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Duke Bushido

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  1. Like
    Duke Bushido reacted to Scott Ruggels in Wizards of the Coast Announces One D&D   
    And they wander through fandoms one by one, to make sure the geek world complies.
  2. Like
    Duke Bushido reacted to Rich McGee in Wizards of the Coast Announces One D&D   
    As you said, nah, dude.
  3. Like
    Duke Bushido reacted to Christopher R Taylor in The Great Transfer Debate   
    OK so here's the example of how to build Transfer given in Volume One of the Hero System Rules:
     
     
    Now notice in that build: its two powers linked together... with a trigger.  Why on earth have a trigger?
     
    Because in the linked rules, it states this:
     
     
    Aid is an adjustment power, which in this case Steve is treating as an attack power: you have to roll to hit someone who doesn't want to be Aided, so it can kind of be treated as one. Since the Drain is on one target and the Aid is on another (you) then it has to have a mechanism to go off in addition to aid, by that logic.
     
    This is where we part ways.
     
    -First off, you do not need to roll to hit a willing target, per the rules.
    -Second, if your "target" is Self Only (-1) then its not a targeting power at all nor an attack power.  It literally cannot be used on anything but you.
    -Third, the purpose of this build is to simulate the Transfer power, which means it should be as clean and simple as possible to get the build across for ease of use.
    -Fourth, you can use any of your powers on your own phase without needing a trigger to do so.
    -Fifth you are fixated on Aid being an attack power, you could treat this as a Multiple attack in which you use several attack powers on any number of targets (including yourself) in the same attack action.
     
    I could go on, but I think you get the point.  Its a linked power, not a trigger.  That's pointlessly increasing the cost and complication of the power to no good end.
     
    Plus, there should be a small limitation on the Aid noting that it cannot Aid more than you drained.
  4. Like
    Duke Bushido reacted to Christopher R Taylor in The Great Transfer Debate   
    Just kidding with the title, but this is about Transfer.
     
    First off, I understand the reasoning behind dropping it as a power: its not flexible enough.  What if you want the points you gain to fade at a rate differently than the points drained off the target fade?  What if you want to give yourself several powers but only drain one?  There are a lot of possibilities, which without extreme complication, Transfer doesn't handle well as a simple power.
     
    However, that said, there's nothing wrong with having it in the rules that Transfer works as it always has, and if you want a more flexible build, here's how you do it (Drain plus Aid, etc).  This would have been a slightly more complicated explanation, but a more elegant and streamlined rule set.  A second, less attractive choice would be to build Transfer as a Talent, then show the guts of it, and how it works if people want variations.
     
    That's not what this post is about, though, so let me get to the main point in the next post.
  5. Like
    Duke Bushido reacted to Chris Goodwin in Healing/Regeneration power build :help:   
    Uncontrolled was (and is) one way to do it.  Independent, despite being a huge limitation, was another.  The Permanent Advantage (from the 3rd edition Magic Items supplement) was another. 
     
    But what does death really do to a character?  As far as I can tell, it's somewhere between "everyone knows" and "up to the GM"... and it's never explicitly stated.  In fact, the only places that the game actually says a character's powers stop working is in the sections under Independent (which doesn't exist in 6e). 
     
    Do a character's Powers stop working when they're dead? 
     
    We know that Powers that are Persistent and 0 END Cost continue to work when a character is unconscious.  Or those that are Persistent with an END Reserve or Charges.  Or those with Continuing Charges or a Time Limit.  Or those that are Instant with a continuing effect, like Aid, Barrier, Drain, Entangle, and so forth.  Inherent Powers can't be Dispelled or Drained.  Many of these powers require a reasonably common and obvious way to turn them off. 
     
    The real answer is, as always:  Common sense, dramatic sense, and special effects... and the final decision is as always up to the GM.
     
    A particular game's setting can specify one way or the other.  A common power source (i.e. magic) can specify that powers based on it stop working when the character dies.  The rules, though, don't.
     
    All of that is to say, there's nothing about Trigger that makes it an exception to anything I've just written.
  6. Like
    Duke Bushido got a reaction from Christopher R Taylor in Healing/Regeneration power build :help:   
    Like some of the others, I don't care for (but also do not dispute the validity of) the Duplication technique.
     
    However, I actually kind of like this "side effect" you've pointed out in the mechanic.
     
    I actually _do_ like the idea of a finite number of extra lives!  I think I am going to add this little quirk if I ever get around to statting up Adam West's greatest character:  Timmy Turner's Catman!
     
     
  7. Like
    Duke Bushido reacted to Tech in The weekend episode   
    Last Saturday, our heroes ran into a situation where they were being reviled on a talkshow. Our GM likes to use interesting/funny names so here we go. The talkshow host was a smarmy guy named Bart Babble of the show "Vent Your Spleen!". On top of that, an Alderman started to raise questions about the hero building. The alderman was working with the judge, Rory Rotheart (rot-heart), who was letting thugs who were committing crimes off for the slightest reasons. Turns out the Alderman was a Viper Nest Leader working with the Judge, transporting illegal goods. The talkshow host, Bart, was just a convenient person to keep the heroes busy. However, some good detective work on the part of the heroes turned up the evidence on the Alderman to go after him, and have the judge arrested. Another Viper nest down the drain & Bart Babble's show got cancelled. 
  8. Like
    Duke Bushido reacted to Stanley Teriaca in Nastiest Villain Of Them All   
    I'm reminded of one supplement which presented each character as if it was a published comic book. My favorite villain in that supplement was The Skeleton, a professional assassin. He was once hired to assassinate a young girl, and actually once he learned that the target was a preteen girl decided after thinking about it to change the target to the man who hired him.
     
    Normally he would be classified as pure slime, but deciding that kids are off the menu says something.
  9. Thanks
    Duke Bushido reacted to Hugh Neilson in Healing/Regeneration power build :help:   
    If a Triggered power won't go off after the character who set the Trigger dies, land mines seem to have an issue...
  10. Thanks
    Duke Bushido got a reaction from DentArthurDent in Fantasy Hero or Fantasy Hero Complete?   
    Another vote for FHC here, but I have to say that I vote that way specifically because you said this:
     
     
     
    And because you have played 4e FH.
     
    You have everything you need for setting detail, building wrapons, races, equipment, etc.
     
    FHC gives you a solid distillation of the current rules and just enough genre trappings to make what you already have one-hundred percent useful with the latest rules.
     
     
  11. Thanks
    Duke Bushido reacted to Lord Liaden in 4th ed Stretching Charater   
    No need, Duke. Ninja-Bear was asking for 4E stretcher examples.
     
    There is another one in the 4E version of Champions of the North:  A-Man, aka "the Amorphous Man," a reserve member of Canada's Sentinels superhero team(s). Fairly versatile elastic-body power set, but rather low-powered.
     
    Sanctuary, as updated to 4E in Classic Enemies, has a character named Yu'Genothrax who's an amorphous Lovecraftian horror, except it's benevolent and rather shy. It has a fair amount of Stretching which it uses to reach through air vents in Sanctuary, and apply its touch-based Powers.
     
    The 4E incarnation of King Cobra's COIL organization, as presented in Champions Presents #2, includes a few Coil-gene serpent-man mutates with minor amounts of Stretching, including the King himself, Russ "Stretch" McMasters of COIL's Alpha Squad, and their enemy Slithern. Continuing the snake motif, Python, who for 4E is a high-ranking member of VIPER (and is written up in that group's source book), also has moderate Stretching.
     
    I'd have to do research to determine if there are others, but I'm not up for that tonight.
  12. Thanks
    Duke Bushido reacted to sentry0 in Gemini Introduction   
    I recently ran an open beta and am in the process of revising the book.  
     
    I'm attaching the first page of the Powers chapter for anyone who is interested to review.  Feel free to leave a constructive comment.
    Gemini_Power_Overview.pdf
  13. Haha
    Duke Bushido reacted to Old Man in Fantasy Hero or Fantasy Hero Complete?   
    Did FHC ever get revised?  The lack of proofreading was hard to miss in my hardcopy.
  14. Thanks
    Duke Bushido reacted to Rich McGee in Nastiest Villain Of Them All   
    Any particular reason why?  I'd never considered his sexuality, although I suspect having easy access to almost everyone else's minds (and bodies, if desired) probably gives him a unusual viewpoint, especially when it comes to non-mentalists and their personhood. 
  15. Thanks
    Duke Bushido reacted to Rich McGee in Nastiest Villain Of Them All   
    The sexual assault element of his character is going to cross so many lines it'll never show up at all in most modern games, the ones where people respect hard boundaries and X cards are in use.  Using that kind of thing without discussion in advance and a full-table buy-in doesn't fly the way it did even ten years ago.  Good thing, too.  I don't roleplay so I can experience the worst parts of everyday news, and damn few stories in any medium are improved in any way by the inclusion of rape - especially when it's done solely to coerce a male character into doing something, as in the example.  Tone deaf in the extreme, that.
     
     
  16. Like
    Duke Bushido got a reaction from tkdguy in Funny Pics II: The Revenge   
    Wierd.
     
    I looked at a picture and now I'm in traction.....
     
     
    Who knew you could dislocate seventeen joints by _seeing_ something?!
     
     
  17. Thanks
    Duke Bushido reacted to Gauntlet in Power Builds and Custom Adders   
    In a Robot Warriors game I once ran, I had Homing Missiles. They were purchased as another vehicle that flied and tried to hit the target and of course had a single charge attack that destroyed it when it hit the target (6d6 KA I believe). By having it as its own writeup, it would continue to try to hit the target until either shot down, wrecked for some reason, or ran out of fuel. 
  18. Haha
    Duke Bushido got a reaction from Scott Ruggels in A Thread For Random RPG Musings   
    Dang it, Old Man!
     
    Do _not_ force me to accept any sort of "good side" to CCGs.....
     
     
    I ain't havin' it.
     
    😕
     
     
  19. Thanks
    Duke Bushido reacted to Ninja-Bear in A Thread For Random RPG Musings   
    Well how does that exactly work with game with a skill system? Fantasy Hero you’re expected to buy skills to represent your character. How you going to do that if the campaign just declares in-progress what is relevant?
     
    In a similar vein, I see people talk about OSR where the answers aren’t on your sheet. “You describe your character’s background and those skills”. Now in the right group? I can see it working. However……I can see problems even with honest players and GM. I rather don’t think the solution is as easy as it’s presented.
  20. Like
    Duke Bushido reacted to Scott Ruggels in A Thread For Random RPG Musings   
    Paranoia?
  21. Like
    Duke Bushido reacted to Lord Liaden in Those Monsters   
    I tend to put "monsters" into two broad categories. One of those is the familiar which has been distorted in some way to seem strange. Werewolves are really just wolves blended with humans, the worst of both. Vampires are predators in human shape, making us the prey, with an undercurrent of twisted human sexuality. Orcs are warped, corrupted humans; giants are, well, giant, human physicality over-powered. And so on. In all of these there's something we can recognize, and they represent threats we can understand and even relate to.
     
    However, I have an especial fondness for the other category, monsters which are unfamiliar, which don't fit our preconceptions about our world. Those are the things that H.P. Lovecraft and his circle explored, and which have been recast since then in supernatural or science-fiction contexts. The threat they represent isn't just physical, it's to our very understanding of what the world is. These monsters Should Not Be. We can't really understand them, we can't see ourselves or the reality we know reflected in them. That fact makes them disturbing on a deeper level than just how they can hurt us.
  22. Haha
    Duke Bushido got a reaction from assault in Find Weakness and Lack of Weakness for 6th Edition.   
    Thanks, Hugh. 
     
     
    how about that!  It took sixty-odd years, but I finally found a place where I'm the _subtle_ one!
     

     
     
  23. Like
    Duke Bushido reacted to Hugh Neilson in Power Builds and Custom Adders   
    For +1, the power could be Uncontrolled and Constant - dump in your END, hit once and it just keeps on hitting.
     
    +1/2 would have made it Constant - hit once, and as long as you keep using your phase, you keep hitting again.
     
    So let's take the extra +1/2 for Uncontrolled (I don't have to keep spending phases, but I have to commit the END up front) and have a +1/2 advantage that allows me to pay END for multiple attacks. One goes off now, and one goes off each subsequent phase, making a new attack roll each time.
     
    If it can only hit once, that makes it less useful.  Maybe we call that a +1/4 advantage.
     
    That seems like a starting point, at least.
  24. Thanks
    Duke Bushido reacted to Chris Goodwin in Power Builds and Custom Adders   
    Reasoning from effect...
     
    A Homing power has multiple chances to hit, but it can only hit once.  If it misses with all of those chances, then it doesn't hit. 
     
    Since the attack is only going to hit once, do we really need to have three dice rolls to hit?  Or could that just be a special effect of increased OCV and we roll once?
     
    Let's buy it with +3 OCV and a Limitation.  Something to the effect of, if it doesn't hit the target by at least 3 points (including the added OCV), then it's delayed by 1 Segment per point it doesn't make that threshold by, to a maximum of 3 Segments.  I'd give it -1/4 at most.  Add Physical Manifestation so that it can be knocked down during that time. 
     
    So... I suppose the only "custom Adder" I might be using here is the +3 OCV with the single attack. 
     
    To answer @Sketchpad's question, I don't think I've ever needed or wanted a custom Adder.  I have mulled over allowing one Power to act as an Adder for another, if you can come up with a good enough reason to build it that way.  The example I came up with for myself was Extradimensional Movement, using Teleport as an Adder; which when built like that would allow you to travel to the other dimension, then back to the original one having Teleported in the process. 
     
    I've further considered breaking out the Regrowth and Resurrection Adders, for Healing and Regeneration, as their own Powers but allowing them to be Adders using this rationale.  As separate Powers, they work slowly, at your standard BODY recovery rate, so you'll probably want to buy Healing or Regeneration with them.  But you don't have to. 
     
    Buying one Power as an adder for another probably looks more or less the same as buying a Compound Power via Hero Designer.  And we can already do that...
  25. Like
    Duke Bushido reacted to Hermit in Find Weakness and Lack of Weakness for 6th Edition.   
    Ru5150, I don't believe the Duke meant anything with Malice though perhaps he shouldn't name names in case someone did see it that way. It is certainly okay if anyone wants to raise old threads up for renewed or updated discussion. I've done it myself and there were necromancy jokes then too. I don't think they were at my expense, but more a light hearted observation on the passage of time. That said, if it truly offends you, I think the crew around here can be classy enough to ease off.
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