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AnotherSkip

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Everything posted by AnotherSkip

  1. Re: The Greatest American Hero Ask Capellian Prodiditor for his version (FYI he has as a name and icon of the Evil V&V version....)
  2. Re: Help with theme archer Change Environment for posideon in order to simulate the target being under water? kinda expensive build but "my Power defense stops your drain" isn't a problem any more (and if they fail a PS Swimming Roll you can tack on 'can't take any more recoveries until effect ends' as an effect from failing a swimming roll)
  3. Re: Pre and Postcognition? He's precogging as a joke.
  4. Re: Blobby, the Rubber Boy/Girl Seems to me that sort of problem is like complaining you never get to eat because your friends eat all the food you just cooked before you have a plate! really though what is to stop them from pulling of the icky bits with XP either rather than their own ideas? encourage them to read comics is my suggestions oh yeah for other ideas for other characters.... Sometimes, people in power just don’t have a real sense of style whether it is from over accessorizing or not fully nailing down his or her personal sense of style before engaging in heroics, either way there can be penalties for having a poorly chosen outfit as well as benefits for choosing the right gear. Although this fashion choice could be an interesting way for one to conceal ones secret identity from the prying senses of others. The wearer may be able to take other ‘compensations’ as well such as various kinds of Hunted (‘fashion police’, fashion columnists, general bad press), Reputations (poor sense of fashion, tabloids top ten worst dressed superheroes), Social Limitations (not respected in polite society, frequently ridiculed) or even negative modifiers to High Society Rolls, etc… as alternate forms of ‘punishment’. Well before these restrictions are allowed the GM should make certain the player is either willing to live with the consequences or willing to expend much effort getting rid of these problems (and the Gm is encouraged to make certain these are seen as real problems/consquences) Note: if an outfit already has a Presence or Comeliness bonus these should be removed first then the modifiers applied, though in some cases the outfit could have both abilities with modifiers (such as a Distractofit outfit looking ridiculous to anyone other than it’s intended targets). Ugly Super Suit: -1 total cost, -1 -2 Com Faintly Ridiculous Super Suit: -3 total cost, -2 -4 to Pre, only for attacks (-1). -1 -2 Com Ridiculous Super Suit: -6 total cost, -5 -10 to Pre, only for attacks (-1). -1 -2 Com I Feel Ridiculous in this Super Suit: -12 total cost, This suit is so bad even the hero wearing it suffers from a lowered self esteem. -10 -10 to Pre -2 -4 Com Super Ridiculous Super Suit: Exposing the world to new levels of bad dressing could be a super power for wearing/designing/building this suit. In addition to the other abilities this menace to eyes and minds of others provides it reduces the overall cost of the suit by 15 points. -10 -20 to Pre, only for attacks (-1). -5 -10 Com
  5. Re: Help with theme archer They could all be MInd control nearly empathic with emotions relating to each of the gods strongest emotions.... Lust for Zeus Depression for hades and beach bum for Posideon....
  6. Re: How Many "Super-Cities" is too many? One more than you use!
  7. Re: Magesight Take Mind Scan and change to Soul scan?
  8. Re: Magic system wanted -- historical magic See if you can't get ahold of some Colorado History Now issues from Colorado Historical Society. it's western AND has lots of goodies from the past.
  9. Re: Blobby, the Rubber Boy/Girl Have all xp get banked until they actually build their own?
  10. Re: Adaptive Camouflage you could also handwave the requires foresight and have the 'correct' choice be automatic.
  11. Re: Suicide Girl Sit her down and make her watch the movie MASH.
  12. Re: Monster Hunting Anyone checked out KAt Richardson's Greywalkers books?
  13. Re: Kim Possible - Modern Day Pulp Heroine? definitely have THAT backwards. she's a cooler vision of a similar idea. Now then, speaking of hidden pulp adventuresses how about Robin from "How I Met Your Mother"?
  14. Re: retro-future t-shirts I rather like the Orangutang note posted.... Hmmmm... Statting out the Orangs? would that give the flimsy enough excuse to make it gaming related? OTOH Steve did give the OK.....
  15. Re: Your character's theme music! been considering this one for a character....
  16. for Poison.... Injector? Pain Morpheous? Chocolate?
  17. Re: Help with naming a spider themed character. Perhaps a warning legend against tyranny? or to exemplify Absolute power corrupts absolutely?
  18. Re: Help with naming a spider themed character.
  19. Re: Cue theme music If I wante to torment Doc Destroyer I'd start singing '99 aft luft balons'
  20. Re: Rockstar for things going wrong.... http://www.cynical-c.com/?p=12750
  21. Re: Vehicle: Post-Apocalyptic Combat Car it's inside man where else? seriously Armored Beer Fridge: 7 defense (18 Act), Limited coverage (contents of fridge, -2), Bulky OIF(-1), Plus Change Environment (-2 tempiture levels) (8CP) only for contents of fridge(-1) Bulky OIF(-1), (4+3=7) all for only 7 CP! who wouldn't be able to afford that on their vehicle?!?!?!!?
  22. Re: Rocket-propelled Chainsaw would Cyborg Monkies Do? Character Name: Monkey 1, 3, 7, 11, 15 Campaign name: Den City Alternate Identities: Genre: Low level Superhero Player name: GM Gamemaster: Me Characteristics Value Char Base Cost Points Roll Notes/Advantages/See also: Powers 13/23 Str 10 x1 3 HTH Damage d6 Lift End( 18 Dex 10 x3 24 OCV:6 DCV:6 14/24 Con 10 x2 8 14/24 Body 10 x2 8 13 Int 10 x1 3 Per Roll 14 Ego 10 x2 8 ECV 30 Pre 10 x1 20 Pre Dice: d6 4 Com 10 x1/2 -3 3/5 PD Str/5 x1 - Resisitant: Total: 3/5 ED Con/5 x1 - Resisitant: Total: 4/5 SPD 1+Dex/10 x10 12 Phases: 1 2 3 4 5 6 7 8 9 10 11 12 6/10 REC (Str/5)+(Con/5) x2 - 28/48 End Conx2 x1/2 - 33/48 Stn Bd+(St/2)+(Cn/2) x1 - 6”/16” Run 6" x2 - x2 non-combat multiplier 2” Swim 2" x1 - x2 non-combat multiplier 1”/2-7” VLeap Str/10 Spl - x2 non-combat multiplier 3”/5-15” HLeap Str/5 Spl - x2 non-combat multiplier Characteristics Total Cost: 63 (See Cybenetics) Powers: 30 Concealed Cyberware: Multi Power 60 Active points, Restrain able (-1/4), 6 or less charges per weapon (-3/4) 3u Chest Gun: 2d6RKA, Armor piercing (x2, +1), 6 Charges (-3/4), Real weapon (-1/4), limited Arc of Fire (front 60 Degree arc, -1/2), Activation roll (must use attack action to “un-conceal” weapon, -1/4) 3u Right Arm Gun: 4d6 Body Drain, Ranged (+1/2), 6 Charges (-3/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4) 3u Left Arm Gun: 4D6 Major transform target into wounded target (one limb does not function properly until repaired through major surgery or healing that can reach to 1/5 Body available to character), 6 Charges (-3/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4) 3u Leg Grenade Launcher: 6d6 PB, Explosion (+1/2), Penetrating (+1/2), 4 Charges (-1), Restrain able (-1/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4) 3u Field Constriction Inducer: This constricts force fields around the target but does not generate them. 2d6 RKA NND (Defense is not having a Force Field, +1), OAF (Field Constriction Inducer, -1), Gradual Effect: Half Turn (+0), 2 Clips 4 Charges (-3/4) 7 Cyber Repair: 4d6 Healing Any Cyber Stat one at a time (+1/4), Gradual Effect (1 minute, -1/2), Extra time (1 minute, -1 ½), 4 clips of 12 charges (+0), -Cyber-wear- 7 Cyber Strength: +10 Strength (10 Active), Restrain able (-1/4), Activation 15- (1/4) 16 Cyber Body: +10 Body (20 Active), Restrain able (-1/4) 16 Cyber Body: +10 Con (20 Active), Restrain able (-1/4), Activation 15- (1/4) 7 Cyber Speed: +1 Speed (10 Active), Restrain able (-1/4), Activation 15- (1/4) 8 Cyber Speed II: +10 Lightning Reflexes (15 Active), Restrain able (-1/4), Activation 15- (1/4) 8 Cyber Mind: +10 Mental Defense (10 Active), Restrain able (-1/4) 16 Cyber Movement: +10” Running (20 Active), Restrain able (-1/4) 11 Cyber Athlete: +10” Flight (20 Active), Super Athleticism (-1/2), Restrain able (-1/4) 16 Cyber Armor: +5 RPD/+3 RED (24 Active), Activation (14-, -1/2) Total Powers Cost: Skills, Perks and Talents: 3 Acrobatics 3 Breakfall 3 Climbing 3 Concealment 5 Rapid Attack W/ Rapid Fire 4 +2 PSL Vs. Rapid Fire 3 Shadowing 3 Stealth 3 Teamwork 3 Sneaky Monkey: +1 With Concealment, Stealth & Shadowing 9 Monkey: +3 with Acrobatics, Breakfall & Climbing 3 PS: monkey 5 +1 DCV Vs All 5 +1 with ranged Combat 6 +2 with Concealed Cyberwear attacks 6 Animal Senses I: +2 with All Perception Rolls 5 Animal Senses II: Defense Maneuver II (no attackers are considered behind, eliminates Mult att bonus) Total Skills, Perks and Talents Cost: Disadvantages: 20 Phys Lim: Restrain able limbs: legs, weighs 350 KG due to Cyberwear 20 PSL: Monkey 15 Dist Feat: Evil Monkey Cyborg 15 Sol Lim: Drugs and recharging needed, affects powers 30 Supercharged: On an attack roll of 17 or more Cyber limb breaks off 20 Follows Orders 20 Carries Illegal Military grade Weapons Characteristics + Powers + Skills, Perks and Talents= Total Character cost Base Points Available 150 + Maximum from disadvantages 100= 250 Maximum + Experience
  23. Re: how do you like your fantasy games I think the phrase here is "you are not alone".
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