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BoloOfEarth

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Everything posted by BoloOfEarth

  1. Heh. For a fortune cookie, I'd rewrite this one as: "Not saying you should worry, but... is your will in order?"
  2. By "bad thing", do you mean bad for the heroes? Or bad for the villains? If the former, well, that's not a major concern for the villains (who are effectively determining the location to approach the new super). It's certainly not in the villains' interest to make things easier for the good guys, is it? If it makes it challenging for the heroes... well, as GM I see that as a plus, not a minus. I don't try to make things overly difficult to my players, but it's the GM's job to present challenges for the players to overcome. Sometimes that's not just the villains themselves, but also the environment. And I would submit that when the heroes/players overcome such challenges, they feel even better about themselves. "Yeah, not only did we defeat the Days of Destruction, but we did it in a fireworks factory! Without blowing the place to smithereens! Did you see how Jack Frost and Flux shut down Fryday's fire powers?" Also, the villains may not be expecting the encounter to turn into an all-out battle. If there's five of them and one unidentified new super, they may expect to overwhelm him/her and run off, not knowing the heroes are nearby and ready to take them on. Depending on the situation (the OP didn't give a lot of details), the villains may not have a lot of choice in when / where to approach the new super. For instance, the villains may have just robbed a bank and be escaping (not knowing the heroes are fresh on their heels) when they see the new super using his/her powers on the college campus / at the car dealership / etc. They'd have no idea how to track him/her down later, so best to deal with it right now. Personally, I'd set it up as an evolving situation. Using the museum as an example, maybe the villains are doing a very covert theft one night when they discover the night security guard or a museum employee working after hours has powers - and rather than just sneaking away or blasting him unconscious and taking off, decide to reveal one or more of themselves to try to recruit him. Meanwhile, one of the heroes is patrolling in the area and spots Villain X through the museum window, so he/she calls in the rest of the team. Fight ensues, which the villains didn't really plan on taking place there, nor did the heroes really, but hey, you play the hand you're dealt. I have to admit, walking through Ikea in the past, I've imagined having a super-fight there. Great idea, Dr. D.
  3. A few ideas: Middle of a college campus (particularly if the new super is young-ish and could be one of the students, though it could also be a faculty member if older) A car dealership. Hey, easy to draw the hexmap, with lots of cars (new or used, up to you) to toss around or go boom. The new super could be shopping for a new car when the bad guys approach him. Museum (you can get plenty of general floorplans, at least of all the public areas, online). Could be art, natural history, tech, whatever is local for you. In addition to saving bystanders, the heroes also have to be mindful of priceless items on display. Subway station (if the campaign city has subways). Particularly if express trains are roaring through at the time of the fight. Airport. Don't forget those fuel tanker trucks and fragile jets all around. I've got to take off for a bit, but will try to post more ideas when I get back.
  4. I dunno. That sounds like a pretty accurate acknowledgement of Hobbs' victory (or more specifically, Arizonans' view of Lake) to me.
  5. Sorry, but it was too dang funny not to comment upon. I'll delete my post.
  6. So, I looked to see if "Smelly Joe the Horse Killer" was an actual movie. It isn't, which makes me really wonder about what goes on in your head.
  7. Well, with Hermit, Logan, Christopher, and me, we've got the four geeks who didn't like the BG reboot. Moon Knight was the only Marvel TV show I haven't actually finished, mainly because it didn't grab me at all in the first episode or two. Thanks for the warnings about New Mutants. I'll go right out and avoid that one at my first opportunity.
  8. Good thing for Logan there's not a stat for Delusional.
  9. The cash value for the $1.9 billion is $929.1 million (less than 50%)*. I'm in Michigan, and if I calculated correctly the federal taxes on $929.1 million will be around $343.8 million, and my state taxes would be about $39.5 million, leaving an after-tax amount of $545.8 million. Which is less than 1/3 of the $1.9 billion. Yes, if you were to win, definitely get a lawyer and financial advisor. As to remaining anonymous, in Michigan the winners of multi-state lotteries (like MegaMillions and Powerball) have to be made public and don't allow a trust to claim the prize to keep the winner's name a secret. However, you can form a registered lottery club (even after the drawing) and only one member of the club needs to be identified publicly. [quote] In the case of the Wolverine FLL lottery club, the public-facing member was Kurt D. Panouses, esq. a Florida-based lawyer whose website lists several stories about him representing lottery winners in Florida. Prior to announcing the club’s win, Lottery spokesman Jake Harris said the Lottery contacted Michigan Attorney General Dana Nessel’s office to see if there was any issue with the group’s plan. “It’s something that we consulted with the Attorney General’s office on,” Harris said in March 2021. “They came back and said this is lawful and within the rules. It’s something that was vetted.” [/quote] So there kinda-sorta may be ways around the anonymity thing. I don't know how much the lawyer got, but if I won it definitely would be something worth investigating.
  10. Do you think a superhero fan who's not a DC fan, and has no clue about these particular characters, will enjoy it? I've never been a huge DC fan, and know next to nothing about Black Adam, Dr. Fate, Hawkman, and the JSA.
  11. Heh. Actually, in the front of the journal, I included a cursive-to-block character guide.
  12. In 1999 I put together a time capsule to be opened by my great-great-grandchildren (maybe great-great-great-grandchildren?) in 2101. In it, I included a journal where, in addition to writing down what was going on in our lives at that time, I also recall writing some particularly optimistic opinions about the way things were going in the world at that time. I'm worried that my great-greats- and great-great-greats will read what I wrote, look back at our current history, and say, "Boy, was he a fool..."
  13. "Sit with a pretty girl for a minute, and to her, it seems like an hour."
  14. I included Phoenix Jones in my Champions campaign - the San Francisco-based heroes contacted him about his interaction with a supervillain they were investigating. In my campaign world, Phoneix Jones gained metahuman powers and became a low-level brick.
  15. Many years ago, I had a friend who had a motorcycle and did NOT like helmets. He thought they were useless, they restricted your view, etc. and so on. When Michigan enacted a law requiring helmets for motorcycle riders, he complained up a storm... but bought a helmet and wore it, because he hated being ticketed more than he hated wearing a helmet. One day I stopped by his place. When he answered the door, I was shocked to see his bruised face. Of course, I asked what happened. "I was cruising down the road when a car pulled into the street right in front of me, too close for me to stop. I ended up hitting them and flying over their hood. Smacked into the ground face-first. C'mere, you gotta see this." He showed me his helmet. The front visor was so badly scraped that you couldn't see anything through it, and the upper front looked like a hard-boiled egg that had been smacked on the counter. "If I hadn't been wearing this thing, I have no doubt I'd be brain damaged or dead. This thing saved my life." He never complained about helmets after that.
  16. The Klingons prefer their pancakes covered with live gagh. Yum!
  17. Stars and Bars are a couple out of south Alabama. Bars is a good ol' Southern boy who becomes super-strong and nigh-invulnerable the closer he gets to his gal Stars. She begins to glow and can project light blasts as she gets closer to Bars. Their costumes are based on the Confederate flag. They have a running joke that Bars also becomes stronger and tougher (or at least thinks he does) as he goes into bars, particularly after he's had a drink or seven.
  18. I thought it was: A Møøse once bit my sister... No realli! She was Karving her initials on the møøse with the sharpened end of an interspace tøøthbrush given her by Svenge - her brother-in-law - an Oslo dentist and star of many Norwegian møvies: "The Høt Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mølars of Horst Nordfink"
  19. I just read some of it. My favorite was: Cloudcuckoolander: Foxbat. Dear god, Foxbat.
  20. I also have allowed up to 5 1-point Quirks on my Champions' campaign player characters, and make it a point to have the same on all villains. It add flavor and three-dimensionality to the characters. Some of my favorites are: Calling Card - the character leaves behind something at many of their crimes. It could be a card, or might be something like a gold candle. Loves (sea life / dogs / cats / small children) Smokes cigars Has a crush on (team member or PC Taylor Swift / Weird Al Yankovic / Kanye West fan Refers to himself in the third person Perpetually peppy Crazy hair In case it helps, here is a link to a list of GURPS Quirks - it doesn't explain what each Quirk is, but the names will usually suffice to figure out what the deal is. Quirks - GURPS Repository (wikidot.com)
  21. Ah, sorry. I completely didn't see it. Very weird that Cancer and I were on the same wavelength, though. A whole pear. Because the apple went down without a problem last week.
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