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Scott Ruggels

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Everything posted by Scott Ruggels

  1. Watched Supercrooks. Liked it, and it would make an interesting Champions campaign if you like heists. It's another series from Millarworld (Jupiter's Legacy). There is a very interesting portrayal of time, and it's the first time I have seen an Accurate San Francisco in Anime before. On Netflix.
  2. Unfamiliar with the subject.
  3. My mother really loves this series. I watched it with her, after dad died. The problem I find with shows like this, is that once you watch it once, you know the mystery, and while the shows are "charming", they don't, for me bear re-watching for me. My mother will watch them again, but we have been through all seasons of the show.
  4. His reading of "Fifty Shades of Gray" had me in stitches. He also voiced Mr. Myxzpltlc for the DCAU, and really put all his frustration into that one. He is definitely going to be missed.
  5. It's not that you cannot do Superheroes with a D20, but it would require a new system from scratch, rather than something based on D&D 3.5 mechanics, or even D&D 5e. The problem is a matter of power scaling which is something that D&D has a design problem with. D20 though is linear, unlike the Bell curve of Hero system. Any mechanics designed for Superheroes will have4 to account for high power, and wide areas appropriate for superheroes.
  6. I do prefer paper over PDFs, because I don't like electronics at the (Face to face) gaming table.
  7. Absolutely. This should be presented as its own game, and complete within itself. it should have no reference to other books (except maybe the 6e Rules book for specific details...maybe).
  8. Well the whole Lars Anderson/ Legolas schtick is highly important but it has their precedents. I believe that it would be necessary. Also spear tricks as well because spears are more common and easier to train than sword and board.
  9. Oh. If you wanted a good “Hand Lettered” font, there are free and paid fonts actually used in comics on the site Blambot.com. I myself use a font called CCWildWords.rtf, from Comic Craft, which I think has now gone defunct. Any of the good Blambot word bubble fonts will work. It’s just that Comic Sans is a terrible font, owing more to Charles Schultz’s arthritic lettering than the pros from DC or the late Albert Deschanes (sic) who lettered a lot of comics.
  10. Wouldn’t it be advantageous for the city to have magic difficult to cast within city limits?
  11. I would suggest using the Hero rule book layouts as a style guide. Comic Sans is a very bad font for body type. For long passages, it is preferable to use a serif font, from a Latin style group, rather than any sans serif type. You can use anything you like as a display type for titles and headers, but try not to be too goofy about it, and strive for readability.
  12. Are you trying to create the “Immovable Rod” from D&D?
  13. Very much a Golden Age GM/Player. Class of 1105 😁
  14. I dropped info dumps, several "books" on the players, but I come from a time where GMs Home brewed their fantasy campaigns from scratch, as there weren't any FH Published materials other than a Grimoire, and a Bestiary. Also running the campaign for years generated more written material. I may publish some of it later when I can put it all back together. Character Generation consisted of "Package Deals" that, at the time gave you discounts on points, and the deals were organized as "Race/ Species", then "Cultural", and then "Military". They would "stack (especially Military"), but Disadvantages of the same type would not. This was all 3rd Edition/ Fourth Edition rules. The current campaign has some templates for races, but not a lot of development past that, since it was more of a PBP game.
  15. Killer Shrike has the right Idea, but I generally take a much further back approach, by starting with the geology. Until you get to some sort of industrial revolution, water traffic is going to be the primary source of movement of bulk items to that city. So work out the flow pattern and the traffic on that river. Because of that river, as well, farms and docks along that river will be how farms, ranches, and mines will move the enormous amount of resources needed to feed and clothe the inhabitants of that city. Putting the city near the lake outflow is logical, but so it putting it near multiple water sources at the other end of the lake. But work out the geology and topography of the area and the site will make itself known. I never start a fantasy game until I have mapped it out. Is the northern sea north enough to be ice bound or not, as that will effect trade quitye often if there are seasonal stoppages.
  16. This sounds a bit like "Bringing in D&D but with Hero rules".... AGAIN> There was a fairly recent thread about the definitions of evil. but is Bad Evil, or is it the other team?
  17. On Roku TV< My mother and I watched a Crime procedural from New Zealand, called "Harry". It 's a little uneven, but how they ratchet up the tension is very good.
  18. wrong thread... Deleted.
  19. I would suggest that a Pittsburg resident, walk, drive, or bicycle around town and take pictures of the important locations within the city, for the artists to trace for interior illustrations. For maps, provide Google Maps Satellite images for tracing for maps and top down images.
  20. it’s not a bad premise, however I am still running a PBP game, where there is no magic, but it is most assuredly a fantasy game. The fantasy is, fictional countries, A couple of nonhuman species, and occasionally odd weather. No magic though. Well, the “no magic” fantasy game did include non-humans that the player specifically asked for. They’re quite happy with it.
  21. I’d say rather than “War” make it a god of wrath. One aspect is war, but do is logistics, and planning and decent and discipline. The god of wrath is much more chaotic, and would incorporate war, but also revenge anger, cruelty, and such and would be in opposition to the god of justice.
  22. As a GM I do try to be as flexible as I can. I would have been resistant for the player to change before, but after experiencing some problems in some recent D&D games with a Character Mismatch to the campaign, and having the GM just suggest swapping out a character, and how the party could use "X"< I have stopped being resistant to people wanting to swap out characters. However swapping them out every two sessions might be a little much..l If anything, talk to the player and see iff you can get an idea about how or why they swap out characters?
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