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GoldenAge

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  1. Like
    GoldenAge reacted to Funk Thompson in Are there .hdc files out there for Sci-Fi weapons?   
    I could share what I have for my campaigns, which has some mock-ups of some popular sci-fi weapons (types, not specifics, generally.)
     
    https://www.dropbox.com/s/r3qf47ek11r2hr2/SSttR General Prefabs.hdp?dl=0
     
    It has a few errors and some atypical stuff, so "your results may vary." 
  2. Like
    GoldenAge reacted to C-Note in Are there .hdc files out there for Sci-Fi weapons?   
    Here are some from this site:
     
    https://www.herogames.com/forums/files/file/294-pulsed-energy-projectile-weapons/
     
    https://www.herogames.com/forums/files/file/127-sh-phasors/
     
    https://www.herogames.com/forums/files/file/193-star-hero-kazei-5-cybernetic-implants/
     
    https://www.herogames.com/forums/files/file/236-traveller-hero-tl10-tl15-battle-dress/
     
    https://www.herogames.com/forums/files/file/246-warhammer-40k-hero-space-marine-implants/
     
    https://www.herogames.com/forums/files/file/247-warhammer-40k-hero-space-marine-power-armour-mark-vii/
     
    https://www.herogames.com/forums/files/file/248-warhammer-40k-hero-space-marine-power-armour-terminator/
  3. Haha
    GoldenAge reacted to archer in "Vehicles" for bases or vehicles   
    I think you missed a step or two there.
     
    First you have to buy your butler as a Follower.
     
    Then the butler buys the Galactica, then the Galactica buys its Vipers, then the Vipers buy their pilots as followers.
  4. Like
    GoldenAge got a reaction from tkdguy in Calculating AUs for 10 planets - with an AI   
    So, I had hunkered down to flesh out a few solar systems for my Star Hero game (based on the Alien Legion comic book) and, being an artist, was not excited about the math... Then it dawned on me - It's 2024 and AI is REAL!!! I then rushed to my new best campaign creation tool and asked it for help...

    This took Chat GPT less than 30 seconds (note that ChatGPT inferred that I was talking about AUs and added it to its answers):


     
    ME: Determine orbital distances for 10 planets by rolling 1d6 divided by 10, then multiplying by 1 + (2d6/10) for each subsequent planet.
    ChatGPT To help you with this task, I'll simulate rolling the dice and calculate the orbital distances for each of the 10 planets according to the given formula. Let's start with the first planet and work our way to the tenth.
    For each planet:
    Roll a 1d6 (one six-sided die), divide the result by 10. Then roll 2d6 (two six-sided dice), divide the total by 10, add 1 to it, and multiply it with the result from step 1. Planet 1
    1d6 roll: 4 Orbital distance = 4 / 10 = 0.4 AU (Astronomical Units) Now, for the subsequent planets, I will apply the formula using the new rolls.
    Planet 2
    1d6 roll for the base distance = 0.4 (from Planet 1) 2d6 roll = 8 (for example, 3 + 5) New factor = 1 + (8 / 10) = 1.8 Orbital distance = 0.4 * 1.8 = 0.72 AU Planet 3
    1d6 roll for the base distance = 0.72 (from Planet 2) 2d6 roll = 7 (for example, 4 + 3) New factor = 1 + (7 / 10) = 1.7 Orbital distance = 0.72 * 1.7 = 1.224 AU Continuing this pattern:
    Planet 4
    2d6 roll = 9 (for example, 5 + 4) New factor = 1 + (9 / 10) = 1.9 Orbital distance = 1.224 * 1.9 = 2.3256 AU Planet 5
    2d6 roll = 6 (for example, 3 + 3) New factor = 1 + (6 / 10) = 1.6 Orbital distance = 2.3256 * 1.6 = 3.72096 AU Planet 6
    2d6 roll = 11 (for example, 6 + 5) New factor = 1 + (11 / 10) = 2.1 Orbital distance = 3.72096 * 2.1 = 7.814016 AU Planet 7
    2d6 roll = 5 (for example, 2 + 3) New factor = 1 + (5 / 10) = 1.5 Orbital distance = 7.814016 * 1.5 = 11.721024 AU Planet 8
    2d6 roll = 12 (for example, 6 + 6) New factor = 1 + (12 / 10) = 2.2 Orbital distance = 11.721024 * 2.2 = 25.7862528 AU Planet 9
    2d6 roll = 4 (for example, 2 + 2) New factor = 1 + (4 / 10) = 1.4 Orbital distance = 25.7862528 * 1.4 = 36.100754 AU Planet 10
    2d6 roll = 10 (for example, 5 + 5) New factor = 1 + (10 / 10) = 2 Orbital distance = 36.100754 * 2 = 72.201508 AU Note: The actual values for each planet's orbital distance will vary because the rolls of 2d6 are hypothetical in this calculation. To determine the exact distances for your scenario, you would need to roll the dice for each step as described.

    Awesome!
  5. Like
    GoldenAge got a reaction from Steve in Calculating AUs for 10 planets - with an AI   
    So, I had hunkered down to flesh out a few solar systems for my Star Hero game (based on the Alien Legion comic book) and, being an artist, was not excited about the math... Then it dawned on me - It's 2024 and AI is REAL!!! I then rushed to my new best campaign creation tool and asked it for help...

    This took Chat GPT less than 30 seconds (note that ChatGPT inferred that I was talking about AUs and added it to its answers):


     
    ME: Determine orbital distances for 10 planets by rolling 1d6 divided by 10, then multiplying by 1 + (2d6/10) for each subsequent planet.
    ChatGPT To help you with this task, I'll simulate rolling the dice and calculate the orbital distances for each of the 10 planets according to the given formula. Let's start with the first planet and work our way to the tenth.
    For each planet:
    Roll a 1d6 (one six-sided die), divide the result by 10. Then roll 2d6 (two six-sided dice), divide the total by 10, add 1 to it, and multiply it with the result from step 1. Planet 1
    1d6 roll: 4 Orbital distance = 4 / 10 = 0.4 AU (Astronomical Units) Now, for the subsequent planets, I will apply the formula using the new rolls.
    Planet 2
    1d6 roll for the base distance = 0.4 (from Planet 1) 2d6 roll = 8 (for example, 3 + 5) New factor = 1 + (8 / 10) = 1.8 Orbital distance = 0.4 * 1.8 = 0.72 AU Planet 3
    1d6 roll for the base distance = 0.72 (from Planet 2) 2d6 roll = 7 (for example, 4 + 3) New factor = 1 + (7 / 10) = 1.7 Orbital distance = 0.72 * 1.7 = 1.224 AU Continuing this pattern:
    Planet 4
    2d6 roll = 9 (for example, 5 + 4) New factor = 1 + (9 / 10) = 1.9 Orbital distance = 1.224 * 1.9 = 2.3256 AU Planet 5
    2d6 roll = 6 (for example, 3 + 3) New factor = 1 + (6 / 10) = 1.6 Orbital distance = 2.3256 * 1.6 = 3.72096 AU Planet 6
    2d6 roll = 11 (for example, 6 + 5) New factor = 1 + (11 / 10) = 2.1 Orbital distance = 3.72096 * 2.1 = 7.814016 AU Planet 7
    2d6 roll = 5 (for example, 2 + 3) New factor = 1 + (5 / 10) = 1.5 Orbital distance = 7.814016 * 1.5 = 11.721024 AU Planet 8
    2d6 roll = 12 (for example, 6 + 6) New factor = 1 + (12 / 10) = 2.2 Orbital distance = 11.721024 * 2.2 = 25.7862528 AU Planet 9
    2d6 roll = 4 (for example, 2 + 2) New factor = 1 + (4 / 10) = 1.4 Orbital distance = 25.7862528 * 1.4 = 36.100754 AU Planet 10
    2d6 roll = 10 (for example, 5 + 5) New factor = 1 + (10 / 10) = 2 Orbital distance = 36.100754 * 2 = 72.201508 AU Note: The actual values for each planet's orbital distance will vary because the rolls of 2d6 are hypothetical in this calculation. To determine the exact distances for your scenario, you would need to roll the dice for each step as described.

    Awesome!
  6. Like
    GoldenAge got a reaction from tkdguy in Popular Culture Sci-Fi Races in Star HERO?   
    I found some old Savage Worlds conversions of Mass Effect and Star Wars that will be helpful!
    https://docs.google.com/document/d/1XI3CEzxO1qcGY5A3Zaya4_-tyJEp5EJZpWxtpaskNkM/edit
     
  7. Like
    GoldenAge reacted to Lord Liaden in Popular Culture Sci-Fi Races in Star HERO?   
    Well, there used to be a lot of fan conversions on the Web for 4E/5E, but most of those have disappeared. One can often find at least parts of the old sites via the Internet Archive Wayback Machine, if one can unearth the original links.
     
    I'm trying to untangle some of those old links now, but it will take some time. But for now, I can start with packages for some of Babylon 5's races, from Aroooo's grand old Star HERO Fandom website: https://web.archive.org/web/20060908090629/http://www.starherofandom.com/b5/packages.php
     
    And here's a website with packages for Star Wars races: https://web.archive.org/web/20071012104303/http://www.sysabend.org/champions/campaigns/StarHeroWars/CharacterGeneration.htm
     
    I'll work on putting up more links as time permits.
  8. Like
    GoldenAge got a reaction from Doc Democracy in Best Way To Destroy An Automaton   
    Update: The battle went well - I kept their original defenses, their only limitation was a singleminded approach towards attacking "themselves) - eliminating the many bonuses that come from tactics and multiple attackers)
    Epic Alliance were on their heels for a moment, then got their bearings and strategy together. The castled to take advantage of the doppelgängers enraged state, they englobed with Barrier, entangled, grabbed and blinded their doppelgängers - The ultimate result was multiple called shot heads against entangled or bind opponents. Epic Alliance overcame the problem in shining fashion.

    It was very interesting watching them overcome their codes against killing and utilize their powers in new ways.

    Thanks all!!!
  9. Like
    GoldenAge got a reaction from Lord Liaden in Best Way To Destroy An Automaton   
    Update: The battle went well - I kept their original defenses, their only limitation was a singleminded approach towards attacking "themselves) - eliminating the many bonuses that come from tactics and multiple attackers)
    Epic Alliance were on their heels for a moment, then got their bearings and strategy together. The castled to take advantage of the doppelgängers enraged state, they englobed with Barrier, entangled, grabbed and blinded their doppelgängers - The ultimate result was multiple called shot heads against entangled or bind opponents. Epic Alliance overcame the problem in shining fashion.

    It was very interesting watching them overcome their codes against killing and utilize their powers in new ways.

    Thanks all!!!
  10. Like
    GoldenAge reacted to Doc Democracy in Best Way To Destroy An Automaton   
    That is presuming that they aren't falling onto broken ground, sharp edges. 🙂
     
    I would be looking to find ways of dropping, pushing, pulling the doppelgangers onto sharp/edged surfaces.  Change velocity into killing damage.
  11. Like
    GoldenAge reacted to Grailknight in Best Way To Destroy An Automaton   
    Hugh's post just doubles down on my original question. Normally, the Takes No Stun Power triples the cost of Resistant PD/ED. Will the doppelgangers have full value, or will they be reduced? This is going to be the biggest factor in determining strategy.
  12. Like
    GoldenAge reacted to Sketchpad in Best Way To Destroy An Automaton   
    Do you allow Power Stunts? An inventive player could reason out a quick KA if you do. 

    "I'm going to focus my eye beam tight and see if I can blast through this double!"
     

  13. Like
    GoldenAge reacted to LoneWolf in Best Way To Destroy An Automaton   
    The best strategy I can see is to divide and conquer approach.   First neutralize all but one of the duplicates.  Use things like entangles or barriers that will take the duplicates time to break out.  Then have the whole group focus on the one remaining target, when that target is down switch to a new target. If one of the neutralized targets breaks free before you take out the first either neutralize him again or neutralize the one you were attacking.  The idea is to fight many against one.  
  14. Like
    GoldenAge reacted to Hugh Neilson in Best Way To Destroy An Automaton   
    The defenses are the key, in my view.  If these characters are tossing around, and soaking up, 12 - 18d6 Normal damage routinely, I'd expect that they have defenses in the 30s or higher.  A 15d6 Normal attack averages 52.5 STUN.
     
    Normal defenses of 30 will block all BOD from a terminal velocity fall.  BOD from a 20d6 Normal attack is not going to get past those defenses, so there is nothing to double from a head shot.
     
    Making the doppelgangers identical and then adding all the advantages of automatons means that they are massively more powerful than the heros, especially defensively.  If they are identical copies (not automatons) and can be knocked out, then the heroes will have to knock them out, then carefully and meticulously bypass their defenses to murder the doppelgangers.
     
    Forcing the heroes to demonstrate their heroism by diligently slaughtering their foes seems a little odd.
     
    We had a Supers game with an alternate earth scenario some years back, and realized very early on that we would eventually be fighting ourselves.  By the time that happened, it was a bit of a cakewalk as we knew the best tactics as a team to take down an identical team.
  15. Like
    GoldenAge reacted to dmjalund in Changing VPP and Using Power in One Go   
    I would however caution using this method (in general) as allowing characters and players to create spells on the fly can slow down combat immensely.
  16. Like
    GoldenAge reacted to unclevlad in Winter Clothing   
    In general, my thought is, why does it need definition at all?  It's off the rack cold-weather gear, it's trivial and reasonably inexpensive to buy.  Not everything needs definition in game terms;  common sense is enough.

    EDIT:  to expand on this, I feel like, if I start assigning game terms to things, then I have to abide by them.  I'd rather not.  What did you get, how good is it?  Are we talking a winter coat, or gear to run the Itidarod or something equally insane?  Conditions matter, too.  Went shopping earlier...well, yesterday now.  42 degrees, intermittent light rain...so humidity was high.  Little bit of wind.  Raw kind of day...felt quite a bit colder than 42, but dry and decently sunny with no breeze.  As long as I'm not stuck with game terms, I can say "oh man, you really want an extra under layer for your patrol tonight" and be done with it.
  17. Like
    GoldenAge reacted to Lord Liaden in Best Way To Destroy An Automaton   
    Each of the heroes has to inflict 10 BODY damage to themselves, with their own attacks. That's reflected in their doppelgangers. They can choose to bypass their own Defenses. If you go this route you'll want to give them a clue.
  18. Like
    GoldenAge reacted to Grailknight in Best Way To Destroy An Automaton   
    Are the doppelgangers going to have their defenses adjusted to equivalent points using the Automaton rules? With only 1/3 of the PC's defenses, you should be able to do the job with Haymakers, Move-Throughs and Pushing.
     
    If their defenses are not adjusted, then Drain BODY or some sort of Damage Over Time attack are the only ways I can see.
     
     
  19. Like
    GoldenAge reacted to Jkeown in HERO SYSTEM + ChatGPT   
    Doing a fun thing with ChatGPT and HERO. I'm dropping images into the chat, it gives me the text of a HERO Bestiary write up, and I then create a Fantasy HERO monster from it. 
     
    For example, this monster (ArtStation - Toxic Spider, Olekzandr Zahorulko) caused ChatGPT to give me this. So now I'll go create a HERO writeup for it. I've licensed 600 pieces of art from Olekzandr and I'll be compiling them into a PDF for everyone's enjoyment. 
     
    Ecology: Behold the Jadeback Shellspider, an extraordinary amalgamation of mineral and arachnid lifeforms. This creature is typically found in the depths of ancient forests where magic runs as rampant as the foliage. It feeds off the rich mineral deposits in the soil and is known to integrate these elements into its exoskeleton, resulting in its unique and robust armored hide.
    Personality/Motivation: The Jadeback Shellspider is a solitary guardian of the forest's heart, acting as a living bulwark against those who would harm its sacred grounds. It moves with purpose, driven by an intrinsic connection to the life force of the trees and the earth it roams. This creature does not seek out confrontation, but it does not shy away from it when the sanctity of its home is at stake.
    Powers/Tactics: With a carapace as hard as the rocks it emulates, the Jadeback Shellspider can curl into a formidable shield to withstand assaults. In offense, it can hurl shards of its jade-like armor, which regrow over time, or ensnare foes with webs that have the tensile strength of steel. It is a patient hunter, lying in wait, camouflaged until the perfect moment to strike.
    Campaign Use: The Jadeback Shellspider can be a fierce adversary, a steadfast ally, or an environmental hazard in a campaign. It could guard ancient secrets, obstruct a path that adventurers must pass, or be the subject of a quest where its unique mineral-rich carapace is sought after by alchemists or smiths.
    Appearance: This creature's most striking feature is its glowing, jade-green carapace, which appears to be carved from the gemstone itself. Its body structure resembles that of a spider, with long, jointed legs perfect for traversing its wooded home. The translucent green of its shell gives off a faint luminance in the dappled light of the forest, creating an otherworldly aura.
  20. Like
    GoldenAge reacted to Scott Ruggels in HERO SYSTEM + ChatGPT   
    I am impressed at what it did on your prompt. I can see how useful it is. I suppose you could run it through Hero Designer if you really needed the numbers to add up, or we’re going to use the character in Tabletop Simulator, but that can give you a very good start on villain creation. 
  21. Like
    GoldenAge reacted to Jkeown in HERO SYSTEM + ChatGPT   
    I wrote an entire campaign setting with ChatGPT. Most of this is the GPT, with some editing on my part. The few Templates, spells and such are all me. Note that I got utterly sick of the thing after about 4 days. Formatting and editing was laborious. The effort cratered my credit score, exploded my car, cost me an eye, and left my cat homeless. I've recovered, but it was a journey. 
     
    HERO Forum Uploads Look for the EC or Elysium Chronicles material. 
  22. Like
    GoldenAge reacted to Ermenegildo in HERO SYSTEM + ChatGPT   
    1) I don't think that ChatGPT is trained on copyrighted material from HERO. They probably fund some material while scraping the internet (forum, fansite, etc...).
    2) The legal aspect is still quite open
    3) If you want the LLM to use the proper rules of the game, you need to encode them to clarify the causal relationship between the different parts of the system. This way, the LLM decides how many dice of damage are used for a certain power but not its price wich is directly calculated using the rules.
  23. Like
    GoldenAge reacted to Ndreare in HERO SYSTEM + ChatGPT   
    The rules cannot be copyrighted. But the presentation is. 
     
    Like uncleanlad said the math is off (looks more like guess work), however as a GM I see this as a very valuable tool, I subscribed to ChatGPT at the $20 level and have been using it for games and even recording actions the player took and seeing what it spits out for what the bad guys are doing in the background while being ignored by the players. You can have it make NPCs for you in a hurry and even ask it to assign personalities to them (I have done this). I really do not care about point costs of bad guys or NPCs of any sort. I simply want stats so the encounter can feel consistent to the players. 
     
    PS: After a little while it does tend to get weird and needs reset/moved to a fresh thread.
  24. Like
    GoldenAge reacted to unclevlad in HERO SYSTEM + ChatGPT   
    GA, I don't think you broke any laws...but ChatGPT probably is.  The rules are copyrighted.  HD is copyrighted.  I doubt ChatGPT has permission.
     
    Also, in at leas the skills...it's moronic and, I think in several cases, WRONG.  There's also no consideration whatsoever for END, and some of these will *burn through* END.  Others...how does 15m Teleport with just x4 Mass come out to 75 points?  Several others look wrong...and I think the entire package is wrong.  This:
     
    Illusion (Sight, Hearing, Touch) 8d6 (40 points), Area Effect (2m Radius; +1/4) (10 points), Constant (+1/2) (20 points), Selective (+1/4) (10 points), Uncontrolled (+1/2) (20 points), No Range (-1/2) (-10 points). Total: 90 points.
     
    No Range is completely mis-applied;  I'm not even sure WHAT it's being applied to.
     
    I think getting the ideas for powers...that's interesting.  But its use of copyrighted material is not, and its *gross* mistakes render it useless.
     
    Note that there's already some major players suing the AI companies for using copyrighted material to train their AI models without permission.
     
  25. Like
    GoldenAge reacted to specks in HERO SYSTEM + ChatGPT   
    I also came up with doing this in a previous thread. I did Batman, Superman and Wonder Woman.
     
     
    I'm kind of curious what you expected of CHATGPT? Did it live up to your expectations? Do you think it will be replacing human character/adventure generation?
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