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CBikle

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Everything posted by CBikle

  1. Re: Malvan/Elder Worm Curse If nothing else, the curse prevented the Malvans from chasing the Elder Worm across the universe, giving the EW plenty of time to regroup.
  2. Re: Escape From Stronghold scenario
  3. Re: Crowns of KrimHere's a generic cultist type.Fanatic CultistPlayer: Val** Char*** Cost 13** STR 3 14** DEX 12 13** CON 6 10** BODY 0 10** INT 0 10** EGO 0 13** PRE 3 8** COM -1 * 3** PD 0 3** ED 0 3** SPD 6 6** REC 0 26** END 0 21** STUN -3 *7"**RUN02"**SWIM02 1/2"**LEAP0Characteristics Cost: 26Cost** Power END 49** Sorceries Of The Nether Dawn: Variable Power Pool, 40 base + 9 control cost, (60 Active Points); all slots Side Effects (Side Effect always occurs whenever the character does some specific act: whenever Gestures or Incantations are interrupted; -3/4), Incantations (-1/4), Gestures (-1/4)* 0** 1) Nether Fire: EB 8d6 (40 Active Points); Side Effects (Side Effect always occurs whenever the character does some specific act: whenever Gestures or Incantations are interrupted; -3/4), Limited Power Traditional fire limits ( Not underwateror in vacuum, can potentially ignite flammables, etc) (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 13* 4 0** 2) Swarm Of Locusts: Darkness to Sight Group, Spatial Awareness and Radar 2" radius, Personal Immunity (+1/4) (37 Active Points); Side Effects (Side Effect always occurs whenever the character does some specific act: whenever Gestures or Incantations are interrupted; -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 16* 4 0** 3) Nether Slime: Entangle 3d6, 3 DEF, Sticky (Freeing one victim frees all victims; +1/4) (37 Active Points); Side Effects (Side Effect always occurs whenever the character does some specific act: whenever Gestures or Incantations are interrupted; -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 16* 4 0** 4) Deception: Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls (19 Active Points); Side Effects (Side Effect always occurs whenever the character does some specific act: whenever Gestures or Incantations are interrupted; -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 8* 2 2** Running +1" (7" total)* 1 15** Ceremonial Poisoned Dagger: HKA 1d6 (1d6+1 w/STR), May have to retrieve dagger after having thrown it. (+0), Range Based On STR (+1/4), +2 Increased STUN Multiplier (+1/2), Armor Piercing (+1/2) (34 Active Points); OAF (-1), No Knockback (-1/4)* 3 Powers Cost: 66Cost** Skill 3** Climbing 12-* 3** Stealth 12-* 2** KS: crazy cultist dogma and rhetoric 11-* Skills Cost: 8Val** Disadvantages 25** Unluck: 5d6* 20** Psychological Limitation: Fanatic cultist (Common, Total)* 5** Distinctive Features: crazy eyes; ceremonial tattoos, pale skin (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)* Disadvantage Points: 50Base Points: 50Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 100 Height: 1.80 m Hair: varies Weight: 95.00 kg Eyes: varies Appearance: Usually wears semi-ornate dark robes adorned with red arcane symbols and fringe. The robe is accessorised with a rope-belt and gloves in the same red color.Personality: Unhinged fanatics worshipping an evil being of great power. Tend to act "unholier-than-thou".Quote:"SOON THE NETHER MOTHER WILL SUCKLE UPON YOUR UNWORTHY ENTRAILS !!!"Background: Losers who decided to fulfill their mundane lives by suicidally worshipping a demonic being.Powers/Tactics: Swarm over opponents with their daggers and spellsCampaign Use: Cannon fodder for the big demon. These guys don't have much in the way of defenses, accuracy or tactics and tend to rely on sheer numbers. Figure about 10 of these guys for each PC.
  4. Re: PREDATORS -- What Do *You* Want To See? In a few of the 4E DC supplements, there were a few examples that I thought were a little over-the-line for a product that is sold to/near underage kids. Not a big deal, just thinking it's safer to give a vague framework and let the individual GM decide how graphic a character/situation can get.
  5. Re: PREDATORS -- What Do *You* Want To See? Might consider excluding any sex-crime related villains/material. I know it sounds dopey, but it somehow always comes across as extra-creepy to see that stuff in a gaming supplement. As a side note, you might even consider putting some sort of adult-content label on the cover. Give each villain a paragraph on how to convert in Champions like you guys did in the 4E Dark Champions books. I always thought that was a good idea.
  6. Re: Storn's Art & Characters thread. Mark was one of my favorites too. His cover-art on Champions and Enemies was what got me interested in Champions. His cover for Enemies II is one of my favorites also.
  7. Re: The Ultimate Mystic:A Subjective Review The lack of mechanics might make the book more attractive to players of other game systems. Personally, I just found the Ultimate Mystic to be completely unnecessary.
  8. Re: The Ultimate Mystic:A Subjective Review Actually, a magic-themed USPD is really closer to what this book should have been. Most of the material had no connection to game-mechanics or the official 5th ed. universe. Pretty much stuff you could look up in a library and/or the internet. That's a cop-out. Yes, I can do all of that, but I still want characters, which could also serve as examples of how to build mages/golems/familiars/etc. Vibora Bay is actually very good. Has a slightly more subdued feel than is expected for a super-hero setting.
  9. Re: In need of a good origin story About 2/3rds of silver-age Marvel origins can be summed up as: Radioactive materials with insufficient safeguards.
  10. Re: STUN Reduction The old guidelines I used were that you could get a max of 30/30 resistant pd/ed or equivalent based on 90 active pts. Example 1: 20/20 rPD/ED (60 active) and 15 % res. phys+en. damage reduction(30 active). Example 2: 10/10 rPED/ED and 50 % res. phys+en. damage reduction. No player ever wanted damage reduction vs. a specific sfx like fire or magic, but if they had, I probably would have treated that as a special case and been a little more lax.
  11. Re: The Ultimate Mystic:A Subjective Review I think this book has been the most disappointing of all the 5th ed. releases. Although I think it'll be very useful for players who are new to the Hero system and want to design a mage, there's not too much there for longtime players. The first 100 pages just seemed like fluff to me. It has about 50 spells (and variants), which sounds like a lot, but I think there should have been a lot more. In fact, the book should mostly consist of sample spells/occult constructs. There should have been about a dozen sample characters (sample mage characters, redesigns of existing ones like say, Witchcraft or Talisman, familiars, golems, etc bought as follower and/or automaton examples. I did, however, like the cover art. Very surreal and makes the book stand out. I dunno. The Ultimate Mystic just seemed unnecessary, but I picked it up anyways partially to support DOJ and because I had pre-ordered it from my FLGS and I didn't think it would be fair to stick them with it.
  12. Re: Entangle, Desolidification, and the Quest for Truth Being able to go desolid to solid (or vice-versa) in the middle of your phase might not be a bad idea for an advantage (+1/2 ?) or at least a power-skill use. I think it can already be done through a complicated use of Trigger and Suppress.
  13. Re: Powerful Sonic Effects Wanted... Disrupts Equilibrium: 41/2d6 Drain vs. DEX, area effect: cone (90 active before limits)
  14. Re: Is this a valid Acid Gun? Could also go the route of buying a huge RKA with the gradual effect limit.
  15. Re: rules for chloroform I know how chloroform works in real life... What ?
  16. Re: Pirates versus Superheroes Are we talking modern-day pirates ?
  17. Re: With GM's Permission ... I'm pretty easygoing with that stuff. If the concept makes sense in the context of the character and not unbalancing, I'll let it go. Hasn't come up in a while (our current Champs game has been running for ten years and has a pretty mature and reasonable group of players), but I've never had a lot of patience for munchkins (especially the annoying ones and their sheets always went under more scrutiny than the players who don't submit mentalists with telescopic n-ray vision or half-assed Elemental Controls with most of their characteristics purchased through it.
  18. CBikle

    House Rules

    Re: House Rules Another is that Pushing uses Long Term Endurance.
  19. CBikle

    House Rules

    Re: House Rules Two we've had for awhile: - DEX ties were settled by highest PRE and then INT scores. - Only allowing half-phase actions to be saved.
  20. Re: Post Your Sensors TeleRadioWave Spy Machine: Clairsentience (Sight Group, Normal Hearing And Detect: Interloping do-gooders), x16,384 Range (275"), Mobile Perception Point (can move up to 6" per Phase), Telescopic (+20 versus Range Modifier): +20 (125 Active Points); OAF Immobile Fragile Expendable (Difficult to obtain new Focus; -2 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Activation Roll 14- (-1/2), Sense Affected As Another Sense: affected as radio sense group (-1/4)
  21. Re: Fifth Edition Villains I don't think you can ever have enough pre-gen villains, especially in regards to varying power-levels and themes. Don't get me wrong, I think background, etc. is important, but I'd just rather see some of the space used for more character write-ups(especially since a lot of the background stuff tends to get tailored to the campaign world anyway). To be fair, most sheets will probably be longer anyways due to the sheer number of talents/skills/etc that were not available before. The average character takes up about two pages, maybe getting it down to a page and a half might work.
  22. Re: Fifth Edition Villains
  23. Re: Fifth Edition Villains I'd also like to see less detail on background info, etc. for Hero character layouts. Although I think the expanded info was a worthwhile experiment, I'd rather see the space used for inclusion of extra characters.
  24. Re: Character Ideas Another option if you have the Champions sourcebook, just randomly roll up a character.
  25. Re: Post your Cybernetics! Another option could be the nanobots turning the corpse into a land mine (perhaps the nanites in friendly-soldiers keep it from exploding).
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