Well forget the link here is a character sheet below
THE MAINE 2
Val Char Cost Roll Notes
55 STR 5 20- Lift 51.2tons; 11d6; [1]
17 DEX 21 12- OCV 6 DCV 6
15 CON 10 12-
10 BODY 0 11-
20 INT 10 13- PER Roll 13-
11 EGO 2 11- ECV: 4
11 PRE 1 11- PRE Attack: 2d6
12 COM 1 11-
5/30 PD 2 Total: 5/30 PD (0/25 rPD)
5/30 ED 2 Total: 5/30 ED (0/25 rED)
4 SPD 13 Phases: 3, 6, 9, 12
6 REC 0
30 END 0
39 STUN 13 Total Characteristic Cost: 80
Movement: Running: 16" / 32"
Swimming: 19" / 38"
Leaping: 11" / 22"
Cost Powers END
Powered Armor, all slots OIF (-1/2)
30 1) Hydraulic muscles: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
50 2) Solid steel suit: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)
6 3) Magnetic clamps: Clinging (normal STR) (10 Active Points); OIF (-1/2), Only When In Contact With The Ground (-1/4)
11 4) Heavy Armor: Knockback Resistance -8" (16 Active Points); OIF (-1/2)
17 5) Underwater jets: Swimming +17" (19" total), Reduced Endurance (0 END; +1/2) (25 Active Points); OIF (-1/2)
13 6) Power Skate: Running +10" (16" total) (20 Active Points); OIF (-1/2) 2
9 7) LS (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) (13 Active Points); OIF (-1/2)
8 8) Internal communications: HRRP (Radio Group) (12 Active Points); OIF (-1/2)
10 9) Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2)
47 Multipower, 70-point reserve, (70 Active Points); all slots OIF (-1/2)
3u 1) Sonic Distruptor: EB 8d6, Double Knockback (+3/4) (70 Active Points); 8 Charges (-1/2), OIF (-1/2)
2u 2) Cutting Torch: RKA 3d6, Armor Piercing (+1/2) (67 Active Points); 6 Charges (-3/4), No Range (-1/2), Extra Time (Full Phase, -1/2), OIF (-1/2)
3u 3) EB 4d6, Damage Shield (+1/2), Continuous (+1), NND (Insulation; +1) (70 Active Points); 6 Charges (-3/4), OIF (-1/2)
Skills
3 Climbing 12-
3 Combat Driving 12-
6 +2 with suit armanents
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 14-
3 Demolitions 13-
3 Electronics 13-
2 KS 11-
7 Mechanics 15-
3 Navigation (Land, Marine) 13-
3 Scientist
2 1) SS: Chemistry 13- (3 Active Points)
2 2) SS: Mechanical Engineering 13- (3 Active Points)
2 3) SS: Metallurgy 13- (3 Active Points)
2 Survival (Marine) 13-
7 TF: Common Motorized Ground Vehicles, Large Military Ships, Large Motorized Boats, Small Military Ships, Small Motorized Boats, Tracked Military Vehicles, Wheeled Military Vehicles
5 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 13-
Total Powers & Skill Cost: 270
Total Cost: 350
200+ Disadvantages
15 DNPC: Eddie Franklin, Grandfather 8- (Incompetent)
15 Hunted: Local Police 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Warlord 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: Local Drug Lord 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Heavy Suit (Frequently, Slightly Impairing)
15 Psychological Limitation: Protective of Maine Armor (Common, Strong)
10 Psychological Limitation: Determined to prove himself a hero (Common, Moderate)
15 Psychological Limitation: Code Versus Killing Common, Strong
5 Reputation: Supervillian. (He really is not one but is thought so by those who knew about the first Maine), 8-
15 Social Limitation: Public Identity Frequently (11-), Major
5 Unluck: 1d6
0 Experience Points
Total Disadvantage Points: 350
Background/History: Stanley Waters was always fascinated with the sea. He wanted to join the Navy as soon as possible and even tried to lie about his age to get in. Eventually however he did enlist at the age of 18 graduating out of High School soon beforehand. He found that although it wasn't as glamorous as his recruiter told him he still stayed in and planned to make a career out of it. He choose mechanics as his MOS and when his training for that was done he then went to college and learned engineering and weapon design. He was well on his way to making the Navy a career until something happened that changed all that. One day while doing his turn working on the engine room of battleship it was caught in a vicious typhoon that severly injured his knee.
found out that even though he would be able to walk he couldn't continue to work on a ship. Repulsed at the idea of getting a desk job Waters took the option to resign and using money from the G.I. Bill opened his own marine repair business. Things went well for him until his Father and Mother died suddenly in a car accident leaving him with money from their life insurance and his old grandfather Eddie Franklin to take care of. Worse than that his business started suffering harrassment from some local protection gangs that were terrorizing the neighborhood. These gangs were connected to the local drug trade that was making it dangerous for people to even walk the streets at night.
for his grandfather as well as his business Stan was planning of moving away when another change happened that would change his mind. One day while looking through a local junkyard for some spare parts he found a very strange vehicle that looked like a huge underwater suit. He asked that owner what it was and he himself couldn't actually remember where it came from offered him $350 for it. Acting on impulse and because it seemed vaguely familiar to him he agreed and took it home.
he finally got it home and looked at his he initially felt conned. The suit was a piece of junk, it had numerous leaks and dents looking like it had gone through some kind of super battle. It was then it hit where he had seen this suit and after some internet investigation discovered that he had purchased the infamous Maine armor! Although cursing his bad luck for getting a real piece of junk he then thought it over and decided that since it was his anyway he might as well fix it. So he started to work. As he worked he noticed that although it was damaged badly its internal structure, its chassis, was still in good shape, it also had a badly damaged but servicable sonic weapon on it. So going to different shipyards and junkyards he worked for months on the armor in his spare time. In six months the leaks were fixed and solid battleship steel had replaced the dents. He then installed a cutting torch used by underwater mechanics and using his knowledge of weapon design repaired the sonic disruptor.
now that he was finished with it he wasn't sure what to do now. Sell it? Well he was becoming rather attached to it now. Start his own business with it? Maybe, but that didn't seem right either. His answer was given that night when some goons showed up at his business and started harrassing his grandfather. He put the suit on and easily ran off the scum. He hadn't felt this good in a while and decided to use his suit to fight crime, just like those superheroes he read about. He then began a crusade against the local drug trade, attacked their warehouses and sinking their boats. This has gained him the emnity of a local drug kingpin and some notoriety from the police. The people however love him and have unofficially proclaimed him their local hero.