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matrix3

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Everything posted by matrix3

  1. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory Well, for the sake of completeness, there was also "Disemination" which should be "Dissemination" and "Definately" which should be "Definitely"
  2. Re: How Do I Build It Question One thing to think about is how he might be stopped. If there was a PC with Drain powers, they would logically drain his STR, but that would do very little to stop him if this ability is based on teleport. Is that what you want?
  3. Re: [Campaign] The Fearless Monster Hunters We have to wait until after Feb 23? Is there at least some backlog to tide us over?
  4. Re: Cool Guns for your Games Yeah, I only posted those as game ideas. The page compares the .600 Nitro to a few other rounds, and it apparently has about 10 times the knockback as a .308 Winchester. These could be sidearms for characters that consider a 20mm cannon man portable.
  5. Re: Cool Guns for your Games From the same website as above, we have the Maadi-Griffin .50 BMG Handgun. A single shot handgun to fire a round that's over five inches long. By comparison, the .500 S&W round is 1.625 inches long
  6. Re: Cool Guns for your Games Ooo...a .600 Nitro Express break-open single shot pistol. FYI, the .600 Nitro Express was a rifle cartridge developed to hunt elephants, rhinos, and cape buffalo. Here is the Wikipedia entry for the cartridge.
  7. Re: (really) Super Tuesday I think many characters would have trouble with the requirements. Some aren't citizens of this planet, let alone this nation...
  8. Re: Disturbing Character premises... I know my limits. I sometimes slip into first person when I portray male NPCs (or asexual, like AI's or aliens) while GM-ing, depending on my mood and how much of an actor I feel that day, but I've never portrayed a female NPC from first person.
  9. Re: [Campaign] DEFENDERS CONGREGATE!! *bump* Any updates?
  10. Re: The bunnies! "Say, you do have a lot of those giant rabbits, don't you?"
  11. Re: "Neat" Pictures They enter living creatures through the anus and then eat their way out. I would consider that a bit more than off-putting.
  12. Re: PS238 RPG Cover Preview Woo-hoo! Excellent comic, I think it'll make a great game. My wife is a teacher, so maybe she'll get a kick out of turning the tables in a way and playing a superpowered student. Or, she might get irritated at how I portray the teachers...
  13. matrix3

    Dilema...

    Re: Dilema... That makes sense to me. When looking for a job, your job becomes finding a job, so spend your normal job hours on looking for that job. Job. I'm in the Sacrameno area. I didn't realize there were so many of us on hte boards. You guys looking for a player? Life's a little busy for me right now, but, maybe, someday, I'll be free to play again.
  14. Re: Cool Guns for your Games How about shooting something with the Navy's Rail Gun? The ultimate objective: Some links: [Danger Room][Navy Times][i found it via Gizmodo]
  15. Re: The Fatherless Five Another great character(or two, really), OddHat. I'd rep you if I could.
  16. matrix3

    Generation Gap

    Re: Generation Gap To chime in with some advice, if you are looking for "events" to mark off different ages, here is something I was thinking of using. I like incorporating the Tunguska Event into my campaigns, and I was thinking of using it as the start of powers on Earth. I am planning to make it a seed of some sort, set adrift in space, and pulled to Earth by Tesla's Wardenclyffe tower experiments. It burst some miles above the Earth's surface, driving its seed straight down, deep into the crust, where it proceeded to burrow even deeper, miles beneath the surface. This seed draws in power via various means, but releases it according to the sun's solar cycle, each lasting 9 to 14 years (usually 11). The seed released a burst of mutagenic energy in 1919 that enveloped the world, creating the first few supers. It then releases a burst of energy every two cycles, so the second was released 22 years later in 1941, the third in 1963, the fourth in 1985, and the fifth in 2007. There is a variance in the cycles, allowing you to determine exactly when you want these bursts, but each burst can build on previous, giving a reason that supers just keep getting stronger. This will give you a Golden Age (WW1 through the 30s), a Silver Age (WW2 and the Korean War), a Bronze Age (Vietnam and Disco), an Iron Age(80's and 90's), and then your Steel/Diamond Age would be just starting.
  17. matrix3

    Generation Gap

    Re: Generation Gap This is a really interesting idea, Nexus. Keep us updated on your progress. Great story, Hermit. I tried to rep you, but it won't let me.
  18. matrix3

    Palooka

    Re: Palooka Great idea and back story, unfortunately it appears I've already repped you recently.
  19. Re: "Neat" Pictures Today's Girl Genius reminded me of keyes_bill again: "Say, you do have a lot of those giant rabbits, don't you?"
  20. Re: Translation Help I'm afraid I can't help you with the translation, I just wanted to ask where you got that great picture. Did you create that? Is it a commission or something?
  21. Re: [Campaign] Seattle Underground Johnny soon hears back from Drago. Drago's usual support team for covert operations has been retasked to investigate a lead in Venezuela, and may be tied up for several months. He doesn't want to wait that long, so he asks to make use of Johnny's unofficial status to bring in Agent Rembrandt. This is fortuitous, as Johnny had already been scheming how to accomplish just such an objective. Drago has some recon photos of Haldemann and Rembrandt, including a series showing Rembrandt delivering large, reinforced crates to the SeaTac campus. Johnny had been doing some of his own recon. Or, rather, he'd had Cody do it for him, giving free pizza vouchers to any of Cody's homeless friends that had info on Rembrandt's movements. It turns out that Rembrandt and crew had high tailed it for the Shoreline campus only minutes after the explosion. Johnny had possessed squirrels and pigeons to scope out the true layout of the Redmond and SeaTac campuses. He discovered that they also had sidewalks and power lines that sketched out magical symbols. Using what he remembered of the symbols on the two rings in the basement of Building Alpha in Shoreline and what he could discern of the symbols spelled out on the other campuses, he suspected that Shoreline and Redmond were set up to summon and harness extradimensional entities, then somehow direct power into the SeaTac campus. The sigils on the SeaTac campus funnel energy into a central building complex, raised above the surrounding land by three concentric circular terraces. This is the building to which Rembrandt delivered the three large, reinforced crates.
  22. Re: Cool Guns for your Games I found a page with lots of pictures of a Lahti 20mm Anti-Tank Rifle that a guy restored.
  23. Re: Most Obscure Reference You've Ever Worked Into a Game Um, I don't get that one.
  24. Re: Every Myth Is Not True What about time travel? Could some of the ancient gods or the magics attributed to the ancient druids or the myths of Atlantis be errant time travellers?
  25. Re: Every Myth Is Not True One thing about "just a story" is that many myths may have just been fabricated to explain the massive fossilized bones found by ancient peoples. If you find a femur of a woolly mammoth that's nearly as long as you are tall, and you recognize it as a femur, you will think it came from a giant. If that femur is accompanied by a skull, with its nice, wide central opening for the mammoth's trunk, you will naturally assume it is an eye socket for a 30 foot tall cyclops. And if some of the fossils are jumbled together, so you have what looks like a horse's body, with the skull of a raptor-style dinosaur, ta-dah, you've got yourself a gryphon!
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