I reuse many old characters throughout a plethora of games I also like "borrowing" V&V characters for various villains ... for example, the villain Super Nova, converted to 5e ...
Super Nova
Player:
Val
Char
Cost
17
STR
7
15
DEX
15
10
CON
0
10
BODY
0
19
INT
9
15
EGO
10
15
PRE
5
14
COM
2
5/20
PD
2
5/20
ED
3
4
SPD
15
8
REC
6
65
END
23
35
STUN
11
6" RUN02" SWIM03" LEAP0Characteristics Cost: 108
Cost
Power
END
30
Flame Powers: Elemental Control, 60-point powers
30
1) Flame Blast: Killing Attack - Ranged 4d6 (60 Active Points)
6
30
2) Flame Burst: Energy Blast 6d6, Area Of Effect Nonselective Target (7" Cone; +3/4) (52 Active Points)
5
30
3) Flame Sheath I: Energy Blast (Damage Shield) 4d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Continuous (+1) (60 Active Points)
40
Fiery Flight: Flight 15", Improved Noncombat Movement (x8), Reduced Endurance (0 END; +1/2) (60 Active Points); Linked (Flame Sheath I; -1/2)
40
Flame Sheath II: Force Field (15 PD/15 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (60 Active Points); Linked (Flame Sheath I; -1/2)
10
Flame Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type Of Attack Limited Type of Attack (-1/2)
Powers Cost: 210
Cost
Skill
3
Breakfall 12-
21
+7 OCV w/ Flame Powers
7
Computer Programming 15-
5
KS: Stellar Bodies 15-
7
Flame Control 15-
5
Persuasion 13-
6
SS: Astronomy 16-
7
Systems Operation 15-
Skills Cost: 61
Cost
Perk
6
Contact: Underworld (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact) 11-
Perks Cost: 6
Cost
Talent
5
Eidetic Memory
Talents Cost: 5
Total Character Cost: 390
Val
Disadvantages
10
Distinctive Features: Mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
10
Enraged: When Captured Uncommon, go 11-, recover 14-
15
Hunted: Primus 8- (Occasionally), More Powerful, Harshly Punish
15
Hunted: U.N.T.I.L. 8- (Occasionally), More Powerful, Harshly Punish
15
Hunted: Viper 11- (Frequently), More Powerful, NCI, Watching
10
Psychological Limitation: Curious Common, Moderate
15
Psychological Limitation: Hatred of Authority Common, Strong
15
Psychological Limitation: Overconfident Very Common, Moderate
10
Psychological Limitation: Vengeful Uncommon, Strong
15
Social Limitation: Secret ID Frequently (11-), Major
10
Vulnerability: 2x STUN Cold Uncommon
10
Unluck: +2d6
Disadvantage Points: 150
Base Points: 200
Experience Required: 40
Total Experience Available: 40
Experience Unspent: 0