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Greatwyrm

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Everything posted by Greatwyrm

  1. I figured some of these may not be hard and fast rules questions, so I didn't want to drop them in the actual rules forum. Anywho... 1. I know you can't put naked advantages in a framework. However, can you buy naked advantages that affect powers in a framework. I reallize that it may well be cheaper to just buy the modified version of the power in something like a multipower, I'm just wondering if you can do it. 2. The book says you don't have to use powers at full strength. If I use a power with a range at half strength, is the range halved as well or do I still get the full range, just at the reduced effect? 3. Let's say I'm using multipowers for spellcasters in a fantasy game and each spell must have RSR (-1/10 AP). Would you allow PCs to buy penalty skill levels to offset the penalty on a spell-by-spell basis? For example, 2 PSLs to offset the AP penalty, but only for casting Firebolt. Thanks for any insight you care to lend.
  2. Re: Real world Pulp characters Mata Hari Ned Kelley (although I'm not sure the time-frame is right) John Dillenger and just about any of the Depression-era gangsters
  3. Re: Laughing gas Maybe Entangle with Based on CON? You're basically paralyzed with laughter until your body shakes off the effects of the gas.
  4. Re: Masked Vigilantes In Trial That one's a little harder to get around. First, that could easily be seen by a judge as making heroes the agents of the government. That puts them in all the same restrictions on force, searches, etc as regular cops. Second, even if you have a written statement, the defense can nearly always compell producing a real person to testify. There are exceptions for being dead, out of the country, missing, and so on. It would be tough to keep justifying never showing up for an actual trial.
  5. Re: Special bonus for a well build lightsaber? I thought crystals were hard to come by. Maybe he managed to build his using fewer than normal, leaving enough left over to build another one from that batch. At the rate Star Wars characters lose hands (in the movies at least), having an extra lightsaber would be a good perk.
  6. Re: Aikido as a Damage Shield/ Abortable Attacks? I don't have UMA handy, but is there a defensive throw move already built that does something like this? Maybe you could build a manuever with the Block base and add Knockdown or Throw to it?
  7. Re: Campaign/World Building Help I kind of had the same problem when I did the campaign guide for my homebrew. I just pulled out the campaign guides I thought had been done well (at the time 3e Greyhawk and 2e Al-Quadim) and just tried to cover the same basic stuff they did in roughly the same order. Basically: important char gen info, new equipment, new magic, history/gazetteer, glossary. I figured I'd put the gazetteer info at the back where it could be conveniently ignored by the half of my players who I knew wouldn't care.
  8. Re: Tales Of The Gold Monkey
  9. Re: New FH GM looking for advice My D&D group has kind of spread out over the years. We can really only make one game a month now. So, I just allowed anyone who wanted to play to come when they can. Out of 11 on the guest list, I typically average 6. It can get tough to make long-term character interaction plots, but if you can't get players any other way, you gotta make some sacrifices.
  10. Re: How would you build Wikipedia/HHG in Hero? KS: Genreally Useful Travelling Information 12- AK: Very Broad Galaxy Info 12- Both with OAF (the guide itself). Adjust skill levels to taste.
  11. Re: How to build a drag chute? If you can make an airbag deploy fast enough to keep you from splattering across the inside of a car, couldn't you make a drag chute deploy fast enough to counter knockback? It's not like it would be the first time a superhero game had a bit of rubbery science. I'd probably use a combination of Trigger, Recoverable Charge, and Extra Time (to reset the chute), in addition to whatever powers are involved (KB resistance, Gliding). As an afterthought, if you use some kind of rapid deployment like an airbag does, you might even be able to make an emergency Entangle out of that, too. Blast the chute and it wraps the enemy. Probably only a one or two hex range.
  12. Re: Walking Past Combatants (Attacks of Opportunity) Rules aside, what self-respecting villain would purposely go for the weak npc behind the hero when he knows he's smarter/faster/stronger than the dorky hero he's lured into this situation? Sure, I can see a situation where maybe the villain wants/needs to capture the person. You still have to deal with the hero once you have the target. You'd either need to be able to scoop them up and get away before the hero could react or keep the hero busy with other problems while you do it. It just doesn't seem tactically sound to try it in the first place.
  13. Re: I'm Looking for thoughts on Distinctive features and Invisibility. Seems easier than fiddling with Invisibiblity.
  14. Re: Power build question: Itch How about Drain DEX, AVLD (Flash Defense (Touch Senses))?
  15. Here's my first shot at a Pulp character. I see him more as a Mobster/PI movie character than an Indiana Jones type, but you could probably fit him in just about anywhere.Also, my apologies if the format stinks. For some reason, I'm having trouble convincing Hero Designer to export the way I want. I'm sure it's just user error, but trouble all the same.-------------------Tombstone TaylorPlayer: Val Char Cost 13 STR 3 13 DEX 9 15 CON 10 15 BODY 10 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 10 PD 9 5 ED 2 3 SPD 7 10 REC 8 38 END 4 40 STUN 10 6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 72Cost Power END 10 Tough as Leather: Physical Damage Reduction, 25% 0 Powers Cost: 10Cost Martial Arts Maneuver Boxing 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 28 STR / 15 STR for holding on 4 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 / 3d6 Strike 5 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 / 5d6 Strike 4 5) +1 HTH Damage Class(es) Martial Arts Cost: 20Cost Skill 9 +3 Boxing 0 AK: Chicago 8- 5 Acting 12- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Language: English (idiomatic; literate) (5 Active Points) 3 Language: Italian (completely fluent; literate) (4 Active Points) 2 PS: Boxing 11- 3 Paramedics 11- 0 Persuasion 8- 3 Shadowing 11- 3 Stealth 12- 0 TF: Custom Adder, Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Unarmed Combat Skills Cost: 28Val Disadvantages 5 Enraged: When someone taunts him about being a killer (Uncommon), go 8-, recover 14- 5 Hunted: Marcus Huskin's Family 8- (As Pow, Limited Geographical Area, Harshly Punish) 10 Money: Destitute 0 Normal Characteristic Maxima 10 Psychological Limitation: Doesn't use guns. (Uncommon, Strong) 15 Reputation: Killer, 14- (Extreme; Known Only To A Small Group) 10 Unluck: 2d6 Disadvantage Points: 55Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 130 Height: 1.84 m Hair: Black Weight: 84.00 kg Eyes: Brown Appearance: Frank has a lean and athletic build. He keeps his black hair cut in a close flat-top.Personality: Frank Taylor is a broken man with little left to lose. At this low point in his life, he'd take just about any break he could get.Quote:Background: Frantk Taylor was on his way to the top of the boxing world, when the world decided to fall on top of him. Ranked as the best amatuer in Chicago, Frank had just one more fight to go before starting his pro career. That was the night that changed his life. Near the end of the third round, Frank had Marcus Huskin practically out on his feet. Just as the ref was moving in to stop the fight, Frank threw a big right cross that landed just above Huskin's temple. The ringside doctor claimed Huskin was dead before he hit the canvas. There was an immediate explosion in the press and the amatuer boxing ranks. Was Huskin trying to throw the fight? Did Taylor purposely throw a punch after the ref stopped the fight? Was either man somehow connected to the Mob? Branded "Tombstone" Taylor by the papers, Frank was arrested and tried for murder. He was eventually cleared and Huskin's death ruled an accident, but Frank was never allowed to fight again, not that anyone would have stepped in the ring with him. Huskin's family never accepted the court's decision and Frank never forgave himself. Now his only fight is with the memories of that fateful night and only the Chicago boxing fans remember the monster "Tombstone" Taylor. Powers/Tactics: Frank is a fighter at heart. He sees guns as only a crutch for those too weak to really learn how to defend themselves.Campaign Use: Tombstone Taylor could be a good guy or an enemy. He'd work easlily as well as a newfound friend in the middle of a bar fight as a Mob leg breaker just looking to make a buck.
  16. Re: Pirate-Theme Villains Needed It wouldn't be complete unless you had Charo in every third episode. What would that be, Hunted 8- ?
  17. Re: Pirate-Theme Villains Needed Makes me think of the skeleton guy from Killer Instinct. Cool.
  18. Re: Pirate-Theme Villains Needed Here are a few ideas. Some are better than others. Corsair - One of the defininitions I found was a fast pirate ship. Maybe a speedster would work? Captain Kid - 8 year old evil genius. Dresses like a pirate just to fit in. This is the only team that accepts him/her. Maybe a gadgeteer. Plunder - Steals or Drains powers from others, like Rogue in X-men. Flying Dutchman - Well, he flies. And he's a pirate. (edit) Pieces of Eight - Instead of just Duplication, maybe you could merge it with Multiform and make her alternate form 8 smaller versions of herself with Shrinking. Not sure how much rule-bending would be required for that.
  19. Re: The end of a game and mixed feelings
  20. Re: PULP HERO -- What Do *You* Want To See? I'd like to see a few maps of the world during the pulp era. Countries had a way of being renamed or changing hands quickly or may not exist today. Some examples of travel times would be neat. Like a table of average trip times between large cities by air travel available at the time or steamship or rail.
  21. Re: Length of a summon A phase of combat is one task, but IIRC you can get one day of non-combat service per task. I don't have FH handy, but I think guarding stuff and manual labor both count as one day per task. If you had EGO tasks to work with, it could probably track for EGO-1 days and then spend one phase in combat on the last day.
  22. Re: The Shield I hadn't associated it with The Shield, which rocks, but I had a similar idea. I was thinking more along the lines of Batman:tas, but without most of the happy parts. Otherwise, I think it's a pretty cool idea. The setting doesn't matter so much as the stories would be pretty much the same.
  23. Re: The Villain Maketh The Game? A game needs cool challanges to overcome to stay entertaining. The more the players have invested in trying to defeat a villain, the happier they'll be when they do it.
  24. Let's say I have a character who has burning fists (HA vs ED) and he wants to punch someone and do physical damage from the punch in addition to the fire damage. Would I want to build the burning fists with Linked or call the whole thing a Multiple Power attack?
  25. Re: Conversions After re-reading part of the thread, this also caught my eye. In a d20 product, you can't include char-gen rules or xp charts. In an OGL product, you can do both. You can also make up whatever rules for char-gen or xp you want. You just can't use the d20 logo if you do. For example, look at Arcana Unearthed by Monte Cook. It's OGL, but not d20, so it can (and does) include char-gen rules and an xp chart (which doesn't follow the standard current level * 1000 xp formula). Again, separate licenses and separate rules. Neither of which may actually mean what they look like at first glance.
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