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Christopher R Taylor got a reaction from DentArthurDent in What do you think would be the Absolutely Nastiest Attack Power?
My go to evil attack is Mental Blast does Body, or RKA, based on MCV and MDEF. How many people by resistant MDEF?
Back in 3rd edition, you could drain someone's REC to zero and they never recovered the drained points, since it was based on recovery. The target would eventually run out of END and STN then go into an unrecoverable coma.
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Christopher R Taylor reacted to Simon in What is the Quantity field for in the Hero Designer?
Typically falls to the general statement of "just because you can do something, doesn't mean you should." The rules allow for the widest range of possibilities - it's up to the player/GM to determine if a given rule/option makes sense for a given concept.
If you don't know how x2 of a given Power would work, chances are you shouldn't be using that rule.
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Christopher R Taylor reacted to unclevlad in What is the Quantity field for in the Hero Designer?
Well, I'm not trying to speak for Steve here, but looking at the changes from 5th to 6th in general...6th is much more normalized than 5th. In that sense, there is no distinction between equipment and powers in a Supers game, therefore, it's bad to make that distinction at all.
There are many places where, IMO, the system's been excessively normalized. That doesn't have to be the issue, per se, here; the problem is failing to define what x2 *means* in different contexts. And in some cases, it's got an explicit definition...clips, I believe...but in most, it's more nebulous.
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Christopher R Taylor reacted to HeroGM in What is the Quantity field for in the Hero Designer?
My understanding it was mainly for equipment - 5 points per x2 # of items.
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Christopher R Taylor reacted to Barton in Demo game - Learn to Play - Teen Champions - Burleson Texas
Due to unforeseen events, the demo on Friday August 13th has been cancelled.
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Christopher R Taylor reacted to Barton in Demo game - Learn to Play - Teen Champions - Burleson Texas
Demo game of Teen Champions - Meyerson Academy The Mayor's Task [Champions - Hero Games table top roleplaying game system]
Come join us at Desh Gaming Lounge
445 SW Wilshire Blvd
Burleson, TX 76028.
Friday August 13th at 6:30 pm to 9:30 pm.
Only three openings for this demo game, so if interested please reply to this.
Teenage superheroes get an assignment from the Mayor, a trivial job; animal control. Is this just a small task or is it something more?
Rules will be taught, younger children bring a parent along to help you out. A selection of pregenerated characters will be provided, paper, pens, and dice will be provided. A map with minis will be used; just bring your imagination!
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Christopher R Taylor reacted to Gauntlet in What do you think would be the Absolutely Nastiest Attack Power?
But wouldn't it be a lot cheaper to just purchase BODY Drain. If you kill them that way it is permanent.
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Christopher R Taylor got a reaction from Christougher in What do you think would be the Absolutely Nastiest Attack Power?
My go to evil attack is Mental Blast does Body, or RKA, based on MCV and MDEF. How many people by resistant MDEF?
Back in 3rd edition, you could drain someone's REC to zero and they never recovered the drained points, since it was based on recovery. The target would eventually run out of END and STN then go into an unrecoverable coma.
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Christopher R Taylor got a reaction from Lord Fyre in League of Champions
Right, Iron Man has gone from a Korean War victim to Vietnam to the now nebulous war recently in the past in the middle east. DC does the same thing, its some war in Corto Maltese. Every character's origin is a floating few years before the current year, no matter when that might happen to be.
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Christopher R Taylor reacted to LoneWolf in What do you think would be the Absolutely Nastiest Attack Power?
Damage negation might be able to prevent this. Since damage negation reduces the attack instead of providing actual defense it should work against this attack.
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Christopher R Taylor got a reaction from Ninja-Bear in Fantasy Immersion and the Things that Ruin it.
Right, that's what I advised in Western Hero: cliches are there for a reason, if you haven't played them all out yet especially with new gamers, then BE SURE TO USE THEM. That fist fight in the bar, the stagecoach under attack by the Commanche, the showdown in the street, use those. They are old hat to long time western fans and gamers, but they are all classics worth using in a game. Very few younger and newer players will have even read about these cliches these days. Use them all and have fun with why they work so well at least once!
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Christopher R Taylor got a reaction from assault in Fantasy Immersion and the Things that Ruin it.
Right, that's what I advised in Western Hero: cliches are there for a reason, if you haven't played them all out yet especially with new gamers, then BE SURE TO USE THEM. That fist fight in the bar, the stagecoach under attack by the Commanche, the showdown in the street, use those. They are old hat to long time western fans and gamers, but they are all classics worth using in a game. Very few younger and newer players will have even read about these cliches these days. Use them all and have fun with why they work so well at least once!
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Christopher R Taylor reacted to Ninja-Bear in Fantasy Immersion and the Things that Ruin it.
I should’ve added that he was also referring to younger (in game experience) about cliches. Sure your group has been doing the let’s meet I. A tavern but a new group to Fantasy never had that experience. Lean into it.
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Christopher R Taylor reacted to Chris Goodwin in Fantasy Immersion and the Things that Ruin it.
This is the sort of detail that, to me, makes a fantasy world believable. I can't immerse myself in a story or world that can't bother with things like this. To me, reliance on tropes and the "same old same old" is lazy writing; in a game, it's something I can get and have gotten anywhere else.
They worked at one time, because they were new and exciting at one time. Generations of authors repeating them is what makes them cliche.
There are some tropes that have been so overused that IMO they will never recover.
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Christopher R Taylor reacted to DentArthurDent in Favorite Champions books from before 5e?
Espionage! changed everything for my gaming group. We had played Top Secret and found it fun, but greatly lacking. Now we had a system we were familiar with, that worked so beautifully in another genre. We soon used Hero System for Twilight2000 and Cthulhu/horror.
Fantasy Hero. Finally, a chance to create the characters we wanted to play.
Justice, Inc. Tommy Guns, libraries, and things that go “gulp” in the night. Sooo many great moments of real surprise and fear.
From then on we ported everything over to Hero. Star Trek. Star Wars. Die Hard. Westerns. Anything on film or print that caught our attention.
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Christopher R Taylor reacted to LoneWolf in My existential crisis about SPD
With a higher SPD a character can switch from full offensive to full defensive to take advantage of opportunities. One tactic that is very effective is to go all out defensive until you have an opportunity to go when you opponent cannot and then switch to all-out offensive to take the target out. Then in the next segment cancel back to the full defensive posture. Since I cannot be attacked in the phase I am attacking, I can use maneuvers that tank my DCV and all my skill levels to OCV and or damage.
Most of the time the character with the higher BASE CV cannot match what the switching character can achieve. If you have to split your skill levels between OCV and DCV chances are you will not be able to hit the other character when he is doing a full defense and will get hit when he is going all-out offensive. Usually, the switching character gets 1 phase per point his SPD is higher than his opponent per turn to attack. When he does attack it is usually way more effective than the other characters.
Now this type of tactic does require you know the systems and are aware of your options. So, for the most part it is usually only used by experienced players. The tactic is not strictly limited to higher SPD characters, but they gain more benefit from it than lower SPD characters.
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Christopher R Taylor reacted to Gauntlet in My existential crisis about SPD
Thanks, and one thing I forgot to say is even if you are speedster, it doesn't mean you have to be a 12 speed.
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Christopher R Taylor reacted to Rapier in Gestures and Restrainable
Re: Gestures and Restrainable
You are getting too caught up in the terminology.
Running = Ground Movement
If I am playing Inchy the Inch Worm, I have 10" of Running...but no legs. I squiggle fast. I am not restrainable by default.
If my powered armour character has a jet pack or jet boots those are also not restrainable.
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Christopher R Taylor reacted to Nezmaster in What is the Quantity field for in the Hero Designer?
" want twin laser beams shooting from the eyes? Buy one and then double it. "
How would this apply to damage? Would they get two attacks per multiple attack rules, or is that inherent. OR would they attack once and just apply the damage twice?
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Christopher R Taylor reacted to Gauntlet in How does "Life Support: Doesn't Breathe" work when it costs END?
Which pretty much makes extended breathing completely worthless, unless you are just standing there and doing nothing. If you are acting, then in most cases you can stay about a turn underwater before you start to drown.
For example:
Should you be a Sperm Whale who has an END of 70 and is only swimming.
You will use 6 END per turn, which means you can last for about 5 and 2/3 minutes
Now, while hunting, meaning they are both moving and attacking with their bite and STR, they should be able to stay underwater for 90 minutes in real life, but in Hero they will not even be near (less than 1/10th) what the real animal is capable of.
A simple fix that I use is that if you have extended breathing, you can get post 12 recoveries, but cannot take recoveries, and the END used via the time ration of extended breathing, cannot be recovered.
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Christopher R Taylor reacted to Bathawk1 in How does "Life Support: Doesn't Breathe" work when it costs END?
Hey going through the archives again, and came up with Charcoal from "Classic Organizations"
Charcoal has Life Support: Self Contained Breathing" Costing END and 3x END (Total: 3) with the special effect of "holding her breath" From what I understand, she has to pay this END every active phase, with a SPD of 5, this would cost 15 END per turn, and with 46 END that means she could use this for three minutes before it fails? (And that assumes she doesn't burn END elsewhere)
Am I misunderstanding the power? 3 minutes doesn't seem like it would be worth spending the points on
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Christopher R Taylor got a reaction from Pariah in One of the Great Voices Silenced: RIP James Earl Jones
Always enjoyed him in everything, I think its best roles were in the Jack Ryan movies. He genuinely seemed to be enjoying himself.
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Christopher R Taylor got a reaction from Mr. R in Non-Middle Age "traditional" Fantasy settings
Yeah the only reason D&D had one fixed magic system is because it was set in Grayhawk and that was the default campaign. Some DMs such as myself would create their own magic systems, but most just used the fixed "fire and forget" one. By now there are several different systems for different kinds of casters, but its all presuming one campaign setting or at least one fixed group of spell systems.
I recall reading Dragon magazine columns in which Gary Gygax insisted, stridently, that if you didn't play the rules as written exactly, you weren't playing AD&D! The concept of customization wasn't real strong back in the early 80s.
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Christopher R Taylor got a reaction from DentArthurDent in Favorite Champions books from before 5e?
Non Champions I gotta go with Justice Inc, Danger International, Fantasy Hero 1st edition, Super Agents, Western Hero, Lands of Mystery, and Star Hero