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teh bunneh

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Everything posted by teh bunneh

  1. A buddy of mine has been running an on-again, off-again Discworld campaign in GURPS. We've been trying to convince him to switch over to Hero (thus far with no luck, but hope springs eternal!). This is a Hero-ic conversion of my long-time character in the game: A Barbarian Heroine nicknamed "Dutch"... The "geeky wizard" and "hairy fireplug" mentioned in her background are two of the other characters in the game: Irving Pompelwick, a competant graduate of the Unseen University, and Crusher, a Dwarf engineer. Althea "Dutch" Ddwandythyr Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- 16 BODY 12 12- 10 INT 0 11- PER Roll 13- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 7/10 PD 4 Total: 7/10 PD (0/3 rPD) 7/10 ED 3 Total: 7/10 ED (0/3 rED) 3 SPD 2 Phases: 4, 8, 12 10 REC 6 36 END 0 35 STUN 2 Total Characteristic Cost: 84 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 10 Luckier Than She Should Be: Luck 2d6 7 "That Didn't Hurt": Physical Damage Reduction, Resistant, 25%; Requires A CON Roll (-3/4), Nonpersistent (-1/4) 9 She Gets Knocked Down, But She Gets Up Again: Healing STUN & END 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When She Drops Below 0 STUN; +1/4), STUN & END simultaneously (+1/2); Only When She Drops Below 0 STUN (-1), Requires A CON Roll (-3/4), Self Only (-1/2), Only When Enraged (-1/2) 3 6 Always Alert: +2 PER with all Sense Groups Talents 6 Combat Luck (3 PD/3 ED) 5 Rapid Healing 15 Danger Sense (self only, out of combat, Intuitional) 11- Skills 10 +2 with HTH Combat 6 Penalty Skill Levels: +3 vs. Hit Location modifiers with Hand-to-Hand attacks 2 AK: Klatch 11- 2 AK: Ankh-Morpork 11- 2 AK: Llamados 11- 3 Breakfall 13- 3 Climbing 13- 3 Concealment 11- 3 Contortionist 13- 3 Interrogation 12- 2 Language: Ankh-Morporkian (fluent conversation) 0 Language: Llamados (idiomatic) 2 Language: Klatchian (fluent conversation) 1 Language: Shouting At Foreigners (basic conversation) 3 Riding 13- 3 Shadowing 11- 3 Stealth 13- 3 Survival 11- 3 Tracking 11- 6 WF: Common Melee Weapons, Common Missile Weapons, Staffs, Whips Total Powers & Skill Cost: 121 Total Cost: 205 75+ Disadvantages 10 Enraged: In Combat (Common), go 8-, recover 14- 15 Hunted: City Authorities, Wherever She Goes 11- (Mo Pow, NCI, Watching) 5 Money: Poor 15 Psychological Limitation: Stereotypical Barbarian; Loves Drinking, Wenching, & Fighting (Common, Strong) 15 Psychological Limitation: Overconfident; Never Backs Down From A Fight Or A Challenge (Common, Strong) 10 Reputation: Crazy-Ass Barbarian Woman, 8- (Extreme) 5 Social Limitation: Barbarian (Frequently, Minor, Not Limiting In Some Cultures) 5 Quirks 0 -- Always Wears the Color Blue 0 -- Hates Being Wet 0 -- Suspicious/Fearful of the Supernatural 0 -- Keeps Her Long Hair In A Ponytail 0 -- Never Drinks Alone 0 -- Has Tatoos 50 Experience Points Total Disadvantage Points: 205 Background/History: The wooden door exploded outward as the lithe redhead crashed through it. She rolled to her feet, knife in hand, and waved it menacingly at shocked passers-by. "Aye? And who wants t' be next?" she demanded in an angry growl. Even from ten feet away, people could smell the potent stink of whiskey on her breath. Everyone backed away from the madwoman slowly -- no one wanted any trouble this early in the evening. From inside the tavern came the groans of injured men and the shout of an angry inn-keeper. "Stop her! She's taken my cashbox!" he cried. Dutch laughed, leapt onto the back of the nearest horse, and spurred it on. The horse, not a mighty stallion by any stretch of the imagination, complained loudly but took off running at a mild canter. The barbarian raced... well, moved at a quick-ish pace... through the narrow alleys of Ankh-Morpork. After a few minutes, realizing that no one was chasing her, she allowed the horse to slow to a walk. "Ah, Dutch," she sighed. "Is this what it's come to then? Tepid bar-room brawls, stealing a handful of pennies from the till, and taking some farmer's broken-down nag to make yer getaway? Whatever happened to yer dreams, lass?" Her dreams. Once up on a time, she had dreams. Back in Llamados, her cold, wet mountain home, she dreamed of one day leaving the rain and the mud behind her and striking out to find her fortune on the battlefields of distant lands. She dreamed of exploring the forgotten tombs of long-dead kings, of fighting armies of Trolls on wind-swept peaks, of dueling against evil, bloodthirsty snake-priests while the fate of the world teetered in the balance. In short, she dreamed of being a Barbarian Hero. But the days of the Barbarian Hero were long gone, it seemed. There were no more lost tombs to discover, no more armies of ghosts and demons to drive back to hell, no more gem-encrusted temples to desecrate. All the excitement had gone out of the world, replaced by commerce and industry and law and civilization. So what was left for the Barbarian Heroine but to become a petty thief, a sometimes-bandit, and a bodyguard-for-hire (when she needed and could find honest work). She spent her nights drinking in seedy bars, and her days hungover, moping in cheap flophouses. And then she got the job. Some rich merchant needed a bodyguard on a journey across the sea to Genua. She still wasn't sure how she finagled that one -- she didn't know a damned thing about ships (and she hated the water, besides). But she did know how to glare menacingly and lie convincingly, so she was hired -- alongside a scrawny, geeky boy-wizard, a hairy fireplug armed with an enormous wrench, and a "pirate queen" who was more tourist than terrorist. And the action! ...OK, there wasn't actually a lot of action. But she did get to fight a giant, enraged three-toed sloth. And she killed a trollish bodyguard. And she almost taunted a shipful of pirates into attacking her (pity that they all got eaten by a sea monster before they could board). And she managed to rescue her employer from a tribe of wild Pictsies. As dull as the trip generally was, it was more excitement than she'd seen in months, and it made her feel more alive than she had felt in forever! And then, months later when she ran into that geeky wizard and hairy fireplug again, all her instincts were screaming at her to run in the opposite direction, but once again she found herself tagging along (or letting them tag along, depending on who you asked) on another adventure. Who says the time of the Barbarian Hero is passed? Personality/Motivation: Sullen when she's not angry, Dutch is not what anyone would call a "people-person." She actively courts the Barbarian Hero stereotype -- she loves drinking and brawling, she accepts challenges and quests without really considering the dangers involved, and she is promiscuous to a fault (at least, when she can convince some lucky (or unlucky) sailor to bed her). Generally speaking, if she is found in a city she's probably just wasting time until she can head out on her next adventure -- whether that involves plundering some ancient, forgotten tomb, robbing the temple of a dark and bloodthirsty god, or kidnapping a princess (or prince) from beneath the watchful eyes of a dozen heavily-armed guards on her (or his) wedding night. If she's found out in the wild, it's probably on some mad scheme to pillage an abandoned city or steal the diamond teeth of a slumbering troll. Powers/Tactics: Dutch isn't really one for "tactics." She'd rather just charge into the middle of combat, swinging her sword left and right, aiming for the biggest, baddest, scariest target she can see. She doesn't like planning ahead, preferring just to jump straight into the thick of things and assume everything will turn out OK. Given her skill with a blade and her natural toughness, it usually does. Campaign Use: Dutch fulfills two important roles in a party: First, she is the meat-shield, killing everything in sight and attracting as much incoming fire as she can (so the wizard can do his thing without worrying about getting pulverized by an angry troll). Second, she is the general trouble-getter-into, wandering away from the party and picking fights or stealing stuff when things get dull, which invariably results in the whole party having to make a mad dash out of the city/fort/temple to avoid arrest and/or lynchings. Appearance: Dutch is stunningly beautiful... or at least, she would be if she took a bath, combed her hair, and put on some nice clothes. She's tall and fair-skinned, with a mane of fiery red hair (usually tied back in a pony tail), shining green eyes, and a fierce smile. She tends to dress in leathers and furs, as befits a barbarian warrior, supplemented by whatever armor she can afford (or has stolen). Her arms are decorated with several tribal tattoos (of varying quality), of which she is alternately proud and dismissive of. She speaks in a thick Llamados brogue which some people might say is "charming," but most people would call "annoying." She also has a vocabulary that would make a sailor blush. Dutch is never, ever, EVER found without at least a knife somewhere on her person. Butt-ass nekkid? She's got a knife... just don't ask where she was hiding it.
  2. Re: Fantasy Hero 101 Good luck!
  3. Re: Your Dream Projects For Hero Books I just got hold of our latest artist (who, predictably, flaked out and disappeared for three months). Turns out he had some hideous sort of bronchitus; laid up for weeks, had to drop out of school, bleh. Anyway, he's well again and really wants to get his art in for the book. So in the long, drawn out, on-again-off-again process... I think we're on-again.
  4. Re: I have a dream. (and MAN was it wierd!) Bah. You look better without that gigantic ugly snoot anyway.
  5. Re: A Thread for Random Musings Yellowjacket bait (that liquid stuff you put into a yellowjacket trap to attract them) smells like southern fried @$$.
  6. Re: What source material informs your fantasy gaming? WH40k, not WHFB.
  7. Re: I have a dream. (and MAN was it wierd!) Not...entirely, no.
  8. Re: I have a dream. (and MAN was it wierd!) I dreamed last night that I was trying to convince someone of something. Don't remember what, exactly, but he was being very stubborn and jerkish. I ended up getting so angry and frustrated that I leapt across the table, tackled him, held him down, and bit off his nose while he screamed and struggled.
  9. Re: What source material informs your fantasy gaming? One of my fantasy worlds was sort of a weird blend of Warhammer 40k and the Western Shores setting. Yeah, seriously.
  10. Re: A Thread for Random Videos He did look like he was having fun, didn't he?
  11. Re: Real Locations that should be fantasy Sociatard's post reminded me... There's also the Land of Fire and Ice, and the Valley of Fire in New Mexico...
  12. Re: A Thread for Random Videos You're a fan of the Satch-man? You might like this...
  13. Re: I have a dream. (and MAN was it wierd!) Last night I dreamed that the Joker had got hold of Iron Man's armor, and I was fighting him in the middle of a building under construction (or possibly demolition). He could fly so I was throwing bricks and boards at him to knock him down to where I could reach. Then later I dreamed that I was in Narnia trying to get the animals and mythical creatures ready for a big battle. The enemy was approaching our stronghold and they didn't even have proper gates on the old abandoned castle they were occupying. They were all like, "Oh no we're doomed!" and I was all, "Yeah, if you don't frickin' help me seal up the gates you sure are!" I ended up killing an enraged enemy bear by shooting it with like 20 arrows.
  14. Re: Storn's Art & Characters thread. I love Franken-Einstein!
  15. Re: Real Locations that should be fantasy The whole area around Carlsbad is riddled with caves. There's four that belong the the US Park Service (at least, four that are accessable to the public), and a whole bunch more on private land. Carlsbad is the biggest and most famous, but there are a lot of them. After seeing Carlsbad, I believe that there could be entire cities built underground. It's just that big... and it's not even the biggest cave in the world! Those pictures of Spider Cave they've got on the site don't do it justice. That "Tight squeeze" is about 30 feet long, maybe three feet wide, and about 18" high... and filled -- FILLED -- with spiders. Millions of them. Billions of them. On the walls, on the ceiling, on the floor, in your hair, in your clothes... a thirty foot crawl on your belly through a chute so tight you cannot turn around, cannot back up, cannot see anything except that tiny circle of light from your helmet... I highly recommend it.
  16. Re: from little plot seeds, mighty games do grow: Share your ideas! You know, that got me thinking... what if Dr. Destroyer isn't a man, but a series of men? Like the old pulp hero The Phantom, the Ghost Who Walks -- when the old Dr. D dies (or is killed, or whatever), a new one takes his place. I mean, he could be just about anyone underneath that armor. Maybe that's where Professor Muerte went...
  17. Re: I DISBELIEVE YOUR REALITY! OR The couch is really there! We used to have an illusionary lamp in my college apartment. When you turned it on, the room appeared brighter, but the light was entirely useless for doing what light is supposed to do -- it didn't make it any easier to read, or write, or do detail work, or see things, or anything. It was really weird. You'd be sitting on the couch reading, and think "It's getting dark. I'll turn on the lamp so I can see my book better. *click* ...Huh. I can see that it's on, but that didn't help at all."
  18. Re: Musings on Random Musings English, she is a harsh mistress. Still, I'd spangle that sweet @$$ all night long.
  19. Re: New Superhero Minis. Sah-weet. Wonder if my FLGS can order 'em?
  20. Re: Walking With Strangers d00d! In your other story, you turned me into a building superintendent!
  21. Re: Musings on Random Musings Good luck! Superman tells us that, statistically, flying is the safest way to travel. And he would know!
  22. Re: What Non-Fiction Book have you just finished? I recently finished Weather: A Visual Guide by Bruce Buckley, Edward J. Hopkins, and Richard Whitaker. I'm a total weather whore, so I liked it. I wish they'd spent more time on extreme weather, but it has a lot of good "intro to weather" information in it, from how clouds form to what causes doldrums. The last part of the book focused on global climate change, but didn't really get into much detail. Overall, a good beginner's guide to weather.
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