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AnotherSkip

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Everything posted by AnotherSkip

  1. Re: Game Master Lament Better Version is "Cows from space" Problem PLayer one: "But I..." Gm Immdiately Interrups: "No, Cow FROM SPACE, you die!!!!"
  2. Re: My Players looted the room It can be a struggle. I have plans though in my current campaign.
  3. Re: Anyone ever run a campaign with *really* young kids? The difficult thing with young kids is getting the story to move. Having worked with a nephew and daughter proactivity is the issue i have found. It rather soon became tedious railroading after a while. Just my own personal lesson from trying to influence the next gen of gamers.
  4. Re: Urban Fantasy Setting: Here There Be Monsters Excellent job The Rose, few minor Quibbles: the character only has 21 of the 25 pool seed points used. (however see below) I think that the changes from 5th to 6th means this character can lose some CV, Dropping them both by 1 would generate 10 points. And with those freed points we could drop the requires a roll limitation on the Ring of Faith and buy more charges of the Holy Dirt (fully utilising the Seed pools then)
  5. Re: Urban Fantasy Setting: Here There Be Monsters Another Professsional, HTH combat specialist... though not as good as he could be (again apologies for the lack of HDC) think Poor version of Batman Year One with a jack o lantern mask and you are getting the idea. The Equipment pool had certain liberties taken with them, and he may not then fit. overall he would probably be more effective with a gun than the rapier which is why I built it that way and in the Equipment pool. Character Name: Smoking Jack Alternate Identities: Mack Butch Characteristics Val Char Base Points Total Roll Notes 15 STR 10 5 10 12- HTH Damage 3d6 END [1] 13 DEX 10 6 10 12- 10 CON 10 0 10 11- 13 INT 10 3 13 12- PER Roll 12- 13 EGO 10 3 13 12- 13 PRE 10 3 13 12- PRE Attack: 2 1/2d6 5 OCV 3 10 3 5 DCV 3 10 5 3 OMCV 3 0 3 3 DMCV 3 0 5 4 SPD 2.0 20 3 Phases: 3, 6, 9, 12 5 PD 2 3 3 5-9 PD (0-4 rPD) 5 ED 2 3 3 5-9 ED (0-4 rED) 8 REC 4 8 6 35 END 20 3 30 11 BODY 10 1 11 22 STUN 20 1 22 12 Running 12 0 12m 4 Swimming 4 0 4m 4m/2m Leaping 4 0 4m 60 Total Characteristics Points RESOURCES 6 Gear Pool: 30/30 1) Smoking Armor: this nearly theatrical slightly foppish armor is a variant on various internet ordered and SCA built armors. 3 RPD/3 RED Armor, (11A), OIF (-1/2), Locations (all but Head and Shoulders and lower legs to Feet, -3/4) (-1/4) Real Armor (-1/4), Has Mass (-1/2) 4 real Cost 2a) Toro Toro! Mack has developed a skill to make capes more useful than modern scribes would have you believe. In addition because it isn’t as dangerous of a focus, nor as easy to destroy as it could be it is downgraded to OIHID. +2 DCV Vs All (10 A), OIHID Cape (-1/4) RSR (PS: Martial Artist Fencer, -1/2). 6 Real Cost 2b) Nothing Up my Sleeve: +1 to concealment rolls (4 A) OIHID Cape (-1/4) 3) Fencing Blade: Needle Sharp Tip, Hand Killing Attack1d6 Armor Piercing (x2, +1) (30 A) OAF (-1), Real Weapon (-1/4), PLUS Scalpel Blade Hand Killing attack 1d6 (15A), Linked (-1/2), OAF (-1), Real Weapon (-1/4), (13+5=18 Real Cost) 32 Professional Pool: 32/32 1) Jack o’ Lantern Helm & Breather: A rather specialized helm of Mack’s design it provides several important features to the fledgling fighter including some interesting Firefighter gear adjusted to fit the helm. (4+4+3+2+2=15 Real Cost) *Armor 4RPD/4RED, Hardened (+1/4), (15 A), OIF (-1/2), Location, (Head & Shoulders Only, -2) Real Armor (-1/4), Has Mass (-1/2) *FLIR: +4 to Sight based Per Rolls (8 A) OIF (-1/2), Real Armor (-1/4), *Infrared Vision (5 A), OIF (-1/2), Real Armor (-1/4), *SCBA: Life Support No need to breathe, 1 continuing fuel charge of 20 minutes (-0) OIF (-1/2), Real Armor (-1/4), *Wispy Smoke Projectors: CE 1” radii, -1 to Per Rolls (5 A), 1 continuing fuel charge of 20 minutes (-0) OIF (-1/2), No range (-1/2), * Scary: +5 to Presence (5 A) OIF (-1/2), Attacks only (-1) 2) Tear Gas Pellets: CE 1" radius, -3 to Normal Sight PER Rolls, -2 to Con Rolls, Multiple Combat Effects, Sticky (+1/2) (30 A); 4 Continuing Charges lasting 1 Turn each (-1/2), Range Based On STR (-1/4), May be missile deflected (-1/4) OIF Pellets (-1/2) [Notes: If Con roll is failed character is stunned, sticky does not include the AE of the power. The cloud dissipates after one turn, but the effect to those in the area last 5 minutes] (12 Real Cost) 3) Jack Boots: 5” Superleap, 3 Boostable Recoverable Charges (-1/2), OIF (-1/2), Plus 3 RPD/3 RED Armor, (11A), OIF (-1/2), Locations (Lower legs to Feet, -2), Real Armor (-1/4), Half Mass (-1/4) (2+3=5 real Cost) 7 Contacts Pool: 14/14 1) Steven Koning: Bartender at the Lucky Rocks Bar 2) Phillip Racer: Local gambling buddy & narc 3) Tenny Larkson: smart & tough engineering student (helps with costume) Resources Cost: 45 Skills, Perks and Talents: 1 Analyze: Poker Player 1 AK: Bars 2 AK: Local Gambling places 2 CK: Local Campaign City 3 Concealment 3 Conversation 4 Gambler (card games) 3 Interrogation 1 KS: Bar tricks 2 KS: Card Games & Rules 1 KS: Martial Arts 1 KS: Old Southern Families 2 KS: Supernatural Lore 1 Paramedic 1 PS: Bar tricks 3 PS: Hunter 2 PS: Martial Artist Fencer 1 PS: Southern Dileante 3 Stealth 1 Sleight Of Hand 1 Supernatural Hunter License 1 WF: Fencing weapons 2 WF Common Melee Weapons 3 +1 W/Fencing Total Cost of Skills Perks and Talents: COMPLICATIONS Cost Complication 5 Reputation: Card Shark 10 Psychological Complication: Dislikes Water and/or Cold 10 Hunted: Supernatural Beings Infrequently (As Pow; Harshly Punish) 10 In loving Memory, Psychological Complication: Mac hunts monsters as a way to remind others of his brother’s life and selfless dedication to others. 5 Hiding in plain sight: Secret ID Mack maintains a secret identity as himself, while lending an air of mystery to his brothers death. 10 Heart of A Gambler: Similar to a Thrill seeker, but Jack likes taking more calculated risks 50 Total Complications Cost BIOGRAPHY: Mack Butch was a gambling, black sheep, middle son and embarrassment of a wealthy southern aristocratic family. His older brother Jack Butch, who showed the nobility of his family’s origins every day, was working as a firefighter in North Carolina when he went in to rescue something he thought was a person. It wasn’t, it was a monster that turned on Jack and killed him. Mack heard about the creature from the grieving fire chief at his brothers wake then got involved and began hunting down the creature selecting a series of tool that would prevent beasts from hunting him down later. He discovered the Bounty/Monster hunting system afterwards and decided that this was a way to keep his brother’s memory alive as well as fulfill his brothers more admirable shoes. This serves as a reward to some of his gambler instincts as well. APPEARANCE: Mac appears as a refined southern gentleman, wearing modern clothes since he lacks being a truly anachronistic individual he speaks in cultured tones with a southern drawl though this is primarily an affectation. He has a level of class and style at local gambling establishment over the ball cap, t-shirt and jeans that frequents his local dens. As Smoking Jack he cultivates a dark and threatening voice, shadowy cloaked movements with curled wisps of smoke often escaping from his Jack o’ Lantern Helm. His helm is supposed to remind others of Sleepy Hollow, and the rest of the armor (even the boots) adds to that effect. The boots are gas assisted to enable incredible leaps (they are recovered by walking around which then repressurizes the compressed air cells). The technology is good enough in regular use but with exceptional high powered uses it can fail until repaired. Height: 5’, 10” Hair: Black Weight: 185 lbs Eyes: Hazel PERSONALITY: Mack is a gambler at heart, willing to take risks usually for a reward; this however should not be confused with stupidity. He uses his equipment to help balance the scales against more dangerous foes, but is certainly willing to cut and run if need be. He likes attracting attention whether it is with bar/gambling tricks, or bringing legends to life with his QUOTE: “Muah Ha Ha Ha….” TACTICS: getting up close and personal is his most effective tactic, with some disabling from his Tear gas pellets to make the deal solid he might have a chance. The armor isn’t effective enough to stop most killing attacks so he has to rely upon avoidance instead, with it being enough to keep him from getting disabled (he hopes) while in action. He has several ways to find monsters whether with his contacts or though getting a card game going and subtly pumping his fellow players for information.
  6. Re: Urban Fantasy Setting: Here There Be Monsters Here is a character that might tickle your guys fancy. (again no HDC as i have no access) She's a Monster, but trying to keep on the normal guys side and fight the good fight as long as she can. i have a professsional in the works just not yet. Character Name: Michaila “Bastard” Bast Characteristics Val Char Base Points Total Roll Notes 8 STR 10 -2 10 11- HTH Damage ? 13 DEX 10 6 10 11- 10 CON 10 0 10 11- 13 INT 10 3 13 12- PER Roll 12- 8 EGO 10 -2 8 11- 13 PRE 10 3 13 12- PRE Attack: 2 1/2d6 (See Below) 3 OCV 3 0 3 5 DCV 3 10 5 2 OMCV 3 -2 2 5 DMCV 3 6 5 3 SPD 2.0 10 3 Phases: 4, 8, 12 3 PD 2 1 3 3-12 PD (0-9 rPD) 3 ED 2 1 3 3-12 ED (0-9 rED) 6 REC 4 2 6 30 END 20 2 30 8 BODY 10 -2 8 (See below) 22 STUN 20 1 22 12 Running 12 0 12m 4 Swimming 4 0 4m 4m/2m Leaping 4 0 4m 37 Total Characteristics Points RESOURCES: Michaila “Bastard” Bast is built upon the Supernatural Being concept: Some characters are innately Supernatural. All such character concepts require GM permission. 10 Nine Lives of the Cat: Miraculous Survival: 5/level, she currently has two levels. This ability allows a character to escape certain death...once. If a character with this ability would be killed, the GM is obligated to orchestrate some scenario or chain of events whereby the character instead escapes, scrapes through, were playing possum, weren't as dead as they seemed, it all turns out to be part of an elaborate sham, or something else even more unlikely. No matter how disbelief-suspending the character's continued existence may seem, they somehow manage to avoid doom for at least the duration of a scene. After this ability is used it is permanently gone, and the points for it are not regained. A player can opt to purchase another level if they wish. Michaila somehow against all odds has survived all manner of harrowing experiences relatively unscathed and even was seemingly blown up and believed to be dead but somehow reemerged later. Limited: this power in Michalia’s case only will not allow resurrection from a called heart shot (-0) this limitation is tied to her background but isn’t intended to limit, but to allow a final death if necessary. 12 Gear pool (??/60) A) It’s for Cutting Boxes: Killing attack- Hand 1d6, Penetrating (x2, +1) OAF (Box knife; -1), Real Equipment (-1/4), I buy all my stuff at Homes Dept: Variable Power Pool (Gear Pool), 23 base + 45 control cost, No Skill Roll Required (+1) (68 Active Points); OIF (Specific Tool chosen at ‘purchase’; -1/2), Real Equipment (-1/4), Equipment can only be changed out with available tools/gear (-1/4) Notes: Real Cost: 45 points; Gear Pool; Abilities Shown Are Just Examples. 1) Cats Claw: +2 To Block and Concealment Skill, OAF (Specific Tool chosen at ‘purchase’; -1), Real Equipment (-1/4) (Heck if I know, darn well wanted the item for the irony of their names) 2) Saws All I-VI: Killing attack- Hand 1d6, Armor Piercing (x2, +1), OAF (Specific Tool chosen at ‘purchase’; -1), 1 continuing Fuel Charge (battery pack, +0), Real Equipment (-1/4), Noisy (-1/4) 3) Protective Goggles: 10 points of flash defense OIF (Specific Tool chosen at ‘purchase’; -1/2), Real Equipment (-1/4), 4) Protective Gear: piecing together protective gear from the local Homes Department, Michelia can come up with a bizarre looking set of ‘work clothes’ that can provide the following defenses up to +4 additional Body, +2 DCV, Insulating properties, +2 Levels versus cold, and +3 RPD/+3RED, Side effects Distinctive features (-1/2), Activation 14- (-1/2), OIF (Specific Tool chosen at ‘purchase’; -1/2), Real Equipment (-1/4). 8 Flight of the Succubus: 5” Flight, not for long distances (-1/4, for example levitating out of a pool or inside a room, not across a lake or to another town) 24 Demonic Body I; Combat Luck, 6 RPD/6RED, Hardened, she receives mortal wounds but does not die from them. Limited: this power in Michalia’s case only will not allow resurrection from a called heart shot (-0) this limitation is tied to her background but isn’t intended to limit, but allow a final death if necessary. 8 Lucky Victim: 2 Lucky Damage Dice: This special form of Luck takes effect when this character rolls for Killing damage with Knives. When rolling for damage a character may roll a specially colored (or otherwise easily identified) die for each level of Lucky Damage a character has in place of a die they would normally roll. When a Lucky Damage die rolls a 6 the player can roll that die again and add the total to their damage total, continuing until that die stops rolling 6's. No matter how many Lucky Damage dice a character has, they do not roll more dice of damage than the attack they are using actually does. This form of Luck has no other effect. In Michalia’s case she also has the limitation only with knives (-1/4) 8 Demonic Body II: +10 Strength, Lost when ‘hungry’ (-1/4) 16 Inflict Hopelessness: +20 Presence, Only for Attacks (-1), Side effects (alters appearance to become demonic/ghoulish, -1/4) 4 Already Changed: 5 Power Defense, only applies to self not gear or carried items (-1/4), Because she is already transformed from a human to a supernatural creature some supernatural powers don’t work as well against her. Total Resources Cost: 90-(25 point Pool Seed) = 65 Skills, Perks and Talents: 6 +2 with knives 1 Our school library has a small Occult section: KS: Supernatural World 8- 3 Five Fingered Discount: Sleight of Hand: 3 Nice Hardware, Ace: Charm 3 Just Walk Away: Stealth 3 Leave me Alone: Concealment 1 Monster Hunter Total Cost of Skills Perks and Talents: 20 COMPLICATIONS Cost Complication 10 Demonic Hunger: She has learned that her victims need not be innocent but they should be suffering from hopelessness, despair, or any other severe negative emotion typically found in angst ridden teens. She must ‘feed’ once a month and currently fulfills this need by ravaging upon the dying monsters who are usually suffering as bad as they were dishing out. Often times leaving her targets remains looking like lasagna with teeth. 10 Heart of the Deamon: Seeks to revenge herself against those who have done her wrong as well as being a suffering angst ridden pile of guilt and anger motivated by hunger as often as anything else. 10 Escapee: Formerly hunted by many authority figures for the murder of her best friend, an indie rocker band, and escaping from a mental institution. Should she ever be caught… well the result probably won’t be pretty. She is believed to be dead, but enough evidence in the wrong hands and she could be left with even worse choices than she has now. 10 Easy to track: Her feeding needs leaves a mark upon her target. In most cases there aren’t any questions when her target is a Monster, however should someone be able to link her targets back to her home town of Devil’s Mettle it may require some intervention from her group… Perhaps mages convince others their magical spells can produce the same effects or a now deceased monster did similar things to those old cases etc… 10 Demon Curse: Michalia is susceptible to certain resources and spells designed to harm Monsters. As such there are many things that can be done to harm her that would have no effect upon even her fellow Hunters. 50 Total Complications Cost BIOGRAPHY: Michalia “Bastard” Bast was a fairly normal high school girl until a band of indie rockers botched the sacrifice of her best friend leaving her friend possessed by a deamon. Eventually the two friends came into conflict over the changes they had gone through leaving Michalia with no recourse but to kill her friend to stop the evil. Her friend’s mother walked in on her holding the knife in her friend’s heart and Michalia was subsequently caught and imprisoned. She then developed her supernatural powers in the institution and escaped, revenging herself upon the band that willingly did this for their own greed. Since then she has managed to elude her pursuers until ran across a helpful Monster Hunter more interested in helping than slaying. She now knows how to fulfill her monthly need and do ‘good’ as well as keep herself in check plus she even can get paid for her ‘services’ if she can convince others to collect the bounties. APPEARANCE Height: 5’, 6” Hair: Blond Weight: 137 lbs Eyes: Blue Michalia is a slightly chunky waif who prefers for her dress hoodies, jeans and typical nondescript clothing for someone of her age. She wants’ to be just another face in the crowd as much as possible, blending in and being overlooked whenever possible. She avoids choices that would improve her appearance perhaps as a part of her self loathing. Note using her Inflict Hopelessness changes the details of her appearance significantly. PERSONALITY: Michalia is a suffering angst ridden pile of guilt and anger motivated by hunger as often as anything else. She is likely to not personally collect bounties for her work but to rely upon the others to collect them for her because of her problems with authority figures. If she cannot have someone else collect the bounty then it will go uncollected. She might have a lot of potential as a Hunter but only if she can overcome her possibly greater potential as a Monster. QUOTE: “Know what this is?” TACTICS: Michalia prefers hand to hand combat with household tools, perhaps as a form of a death wish or as a part of the feeding process. She isn’t a strong tactician or combat enthusiast, often engaging from necessity or hunger, in combat she has been known to perform unnecessary maneuvers just because she wanted to. She is also willing to take things that aren’t hers, again primarily from a combat/necessity standpoint. As part of a team she will usually try to hide in the back in group social situation and rarely put herself forward. Though in personal combat her desire to feed and hide while doing so, may suggest she attempts to drag prey off into a corner, endangering her teammates. However her desire to feed monthly pushes her to push the team to not take breaks and keep on hunting even when other desires of the team have been assuaged (which should be viewed as potentially helpful to the GM, and managed as such).
  7. Re: Urban Fantasy Setting: Here There Be Monsters Re Killer Shrikes answers: Armor Questions: okies. (a friend got Class four Body armor for a VT:M game, but then he might qualify as a Pro anyways ) Probably the PDA's . Hmmm.... Ah, I get the communication. the 'grenade like' ideas are for a Professsional mostly HTH Fighter. Not for the allready posted character. Anyone seen the movie Jennifers Body? May swipe a few ideas for the "Live to die another day" character.
  8. Re: Urban Fantasy Setting: Here There Be Monsters Looking over character builds I have a few questions: 1. how heavy of an armor for an upper limit for the Gear Pool versus needing a Professsional Pool? 2. Do you wish to swipe cellphones from the Cyberpunk stuff you have on your site? 3. Do you consider this stuff Gear or Professsional Pools stuff (Questioned because of cost differentials)? 7 Smoke Bombs: CE 2" radius, -4 to Sight Group PER Rolls, (19 A); 4 Continuing Charges lasting 1 Turn each (-1/2), Explosion (-1/4), Range Based On STR (-1/4) OIF Costume (-1/2), Real Smoke (-1/4) 13 Tear Gas Pellets: CE 1" radius, -3 to Normal Sight PER Rolls, -2 to Con Rolls, Multiple Combat Effects, Sticky (+1/2) (30 A); 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On STR (-1/4), May be missile deflected (-1/4) OIF Pellets (-1/2) [Notes: If Con roll is failed character is stunned, sticky does not include the AE of the power. The cloud dissipates after one turn, but the effect to those in the area last 5 minutes] (Both were stolen then modified from the Bat gear thread)
  9. Re: Urban Fantasy Setting: Here There Be Monsters Erm no Hero Designer to put into a HDC.... Anotherskip is fine credit
  10. Re: Urban Fantasy Setting: Here There Be Monsters This Character is built with 5th Rules (no I dont have a copy of 6th or Hero Designer, i wasnt good nuff for Santa to get me one) The real interesting things ought to be in the Blessed pool. If he is interesting enough then by all means convert him and post him. Yeah he is a non-campy version of a Watcher from Buffy TVS. I have another Character that I'll build for conversion later, My wife helped build a Professional so it should be interesting. Character Name: Timothy Drakeford Campaign name: Monster Hunters Genre: Dark Champions Timothy Drakeford outwardly appears to be a fairly normal member of society who makes his living as a consulter to architects in-between Monster hunting jobs. However for a long time he also had another job as an Observer, one who finds and trains certain supernatural fighters to combat the worst of the Monsters. He and his Childe were exceptionally good at their jobs when ultimately he failed to find a solution that would have allowed his childe to defeat an enemy without sacrificing herself. Simultaneously a Monster he and his Childe had trusted turned on him and destroyed his mind and life. Since then he has recovered from that fall that nearly cost him everything to the point in his life where he is ready to begin again. Characteristics 13 Str 14 Dex 13 Con 13 Body 18 Int 18 Ego 8 Pre 12 Com 3 PD 3 ED 3 SPD 6 REC 26 End 27 Stun 6 Run 2 Swim Characteristics Total Cost: 56 Skills, Perks and Talents: 3 Jack Of All trades 3 Scholar 3 Traveler 2 PS: Hunter 1 PS: Remote Control Hobbyist 2 PS: Researcher 1 PS: Architect 2 PS: Instructor & Physical Trainer 1 KS: RC toys and Items 1 KS: Believers & their powers 2 KS: Instruction & Training Techniques 2 KS: Research Techniques 1 KS: Buildings & Architectural Designs 2 KS: Supernatural Lore 2 WF Common Melee Weapons 2 WF: Common Missile Weapons 1 WF: Handguns 3 +1 W/Handguns 3 Stealth 3 Paramedic 3 Concealment 2 AK: Local Campaign City 1 AK: Sewers 1 CK: Egypt 2 CK: Local Campaign City 2 CK: New Mexico 2 Survival: deserts 3 Linguist 3 Language: Arabic 3 Language: Greek 3 Language: Hieroglyphics 3 Language: Sumerian 1 Supernatural hunter License Total Cost of Skills Perks and Talents: 69 Believer Pool: 25 Base (a character pays for any relics and / or faith-based abilities they may have out of their Believer Pool. They can also take something ephemeral like a one-time boon granted by a powerful being.) Ring of Faith: his simple wedding band, when it strikes supernatural creatures it causes a significant problem for the opposition. 1d6 NND Does Body (defense is being a ‘good’ supernatural or Professional, +2), Linked to Str Based Strike (-1/2), RSR: Faith Skill (-1/2), IIF Difficult to recover (Wedding band, -1/2), (15A, 6R) Holy Dirt (of Santuario de Chimayo): 2d6 NND Does Body (defense is being a ‘good’ supernatural or Professional, +2) 1 Charge, Difficult to recover (Pilgrimage to Santuario de Chimayo, -1 1/2), OIF (Holy Dirt, -1/2) Range Based on Strength (-1/4) (30A, 9 R) A Prayer Most Benevolent: Change Environment (5), 16” Radii (the sound of my voice, +20) -4 to All Magical Skill Rolls, (Failure indicates the caster must restart the spell preparations, +9) Incantations (throughout, -1/2), Extra time one turn (-1/2), Only vs. magic’s of differing faiths (-1/2), ½ DCV throughout (-1/2), (29A 9R) Total cost of Equipment: 24 Complications: 15 Dependent NPC: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Soulless Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Psychological Limitation: Irrational (or perhaps not so) hatred of Monsters 15 Psychological Limitation: Frustrated Idealist, Hates Injustice (Very Common, Moderate) 5 Rivalry: Professional (Other Observers/Researchers; Rival is More Powerful; Rival is a Group; Seek to Outdo Rival; Rival Unaware of Rivalry) Total value of Complications: 50 Characteristics + Powers + Skills, Perks and Talents= Total Character cost Base Points=75 + 50 Available from disadvantages + = 125 Maximum
  11. Re: Urban Fantasy Setting: Here There Be Monsters Can supernatural Awareness be bought Analytical?
  12. Re: Best, Worst and Strangest Police Cars Heard one of those coming between a bus and a cement mixer. and the thing was only 3 ft long afterwards...... insta kill the driver too.
  13. Re: Supervillains Who Know Their Limitations How about the main character (played by Peter Sellers) from themovie The Magic Christian? he throws money around like dirty water and buys off peoples morals to do whatever he desires the team could start investigating as he does one outlandish thing after another. untill he faces them with more money than they can handle.
  14. Re: Urban Fantasy Setting: Here There Be Monsters I haven't had a chance to go over everything but is there a place for monsters (with justification) to join a monster huntin' squad A La Buffy/Angel?
  15. Re: Waking up with not-so-super powers "The ability to always remember things that you wanted to remember whenever you wanted to sounds like fun, but maybe I'm just getting old. " there is a guy in an Xman book with the ability to not only know where everything he ever lost was but where whatever someone else lost was also. he ended up on a coast to coast radio network helping call ins find their lost stuff.
  16. Re: The Everquest Taunt Bah!!! Spidey beats em' by DECADES!!!!!!
  17. Re: A Playable Black Bolt How about +30 Pre, Does Body (+1)? Prolly illegal as all hell but it certainly does get the fear juices going.....
  18. Re: Homage to Thor The other option is to build a 50 point doctor and a 1000 point multiform... if your gm would let you get away with it....
  19. Re: Temporary Super Soldier Serum Steve Built a stim pill of some sort for one of the books
  20. Re: How can you make the stone age cool? Actually I was recently thinking an "old testament" game could be interesting. Naturally you would have to have the right group of players. the first quest could easily be a "thou shalt not suffer a witch to live" quest (no offense to modern witches). You must hunt down a 'witch' and that could take you anywhere acoss the face of the ancient world.
  21. Re: Easiest way to... emulate 5th negative skill levels in 6th Heh Change Environment STILL rocks!!!
  22. Re: Dr Hank Pym (Marvel) heh i'm writing up a variant on Wasp that might tip 1000 points, 2000 if i leave off the multipowers....
  23. Re: Supervillains Who Know Their Limitations Sorry, used him allready.
  24. Re: Favorite Character East of the Missippi For the North/south division we have the CAS threads. As far as New Orleans goes& spellcasters where else could you have met a "witch" wandering the streets any day of the week and not have a city based upon southern magic?
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