. Like
    Acroyear II reacted to Lord Liaden in Whatever happened to Panda & Raccoon?   
    That's something I quite like about the official history of the Champions Universe, in contrast to the mainstream superhero comic companies. When your profession is doing battle with evil you'd expect casualties, particularly if the conflicts have been going on for generations as in the CU. Comic companies have so much invested in their characters, they rarely bump them off, and if they do they eventually bring the popular ones back from the dead. The CU's history of superhero sacrifices is IMHO more credible and gives the setting a greater sense of depth and legacy.
  13. Like
    Acroyear II reacted to JmOz in Human Torch   
    early 90's were an odd time...a lot of sub par artists were very popular, lots broke off and formed Image...Compared to George Perez, I'll take Perez

  14. Like
    Acroyear II reacted to JmOz in Human Torch   
    MANY MANY years ago, there was a HERO named Sam Bell.  Never met the man, but he was a HUGE comic and Hero fan who did some insanely accurate write ups.  They wound up on a website called the Netbook of Heroes
     
    http://www.sysabend.org/champions/gnborh/
     
    Here is his Human Torch II (Johnny Storm of the Fantastic Fore)
     
    http://www.sysabend.org/champions/gnborh/text/Human_Torch-sb.txt
  15. Like
    Acroyear II reacted to phydaux in 6th Edition Island of Dr Destroyer Reboot   
    I ran a version of the old Island of Dr. Destroyer ages ago as a one-off at my FLAGS.  I posted a game report.  Here it is:
     
     
     
  16. Like
    Acroyear II reacted to Ternaugh in The Halloween 2020 Thread   
    My wife passed away near the end of September 11 years ago. One of her favorite holidays was Halloween, and so we decided to hold her wake on that night. I rented out the clubhouse here at my townhome complex, and some very good friends gathered to eat, drink a bit, and reminisce about their favorite things about her. After a while, it became a little warm, and so we opened the clubhouse doors to get a little of the cool, crisp late October air. A few minutes later, a little kid in costume stood in the doorway, and said, "Trick or Treat!" An old friend of ours looked at me and smiled as we both got up, grabbed the candy bowls that I'd put around for nibbling, and gave out lots of candy.
     
    There was just something so right for her to have trick or treaters at her wake, and it still brings a smile to my face, amidst the tears.
  17. Like
    Acroyear II reacted to JmOz in STARS & STRIPES...I did this   
    So, I did this.  Not sure how good it is, not sure if anyone will like it, but wanted to take a stab at it...
     
    Not sure how this all works, but I did this
     
    https://www.drivethrurpg.com/product/316426/STARS--STRIPES
  18. Like
    Acroyear II reacted to JmOz in I have never in 40 years of gaming had this happen before   
    So many years ago (during 5th edition revised) I got an idea for a campaign.  
     
    A few false starts
     
    Decided to make it a book (never happened)
     
    Started it about a year and a half ago.
     
    In the first time in 40 years of gaming, a campaign ended at a natural end...I have NEVER had that happen before in any RPG
  19. Like
    Acroyear II reacted to Killer Shrike in Look at me, the proud father   
    My son, @Scything, has started playing the Hero System. Yesterday he asked me for a Hero Designer license so that he can make characters on his own.
     
    Hero Designer: the multi-generational Hero System character creation software
  20. Like
    Acroyear II reacted to Scott Ruggels in 38 Years Ago Today   
    Learned this from Facebook this morning.  Thirty Eight Years ago today, George McDonald, Steve Petersen, and Ray Greer birthed the system we all know and love.  Cheers!
  21. Like
    Acroyear II reacted to dsatow in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  22. Like
    Acroyear II reacted to PamelaIsley in DEF of diamond?   
    In News of the World, the character Diamond has 45 PD and ED, and 30 of each is resistant protection.
     
    His skin is described as being made of a shiny silicon that is as indestructible as diamond.
  23. Like
    Acroyear II reacted to Steve in Whats YOUR Champions universe like?   
    The setting of my current campaign (Agents of PRIMUS) is mostly based upon the Champions Universe as presented using the 5th and 6th Editions of the Hero System rules with several caveats:
    Every superhuman that existed in the world from 1938 up through the present has utilized some form of magic as their power source, either by gaining inherent abilities or through using a magical artifact or relic of some sort. While some individuals such as Doctor Destroyer and Mechanon appear to be utilizing advanced technology in their activities, their technology cannot be replicated or even explained by modern science. An example of this is where several components recovered from a very early version of Mechanon were later dismantled and analyzed, and microscopic runes were found etched throughout their interiors, runes originating from no known language, leading experts to speculate that Mechanon is some sort of mechanized golem rather than a product of advanced technology. Superhumans have emerged in cycles that last roughly twelve years each with only a few continuing in their activities past the time their original cycle ended (1938-1949, 1950-1961, 1962-1973, 1974-1985, 1986-1997, 1998-2009 and the current one that began in 2010). In the past, “waves” of heightened activity were followed by “troughs” that produced notably less superhuman goings-on, so the time periods of 1938-1949 and 1962-1973 were wave cycles and the years 1950-1961 and 1974-1985 were trough cycles. Although there are a few noteworthy exceptions such as the lengthy career of Doctor Destroyer, most Champions Universe heroes and villains should be considered as having appeared during the current cycle mixed with a few legacies remaining from the previous one, despite their published histories going back much further. Due to the PCs traveling back in time to 1908 after their visit to 1938, they warned the Archmage of that time, Bohdan Stanislavski, about the circumstances of his upcoming death and thus prevented it from ever happening. His ongoing presence in the world somehow altered the mystical energies which Erich Hessler and his Nazi cohorts tapped into with their working on May 1st, 1938, ushering in the Superhuman Age. The Archmage’s presence changed that event, altering future destinies by eliminating from existence those superhumans without a magical/mystical origin, and revising others into more magical origins. As a direct result of the PCs time traveling to 1938 and destroying Luther Black at that time, DEMON dwindled and effectively vanished. While a few scattered remnants of it still cling to existence, it is not a significant threat to the world today. At the beginning of the 1962-1973 cycle, a rare planetary conjunction occurred from February 4th-6th 1962, and the so-called Aquarian Age began on Earth. Denizens of Faerie began arriving by the thousands as part of an Earth-conquering scheme by the Shadow Queen, Brangomar. After the conjunction was over and the Shadow Queen defeated and driven back to her dark kingdom in Faerie, a horde of Fae beings were left behind, unable to return home. The members of this vast melange composed of pawns of the Shadow Queen’s machinations were eventually settled into various enclaves on Earth, one of the largest of them located in North Las Vegas, now known as Neverland. The Shadow Queen remains an ever-present threat and has returned numerous times since then. UNTIL never came into being in the 1960s to provide a worldwide answer to the many facets of superhuman crime. In its place, PRIMUS and other elite national police forces were formed, maintaining treaties with each other outside the purview of the UN, and these agreements eventually coalesced into an arm of INTERPOL specializing in the Superhuman World. The VIPER organization announced its existence in late 1962 with a series of attacks and assassinations, then went quiet for several years. It emerged again in 1968 and has been fairly active ever since, eventually becoming the primary enemy of PRIMUS and its peers in other nations. Pulson Crystals, which makes up the cores of modern-day blasters, were first utilized in the 1960s by the forces of VIPER. Thanks to the efforts of Cortez Heavy Industries (a business belonging to one PCs family), the blasters now being wielded by elite law enforcement agencies such as PRIMUS were reverse-engineered from captured VIPER weaponry, making C.H.I. the pre-eminent high-tech weapons manufacturer of the 20th Century. During the aftermath of the worldwide war against Istvatha V’han, Empress of a Billion Dimensions, Doctor Destroyer emerged from obscurity and, with his chief henchman Menton’s aid, took over the island nation of Cuba following the leveling of Havana when one of the Empress’s warships exploded in a nuclear fireball right overhead (due to PC actions). Thanks to Menton’s psychic abilities, Doctor Destroyer has since purged Cuba’s remaining leadership of anyone who would dare oppose him. He then put the mentalist to work ruthlessly rooting out corruption from all levels of government. Since their takeover, a truly astonishing transformation of Cuba (now renamed to Destruga) has taken place; its standard of living rising with amazing rapidity to rival some of the most advanced nations. Part of this is due to Destruga welcoming any superhumans willing to accept Doctor Destroyer's leadership, which has other nations and groups like Eurostar concerned. Stories have also begun leaking out that Menton is utilizing the former membership of PSI as the core of his secret police as he continues his pogrom versus the rapidly dwindling number of dissidents against Doctor Destroyer’s rule. The U.S. Presidential election in 2016 elevated David Sutherland (once known as Invictus in the Superhuman World) to that office, causing a major upset to the political order. He later added Mason Cortez (Valiant, the former leader of the PCs team) to his cabinet as his Secretary of Superhuman Affairs, Mason's nomination sailing through the Senate due to his popularity as a hero of V'han War among other things. The two maintain a cordial working relationship, although it seems that life as a bureaucrat is stifling Mason’s spirit due to his love of action. There are persistent rumors that he is satisfying such needs as best he can by living vicariously through his mind link with a duplicate of his, a vigilante battling against the forces of Hudson City’s underworld.  After the events of the last campaign, the galaxy at large is now aware of Earth, which had previously been kept hidden from them by Tateklys, the Malvan entrepreneur who still runs his superhuman gladiatorial arena on the Moon. It is unknown at this time how he accomplished this feat or what deals he has made in order to remain unmolested. At the conclusion of the last campaign, the PC team (now effectively disbanded as the team’s members each went their separate ways) won possession of a Malvan Worldship that is currently in orbit roughly 32 AUs from the Sun within the outer Solar System, leaving Valiant and his permanently separated duplicate Dread as the only ones to speak for the team. The Worldship’s tactical systems remain intact but are under the sole dominion of its AI, who remains ever-vigilant against any efforts to suborn it. While the UN is currently engaged in a quite spirited, ongoing debate concerning how best to administer such a treasure trove, the AI has been allowing a few individuals and some small groups from Earth as well as various alien civilizations to take up residence there for its own, enigmatic reasons, forming the core of a new society within the bowels of the Worldship and its plentiful wonders.
  24. Like
    Acroyear II got a reaction from Steve in Whats YOUR Champions universe like?   
    My Champions Universe is based primarily on the 4th Edition version of the official universe with a few elements of the 5th Edition added in. My campaign started back in 1993, and has continued on to present day, so when 5th Edition came out I updated all the PCs to 5th Edition rules. I very much liked a lot of the 'new' 5th Edition official universe, so have tried to slowly bring in those elements that I felt were a must, such as the updated versions of Dr. Destroyer, Mechanon, and Firewing. Still, there is a lot of the 5th Edition universe I have not yet brought into the campaign, as it would/will take some work on my end, such as the new version of the Champions, and the existence of teams like the Justice Squadron and Sentinels. For example, I am still currently using the 4th Edition version of the Sentinels, which is the large team of heroes from Canada, and don't want  confusion with the 5th Editions version of the Sentinels, a U.S. (New York?) based hero team. A few years back I began taking steps to introduce the 5th Edition version of Stronghold into the campaign by having the old 4th Edition version destroyed in a mass jailbreak.
     
    My campaign is now entering it's 26th year (in fact, my first session of this year is this coming Saturday).  
  25. Like
    Acroyear II reacted to rjd59 in V&V Conversions to HERO   
    I have these. Can't remember where I got them from or if I converted them myself. They are hdc files so you can fix them up to suit your campaign. They are 6th edition. Hope this helps!
    Crusaders.zip Crushers.zip
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