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JmOz reacted to unclevlad in Generic Hero for Review: Bendy
The people person build could also scale the Dex back to 23. 28 feels AWFULLY high for 400 points for the basic hero notion, actually.
Character NEEDS Regen. Using Damage Reduction is fine, if expensive, but it means you're taking Body...and from a killing attack, a fair bit of it.
EVERYTHING on Unified Power means 1 drain *nukes* this character in a hurry. An armor drain takes down the damage reduction and the entire VPP. This gives me a vibe of daring the GM to act against me because it will be so severe.
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JmOz reacted to BoloOfEarth in Generic Hero for Review: Bendy
Overall, I like.
Suggestions:
Drop the DMCV to 3. Nearly any mentalist is going to have at least a 7-8 OMCV (counting levels), so the 5 DMCV isn't doing hardly anything for you, and you can use the points elsewhere. (Heck, you could go with some Mental Defense - call it Elastic Mind ) I'd drop either the Accurate or the 4x Noncombat on the Leaping (most likely the Accurate) - that way, all three movement powers are 15 points, which makes it easier to plug-and-play in the Multipower. I'd change the CSLs to Strike / Grab / Throw. If he's looking to avoid damage, he'd be better off going Desolid than a Dodge, and a CSL on Throw allows him to, say, better sling a manhole cover at an opponent at range. (Though admittedly his Stretching does give him some ability to attack at a bit of range.) With the 3 CSLs helping him hit, I'd personally go with 7 OCV, 9 DCV. I second the suggestion to drop DEX a bit and buy some Regeneration. It doesn't need to be BODY per Turn, maybe 1 per Hour. Just something to help him bounce back from lethal damage. (Get it - bounce back? I slay me.) If you can find the points, you might consider a Multipower slot for Reflection (60 active points), At Any Target, Only vs. physical projectiles (-1/2). As a fixed slot, that's only 3 points. If doing this, you might want to make those CSLs as Strike / Grab / Block. -
JmOz reacted to Hugh Neilson in Generic Hero for Review: Bendy
A lot depends on standards for the game (or your generic builds). Here's what I see:
- very fast (would a 23 DEX and 5 SPD be more typical?)
- limited defense - a 12 DC Blast gets 16 STUN past defenses (2 hit KO; 10 DC gets 12 so 3 hits); a 12 DC KA means 4 BOD and 9 STUN (10 DC is a BOD and a bit of STUN)
- attack caps at 10d6 (+30 STR); not sure if you are aiming for a 10 DC or 12 DC campaign feel
- The picture shows the classic Hammer-Hand, but it's not in the power suite
- Regen or BOD healing "Pull yourself together" MP slot could address the potential for BOD damage
- Although I love Damage Reduction, the same points on rDEF would get 35/35 Defenses, 30 rDEF (probably way too high) so it is a point sink - maybe a bit more defense and pop a Dam Red option in the MP for total defense
He cries out for a VPP, but that's true of many characters, a very complex build (so no way for this purpose) and probably better grown into with XP (when he can convert the MP; likely when he can afford a closer to Cosmic option as he should not need a full phase to swap, even if he has the skill roll).
For presentation, I'd probably try to provide simple map for the MP, like "he can assign 60 (or 12) points at a time. Gliding costs 15 (or 3), extra STR costs 5 (or 1) per +5 STR, etc." I think increments of 5 AP = 1 "MultiPoint" may reduce math anxiety and make it easier for a rookie player.
Overall, I really like the "customization options" as choices for all the basic heroes - so you make each suite 15 points, and leave either 15 or 30 points free on each character for things that are not central to the archetype. Now anyone can be a politician, charmer, investigator, scientist, wealthy, head of state, etc. character - customization options are separated from the archetype - and you can suggest appropriate choices for each archetype.
That would fit well with a "campaign norms"" discussion of expected DEX, SPD, movement, DCs, defenses crossing these builds. Maybe it's on your site already.
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JmOz got a reaction from BoloOfEarth in Generic Hero for Review: Bendy
So some of you are familiar with my Generic Heroes on my website, I think I am almost finished with the 8th one Bendy, but I like peer review, so here is the art and character sheet before I add him to the website. This is a RAW and rough draft (So spelling errors will be common) and still working on complications...
Bendy
Generic Hero
VAL CHA Cost Roll Notes
20 STR 10 13- / 19- HTH Damage 4d6/10d6 END [2/5]
28 DEX 36 15-
20 CON 10 13-
18 INT 8 13- PER Roll 13-
13 EGO 3 12-
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
5 DMCV 6
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
5 PD 3 5/10 PD (0/5 rPD)
5 ED 3 5/10 ED (0/5 rED)
15 REC 11
45 END 5
15 BODY 5
30 STUN 5
Movement Cost Meters Notes
RUNNING 3 15m/30m,/30m/60m END [1/2]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m/24m 4m/24m forward, 2m/12m upward
FLIGHT 10m/40m
Characteristics Total: 203
Cost Powers
Stretchy Powers, all slots Unified Power (-1/4) - END=
12 1) Resistant Protection (5 PD/5 ED) (15 Active Points); Unified Power (-1/4) - END=0
24 2) Energy Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0
24 3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0
3 4) Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
48 Stretching powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4) - END=
2f 1) Shape Shift (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
1f 2) Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
7v 3) Stretching 15m, x2 body dimension, x8 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0
2f 4) Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
5v 5) Coiled strength: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
1f 6) Long Legs: Running +15m (15m/30m total) (15 Active Points); Unified Power (-1/4) - END=1
2f 7) Springy Legs: Leaping +20m (4m/24m forward, 2m/12m upward) (Accurate, x4 Noncombat) (20 Active Points); Unified Power (-1/4) - END=2
Powers Total: 131
Cost Skills
9 +3 Strike, Grab, Dodge
3 Acrobatics 15-
3 Contortionist 15-
3 Sleight Of Hand 15-
3 Tactics 13-
Customization I (Basic Hero)
3 1) Power 15-
3 2) Breakfall 15-
3 3) KS: Super Human World 13-
3 4) Paramedics 13-
3 5) Teamwork 15-
Custimization III (Politician)
3 1) Acting 12-
3 2) Bribery 12-
3 3) Bureaucratics 12-
3 4) Charm 12-
3 5) High Society 12-
Skills Total: 51
Cost Perks
Custimization (Head of State)
15 1) Fringe Benefit: Diplomatic Immunity, Head of State
Perks Total: 15
Value Complications
10 DNPC: Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
15 Susceptibility: Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
20 Psychological Complication: Code Vs Killing (Common; Total)
Complications Points: 45
Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 400
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JmOz got a reaction from tkdguy in The Star Knights are comming
Here are the rough draft of the 3 Squires
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JmOz got a reaction from Christopher R Taylor in Is Robin a DNPC?
Wasn't it just a stupid justification to do a Superboy/Robin team up (when Superboy was Superman as a kid)
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JmOz got a reaction from Duke Bushido in The Star Knights are comming
Thank you for the kind words. The Generics will be getting one new member (Bendy, as all their names need to start with "B") and I might make the hdc files available via Hall of Champions ($1-2 for all of them).
As for the Star Knights, I feel like I would be misleading to not point out that the GLC is more about their niche, the heavy lifting on the inspiration is an old comic from the 90's called Darkstars, the Arthurian legends, and a touch of Space Ghost
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JmOz got a reaction from Duke Bushido in The Star Knights are comming
Hey, letting you guys know...I finally have started working on my second supplement. A guide to Centurion Earth's equivalent to the GLC or Nova Corps, The Star Knights. it will focus on the team on Earth but provide some guidelines for non earth based groups.
Character Sheets planned
1. Star Knight Jolith
2. Squire Dr. Plim
3. Squire Janet Wu
4. Squire Jason (Last name pending)
5. Star Knight Cruiser
6. Star Knight Computer
7. Safety Bubble & Computer
8. Cruiser Drones w/ packages
All based on a pic from Champions 4th edition that inspired Jolith...
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JmOz got a reaction from Hermit in The Star Knights are comming
Hey, letting you guys know...I finally have started working on my second supplement. A guide to Centurion Earth's equivalent to the GLC or Nova Corps, The Star Knights. it will focus on the team on Earth but provide some guidelines for non earth based groups.
Character Sheets planned
1. Star Knight Jolith
2. Squire Dr. Plim
3. Squire Janet Wu
4. Squire Jason (Last name pending)
5. Star Knight Cruiser
6. Star Knight Computer
7. Safety Bubble & Computer
8. Cruiser Drones w/ packages
All based on a pic from Champions 4th edition that inspired Jolith...
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JmOz got a reaction from assault in Is Robin a DNPC?
Wasn't it just a stupid justification to do a Superboy/Robin team up (when Superboy was Superman as a kid)
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JmOz got a reaction from Christopher R Taylor in Is Robin a DNPC?
I realize the picture is used a lot for the whole Batman is gay or a pedophile argument. However, taking it at it's face, in regards to this thread. The others are worrying about definite DNPC's (Green lantern is odd here, but...). Batman is worried about Robin.
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JmOz got a reaction from Black Rose in Endurance Reserve: Restrictive Use
Are you talking about these?
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JmOz got a reaction from Duke Bushido in Thoughts on Costume (SNS Janet)
Character is an intergalactic hero
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JmOz got a reaction from tkdguy in Thoughts on Costume (SNS Janet)
Character is an intergalactic hero
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JmOz got a reaction from pawsplay in Is Robin a DNPC?
I have in the past joked Blip was the character, Space Ghost was a follower, and the two kids were DNPC...
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JmOz got a reaction from fdw3773 in Is Robin a DNPC?
Got to thinking about how DNPC, Follower, and contacts interplay....
Then got to thinking about Batman...
Now I think we can all agree Batman is the poster child to the idea that the same character can be different characters depending on their setting
So, my question is, WHILE in the JLA would Robin be Batman's (useful) DNPC or a follower?
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JmOz got a reaction from assault in Is Robin a DNPC?
I have in the past joked Blip was the character, Space Ghost was a follower, and the two kids were DNPC...
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JmOz got a reaction from massey in Is Robin a DNPC?
I have in the past joked Blip was the character, Space Ghost was a follower, and the two kids were DNPC...
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JmOz got a reaction from Hermit in New generic Hero
Looking over the rest I noticed one skill set not represented so will go with that (politician/Royal/etc...)
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JmOz got a reaction from Duke Bushido in New generic Hero
Looking over the rest I noticed one skill set not represented so will go with that (politician/Royal/etc...)
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JmOz got a reaction from Spence in 6th Edition Island of Dr Destroyer Reboot
Coming in late, I did change the dampeners to dampening collars, thus each one is custom to the villain in question, but allowing the same movement etc....(It is also what law enforcement uses to move said villains)
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JmOz got a reaction from Hermit in Web site help: Generic Heroes
Getting back to working on my website, specifically the generic hero section. Adding a new generic, but also thinking of adding more notes to the other generic heroes, things like common personality traits, inspiration heroes (ie the Brick is based on Superman, Mighty Mouse, etc...). Would this make things more interesting to you?
Here is a link to the site Kountry Gaming Generic Heroes
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JmOz got a reaction from Tjack in How do you handle Cell Phones
My issue, idea, etc...was more to do with the versatility of it, the access to the internet, etc... as a communication device it is pretty easy, but having the internet in your pocket can be disruptive imo...
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JmOz got a reaction from HeroGM in Web site help: Generic Heroes
Getting back to working on my website, specifically the generic hero section. Adding a new generic, but also thinking of adding more notes to the other generic heroes, things like common personality traits, inspiration heroes (ie the Brick is based on Superman, Mighty Mouse, etc...). Would this make things more interesting to you?
Here is a link to the site Kountry Gaming Generic Heroes
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JmOz got a reaction from Barton in Help with limitation: Retains Color Palette
Yup, thank you, given as an example for the use of Perceivable. so -1/4, like my name for it better (as it is more understandable IMO