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sentry0

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Everything posted by sentry0

  1. You can get the logo from DTRPG I believe. You should message Jason S. Walters if you're interested in doing something... he can give you access to the material.
  2. You could make the argument that you can have both dull and unusual side-by-side in a setting. D&D 5e has the standard fantasy races with a couple of more interesting ones. It's a smart strategy to appeal to traditionalists and people like me who are one chaotic neutral halfling rogue away from smashing their head into the table ðŸĪŠ
  3. I'm running Hero Designer on a Chromebook using Croustini (Debian Stretch) with Oracle Java 13 installed. I'm seeing a really strange behavior when I launch the app. The first way I launch the app is by using the following command: java -Xms32m -Xmx64m -jar HD6.jar This will run the application but it will be painfully slow and there will be artifacting in the UI. So I started playing around with my options and I found that if I passed a command line flag after the HD6.jar reference the app boots up and runs (mostly) fine. It doesn't matter what flag I pass in, it just works. The app looks slightly different too, the splash screen is even different. This is the command I run when things work with a minimum of issues (there's a slight display issue with file folders, which I can live with): java -Xms32m -Xmx64m -jar HD6.jar -Ddummy=0 I'm attaching the trace.log in case your curious. trace.log
  4. It's never a bad idea to have a HERO Sherpa for new players when it comes to builds. I guess that's you 👍
  5. It's true, no barbarian in the group. The funny thing about this group is that they always split up in dungeons... it would drive my crazy as a GM. There's also a healthy mix of murder-hoboism at the table... ah well.
  6. I don't dispute any of what you're saying, I just wanted to add that D&D and Pathfinder have a ton of high quality playable out-of-the-box adventures that allow the GM to focus on something other than writing an adventure. I have personally observed this to be a major selling point for those players which I would argue is pretty close to watching TV. It's akin to having a sandbox where players have predefined boundaries they can't cross. There's nothing wrong with that but HERO has always been a tinkerer's system with less emphasis on providing playable modules and more about setting books and info... different approach, different market IMO. HoC may allow players to change that by offering playable modules and allow us to cross over into mass appeal, we'll have to wait and see but I am keeping my fingers crossed. My own observation is that the whole playstyle is different for those games; listen at the door check for traps pick the lock fight collect loot/grab anything not nailed down ??? Profit (mainly for Wizards/Paizo ) I'm playing through Storm King's Thunder with my main group and it's pretty much this but you have a larger sandbox than usual.
  7. I would love to see your take on an Urban Fantasy setting, even if they are a dime a dozen 😁
  8. I have put Terra Prime on sale for Black Friday (ok, a little early). It is currently 40% off and the sale will end on December 6th, 2019. Please use the following link to get the discounted price: https://www.drivethrurpg.com/browse.php?discount=9a8b9baf62 For those of you unfamiliar with the setting here's some background... --------------------------------------------- The world of Terra Prime is one of conflict and contrast. A world that has been forever and irreversibly changed by a mystical calamity that the Nazi regime caused during the second World War which fused together different realities. It is our modern day world, but The Arrivals now call Terra Prime home; Elves, Dwarves, Orcs and more live side by side with humanity. High Magic has returned with the coming of The Arrivals, and has forever changed life as we know it. This fusing of realities also acted as a beacon to the denizens of the multiverse who now seek to conquer, control, or destroy Terra Prime. Terra Prime is the source of truth which all other realities are based on, whoever controls it would hold immeasurable power over the other realities. Mad forgotten gods, undead necromancer kings, and even the agents of light and darkness, all vie to posses the jewel of the multiverse. Included within this mini-setting book: Over 120 High Magic spells 8 race and 7 ancestry templates A small bestiary An introductory adventure for 3-6 players 6 sample characters Designed for HERO System 6th Edition rules; this is not a stand alone game and requires at least the HERO System Basic Rulebook to play. Additional files for Hero Designer are available for free on the Hero Games website: https://www.herogames.com/files/file/492-terra-prime-hero-designer-files/
  9. I just got around to reading your DFORCE doc... it's really good. Have you considered putting it up in the downloads section or expand it with more details/NPCs and put it up in the Hall of Champions?
  10. I was going for a classic high fantasy feel for spell casters so I went with a divisor on all spells. The average cost of spells seems to be around 6 CP. There is nothing fancy about the spell casting procedures, it's mostly just incantations and gestures. It's pretty generic but not necessarily the only form of magic that exists on Terra Prime... I was reading your magic system post in the Fantasy HERO forum, it look s really cool.
  11. Haha, good point I kind of abandoned this project after receiving a bunch of negative feedback around the Mythic Breach mechanics and the fact that normal humans are unaware of the Blooded and their side effects. I like the premise but it reads like a White Wolf game which I didn't set out to do intentionally... it's amazing how much you can be influenced by your subconscious. I have a setting book for NYC (Manhattan specifically) kicking around on my hard drive. Maybe I'll resurrect it and put it up on the Hall of Champions at some point. Edit: I should point out that many of the spells and some of the names of the bloodlines and friends and foes I recycled for Terra Prime, a pretty by the numbers urban fantasy setting. It's not as low concept as The Blooded was but I've been having a lot of fun playing with it with my gaming group.
  12. I've often thought about this one from a character building perspective. Before I get into that I would suggest if this is strictly a GM thing that you ignore building it at all and just tell players they're normal humans now (whatever that means). From a character building perspective I often think that a mutant should be built like a human first. Which means any stats in the superhuman range should be purchased as powers only. So your mutant brick may have a 60 strength total but only 10-20 base. The balance of the bricks strength would be purchased as a power. All mutant powers (including characteristics purchased as powers) should have the Unified Power limitation. This means that a Drain against one power affects all powers simultaneously which should mean building a mutant collar would be much more straightforward. I've kinda wanted to run a mutant game using these build guidelines for awhile now. Another option would be to have some sort of Physical Complication that all mutants must take. Personally, I like the Unified Power approach more as it adds flavor to the builds and it just seems more interesting to me. After all, what does normal human mean? Colossus is built when he's not armored up... does it make sense that if you slap a collar on him that he would have a 10 strength like Jubilee? The Unified Power approach can actually address that issue quite simply, all it requires is a bit of ground rules to be laid.
  13. Basically, yes. 3 long recovering charges, 1 question per charge, transdimensional, 1 specific mind. Sounds weird, but I think that would work lol
  14. Completely viable. The only time you have to group up is for dungeons, trials, and the harder delves. Otherwise, it can all be done solo. Oh yeah, don't try to solo a world boss either 😁
  15. Sadly, that never came over from Skyrim. The racial abilities were just recently revised. You can find the up-to-date write ups here: https://alcasthq.com/eso-race-guide-elder-scrolls-online/
  16. Here's the bow/bow DPS build I was talking about: https://alcasthq.com/eso-stamina-warden-bow-build-pve/ I run a slightly different setup but I've also not played since a major balance patch came out. In general, Alcast is a really solid choice for builds and guides... he knows his stuff. There's also some beginner guides right on his front page that are useful. Don't worry about race choice too much, Khajiit and Bosmer are both middle of the pack in terms of min-maxing but it only really matters to the top raiders.
  17. Absolutely, I would recommend Warden as your class choice. I have a Bosmer Warden who can switch between Bow DPS and tanking with the press of a button. Checkout Alcast for builds and guides. He has a Warden Bow DPS build if I remember correctly.
  18. I should also point out that the dungeon running community is active and vibrant. Some of the best gear can be found in dungeons and most people will run a couple a day even if it's only to get their undaunted keys. Anyways, I hope you enjoy yourself!
  19. Played off and on since beta, have 10 max level characters but behind about 60 CP from cap. It's a very different game then it was at launch... I would just say enjoy your time in Tamriel and don't feel like you need to rush through. Enjoy at your own pace, the endgame will be there for you when you're ready. Trials are ESO raids, they're fun and engaging with hardmodes that can be extremely challenging. PvP can be done in small squads in a sandbox or in a massive open world setting (Cyrodiil). Crafting is good and stays relevant into endgame. Anecdotally, I don't find the community to be nearly as toxic as retail WoW. Maybe I've just been lucky but it feels like a nicer community with a lot less chat trolls. It's a fun a fun game with great stories and NPCs that hopefully will keep you engaged. FYI - go anywhere you like, there are no prescribed zone chains you need to follow. Just go where you think you'll be interested in the stories.
  20. I just double checked to make sure I wasn't going crazy and there's a minor inconsistency with what's on the DTRPG site and the FAQ in the Dropbox folder. The Dropbox folder has a section about "Previously Published Stat Blocks" and the DTRPG does not. Not sure which one is correct. It's not expressly forbidden in either case though.
  21. I would reach out to Jason Walters directly via the site for clarification... I'm betting that writing an adventure would be totally fine. With regards to stat blocks, would you be opposed to using the established convention of writing them as "Character Briefs" as defined in the Writer's Guidelines (p. 32)? https://www.herogames.com/files/file/472-writers-guidelines-5th-edition/ . The doc is a little out of date but it goes a long way in terms of providing a map to follow in order to have a product with a consistent look and feel as the rest of the HERO-verse books. You would have to explain your shorthand syntax to people, this may mitigate that potential barrier for entry. I believe there is a specific exception in the HoC FAQ Page that allows you to reproduce stat blocks in their entirety proving you get permission to do it. Asking if you can abbreviate them doesn't sound like a crazy ask to me personally, I'm not the publisher though so YMMV.
  22. Version 1.0.2

    43 downloads

    This download is for the Terra Prime mini-setting, available for purchase from the Hall of Champions program from DriveThruRPG. Included in this download: Over 120 spells in a prefab Race and Ancestry Templates 6 playable characters
  23. I think you need 500 posts before that option comes available.
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