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dsatow

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  1. Thanks
    dsatow reacted to Toxxus in Toy Boy's Tazer Darts. How Would You Build Them.   
    I wouldn't buy multiple blasts.  I suggest upping the trigger advantage level so you can have multiple triggers (when removed or when Toy Boy triggers it).  The ability of the damage to hit both the original target and someone who tries to pull the dart off is covered by Sticky, imo.
     
    I wouldn't bother with the cosmetic transformation either.  It's just the special effects of the suction cup based weapon.
     
    Generally, I would recommend towards the simplest solution possible.  Over-complicating power builds is a common malady.
  2. Like
    dsatow reacted to Gnome BODY (important!) in Double Damage Reduction   
    Rules-as-Written, you only apply the highest. 
    I remember some sidebar somewhere saying another developer-endorsed option is to sum the AP, so two 50%s make a 75% etc. 
     
    If this came up at my table, I'd be asking why you had two overlapping Damage Reduction powers in the first place and what you hoped to accomplish by having both powers. 
  3. Haha
    dsatow got a reaction from wcw43921 in Superhero Cosplayers   
    Nah, that's Zack Snyder's Space Ghost.
  4. Like
    dsatow got a reaction from Dkap in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  5. Like
    dsatow got a reaction from Acroyear II in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  6. Thanks
    dsatow reacted to eepjr24 in Extra Time   
    I believe what dsatow was indicating that if you took the additional +1/4 limitation, your activation ends your action. Otherwise, you are free to use your action.
     
    - E
  7. Like
    dsatow got a reaction from death tribble in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  8. Like
    dsatow got a reaction from Doc Democracy in Sell me on Hero System   
    Anything which fits the genre but not the game system.
     
    For instance, I want to play a beholder as a character.
    Or 
    I want to start off with a pet dragon or unicorn and have it with me in combat.
    Or
    I want to be an immortal like in Highlander.
     
    Yes, the GM can hand wave it but the rules just do not allow it.
  9. Like
    dsatow got a reaction from TranquiloUno in Sell me on Hero System   
    Anything which fits the genre but not the game system.
     
    For instance, I want to play a beholder as a character.
    Or 
    I want to start off with a pet dragon or unicorn and have it with me in combat.
    Or
    I want to be an immortal like in Highlander.
     
    Yes, the GM can hand wave it but the rules just do not allow it.
  10. Like
    dsatow got a reaction from wcw43921 in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  11. Like
    dsatow got a reaction from Amorkca in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  12. Like
    dsatow got a reaction from Christopher R Taylor in Superhero Cosplayers   
    Just thought I'd upload this pic from the recent Fanime convention.  i was planning to take a lot more, but this years video rooms had a lot of good stuff.
    Anyways, I thought she did a great job on the outfit so enjoy.
     

  13. Like
    dsatow got a reaction from Vanguard in Stat Benchmarks   
    I think one thing we need to remember in these benchmarks is that while we are assigning real world equivalents to these numbers as an intellectual exercise, HERO wasn't designed to represent real life.  It was originally designed to mimic comic book life and then mutated into any action style fiction life (aka movies, tv, and novels).  With HERO, you can be Indiana Jones.  In real life, you'd be in the hospital or worse.
    https://www.youtube.com/watch?v=eZNx5YgvQVI
     
  14. Like
    dsatow got a reaction from TranquiloUno in The Case for Comeliness   
    I tend to disagree with the "subjectivity" part of the argument here.  My reason is as follows: We are not trying to simulate real life, we are simulating a story.  If the story says, you have a beauty which stuns and distracts people, then you buy the power/talent/perk/skill etc. to do that.  Its not about, well, "I have a thing for redheads" or "I have a thing for midgets", its about whether you or the GM are setting up the environment to be able to do that.  The GM sets it up as part of their campaign or house rules.  The player sets it up as part of the character build.
     
    Now whether a comeliness stat or a striking appearance talent is better is just personal taste.  
     
    Boiled down:
    Arguments for a stat:
    1) Granularity (or ranking).  This just means I am prettier or uglier than you.
     
    Arguments for talent:
    1) No longer allows a negative stat to have benefits.  It was the only stat where having a negative value could be beneficial.
    2) Its standardized giving a PRE attack bonus for a conditional situation under the control of the player.
    3) It expanded looks beyond cosmically beautiful or hellishly ugly.  It could now represent weirdness or fame or anything visually based.
    4) It removes superficial ranking when comparing characters.
     
    Somethings I did not note above
    1) It enhances role playing.  Any game mechanic can enhance or detract from role playing.  Role playing really is up to the players.  You can say "The presence based skill system detracts from role playing.  People should say their speeches and not have an oratory skill.  That's role playing." but no one is arguing about oratory because we can't all be Winston Churchill or Mark Twain.
    2) It could be simulated with a disadvantage/complication.  We are talking about about a benefit to a character, so it being a disadvantage or complication is a different beast.  Yes it could be a disadvantage or complication, but you could also buy the talent/stat too with neither(talent/stat or complication/disad) causing a problem for the other.
    3) It didn't need to change.  No it might not have but the game designer thought it should have and that it would improve the game.  The question is, is there a need for it not to?
    4) Negatives.  Its easier to slam the opponent than to prove your point.  I don't know about you, but I am tired of it in the news so I won't do an argument against.
     
    Did I miss a reason for stat or talent?
  15. Like
    dsatow got a reaction from bigbywolfe in Buying back OMCV   
    I think there are some GMs which would look at this as buying a type of Complication.  You get 9 points for it, so it should be treated like any other Complication and have an effect in the campaign.
  16. Like
    dsatow got a reaction from Christopher R Taylor in Stat Benchmarks   
    I think one thing we need to remember in these benchmarks is that while we are assigning real world equivalents to these numbers as an intellectual exercise, HERO wasn't designed to represent real life.  It was originally designed to mimic comic book life and then mutated into any action style fiction life (aka movies, tv, and novels).  With HERO, you can be Indiana Jones.  In real life, you'd be in the hospital or worse.
    https://www.youtube.com/watch?v=eZNx5YgvQVI
     
  17. Like
    dsatow got a reaction from Christopher R Taylor in Stat Benchmarks   
    I have an issue with this scale.  Assume there is someone with a compromised immune system or even an alien with little to no immunity to Earth germs.  By this chart then, I could go up and slap them (1d6 NND) and stun them.  Currently the main property of CON is the prevention of being stunned.  So it might be better to say how much pain they might be able to endure.  Someone with a 5 CON could be one punched by an average person.  Someone with a CON of 3 might be a child who starts to cry over a skinned knee.  A CON of 1 might be a baby who will cry at the drop of a hat.
  18. Thanks
    dsatow got a reaction from Surrealone in The Case for Comeliness   
    For the record: I like SA over comeliness but I will try to answer Surreal's questions.
     
    How (precisely) is a numerical value for COM any more of an aesthetic device than the mechanism entailed by the Striking Appearance talent?
    People like to rank characters.  Who is stronger, who is faster, who is etc.  I found this out when playing the Amber Role Playing Game that people would bid their stats higher and higher just to be number 1.
     
    How (precisely) does the COM stat enable improved interaction and character behavior role-playing when compared with the interaction and character behavior role-playing achievable using the Striking Appearance talent?
    To be honest, the most I seen was cat-tiness.  Basically calling other characters and NPCs dogs because that 30 comeliness didn't stack up to their comeliness of 40.  Even the comeliness 32 would look down on the comeliness 30 NPC.  BTW: None of them had the psych lim "B!T@#" or anything similar.
     
    How, exactly, is Striking Appearance deficient compared to COM?
    Its not on the characteristic section as far as I can tell.  The major argument seems to be that because its not on the characteristic section but can conceivably be called a statistic of the character is what is causing the problem.
  19. Like
    dsatow reacted to Brian Stanfield in DEF vs. Thickness of Object   
    I didn’t mean to come across as dismissive. I used “handwaving” based on someone else’s post, but may mean something different by it. I agree with you that the best parts of the game are when the players interact and spontaneously build the game, and I consider the rules to be guidelines to help resolve and balance that creativity. I don’t consider that to be an afterthought to the mechanics; I actually see it more as the opposite. 
     
    How ‘bout I replace “handwave a bunch of stuff” with “make judgments on many important elements that are not rules related”? I always read the 6e rules, despite many complaints to the contrary, as guidelines for play since they are constantly reminding the reader that it is only a game, and the rules are there to facilitate play, not constrain it. Hence the provisos about common sense and game balance, etc. I think Aaron Allston understood this in the early ‘80s when the rules were still pretty much wide open. All his “old school” advice pretty much still holds up. The players and play are more important than the rules. 
  20. Like
    dsatow reacted to Lord Liaden in The Case for Comeliness   
    For Sixth Edition, Striking Appearance is defined as doing the sorts of things you describe, under the circumstances you specify, but also has a game-mechanic benefit, which Comeliness hasn't officially had since The Golden Age of Champions for Second Edition Champions/Hero System. As SA is a Talent rather than a standard Characteristic, it's optional as to whether GMs wish to use it or players want to spend points on it.
     
    I understand that many long-time Hero players feel an attachment to COM, and can and should add it back to 6E character sheets if that would enhance their enjoyment of the game. For my part, I don't see it contributing anything more substantively or subjectively than Striking Appearance does now.
  21. Like
    dsatow got a reaction from Christopher R Taylor in Stat Benchmarks   
    From my understanding, is that the IQ tests were problematic in that it assumed a certain level of education,  a certain culture and upbringing.  This makes using them on a person from New York, New York when compared to someone from Ghana, Africa vastly different.
  22. Like
    dsatow got a reaction from Beast in So, who are some of your favorite Champions artists?   
    Bryce Nakagawa: I'm his friend so I am biased.
  23. Like
    dsatow got a reaction from bigbywolfe in Extra Time Query   
    The problem I think people are having is that the term Phase has two meanings but are closely related.  Let's start with some RaW definitions.
     
    6e2p16
    Turn
    The basic time frame of combat is called a
    Turn. Each Turn equals 12 seconds of time. Each
    Turn a character gets a number of Phases equal to
    his Speed (see below). A Turn is divided into 12
    Segments.
     
    Segment
    A Turn consists of 12 Segments, each 1 second
    long. Characters who can perform an Action in a
    Segment (i.e., who have a Phase in that Segment) do
    so in order of their DEX values. The character with
    the highest DEX score goes first, the second highest
    goes next, and so on. Two or more characters with
    the same DEX who act in the same Segment should
    each roll 1d6; the one with the highest roll acts first.
    Ties should roll again.

    After every Segment 12, before the next Turn
    begins, there’s a “Post-Segment 12” period that
    takes no time. At this time most characters automatically
    get to take a Recovery (see 6E2 129).
     
    Phase
    A Segment on which a character can act is
    known as one of his Phases. Each character has a
    number of Phases in each Turn equal to his SPD.
    For instance, a Speed 5 character has five Phases;
    the character can perform one or more Actions
    in each Phase. The Speed Chart tells you which
    Segments a character’s Phases are in.
     
    Each time one of a character’s Phases comes
    up, he may perform one or more Actions. Find
    the character’s Speed on the left side of the Speed
    Chart, and look at the row next to it. Every Segment
    marked with a H in that column is a Segment in
    which the character has a Phase. For instance, a
    character with a SPD of 4 has Phases in Segments 3,
    6, 9, and 12.
     
    A character’s Phase begins on his DEX in each of
    the indicated Segments. For example, if a character
    has SPD 5, DEX 20, his first Phase in a Turn
    begins in Segment 3 on DEX 20. Typically the GM
    begins each Segment by counting down DEXs, from
    highest to lowest, until there’s no one left who has a
    Phase. HERO System gamers typically refer to this
    as having a character’s DEX “come up” or “occur,”
    or as a character “going on” his DEX (“My character
    goes on DEX 21”).
     
    The type of Actions a character performs
    have no effect on when he acts. A character gets
    to perform his entire Phase’s worth of Actions
    when his Phase occurs, even if a character with a
    lower DEX only wants to perform a Zero or Half
    Phase Action.
     
    So the questions in the arguments I am hearing are
    1) I have a power which takes a full phase action.  Can I do a zero phase action when I use the full phase action? The answer is yes so long as it is started before you take the full phase action.  A full phase action effectively ends your phase and must be completed in full (you can not take half a phase, delay, and then take the other half as an example).  See 6e2p18, Full Phase Actions  and Zero Phase Actions.
    2) When does your phase end?  A phase is both a measure of time and when you go.  A full phase is both half actions.  An Extra phase is a full phase in one segment to the completion of a full phase in next segment of the character.
    3) Doesn't a phase end at the bottom of the segment?  No, certain actions complete at the bottom of the segment but the amount of time to start the action does not change.  This is fairly confusing to people because probably the most common use of a full phase action is to take a recovery in turn.  What you need to understand is that when you take a recovery, you are initiating a recovery.  The initiating of the recovery take a full phase.  The results just happen to end at the bottom of the phase.  HERO has many actions which do this.  A Haymaker is a 1/2 phase action but it completes in the next segment.  Recovery from being stunned is a full phase but the effects of the recovery occur at the start of the character's next phase.  The reason for this is that there can be things which interfere with the action and prevent the action from completing.
    4) But my GM doesn't do it this way! Yup, that's because your GM has house ruled it for their game.  I can't say why they did it.  Maybe it's too limiting in their game.  Maybe it doesn't match the genre.  Maybe they learned it differently when they played the game.  You just have to live with it or talk the GM out of it.
         4a) How should I handle it when I GM? However you want to handle it, just be uniform.  For instance, if you don't like the idea a villain can be screwed over when recovering from being stunned, you can say that after the villain completes the full round action, they are unstunned.  But that same argument should apply to the heroes and NPCs too.
  24. Like
    dsatow got a reaction from bigbywolfe in Extra Time Query   
    Sure.  6e1p374, last paragraph 
     
    BTW: that scenario uses extra phase not full phase.  Full phase would mean the only action you could do that segment is the teleport but you would teleport that segment.
  25. Like
    dsatow got a reaction from Toxxus in DEF vs. Thickness of Object   
    The rules increase body based on increasing thickness (check under environment rules for walls).  I think rather than reducing Body to below one.  As one reduces thickness, the defense of the item should go down.  Personally, I just make an educated guess and just run with stuff pulled outta thin air using the environment values as guides.
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