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Greatwyrm

HERO Member
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Everything posted by Greatwyrm

  1. Re: Does anyone here play Cyberpunk HERO? I've run a lot of Cyberpunk 2020 with good success. I'll skip duplicating others' info, but here's what I haven't seen: --It's worth your time to find a copy of "Listen Up You Primative Screwheads". It's the Cyberpunk 2020 GM's guide. It's not very mechanics-heavy and I recommend it to anyone that wants to run a CP game. --CP is a good style for fostering paranoia between party members and even a little PvP action, as long as you've got players that understand that up front. One of the most successful series of adventures I ran had all the players selling-out to someone. In addition to the regular jobs they were running, they had to deliver a MacGuffin, spy on other party members, and so on and keep it all a secret. Kinda like Paranoia in a way. Tons of fun all the same. --Everybody wants something. Any time you introduce a character, have at least one thing they want and if/how they can use the party to advance their goal. Some people will be up-front about it. Some people will lie, cheat, and steal. But, everybody wants something.
  2. Re: Rate these Disadvantages! Great. Now you went and ruined it. I'm stuck with this picture of a SWAT team with pink lace teddies stretched over their body armor, coming to arrest some cowering super.
  3. Re: Rate these Disadvantages! I gotta go change my character sheet.
  4. Re: "I Can Kill You" Not sure about this specific example, but how about a granted ability from some god of death that ensures the people you kill stay that way? Maybe some sort of attack that specifically destroys the soul or life-force of a creature. If you want a little more sci-fi rubber science, the attack corrupts DNA in such a fashion that it can no longer replicate cells for healing.
  5. Re: Slowly Buying Up CSLs Thanks, all. I still consider myself a HERO newbie and just wanted to be sure I wasn't missing some obvious restriction that was there for a good reason I didn't know.
  6. I find most of the questions I ask about the rules are already in the rules. So, if there's a simple explanation with a page number, I'd appreciate it. Otherwise, any suggestions are welcome. Is ther any reason you can't buy up CSLs one or two points at a time? e.g. Buying a 2pt level, then later adding 1pt to get a 3pt level, then a couple of points for a 5pt level. Just curious.
  7. Re: "Stances" for magic wielders This is a neat idea. Thanks for sharing it. This will have to go in my notebook for the unlikely day I can convince my group to give HERO a shot.
  8. Re: pulp hero over opinions? I like it well enough. Out of curiosity, it the little bit of swastika you can see on the zeppelin enough to get the book banned in Germany? I was under the impression they're pretty picky about that.
  9. Re: Meet the Enemy of the Fab Four- Cataclysm I didn't give her a full read-through, but I don't see any followers or henchfolk. I'd figure a weapon oriented inventor would have some andriod followers. Probably nothing but speed-bumps to a real super, but more than enough to hassle the local P.D. while she attends to her evil deeds.
  10. Re: "To Protect and Annoy" If you really want to tick them off, put a couple of their Hunteds on the team. A known bad guy on the "official" supers team. It'll drive 'em nuts trying to figure out how the *bleep* that happened. How did it happen? Take your pick: blackmail, bribery, extortion, newfound repentance, glaring clerical error, guy who picks team was mind-controlled...
  11. Re: Taking Names Clairvoyance - only go know target's name Eidetic Memory - only to remember defeated targets' names Transform (Mental) - target cannot remember, and will not respond to, own name Transform (Spirit) - target is severed from his/her Truename (if you use such things in your game)
  12. Re: Is it a staff or a staff? I'd say it's more of a background thing. If you're a martial artist, you're familiar with using a staff as a weapon. If you're a typical fantasy knight or something like that, you've probably spent more time with swords, axes, and such.
  13. Re: How to build this power I'll be the dissenting opionion with the wild-arsed guess. How about Gradual Effect? Instead of the damage being spread across successive intervals, each time interval gives you another DC. Basically, just moving the gradual part to the other side of the equation.
  14. Re: Help: Time Villains One thing I tried once was that you could only go forward in time, never back. Since you were always going into uncharted territory, it was pretty dangerous. You always took the chance of going a week into the future and finding the building you were in was on fire or something like that. Try the "Back to the Future" problem. If the theif accidentally lets one instance of himself see another one, they all go crazy. A common thread I've seen in other time travel stories is that big things will always happen, just differently. For example, you go back and assassinate a politician, but when you get back to your time, you find out another one with similar views ended up winning the election in his absence. Maybe you go back in time and kill Hitler, but then some guy he was in WWI with ends up running the Nazi party instead. This can be just as frustrating for the bad guys as the good guys, though. The key to this is that you have to find smaller changes to make to try to get the effect you want. Let's say you wanted Bruce Wayne to not become Batman. His parents dying is probably a big thing, so you don't allow that to be changed. Instead, you keep them from going down the dark alley. They find a cab. The cab has an accident, killing everyone but young Bruce Wayne. Parents still dead, kid still orphan, but no psychological motivation for Batman. Then again, if becoming Batman is a 'big thing' too, it just happens differently. Maybe someone breaks into his house or mugs him in college. He still has that mindset, but it doesn't start until 15 or 20 years later. He still becomes Batman, but with a couple decades less emotional baggage and probably a significantly different style. Typically, obsessive perfectionists. They'll do things over and over again until they're "right". Usually exhibiting strong obsessive compulsive disorder traits as well (not to make light of anyone who has such an affliction).
  15. Greatwyrm

    why u all sux

    Re: why u all sux Tut, tut. Grammar. th@t sux you all suxx0r r3membr 2 propaLE konjug8 yo 133t vherbs
  16. Re: Bigoted Archetypes I was thinking about a space-opera/pulp style game to work around stuff like this. Nobody likes the cannibal native African stereotype. On the other hand, nobody really gets offended if the blue people from the hills of Farthak IV are cannibals.
  17. Re: Time Control powers I don't have the USPD, so forgive me if these are duplicates: A Transform to give someone the Old or Young disadvantages. Boat-loads of DCV CSLs for when you stop time just a fraction of a second before an attack hits and do that cool Matrix dodge out of the way. Probably some level of Longevity. EB or RKA with NND: Longevity. You warp time in part of the target's body, shifting bits of him out of phase, inserting rubber StarTrek science. Maybe BOECV. Regeneration to speed up your own healing processes, with a Side Effect that you have to consume as much food as you would during the time it would take to heal naturally. Duplication as summoning copies of himself from alternate timestreams. Dispel BODY on objects only. He can speed up how time affects the object to cause it to suffer years of natural decay in seconds. Metal rusts away, ropes mildew and fray, stone and concrete crumble. Speed Reading and Time Sense. Summon allies from across time by pulling them through a time-portal. Summon with expanded class Historical Warriors. Just make up a handful of average joe level warriors like cavemen, vikings, samurai, zulu, roman gladiators or legionairres, you get the idea. For some disadvantages: Devices that mesure time are disrupted when he's in the area. He has to consume far more food than the average person. He's always in a hurry, possibly leading to rash decisions. Obsessed with collecting clocks.
  18. Re: The Ability to Cloud Men's Mind...? Maybe Mind Control with the set effect of "You Can't See Me". I know you're not really supposed to use powers to emulate other powers, but if you just want to be invisible to a few people it might work. I was also thinking about Drain or Supress SPD w/ (AVLD: mental def). You confuse the guy to the point where he gets indicisive and takes longer to act on the good ideas he does come up with.
  19. Re: Mystical Hero Team Archetypes The Reluctant Mystic -- somebody who has power and sees the supernatural for what it is, but either doesn't want to get involved or is just plain scared. The Weirdness Magnet -- (to paraphrase GURPS) somebody who may not have much in the way of special powers, but just keeps having weird stuff happen around them (alien abductions, magical accidents, miracles, bigfoot sightings).
  20. In FH, there is some discussion of having prerequisites for spells. For example, you need to or should know Fire Dart before Explosive Fireball. Maybe you get a cost break on the cost of Explosive Fireball for having the prereq or maybe you get a skill roll penalty for not having it. Has anyone had experience setting up a magic system like that?
  21. Re: How to: Overload I think you can set up a Side Effect to affect the recipient of the benefit instead of the originating character.
  22. Re: Knight War No matter who wins, the audience would lose. Team Knight Rider?! WTF were they thinking?
  23. Re: Disadvantages of being Undead I'm not sure how to classify it, but he'd probably repluse or enrage natural animals. Dogs growl at him, horses rear-up or flee from him, and so on.
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