Here is my attempt at making such a character. It is defintely open for critique.
MEGAMAN
Val Char Cost Roll Notes
40/50 STR 30 17- / 19- Lift 6400.0kg/25.6tons; 8d6/10d6; [4/5]
20 DEX 30 13- OCV 7 DCV 7
28 CON 36 15-
16 BODY 12 12-
20 INT 10 13- PER Roll 13-
20 EGO 20 13- ECV: 7
20 PRE 10 13- PRE Attack: 4d6
20 COM 5 13-
20/22 PD 12 Total: 20/22 PD (20 rPD)
20/22 ED 14 Total: 20/22 ED (20 rED)
5 SPD 20 Phases: 3, 5, 8, 10, 12
14 REC 0
56 END 0
59 STUN 9 Total Characteristic Cost: 208
Movement: Running: 16" / 32"
Swimming: 2" / 4"
Leaping: 18" / 72"
Cost Powers END
Martial Arts:
Maneuver OCV DCV Notes
4 1) Choke -2 +0 Grab One Limb; 2d6 NND
4 2) Escape +0 +0 55 STR / 65 STR vs. Grabs
3 3) Hold -1 -1 Grab Two Limbs, 50 STR / 60 STR for holding on
4 4) Reversal -1 -2 55 STR / 65 STR to Escape; Grab Two Limbs
3 5) Slam +0 +1 8d6 / 10d6 +v/5, Target Falls
3 6) Take Down +2 +1 8d6 / 10d6 Strike; You Fall, Target Falls
Wrestling
Cojoined body, all slots OIHID (Both brothers need to physically touch one another to transform.; -1/4)
16 1) Dense body: Damage Resistance (20 PD/20 ED) (20 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4)
8 2) Dense Body: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 1
4 3) Dense body: Lack Of Weakness (-5) for Normal Defense (5 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4)
12 4) Superstrong legs: Leaping +10" (18"/20" forward, 9"/10" upward) (x4 Noncombat) (15 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 1
16 5) Superstrong legs: Running +10" (16" total) (20 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 2
-8 6) +0 STR (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic)
-12 7) +0 DEX (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic)
-11 8) +0 CON (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic)
8 Instant Change: Cosmetic Transform 2d6 (into and out of Superhero costume) (10 Active Points); Limited Target (Clothes) ([slightly Limited]; -1/4) 1
25 The Brother Conners: Multiform (100 Character Points in the most expensive form) (x2 Number Of Forms)
Skills
3 Breakfall 13-
3 Climbing 13-
3 Teamwork 13-
Science skills
6 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13-
5 2) Cramming
3 3) Criminology 13-
3 4) Cryptography 13-
3 5) Inventor 13-
15 6) +3 with INT skills
2 7) Systems Operation (Communications Systems) 13-
3 Scientist
2 1) SS: Biology 13- (3 Active Points)
2 2) SS: Biophysics 13- (3 Active Points)
2 3) SS: Engineering 13- (3 Active Points)
2 4) SS: Mathematics 13- (3 Active Points)
2 5) SS: Molecular Biology 13- (3 Active Points)
2 6) SS: Nuclear Physics 13- (3 Active Points)
2 7) SS: Physics 13- (3 Active Points)
Total Powers & Skill Cost: 142
Total Cost: 350
200+ Disadvantages
15 Hunted: PSI 8- (Mo Pow, Harshly Punish)
15 Physical Limitation: Near-sighted (Frequently, Greatly Impairing)
10 Hunted: Bulldozer 8- (As Pow, Harshly Punish)
10 Psychological Limitation: Cocky (Common, Moderate)
10 DNPC: Girl Friend Tatum 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
20 Psychological Limitation: Split Personality, must make Ego roll vs. Ego roll between the two personalities (Common, Total)
15 Social Limitation: Secret Identity Frequently (11-), Major
10 Vulnerability: 2 x Effect Drains (Uncommon)
20 Psychological Limitation: Code Versus Killing Common, Total
20 Hunted: Argent 8- (Mo Pow, NCI, Harshly Punish)
5 Accidental Change: If attacked with drains 8- (Uncommon)
0 Experience Points
Total Disadvantage Points: 350
Background/History: Timmy and Tommy Conners are twin brothers who share a common bond. They have always been able communicate telepathically between each other. Aside from this they couldn't have been more different. While Tommy was weak physically he possessed an incredible intelligence that was considered a genius level. Timmy however was a huge athletic type but slow intellectually. He excelled in sports and was top in his wrestling team. He barely made it through school however but managed to with his brothers help. As one could imagine the brothers were very close to one another and helped each other out complementing one anothers weaknesses and strengths.
had always been careful to keep thier powers a secret even from their parents. They would have probably stayed that way until one day Mind Inc came to visit their school. This front for PSI was using this ploy to find young psionics that they could recruit to their organization. With their equipment they were able to detect the brothers mind link and attempted to recruit them. When they were offered they refused initially until Psimon threatened to expose them. Having no choice they both conceeded, first Tommy then Timmy who was convinced that he couldn't resist them.
came next was a battery of tests made concerning their latent powers. At first the tests were harmless but as time went and little progress was being made the tests became more painful and invasive. Finally when both brothers were thrown into a holding cell to await their fate both Tim and Tom finally came into contact with one another and a strange merging developed. They literally felt their bodies and minds merging together as one. They saw that they had been transformed into an incredibly powerful being with superhuman strength endurance and power! They also realized that both the skills and abilities of the two remained in this cojoined form. They immediatedly broke out of the cell and escaped. They found that they could seperate and rejoin whenever they needed too with the exception that they needed to physically touch one another to do so. They then decided to fight for justice and freedom and hot babes as MegaMan!
TIMMY CONNERS
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6; [2]
13 DEX 9 12- OCV 4 DCV 4
19 CON 18 13-
13 BODY 6 12-
7 INT -3 10- PER Roll 10-
7 EGO -6 10- ECV: 2
15 PRE 5 12- PRE Attack: 3d6
14 COM 2 12-
6 PD 2 Total: 6 PD (0 rPD)
6 ED 2 Total: 6 ED (0 rED)
3 SPD 7 Phases: 4, 8, 12
8 REC 0
38 END 0
33 STUN 0 Total Characteristic Cost: 52
Movement: Running: 10" / 20"
Swimming: 2" / 4"
Leaping: 4" / 8"
Cost Powers END
Martial Arts:
Maneuver OCV DCV Notes
4 1) Choke -2 +0 Grab One Limb; 2d6 NND
4 2) Escape +0 +0 35 STR vs. Grabs
3 3) Hold -1 -1 Grab Two Limbs, 30 STR for holding on
4 4) Reversal -1 -2 35 STR to Escape; Grab Two Limbs
3 5) Slam +0 +1 4d6 +v/5, Target Falls
3 6) Take Down +2 +1 4d6 Strike; You Fall, Target Falls
Wrestling
10 Bond of Brotherhood: Mind Link , One Specific Mind, Psychic Bond
8 Running +4" (10" total) 1
Skills
3 Breakfall 12-
Athletic skills
3 Climbing 12-
3 Teamwork 12-
Total Powers & Skill Cost: 48
Total Cost: 100
50+ Disadvantages
0 Normal Characteristic Maxima
15 Hunted: PSI 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Protective of Brother Tommy (Common, Strong)
10 Psychological Limitation: Cocky (Common, Moderate)
10 DNPC: Girl Friend Tatum 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
0 Experience Points
Total Disadvantage Points: 100
TOMMY CONNERS
Val Char Cost Roll Notes
7 STR -3 10- Lift 66.0kg; 1d6; [1]
7 DEX -9 10- OCV 2 DCV 2
9 CON -2 11-
10 BODY 0 11-
20 INT 10 13- PER Roll 13-
20 EGO 20 13- ECV: 7
8 PRE -2 11- PRE Attack: 1 1/2d6
10 COM 0 11-
2 PD 1 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 13 Phases: 4, 8, 12
3 REC 0
18 END 0
19 STUN 0 Total Characteristic Cost: 28
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 1" / 2"
Cost Powers END
15 Bond of brotherhood: Mind Link , One Specific Mind, Any distance, Psychic Bond
Talents
3 Lightning Calculator
Skills
Science skills
6 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13-
5 2) Cramming
3 3) Criminology 13-
3 4) Cryptography 13-
3 5) Inventor 13-
15 6) +3 with INT skills
2 7) Systems Operation (Communications Systems) 13-
3 Scientist
2 1) SS: Biology 13- (3 Active Points)
2 2) SS: Biophysics 13- (3 Active Points)
2 3) SS: Engineering 13- (3 Active Points)
2 4) SS: Mathematics 13- (3 Active Points)
2 5) SS: Molecular Biology 13- (3 Active Points)
2 6) SS: Nuclear Physics 13- (3 Active Points)
2 7) SS: Physics 13- (3 Active Points)
Total Powers & Skill Cost: 72
Total Cost: 100
50+ Disadvantages
5 Distinctive Features: Nerdy science geek (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: PSI 8- (Mo Pow, Harshly Punish)
15 Physical Limitation: Near-sighted (Frequently, Greatly Impairing)
15 Psychological Limitation: Absent Minded (Common, Strong)
0 Experience Points
Total Disadvantage Points: 100