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drunkonduty

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Posts posted by drunkonduty

  1. On 3/11/2021 at 11:27 AM, Panpiper said:

    It's not 'all' the martial arts maneuvers, it's the 'right' to buy 'any and as many as they like' martial arts maneuvers. None of the above are actual points spent, but are spent in the abstract to establish a relative balance. They establish ceilings to which the various stats/powers may rise, but they may not reflect the actual points spent. 

     

    Oohhhhh. I see now. Sorry, I misunderstood. Still like it, I think it's a good guide. One I will happily steal next time I get to run a supers game. 

  2. On 1/31/2021 at 1:25 PM, Tjack said:

       


        I’m hip, my brother.  I’ve got those love/hate emotions about fandom in spades.  In my foolish youth I was for many years a staff member of one of the largest fan run Sci-Fi conventions in New England.  Since I was an E.M.T.  I ended up in the Security Dept. Every drunken, ridiculous, proto-Karen (both male and female) in a costume came thru our doors. 
       I’ve got some good stories that the statute of limitations are finally up on.  So, if anybody cares I’ll tell some tales out of school on another thread.

     

     

    Yeah, dish the goss!

     

  3. On 12/19/2020 at 9:01 AM, JmOz said:

    You know that a couple wheel chair bound "heroes" did this as well...

     

    I did not. So... Professor X?

     

    Another thought for things to include in the files: Oddly personal comments. 

     

    eg: "Wears too much antiperspirant."

    "Fond of classical music. Why?"

    "Eats a lot of donuts."

    "Did they know what they wanted when they got that haircut?"

  4. Known strengths (ie: Powers and skills.) 

     

    Known weaknesses. Eg: actual Vulnerabilities and Susceptibilities but also psych lims. that can be exploited, such as habits, obsessions, other patterns of behaviour. Basically - Complications. I'd hope that, as a hero, they wouldn't exploit DNPCs but I guess some versions of Batman would.

     

    Known associates. It's much easier to find someone if you know where to look. Also you may overhear confidences shared if you are surveilling (not a real word) them. 

     

    Then there's the actual plans. The hero will list ways in which to leverage the weaknesses and negate the strengths.

     

    Then add some creepy stalker pics that Batman, er I mean Plan Guy, has taken of the hero at private times.

  5. Hmm.

     

    So I've always assumed that RSR on a VPP would mean an extra skill roll. The first VPP skill roll to reconfigure the VPP (as per VPP rules), the second to make the power work (as per RSR rules.) And if you have to do both in the same phase then so be it.

     

    Is that too harsh? After reading this thread I'm thinking that may be too harsh.

  6. 28 minutes ago, HeroGM said:

    One of the characters I had before started as a Martial artist with 2 MAs. It got to the point where I was dumpijng points into it all and me and the Reff at one mid-season session discussed character rebuilding and growth. I could re-dump all the m.a points I spent into the 8 CSL, some +HTH attacks (4 pts either way) and take wf's and knowledge skills with the idea of "I know all of these and this is how I mix them"....if I didn't have the skill though I didn't know the art. 

     

     

    Did buying the CSLs work out cheaper on points?

  7. Yeah, I think it works well. And it's my preferred way of doing it unless I was running a specific martial arts campaign.

     

    For new players it might be a bit more complex than buying martial manouevres. I think that "choose this power to be able to do X" is already well established as a gaming convention. Whereas "here's a bunch of flexible bonuses, do with them as you will" can be a bit intimidating when someone is already under the kosh from learning a new system.

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