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Tech

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Everything posted by Tech

  1. Duke, the image author is PatC-14. You can find his work on deviantart.
  2. Below is an example of an adventure in a campaign. (Brief summary) My most recent campaign episode which I GM'd had the hero team in their base, baking cookies. The team leader, who's also a singer & detective got an invite from a mayor in Casa de Chile (made up city) east of Lima, Peru South America. They travel there to the town, which is doing fairly well since a gold mine is being worked at a few miles away. He had fans there that simply couldn't come to America to see him. So, he and the team went, the rest posing as people to help set up. This included a genie girlfriend of one of the heroes. After an introduction to the mayor, a view of the city and setting things up in the small outdoor bandshell, the singer pc sang for his fans. The evening progresses with a little romantic walk with pc & genie girlfriend and just before a kiss, she *poofs* away. Everything starts to go downhill at this point. The pcs investigate her abrupt disappearance: the genie girlfriend's lamp was discovered to have been taken. A couple thugs with guns break-in and order them to go downstairs (and are promptly subdued). Four more guys are coming towards the cozy hotel but another hero outside takes them out swiftly. They find out the thugs have viper badges, making them concerned. So, one of the subdued agents gets a PRE attack on him and told to take him to his girlfriend. (For me, one reason I don't give mook agents a 20 Pre, so PCs can intimidate agents for info.) He takes them to a concrete building where there is sounds of an ending brawl. They hero rips the door (and surrounding wall) away and enter. The agents beat each other up to try to get wishes from the genie; the genie girl's been keeping track & the problem is they each have been wishing for someone else not to get their wishes and all the agents ended up using their 3 wishes in the brawl. The genie girl stays behind to look after things while the remaining agent is terribly deflated and tells them the mayor was planning on using them as slave labor for the gold mine. Heroes get taken to the gold mine where 3 agents of Viper Force 1 (VF-1) are, with the mayor - who's a Viper Commander with stylized metal armor, and alot of viper agents looking over the civilians. Viper's been running the town for 6 months and so as not to blow their cover, allowed the town to prosper as well. The heroes fight the supervillains and some agents, while the civilians tackle alot of the agents, making things manageable for the heroes. Viper defeated and given a blow in South America, the people thank the heroes. Later, the singer & 'normal crew' are apologized to for not being to warn them away, but were afraid of Viper. The pcs return back home, having taken out a small Viper stronghold in an far away place.
  3. Most likely, the only reason was to make the final point totals fit within a certain parameter, say a total of 100 pts. Don't know how much the old agents cost at the moment. Maybe the agents were built and a few points weren't used yet, so whomever threw in a little Flash Def. Otherwise, the agents' helmet has a chemical on the lens giving him protection from bright light that burns away from multiple Flash attacks.
  4. My opinion: I wouldn't. Actually experiencing something vs knowing "I know what I'm up against" are vastly different. I may know I'm in a forest where I might meet a grizzly and plan accordingly. If I meet the grizzly, I'm not gonna say, "Oh yeah?!" Viper or Until agents can be trained to react in a given situation, I agree, but how much can an agent prepare to seeing his buddy get blasted back 50 feet, and now the Super is looking at him? More practically, I don't think mook agents, particularly for supervillains, would have high PRE. If it gets too high, the villain might wonder if this agent thinks he's too good to follow orders.
  5. Some of you may not upgrade villains for reasons of GM style or campaign. However, I expect the majority of GMs take villains from various editions and upgrade them to the edition that you're using. I just upgraded a hold-out npc that was in 1st edition: the paper it was on was yellowing and the ink was fading. I'd forgotten about the NPC and now that I was going to have her show up in game and thought "Yikes! This is hard on the eyes." Her cost jumped about 100 points now that's she's been updated. Hmmm, I wonder if I have any others I forgot to update? Doubt it. Do any other GMs find that you forgot to upgrade an older villain or npc to the current edition you use? Do the point costs jump or drop? For myself, I generally see the cost increase.
  6. Duke, I hope your flight goes well. I expect alot of people traveling for work or the holidays for this season. There seems to be a misunderstanding. Duke, you mention in 5e the page (p234) etc. Simply put: we aren't talking about 5th or 6th edition; merely 1st-4th edition didn't have it. No need for any pseduo-language at anyone. However, I'm leaving this discussion since it seems to be warming up.
  7. Duke, as Hugh said, until 5e there was no explicit reference to C.A. and well aware of "linked", but "linked" is not C.A. as it's used now. Hugh, you state "there were some who indicated..." etc. Can you be offer more explanation?
  8. As Sokka from Avatar cartoon said: "Meat... is so sweet." Just a suggestion: Champions 2 is 5 bucks for a pdf in the store. Duke, you play 2E? Wooo! Good to hear.
  9. Until 5th edition, there was no such thing as Combined Attack.
  10. "The Pikeman" has a 1d6 KA pike weapon, coming up to 2d6 total with Strength. "The Dud" with his 50 Str decides to charge him for a move-through with his running of 6" or 12m for 6th ed. The Pikeman plants the end of his pike in the ground, aiming the sharp pointy end at The Dud. The Dud runs fully into it, not realizing this is going to at least sting. How would you handle this situation, in regards to: a) OCV for Pikeman since The Dud is running right at him b) DCV for PIkeman since he's planting his weapon into the ground c) The damage Pikeman does to The Dud d) The Dud's move-through damage and OCV
  11. Since the heroes are that powerful, there's no reason some of the standard villains had someone increase their powers as well. Agents can be given super-technology by pseudo-Lex (whomever) and be quite the threat when they're each aiming their Blast Cannon of a 14d6 Blast at you, with megabelts of protection. Gravitar will be glad to meet them, as well as Monster, Slug with his army (sure, you can stomp them but try that when you're swarmed by slugs - wow, that doesn't sound threatening), Sunburst and so on.
  12. Here's one superhero campaign that uses it. Hence my suggestion for -1/4 but it varies depending on the campaign.
  13. Actually, there is such a table: Champions 2 p.16. However, I don't know if we're permitted to show an entire page of one of their (old) publications, otherwise I'd post it.
  14. Con rolls are more common in our campaigns so for us it's worth a -1/4.
  15. Champions 2 had a minion sheet for Turtle Armor. That's about all I can think of but that pre-dates 4th edition.
  16. Seeking examples that demonstrate this is a problem: You response is a nonsequitor. I stated our campaign position, that is all I stated. Whether or not I think it's a problem is a different thing.
  17. I'd go with either Greywind's idea, or simply run it as special effect and roleplay it. Personally, I'd go with running it as special effect and roleplay it. Realism causes all sorts of things to happen that simply don't in a superhero situation. A gun would causes all kinds of problems other than simply injuring; why isn't that 6d6 Fire Blast roasting/burning someone with a 25 ED, etc. Realistic attacks causes all kinds of secondary problems so I guess how realistic is the campaign? Not everything needs to be stated out and is simply special effect - again depending on the campaign. However, howabout this: 1) HKA - simple enough. 2) Stretching, no NCM, no intermediate space, only usable with HKA, linked (if that's still around in 6th ed, don't have book in front of me).
  18. Hey, massey, for the campaign we're in, the sniper would be the only one to get a 12's attack, then a whole new round would start. massey quote: We allow people to hold generally (as opposed to something specific such as "when that guy comes around the corner"). Woo! Nice to see someone else does this, too. KA., depending on the situation, if the higher dex guy races the 30"/60meters across but the lower dex guy is ready, the lower dex guy could try something to surprise the higher dex guy and thus, effectively go first. Again, depends alot on the situation and creativity of the people involved. I have a vague GM memory of having a viper agent surprising a higher dex/speed hero and effectively going first but can't recall any specifics.
  19. Allow me to congratulate you on being around, and staying around, so long. Nice to hear this. I hope the Western Hero 6th ed works out wonderfully. I'd throw my 2 cents in but we never allow Combined Attacks or Multiple Attacks, short of autofire in the campaign I'm in.
  20. It's your campaign and you get to decide what happens. Go with the flow; unless you really want to go into details of court procedures and court trials, I wouldn't worry much about it. I've got a couple characters who are police officers for jobs and this is maybe come up, what, once in 30+ years of the campaign. I'd go with what Duke and steriaca said. For the campaign I'm in, we don't sweat things like this.
  21. Seems like people aren't interested in posting at the moment. So, Quackie has the win.
  22. I've never done such a campaign myself, nor heard of anyone doing one. I would heed everyone's caution and avoid it. It's one thing for characters to go ballistic, it's another thing for real people to lose tempers. Perhaps Fantasy Hero is more what you're looking to do.
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