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Tech

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Everything posted by Tech

  1. I never liked Dystopia or the overwhelming change in the Geodesics. To me it sounded like someone decided they wanted to rewrite them in his/her own way and voila! That being the case, didn't like their re-imaging. I think alot of people think the villain name must match the power concepts (or vice versa), which is totally arbitrary. So, let's give Darts some dart-weapons, Diamond will actually be diamond, etc. For me Diamond in the Geodesics has a diamond-shape effect when he teleports. Dart likes to do move-throughs similar to a dart flying through the air to its target, Orb's power is energy orbs hurled at people, Ultraviolet is self-explanatory.
  2. I agree with Duke; it sounds like a cool power. I'd go with a "1 Hex" advantage on her Str. She has to Grab the villain. This gives her lots of extra points for whatever else, such as Darkness 1" to sight, no range, with maybe a little extra PD/ED while Grabbing for the stone effect. The grab means she's right there holding the bad guy. Since she IS the entangling substance, blasting/punching/etc the goop (her) to get away means she'll take damage - which makes sense.
  3. Perhaps I've always ignored this but where is this stated?
  4. Most likely L.A. or Chicago. I've been told the 3 major cities in the U.S. for "financial, cultural, and media" are these three, so probably LA or Chicago.
  5. T & L were indeed court ordered to do good deeds for 1 year. Radar & Sonar lovers? Yuck.
  6. I totally agree with you: a) The original poster didn't mention whether the person using this power has a CvK or not. I threw out the 15d6 as an arbitrary number. b) I also agree that an attack does not have to be a Killing Attack to be lethal, something I vaguely hinted at. c) You go Rubber Rodney! Bounce right back into battle! Hm, an interesting idea 'bouncing back into battle'...
  7. I'm looking at a power (maybe more of a martial attack as opposed to a superpower) where the attacker hits the defender in a critical area, paralyzing an arm or a leg. How would you build that? What problems would that cause for the defender combat-wise; i.e. less DCV, less movement, less OCV, etc? If the attacker kept being successful, he could paralyze both arms and both legs. What then happens to the defender (probably DCV 0)?
  8. Don't forget that 0 End can be bought on part of a power.
  9. I picked 1st-3rd edition because it's the foundation upon which the others were built upon, even though I use some 4-5th edition. I care so little for 6th edition I'm deciding on how to sell both core books.
  10. I'm going with Bolo on this. With a 20 Str, it's quite possible the TK might be resisted, hence the "hope" part. However, being that it's invisible and I assume sample Sam won't see it, it'll probably succeed.
  11. My question is on point 3: why are the rocks Killing damage? Whether GM or player, they decide whether it's normal damage or killing. Look at sinkholes, they open up quickly and I've never heard of sharp, pointy things awaiting people/cars/houses/etc at the bottom; just alot of damage since it's AE. If you decided you want a KA, then of course build it that way. If you think that sharp pointy rocks will be there at the bottom just because, that's subject to debate but then again, this isn't real life. Is the attack meant to kill? I'll mention that I read so often that a power write-up is Killing damage because it hurts people. That overlooks the 'fact' that superheroes don't have a 2 PD (at least I hope that's not your heroes total PD) and most can take 15d6 falling damage without being hurt (being awake is a different thing). However, 15d6 (even 8d6 damage) will seriously injure/maim/etc a normal person. Reminds me of a GM I had the pleasure of NOT being in a game with, who decided that all attacks were Killing damage; after all, the attacks are designed to hurt or kill people. That brings me back to my 2 PD sentence to counter that broken GM statement. I personally don't care for the Megascale write-up since the original power suggestion write-up appears to be a small area attack, not a gigantic area attack.
  12. What is a bennie or chit?
  13. What is completely wrong: the way the 6th edition was put together, the suggestions of PH neutral glue or the tape, or something else?
  14. Wolfire Robert Gramsky was a monster-movie fanatic, whether it was vampires, werewolves, or vampires vs werewolves. It was his escape from being a boring person with a boring job and a boring life. It would've continued to be boring until he decided to work extra-late one evening. On his way to his car after work, he met a man who looked like some mad scientist from one of those bad grade-z werewolf movies. Maybe it was the way the guy kept staring at him, or maybe it was the way he kept smiling; whatever it was, it was odd. A blow on the head from behind him stopped his thoughts. When he awoke, he was strapped down onto a steel table in some strange laboratory. The man from before had a helper beside him and told Robert he hadn't experimented on anyone in months. "How would you like to be a werewolf, hmm?" Robert's reply surprised the man, "A werewolf? Yeah! Or a vampire? Can you make a vampire? Howabout both?" The scientist never had anyone volunteer and the subject was so willing. Very well, both! It would be the last experiment for the scientist. Through mad science, Robert was transformed into a pseudo werewolf/vampire. Although not truly really a vampire or werewolf but a scientific-experiment approximation, he was still a blood-thirsty monster now. A vicious one; a strong one. Snapping the restraints, the scientist and his helper were killed by the monster and it ran off into the night. It was within a week that the newspaper dubbed him "Wolfire" - the werewolf/vampire monster. Wolfire is especially hard to stop, even by superheroes. With his agility, his claws can make short work of anyone without some protection. Even if cornered, he can transform into a man-sized bat to escape. His most vicious attack is his bite, which also drains victims of their energy. His bizarre appearance bothers even superheroes who don't seem to flinch at anything.
  15. During the course of an game episode, if the need for someone to make a roll, I grant the person with Luck to automatically make it. How I use Luck varies. I rarely have people roll Luck anymore because 2d6 of Luck is 10 points of uncertainty; I could easily use the points for 10 points of certain Defense or Stun or... etc. Another way I handle it is if a hero needs a break and an attack roll is supposed to hit, the attack misses because "of a lucky break". There's too many ways to describe how I use it but those are a couple ways I use Luck. For Unluck, I use it more for humor than to hurt the character. Of course, if they have Unluck, I might allow an attack that should've missed to hit them. I use it more for "Btw, you realize while you're in public that you forgot to shave or comb your hair" or something like that such as, "Your next door neighbor's gate is open - the neighbor who's dog hates you."
  16. Unfortunately, it looks like CR Taylor's been turned off by comments here. Was going to give another suggestion but don't think there's a point to that now.
  17. I'm going to say death tribble wins, although it was hard picking from his and steriaca. Both have an origin, give power suggestions and throw out ideas for GMs to use.
  18. You'd probably have the "Dallas Jello Pudding Yes" team and the "Los Angeles Puffy Oatmeal No" team.
  19. This feels like it should have been started in the Non-Gaming Discussion forums.
  20. CR Taylor, if this is going to be something that no other player will have, talk to the GM about it for a special ruling. In the campaign I'm in, a character has a unique power that no one else will have. We assigned a quick cost and moved on; I say 'we' because we have 4 GM's to do episodes to varying degrees. All GMs agreed and we didn't bother trying to figure out the cost extensively: we just assigned a cost.
  21. From a game a long time ago, a villain decides to insult the team brick: Villain: "You can't possibly stop me, you incompetent worm!" (Player slips up in hero response): "Hey, no one calls me an incontinent word!" ...everybody is laughing after that.
  22. I GM'ed last Friday's episode where a group of talkative villains from different GMs met the group of heroes. One of the villains calls out: "I have the biggest ego!" another yells: "No! I do, you fool!" a different one yells, "No! I do!" yet a fourth, "I have the largest ego of all!" One of the heroes comments to no one in particular, "I don't know if that's something you should be bragging about."
  23. A winged superheroine sees a gang of supervillains that looks like it's her father's old teammates, but aren't. Winged: "but, er, but, err, umm..." (GM has villains talking) Winged: "vuh, ooh, we, you, err..." (GM villains address her) "Hey, you look like us. Join us!" Winged: "but, um, err, daa, doh, errr." (OOC: Me to other player) "Can you say anything else?" Winged: "Err, duh, gah!." (OOC: Me) "I guess not."
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