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Duke Bushido

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Everything posted by Duke Bushido

  1. Ditto. If the GM won't go for Duplication, try Clairsentience via the drone so you can effectively "be" the drone during gameplay. (also: Ditto on the lack of familiarity with the source material)
  2. I used to do that same sort of thing on my old board-- screw with links to pirated material, etc. Remember that not only do Shomshak, Heimforth, Surbrook, and others earn income as writers and creators, I have supplemented my own income that same way: makes me take a rather personal offense to piracy. That's why I click the links: I'm the ... ahem... "jerk" (proud jerk!) who reports crap like that. Sure, I gripe about not being able to afford this or that when I really want it; we all do. But that's life. I either wait until I can get it, or I do without. My scanning project -- approved by the copyright holders, mind you-- is my first attempt at doing something about the availability of materials: I'm hoping to create a low-cost _legit_ way to make accessible some things that either are no longer out there or are cost-prohibitive. Again: _legitimate_ access. Not just snatching someone's hard work. Duke
  3. Thank the Mods! GB:you have tp click it to appreciate it.;)
  4. Doesnt seem right to dilute Sentry0's thread any further. ;).
  5. "... and dere are some eagles under de floorboarts...."
  6. So.... Uhm..... Is that a question for just anybody, or.....?
  7. Drain STUN, Does Body, AVAD (Body damage only) : Defense is Power Defense. Cost as is appropriate for your edition and campaign.
  8. It ain't that I don't want to-- I'd _love_ to help with something like that. I've just got too much on my plate already....
  9. Outrank.... Outrun...... Tomato..... Tomato...
  10. None of which serves to make the character interesting. She did things that may well have been interesting, but the character herself just wasn't interesting. Not faulting the actress, either: that "uninteresting character" plays pretty square with my memories of the comic book character, too. Uninteresting enough to go from a man, to a woman, to draining those powers from said woman and giving them to another uninteresting character with an accent, to giving the name to a different character with different powers who was uninteresting enough to remain published for only a few months... I don't know. Marvel just never really hit a sweet spot (at least not for me) with that character. I always felt they should have done the decent thing and given the name back to the company who owned the guy to whom it properly belonged.
  11. That may well be the case, actually. The person who mentioned it to me might not have taken a close enough look to realize it wasn't for HERO 5e. This is another possibility, but that one is clearly not a bestiary of any sort. However, I can see how someone with a passing memory of it's existence could construe it as "same book for an older edition." Yep; found the HERO version many times the last couple of days. Unfortunately, it's 6e. Certainly I can use it; it's just that 5e is, in general, easier to back-port to the older editions than is 6. Not _vastly_ easier, but easier enough to make the 5e books preferable to me. Thanks to all who tried! Duke
  12. Wow! Now that's a _Hero_, right there.
  13. May Parker (Peter's daughter) May Parker (Peter's Aunt) She Hulk Moria McTaggert The rest of them are pretty much the same uninteresting person. I was going to comment earlier in reply to the "this movie is better than Wonder Woman" comment, but I guess it's still valid here: The primary difference between the Wonder Woman movie and Captain Marvel is that Wonder Woman was about an interesting character. But hey--- these are just the opinions of a potentially-lunatic total stranger; ignore them as you will. Carry on! Duke
  14. Michael Surbrook wrote a book / PDF titled "Here be Dragons." I know there's a 6e version, published by Evil Beagle, but I have been (perhaps erroneously) informed that he had an earlier version for 5e published by D3 Games. I've been hunting it for a couple of days now with no luck (the 5e version). Anyone on the board have any idea where I might try to buy a copy of the 5e version? Thanks for any help you can give! Duke
  15. Well thank you for making sure I didn't get through life without being exposed to that. Now..... who can I pass that on to..... hmmmm....
  16. According to his profile: https://www.herogames.com/forums/profile/1425-proditor/ His last visit was in 2010. Now this is a long shot-- considering that his websites are now nothing but echoes in the wayback machine, as are most of those to which he linked, all of which indicates that he's more or less "done" with either this particular hobby (or at least sharing it) or the internet in general-- but you might try hitting his profile and sending him a message via the link in center of the upper banner. It's possible he is still using whatever e-mail account with which his membership was associated, and will get an e-mail notification that he has message waiting for him here. However, it's a _really_ long shot: his e-mail, web pages, etc, may have all been through comcast, and he has left comcast behind; it's possible he doesn't get notifications via e-mail--- who knows. Given the average age of us on this board, the problem may be-- well, let's not get unpleasant. As I said, it's a long shot, but it's the only thing I can come up with, not having known him personally. Duke
  17. Absolutely. But in this case, he still doesn't have to buy EL. Claiming these bonuses are due to his four-legged stance is little more than defining SFX for the bonuses themselves.
  18. This _is_ an interesting dilemma. Now keep in mind I'm not this hard-hearted; this answer is _only_ because I am willing to adhere to your postulation that there is no time to change anything, which I assume implies also a complete inability to hold the game from starting for ten minutes or so. In precisely the situation that you propose, the benefit for Limbtaur (forgive me; it's easier to pronounce in my head without the "s") is that he has five points to spend for an in-game pick-up of a skill, Perk, maneuver, or normal attack DC that the "regular" centaur didn't get because I'm going to shoot down the EL and rebate it to him. He'll need to spend it in-game or after the game, given the situation that we can't change it now. That said, realistically, I can't give you an answer because campaigns vary widely, even within genres. For example, I can run Sci-Fi, but I might be running near-future or a Firefly type thing. I might be running Traveller HERO. I might be running a multi-galaxay-spanning space opera. Each of those comes with different "liberties" for character creation. In a millions-of-races environment, it's not uncommon for me to allow characters to design up their own race for the character, so long as the final character is submitted for GM approval well before game time so we can go over any changes I might require. Should two "centaur-like" aliens be presented, one with EL and one without, I'd discuss the situation with _both_ players on hand, and see what we work out. Are they the classic "stuff two-thirds of a guy into three-fourths of a horse" centaurs, both of them? (This would of course make them of the same race.) If yes, then the EL has to go and those points can be spent somewhere else. If EL is important to the player, perhaps he is a centaur-like race, different from the other, with "swing appendages" that do double-duty. Or perhaps he honest-to-goodnes has four arms to go with four legs, or his tail is prehensile. Either way, he's different from the other guy. Perhaps he was attempting to use EL to model a combat maneuver in which he held a foe in a grab with both hands and rained blows upon him with his fore hooves. In this case, again, I would lead toward him refunding the EL and creating an attack or maneuver to simulate that ability. Change genre: Let's go to Fantasy-- the most likely place to find a centaur (Well, least likely at my table: centaurs and Tolkien elves. Ugh. ) Most of my campaigns that feature multiple sentients--- well, like most GMs, I design the basic character / template for that race; players can build from there. Again, GM has final approval of all characters, and again-- well before game time, in case changes need to be made. However, High Fantasy has _some_ leeway, and I have let characters design their own races (with a rather sharp "no Tolkien Elves, no centaurs" policy laid out, but let's assume I've decided to allow centaurs), much like my way-out space opera stuff. In this case, the same basic principles apply: if you're both going to be "real" centaurs, you don't need the EL, and you can rebate that back to buy off a Disad or spend elsewhere. So in summation: Given the constraints imposed in your initial question, and assuming it's a "real" centaur, and I can't hold the game for a re-work, I advise the player that EL is misspent points which he can re-assign on the fly if he so desires (with my approval on the re-spend) unless he truly has one or more limbs in addition to the six-and-a-tail of the traditional centaur. For more realistic situations (funny: "realistic" when talking about a role-playing game! ) However, the situation itself has a teeny, tiny chance of ever actually happening, since as the GM, in _most_ cases, I tend to build the races myself so as to avoid this very sort of situation. (probably not the answer you were expecting from the guy who so vehemently defended the idea of the one-armed adventurer who wasn't automatically penalized for having one arm, but it's the most truthful-to-me answer I can give you). Precisely this. Honestly, I think for the most part we _all_ do this, and for precisely that reason. And of course, to make sure no one shows up with game-breaking new races like "centaurs with 22 OCV/DCV and Running 80" or something like that. Both of these are extremely valid points: as you say, getting things coordinated: that's everyone's job, of course, but it is a primary responsibility of the GM, and one of the biggest steps he can take, since he designs the bulk of the world, is to design the races that dwell within it. This significantly reduces the potential that one or more of those races has the potential to run roughshod through that world, and more importantly: to give a clear definition to what those races are, so that no one is surprised by what one of those creatures is or is not in this particular world. And yes: sometimes players have an idea that differs from the GM, and they should not hesitate to bring it up. However, they should also understand that the GM may already have a specific idea in mind for a particular item / creature / setting and the players should be willing to accept that in order to have the ability he wants, he may have to make a character that is somehow different from the character he envisioned-- see the Centaur / Centaur-like discussion above) or that his idea may be disallowed (or perhaps uneccessary to achieve his goal ) _for this game_. There will be other games, and good GMs tend to take note of what does and does not interest their players. This has been fun. I've got to get supper going for the kids. Duke
  19. From my youth group game: Red Cloak (sorcerer type) : I can totally snare them all! Watch! I draw my silver spider amulet, (grabs dice) leap into the room, with the amulet primed, and cast (rolls 18 on his Activation roll).... Aspersions... On all of them... And their families..... Red Cloak again (the oldest player, at fourteen, and the slowest to come around, but he's really been on fire the last couple of sessions) : Now I suggest you all surrender, immediately, and this will be over painlessly. Thug leader: If you could back that threat up, you'd have done something already. Get him, Boys! Red Cloak: there is a very good reason I don't just fill this chamber with lightning bolts and electrocute you all! (player pauses, thoughtfully for a moment, the resumes). Fortunately, I don't remember it right now. (rolls dice)
  20. Here you go, Sir: Subscriptions are free as the articles are long and dry. Welcome aboard. Duke
  21. Believe it or not, Christopher, that's helpful, too. My thanks to you both.
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