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starblaze

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  1. Re: Show me the PC The PC's started out as just your average college age students, with the exception of Harvey who is only 15, you gained their superpowers through a supernatural accident. More details on a different thread.
  2. Re: Show me the PCHere are some beginning characters from my new Teen Supers game. I don't have any backgrounds yet as I am waiting on my players to send me them.Harvey FinkelstienPlayer: Val Char Cost 10 STR 0 18 DEX 24 10 CON 0 10 BODY 0 25 INT 15 20 EGO 20 8 PRE -2 8 COM -1 4/20 PD 2 4/20 ED 2 4 SPD 12 4 REC 0 20 END 0 30 STUN 10 10" RUN82" SWIM02" LEAP0Characteristics Cost: 90Cost Power END 28 Untapped Powers of the Mind!: Multipower, 40-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (50 Active Points); all slots Requires An EGO Roll (-3/4) 2u 1) Feel Pain!: Ego Attack 4d6 (40 Active Points); Requires An EGO Roll (-3/4) 2 2u 2) Your mind belongs to me!: Mind Control 8d6 (Human class of minds) (40 Active Points); Requires An EGO Roll (-3/4) 2 2u 3) Your Mind is an open book!: Telepathy 8d6 (Human class of minds) (40 Active Points); Requires An EGO Roll (-3/4) 2 11 Untapped Powers of Mind!: Elemental Control, 40-point powers, (20 Active Points); all slots Requires An EGO Roll (-3/4) 11 1) Psychokinetic Flight!: Flight 16", Reduced Endurance (1/2 END; +1/4) (40 Active Points); Requires An EGO Roll (-3/4) 1 11 2) Psychokinetic Force Screen!: FF (16 PD/16 ED), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Requires An EGO Roll (-3/4) 1 10 3) Minds United!: Mind Link , Human class of minds, Any Willing Target, Any distance, Number of Minds (x16) (40 Active Points); Requires An EGO Roll (-3/4), Costs Endurance (Only Costs END to Activate; -1/4) 4 11 4) Mind over Matter!: Telekinesis (20 STR), Fine Manipulation (40 Active Points); Requires An EGO Roll (-3/4) 4 5 Iron will!: Mental Defense (12 points total) (8 Active Points); Costs Endurance (-1/2) 1 Powers Cost: 93Cost Skill 2 Survival (Urban) 14- 3 Streetwise 11- 3 Stealth 13- 3 Scientist 2 1) SS: Biology 14- (3 Active Points) 2 2) SS: Chemistry 14- (3 Active Points) 2 3) SS: Electrical Engineering 14- (3 Active Points) 2 4) SS: Mathematics 14- (3 Active Points) 2 5) SS: Mechanical Engineering 14- (3 Active Points) 2 6) SS: Physics 14- (3 Active Points) 2 AK: New York City 11- 2 CuK: Judaism 11- 3 KS: Law 14- 2 KS: Science Fiction 11- 3 Inventor 14- Everyman Skills 0 1) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 0 2) Stealth 8- 0 3) Shadowing 8- 0 4) Persuasion 8- 0 5) Paramedics 8- 0 6) Deduction 8- 0 7) Conversation 8- 0 8) Concealment 8- 0 9) Climbing 8- 0 10) Acting 8- 3 Electronics 14- 3 Deduction 14- 3 Concealment 14- 5 +1 with DCV 9 +5 with all non-combat Skills (40 Active Points); 1 Charge (-2), Only applies to Knowledge/Wisdom Related Rolls, Not Physical Actions (-1), Activation Roll 14- (-1/2) Skills Cost: 58Cost Perk 5 Money: Well Off Perks Cost: 5Cost Talent 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 12Total Character Cost: 258Val Disadvantages 5 Dependence: Pepsi Incompetence: -1 to Skill Rolls and related rolls per time increment (Very Common, 1 Hour) 20 Psychological Limitation: Must prove himself (Common, Total) 10 Psychological Limitation: Shy (Common, Moderate) 10 Psychological Limitation: Science Ficton Geek (Common, Moderate) 15 Psychological Limitation: Code Versus Killing Common, Strong 5 Social Limitation: Minor, only 15 years old (Occasionally, Minor) 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) 15 Social Limitation: Secret Identity Frequently (11-), Major Disadvantage Points: 100Base Points: 150Experience Required: 8Total Experience Available: 8Experience Unspent: 0Katline (Katie) DulonPlayer: MarieVal Char Cost 5 STR -5 20 DEX 30 13 CON 6 7 BODY -6 20 INT 10 13 EGO 6 20 PRE 10 10 COM 0 1/25 PD 0 3/27 ED 0 4 SPD 10 7 REC 6 31 END 3 30 STUN 13 6" RUN02" SWIM01" LEAP0Characteristics Cost: 83Cost Power END 5 Meditation : Mental Defense (8 points total) 0 19 Confuse them with Philosophy: Drain INT 1 1/2d6, Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (34 Active Points); Requires A Skill Roll (Oratory; -1/2), OICID (-1/4) 3 20 Air Powers: Elemental Control, 60-point powers, (30 Active Points); all slots Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 20 1) Limitless Flight: Flight 15", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 0 20 2) Air Shield: FF (24 PD/24 ED), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 2 20 3) Form of Air: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 0 20 4) Gust of Wind: EB 6d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect Nonselective (8" Cone; +3/4) (60 Active Points); Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 2 20 5) Air Blast: EB 6d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (60 Active Points); Power Does Not Work In Water (-1/4), Does not work in a vacuum (-1/4) 2 Powers Cost: 144Cost Skill College Skills 3 1) Oratory 13- 5 2) KS 15- 3 3) PS: Writer 13- Yoga Skills 5 1) KS 15- 3 2) PS: Dance 13- 3 3) Contortionist 13- 4 Language: Hindustani (idiomatic) 0 Language: English (completely fluent) (3 Active Points) Skills Cost: 26Cost Perk 5 Money: Well Off Perks Cost: 5Val Disadvantages 20 Psychological Limitation: Code Versus Killing Common, Total 10 Rivalry: Professional (Upperclass student; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 20 Psychological Limitation: Must Meditate everyday for one hour or take -1d6 on INT (Common, Total) 15 Social Limitation: Secret Identity Frequently (11-), Major 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) Disadvantage Points: 85Base Points: 50Experience Required: 123Total Experience Available: 0Experience Unspent: 0Total Character Cost: 258 Height: 1.69 m Hair: Blonde Weight: 51.00 kg Eyes: Green Appearance: Personality: Quote:"Realizing that from which all words turn back and thoughts can never reach, one knows the bliss of Brahman and fears no more." a quote from The Upanishads.Background: Born in london, England. She moved to Delhi, India when she was 5 and lived there for 13 years. She became enthralled with the custom, culture, and mythology of India and eventually converted to Hinduism.Powers/Tactics: Campaign Use: Rachel Kirkham RothchildPlayer: Lee LeMasterVal Char Cost 20 STR 10 23 DEX 39 18 CON 16 10 BODY 0 18 INT 8 10 EGO 0 10 PRE 0 18 COM 4 6/18 PD 2 5/17 ED 1 4 SPD 7 10 REC 4 36 END 0 42 STUN 13 9" RUN02" SWIM04" LEAP0Characteristics Cost: 104Cost Power END 22 Longbow of Power: Multipower, 45-point reserve, all slots 16 Charges (+0) (45 Active Points); all slots OAF (-1) 2u 1) Force Arrow: EB 9d6 (45 Active Points); OAF (-1) 0 2u 2) Exploding Force Arrow: EB 6d6, Explosion (+1/2) (45 Active Points); OAF (-1) 0 2u 3) Lethal Force Arrow: RKA 3d6 (45 Active Points); OAF (-1) 0 2u 4) Lightning Arrow: EB 4d6+1, NND ([standard]; Insulated clothing; +1) (44 Active Points); OAF (-1) 0 24 Magic Chainmail Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) 0 10 Magic Quarterstaff: (Total: 25 Active Cost, 10 Real Cost) HA +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 8) plus Stretching 1" (5 Active Points); OAF (-1), no Noncombat Stretching (-1/4) (Real Cost: 2) 3 6 Athletic: Running +3" (9" total) 1 Powers Cost: 70Cost Martial Arts Maneuver Dirty Fighting 4 1) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 4 2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 3 3) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls Staff Fighting 4 1) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 3) Poke: 1/2 Phase, +1 OCV, +3 DCV, 4d6 Strike 4 4) Shove: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove 4 5) Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 6) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4d6 Strike; Target Falls 0 7) Weapon Element: QuarterStaff Martial Arts Cost: 35Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 9 +3 with Bows 5 Cramming 3 Deduction 13- 3 Language: Afrikaans (completely fluent) 3 Paramedics 13- 6 Penalty Skill Levels: +3 vs. Range Modifier with Longbow of Power 3 Persuasion 11- 3 Survival 13- 5 WF: Common Melee Weapons, Common Missile Weapons, Rifles Skills Cost: 46Cost Perk 3 Money: Well Off Perks Cost: 3Total Character Cost: 258Val Disadvantages 15 Psychological Limitation: Doesn't understand American Culture (Very Common, Moderate) 15 Psychological Limitation: Dark secret concerning upbringing (Uncommon, Total) 5 Rivalry: Professional (Other Archer; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret Identity Frequently (11-), Major 15 Hunted: KGB 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: Code Versus Killing Common, Strong 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) Disadvantage Points: 100Base Points: 150Experience Required: 8Total Experience Available: 8Experience Unspent: 0Marla SingerPlayer: Val Char Cost 30 STR 20 15 DEX 15 20 CON 20 15 BODY 10 15 INT 5 15 EGO 10 0 PRE -10 0 COM -5 12/27 PD 6 12/27 ED 8 4 SPD 15 10 REC 0 40 END 0 40 STUN 0 8" RUN42" SWIM06" LEAP0Characteristics Cost: 98Cost Power END Powered Armor, all slots OIF (-1/2) 17 1) BootJets: Flight 15" (30 Active Points); OIF (-1/2), Activation Roll 14-, Burnout (-1/4) 3 26 2) Armored Suit: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2), Real Armor (-1/4) 0 7 3) Built-in transistor radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) 0 3 4) Binocular Vision: Nightvision (5 Active Points); OIF (-1/2) 0 3 5) Binocular vision: +3 versus Range Modifier for Sight Group (5 Active Points); OIF (-1/2) 0 3 6) Helmet visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0 10 7) Batteries: Endurance Reserve (85 END, 7 REC) (15 Active Points); OIF (-1/2) 0 20 Homemade RayGun: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), Real Weapon (-1/4) 2u 1) Basic Blaster : EB 9d6 (45 Active Points); OAF (-1), Real Weapon (-1/4) 4 2u 2) Stun Setting: EB 4d6+1, NND (Force Field or no nerve endings; +1) (44 Active Points); OAF (-1), Real Weapon (-1/4) 4 2u 3) Lethal Setting: RKA 3d6 (45 Active Points); OAF (-1), Real Weapon (-1/4) 4 Powers Cost: 95Cost Martial Arts Maneuver Commando Training 3 1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls 4 2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 4 3) Choke: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 4) Escape Hold: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs 4 5) Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 4 6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 2 7) Weapon Element: Blades, Clubs 4 8) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm Martial Arts Cost: 29Cost Skill 2 WF: Small Arms 2 SS: Robotics 11- 3 PS: Electician 12- 3 Mechanics 12- Everyman Skills 0 1) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 3 2) Stealth 12- 3 3) Shadowing 12- 0 4) Persuasion 8- 0 5) Paramedics 8- 0 6) Deduction 8- 0 7) Conversation 8- 0 8) Concealment 8- 0 9) Climbing 8- 0 10) Acting 8- 3 Electronics 12- 3 Bugging 12- 3 Breakfall 12- 1 AK: Military Bases 8- Skills Cost: 26Cost Perk 10 Follower Perks Cost: 10Total Character Cost: 258Val Disadvantages 10 Distinctive Features: Buck Teeth and Braces (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 30 Enraged: When appearance is made fun of (Common), go 14-, recover 8- 10 Vulnerability: 1 1/2 x STUN Hits to face (Common) 15 Social Limitation: Secret Identity Frequently (11-), Major 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) 10 Social Limitation: Social Anxiety (Frequently, Minor) 5 DNPC: Father 8- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 100Base Points: 150Experience Required: 8Total Experience Available: 8Experience Unspent: 0
  3. Re: Show me the PCAnd here is a 350 pt. versionCaptain FreedomPlayer: Val Char Cost 60 STR 50 18 DEX 24 30 CON 40 15 BODY 10 10 INT 0 10 EGO 0 18 PRE 8 18 COM 4 12/27 PD 0 10/25 ED 4 4 SPD 12 18 REC 0 60 END 0 60 STUN 0 12" RUN02" SWIM024" LEAP0Characteristics Cost: 152Cost Power END Symbiotic Suit 6 1) Reflective lenses: Sight Group Flash Defense (6 points) 0 15 2) Built-in power reserves: Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR 45 3) Bullet and Shock Resistant fabric: Armor (15 PD/15 ED) 0 35 4) Cape: Gliding 25", x8 Noncombat 0 5 5) Solidily constructed material: Lack Of Weakness (-5) for Mental Defense 0 12 6) Increased movement power: Leaping +12" (24" forward, 12" upward) 1 5 7) Multiple defenses: Power Defense (5 points) 0 12 8) Increased Movement power: Running +6" (12" total) 1 8 9) Instant Change (Improved): Cosmetic Transform 2d6 (Change Clothes (any)), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2) 1 Powers Cost: 143Cost Skill Everyman Skills 0 1) Concealment 8- 3 2) Conversation 13- 0 3) Deduction 8- 0 4) Paramedics 8- 0 5) Shadowing 8- 0 6) Stealth 8- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 3 Acrobatics 13- 3 Acting 13- 3 Climbing 13- 9 Disguise 14- 3 High Society 13- 3 Jack of All Trades 2 1) PS: Actor (3 Active Points) 13- 1 2) PS: Construction worker (2 Active Points) 11- 1 3) PS: Courier (2 Active Points) 11- 1 4) PS: Short-order cook (2 Active Points) 11- 1 5) PS: Waiter (2 Active Points) 11- 7 Mimicry 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 3 Streetwise 13- 1 WF: Handguns Skills Cost: 53Cost Perk 2 Fringe Benefit: License to practice a profession Actor, Right to Marry: Can perform the marriage ceremony: Notary Public Perks Cost: 2Val Disadvantages 15 Hunted: Argent 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: Gloryhound (Common, Strong) 20 Psychological Limitation: Determined to make it big (Common, Total) 5 Reputation: Out of work second rate actor, 11- (Known Only To A Small Group) 10 Social Limitation: Lives beyond his means (Frequently, Minor) 10 Unluck: 2d6 10 Rivalry: Professional (Other superheroes with similiar powers or other actors; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Vulnerability: 1 1/2 x STUN Electrical + Magnetic Attacks (Very Common) 15 Hunted: Mysterious Supervillian 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Social Limitation: Public Identity Frequently (11-), Major 20 Psychological Limitation: Code Versus Killing Common, Total Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 1.89 m Hair: Brown Weight: 88.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Jason Langley had always wanted to be an actor. Ever since he was a kid and went to his first movie he would act out the scenes and dream about being the main character in the film. He was always in the school plays and went to movies constantly. His parents who were basic down-to-earth type people hoped that he would grow out of this but were disappointed, but not surprised that he announced he was going to acting school after graduation. They argued with him saying that it was a foolish decision and that he was wasting his time. When they said that he would have to go on his own steam he did just that. He applied for a loan, didn't get it, applied for grant and didn't get that but he kept trying. Eventually he managed to get enough for tuition and worked various odd jobs, (his many PS) and managed to graduate. Than he went to into the world of acting and found that it was alot harder than he thought it would be. He struggled for years but never got a starring role. He spent almost five years doing bit parts, walk-ons, and commercials. He was almost ready to give up and go home when he was discovered some men in some expensive suits right after his last gig. They introduced themselves as P.R. men for a corporation that dealt specifically with personal defense and that they needed a spokeperson. They wanted to interview him for the position if he would also agree to test some of thier equipment. Although Jason was skeptical at first he realized that he was pretty much at the end of his rope and needed something to give him success or just quit. He agreed and went to work. The equipment that he was chosen to test was an experimental bio suit that would conform itself to the wearer body. It would allow him greater strength and durability as well as ability to transform into any clothing that the wearer wanted to be in. Unfortunately while testing the suit it was quickly discovered that once the suit came into contact with the wearer it bonded to him permanently. This of course caused Jason to freak out some and when he found out he quit his job and decided to sue the corporation. Unfortunately as it turned out the corporation was actually a front for Argent and after both S.E.C. and PRIMUS found out the corporate heads were imprisoned and bankruptcy buried them. Suddenly Jason found himself the victim of a corporate power that no longer existed and with no one to sue. This information leaked out to the entertainment industry and he found himself unable to get a job anywhere. Sure he had some superpowers with the suit but was too good a person to be a criminal. Then he heard about American Icon and decided that this was his big break and his only chance to play the ultimate role. Powers/Tactics: Campaign Use:
  4. Re: Show me the PCHere is a character I made up for the American Icon game at Hero Central.Captain FreedomPlayer: Val Char Cost 40 STR 30 14 DEX 12 15 CON 10 15 BODY 10 10 INT 0 10 EGO 0 18 PRE 8 18 COM 4 8/20 PD 0 3/15 ED 0 4 SPD 16 11 REC 0 30 END 0 43 STUN 0 12" RUN02" SWIM020" LEAP0Characteristics Cost: 90Cost Power END Symbiotic Suit, all slots Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 29 1) Bullet and Shock Resistant fabric: Armor (12 PD/12 ED) (36 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 0 6 2) Cape: Gliding 8" (8 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 0 4 3) Solidily constructed material: Lack Of Weakness (-5) for Mental Defense (5 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 0 8 4) Increased movement power: Leaping +12" (20" forward, 10" upward) (12 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 1 4 5) Multiple defenses: Power Defense (5 points) (5 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 0 8 6) Increased Movement power: Running +6" (12" total) (12 Active Points); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 1 7 7) Instant Change (Improved): Cosmetic Transform 2d6 (Change Clothes (any)), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2), Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) 1 Powers Cost: 66Cost Skill 3 Acrobatics 12- 3 Acting 13- 3 Climbing 12- Everyman Skills 0 1) Concealment 8- 3 2) Conversation 13- 0 3) Deduction 8- 0 4) Paramedics 8- 0 5) Shadowing 8- 0 6) Stealth 8- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 3 High Society 13- 7 Mimicry 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 3 Streetwise 13- 1 WF: Handguns 3 Jack of All Trades 2 1) PS: Actor (3 Active Points) 13- 1 2) PS: Construction worker (2 Active Points) 11- 1 3) PS: Courier (2 Active Points) 11- 1 4) PS: Short-order cook (2 Active Points) 11- 1 5) PS: Waiter (2 Active Points) 11- Skills Cost: 44Val Disadvantages 15 Hunted: Argent 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: Gloryhound (Common, Strong) 20 Psychological Limitation: Determined to make it big (Common, Total) 5 Reputation: Out of work second rate actor, 11- (Known Only To A Small Group) 10 Social Limitation: Lives beyond his means (Frequently, Minor) 10 Unluck: 2d6 10 Rivalry: Professional (Other superheroes with similiar powers or other actors; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Vulnerability: 1 1/2 x STUN Electrical + Magnetic Attacks (Very Common) Disadvantage Points: 100Base Points: 100Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 200 Height: 1.89 m Hair: Brown Weight: 88.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Jason Langley had always wanted to be an actor. Ever since he was a kid and went to his first movie he would act out the scenes and dream about being the main character in the film. He was always in the school plays and went to movies constantly. His parents who were basic down-to-earth type people hoped that he would grow out of this but were disappointed, but not surprised that he announced he was going to acting school after graduation. They argued with him saying that it was a foolish decision and that he was wasting his time. When they said that he would have to go on his own steam he did just that. He applied for a loan, didn't get it, applied for grant and didn't get that but he kept trying. Eventually he managed to get enough for tuition and worked various odd jobs, (his many PS) and managed to graduate. Than he went to into the world of acting and found that it was alot harder than he thought it would be. He struggled for years but never got a starring role. He spent almost five years doing bit parts, walk-ons, and commercials. He was almost ready to give up and go home when he was discovered some men in some expensive suits right after his last gig. They introduced themselves as P.R. men for a corporation that dealt specifically with personal defense and that they needed a spokeperson. They wanted to interview him for the position if he would also agree to test some of thier equipment. Although Jason was skeptical at first he realized that he was pretty much at the end of his rope and needed something to give him success or just quit. He agreed and went to work. The equipment that he was chosen to test was an experimental bio suit that would conform itself to the wearer body. It would allow him greater strength and durability as well as ability to transform into any clothing that the wearer wanted to be in. Unfortunately while testing the suit it was quickly discovered that once the suit came into contact with the wearer it bonded to him permanently. This of course caused Jason to freak out some and when he found out he quit his job and decided to sue the corporation. Unfortunately as it turned out the corporation was actually a front for Argent and after both S.E.C. and PRIMUS found out the corporate heads were imprisoned and bankruptcy buried them. Suddenly Jason found himself the victim of a corporate power that no longer existed and with no one to sue. This information leaked out to the entertainment industry and he found himself unable to get a job anywhere. Sure he had some superpowers with the suit but was too good a person to be a criminal. Then he heard about American Icon and decided that this was his big break and his only chance to play the ultimate role. Powers/Tactics: Campaign Use:
  5. Re: Why super tech never goes mainstream Some supertech doesn't get reproduced because the guy that built it can no longer reproduce it. Call it some kind of savantism, dumb luck or falling and smacking your head on the toilet. The scientist had a single breakthrough that helped him develop the technology. He cannot get it to reproduce so that one instance has become pricelss. He daren't take it apart to see how it works, because he may never get it back together again. Kind of like Dr. Emmit Brown and the Flux Capicitor from the Back to the Future. Another example is the Professor character from Futurama, he built a StarShip that really should not be working at all because it defies so many physical laws but it does anyway.
  6. Re: Why super tech never goes mainstream Was the bus called the Mystery Machine by any chance?
  7. Re: 2004, another world thankfully not our own Brrrrrrrr!
  8. Re: Help! I NEED HEROES! Well here are some I have created
  9. Re: Iyo: The Most Underrated Or Underused Character In Comics Ah, CofC. The only game where if you survive long enough you are eventually rewarded with insanity! But in reality I grew to like the feel of Call of Cthulu. The big mistake with the game is that the Keepers are often to willing to toss out the big powerful sanity draining monsters like Cthulu and Nylarthotep. And the combat system is really deadly.
  10. Re: Island of Dr. Destroyer as a one off? If you ask him Steve Long can send you PDF files of the Champions. He did with me. BTW he also sent me a con adventure called the Metallosphere Project that I ran for my first con game at Necronomicon. I worked out pretty well.
  11. Re: Good "Four of a Kind"'s... Actually let think about that. Fighter: Weaponmaster/Brick, armored character with large weapon. Magic-User: Mystic/Energy Blaster, with a magic special effect. Thief: Martial Artist type with amazing stealth-related powers. Does alot of backstabbing-like attacks. Cleric: Brick character with high defenses, a big mace, and some healing powers. There you have it, it is workable.
  12. Re: WWYCD? Quantum Leap moment Ika: "My tribe. Other tribe. Kill other tribe!" Unfortunately, she's a cave girl. Guns and tactics are mostly mysteries to her. LOL
  13. Ok, here goes. Your character is involved in a fight with some time manipulating supervillian. You are fighting him as well as some of his henchmen and right in the middle of the battle you are hit with some kind of temporal energy blast. You black out for a minute and when you come to you find yourself somewhat changed. You dressed in a WWII style uniform and gear. You are in some sort of boat full of soldiers dressed just like you. You are listening to the other guys and figured that somehow you have 'leaped into' the body of Sgt. Mike Reynolds of the U.S. Army. You are in a transport ship. The time is 1944, June 6 and you are arriving at the beaches of Normandy. That's right D-Day! You have your own mind and any knowledge that comes with it but you are in the body of a G.I. You are in command of your own platoon. What do you do soldier?! WHAT DO YOU DO!?
  14. Re: Enforcers IncorporatedHere is a basic draft. I haven't come up with how she becomes affiliated with Enforcers Inc. so I would appreciate any help with that.GrimhildPlayer: Val Char Cost 50 STR 40 24 DEX 42 30 CON 40 25 BODY 30 12 INT 2 10 EGO 0 25 PRE 15 18 COM 4 20/35 PD 10 16/31 ED 10 6 SPD 26 16 REC 0 60 END 0 65 STUN 0 6" RUN02" SWIM010" LEAP0Characteristics Cost: 219Cost Power END 30 Axe of Thyrm: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2u 1) Ice Storm: EB 6d6, 16 Charges (+0), Area Of Effect (7" Cone; +1) (60 Active Points); OAF (-1), No Range (-1/2) [16] 3u 2) Ice Blast: EB 12d6, 16 Charges (+0) (60 Active Points); OAF (-1) [16] 3u 3) Keen Edge: HKA 2d6 (3 1/2d6 w/STR), Armor Piercing (x2; +1) (60 Active Points); OAF (-1) 6 3u 4) Ice Spears: RKA 4d6, 16 Charges (+0) (60 Active Points); OAF (-1) [16] Armor of Thyrm, all slots OIF (-1/2) 30 1) Armor of Thyrm: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2) 0 30 2) Armor of Thyrm: Teleportation 15", Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2) 0 3 3) LS (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF (-1/2) 0 10 Valkrie constitution: LS (Immunity All terrestrial diseases and biowarfare agents) 0 Powers Cost: 114Cost Skill 4 +4 with any single attack with one specific weapon 3 Tactics 11- 3 Breakfall 14- 3 Riding 14- 3 Paramedics 11- 3 PS: Trainer of Warriors 11- Skills Cost: 19Cost Perk 40 Follower 40 Follower Perks Cost: 80Cost Talent 15 Combat Sense 11- Talents Cost: 15Val Disadvantages 20 Hunted: Asgardians 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 15 Hunted: Thyrm 11- (Mo Pow, Limited Geographical Area, Harshly Punish) 10 Distinctive Features: Ugly scar on face (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Hates Asgard (Common, Strong) 20 Psychological Limitation: Blood thirsty (Common, Total) 15 Psychological Limitation: Hunts Isgerd (Common, Strong) 15 Social Limitation: Public Identity Frequently (11-), Major 25 Enraged: If insulted about looks (Common), go 11-, recover 8- 10 Hunted: Isgerd 8- (As Pow, Harshly Punish) 5 Rivalry: Professional (Other female bricks; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Disadvantage Points: 150Base Points: 200Experience Required: 97Total Experience Available: 0Experience Unspent: 0Total Character Cost: 447 Height: 2.00 m Hair: Blood Red Weight: 100.00 kg Eyes: Black with no pupils, blue with contact lenses Appearance: Very tall muscular woman with bright red hair and black eyes. She wields an ice-blue battle axe and ice-blue armor. She has very pale skin. Aside from the scar she is very beautiful.Personality: Quote:Background: Grimhild is a renegade valkrie. She served Odin and the Norse Gods for years but in time grew ambitious for more. She was a superb warrior, always desiring more victories for which to advance as a choser of the slain. However she still felt a desire for something more. Still she kept her feelings to herself and served admirably in battle against the enemies of Asgard. As time went on she grew more dissatisfied however, and grew to hate the gods for keeping her in servitude. It all came to ahead one day when the new Valkrie Isgerd appeared and became in a short time a more courageous warrior then herself. Grimhild finally fell into rage after the end of a rather glorious battle against some Frost Giants and saw the other warriors praising Isgerd for her slaying of a very large and powerful giant. Grimhild went berserk and attacked her fellow Valkrie with every intention to kill. As the battle raged Isgerd struck a lucky blow and sliced open Grimhild face. Isgerd tried to make peace with her but Grimhild swore revenge and escaped into the icy wasteland. She lived of the land for some time until she ran into some Frost Giants who were raiding a village. She successfully ambused them but instead of killing them she asked to be sent to thier chief. She betrayed her former masters and gave thier cheif tactical infromation about Valhalla's forces. She withheld some pertinent information however which caused heavy causilties on both sides. She then went to the battlefield and took the dead chieftan's Frost Axe and Armor. However she soon realized that she couldn't stay in Asgard forever so she went to a cave she had heard of that could open to other worlds. She went in and found herself in a Norwegian wasteland. She left the cave and has been exploring this new world. Powers/Tactics: Campaign Use:
  15. Re: Something Star Hero needs, but hasn't. IIRC, Alien Wars stated that the Xenovores were not technologically superior neccessarily but that they were more experienced in intersteller war. The Xenovore war was the first intersteller war that Mankind had ever fought in.
  16. Re: Favorite Television CharactersWell here is my rough version of the T.V. Hulk.The Incredible Hulk, (T.V. Version)Player: Val Char Cost 45 STR 35 12 DEX 6 30 CON 40 20 BODY 20 5 INT -5 10 EGO 0 25 PRE 15 6 COM -2 25 PD 16 15 ED 9 4 SPD 18 15 REC 0 60 END 0 58 STUN 0 14" RUN02" SWIM018" LEAP0Characteristics Cost: 152Cost Power END 30 Tough Body: Physical Damage Reduction, Resistant, 50% 0 9 Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Hour, -3), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] 0 4 Super-Strong Legs: Leaping +5" (18" forward, 9" upward) (5 Active Points); no Noncombat movement (-1/4) 1 20 David Banner: Multiform (100 Character Points in the most expensive form) 0 16 Strong Legs: Running +8" (14" total) 2 Powers Cost: 79Cost Skill 5 +1 with HTH Combat 3 Power 18- Skills Cost: 8Val Disadvantages 25 Distinctive Features: Big Green Monster (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Reporter Jack Magee 11- (Less Pow, NCI, Capture) 15 Psychological Limitation: Bad Tempered (Common, Strong) 25 Accidental Change: Back in David Banner when calm or tired Always (Common) Disadvantage Points: 80Base Points: 150Experience Required: 9Total Experience Available: 9Experience Unspent: 0Total Character Cost: 239 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use:
  17. OK, let's say you have two guys that want to drink the other under the table. How do you do that under the Hero rules?
  18. OK, let's say you have two guys that want to drink the other under the table. How do you do that under the Hero rules.
  19. Re: Who would win? Writer's choice How about the Andromeda Ascendant vs. the Minbari WhiteStar?
  20. Re: Stephen King characters in HERO For a vehicle write-up, how about Christine?
  21. Re: The Zombie Game I have seen it first at the theatre and then I recently rented it out. It is a good movie, in some ways better than the original in terms of acting and script. Oh and no, they don't ever give an explanation as to how the dead come back to life to eat the living.
  22. Re: CHS& Generations On Hero Central [at Last!!] Dude! Chill out were thinking about it. Could you give some more concrete info about this campaign?
  23. Re: Quark The Betties weren't androids, they were clones. One always claimed to be the original and the other the clones. Oh and don't forget the cowardly robot.
  24. Re: Avemgers + Politics I remember that episode! Kosh ended up destroying her and her vessel. He explained that we weren't ready for immortality.
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