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RexMundi

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Everything posted by RexMundi

  1. Re: Cool Guns for your Games Anyone ever work up stats for the ridiculous assault rifles from the movie Deep Rising? ~Rex..... Basically it was a Calico M955a Hollywooded up as a 5 barrel Gatling assault rifle, heh....total prop weapon but should have a few extra dice of presence attack
  2. Re: RIP: Professor MAR Barker Damn.....I feel the loss. Rest in Peace friend. ~Rex
  3. Re: Cool Guns for your Games I'm matching shot per shot on my Mini Master with .22 Magnum, time and damage at pistol ranges as my Lever Action Henry. Where I adjust for serious differences in HERO between Pistols and Rifles, even if the same Ammo is used, is with Accuracy At Range. The Round, is the same, but the accuracy at range is not (and yes you can lose some energy, much like you lose energy with semi automatic shotguns vs pump action or long barrel vs tactical cuts) but it's not really that much in game terms). Last time I went through this it was with .45 Long Colt (with my Marlin model 1894) and the same round out of my Taurus Judge. Same Round Same Grain. Equal Performance at Pistol Range, Considerable ACCURACY issues at Rifle ranges obviously. While I do Adjust for differences in total between Rifle and Pistol's (Weapon bonuses, Penalties etc), I don't for the Ammo. The Ammo is the same base but the Weapon may adjust up or down in the areas it's meant to be effective at..... Seeing a lot of this with this current fad of wrapping pistols down around Rifle Ammunition as well. Or even more fun systems like the Encore system from Thompson/Center where you can fire everything from .22 Hornet up to .416 Rigby (it's a modular system, click and swap, Pistol to Rifle, even muzzle loading up to .50 caliber, 20 and 12 gauge in addition to the previous ammo range) http://www.tcarms.com/firearms/encore.php (BTW I really really want a complete Encore set ) I'm a .22 wildcatter before most else really my first Rifle was a Ruger 10/22 and my first pistol was likewise in the same range and company. Wildcatting comes naturally if you stick with the caliber long enough (for the unknowing, Wildcatting is basically customizing your ammo, not recommended for the casual shooter, and very common amongst the .22 crowd of folks). With a basic .22 magnum Hollow Point round though (from my good ol Ruger Single Six (got a thing for single action revolvers), I've hit a 60 pound coyote in northern Maine square in the chest at 20 yards and blew off most of his front, total pelt wreckage but we did rescue the neighbors yorkie albeit with a few stitches and a serious fear of going out in the backyard after that heh... ~Rex... simply put though, if you base Ammo Damage on what the Round NEEDS to be able to do at it's useable range, .45 ACP comes in around 2d6-1 to 2d6+1 depending on load.
  4. Re: Help with Golden Age scenario One of the things I liked about Dr. Tomorrow (And this has happened in SF novels a couple of times as well), and a thing I have used in my own campaign, is the "Thing From The Future", was basically from WAY in the Future, sentient and genius in it's own right, and it picked Dr. Tomorrow as an Agent to use it's cache of various future era weaponry, gizmo's and what not to do it's "thing" that it needs to do. That gives you a lot of leeway and angles to play with..... ~Rex
  5. Re: Help with Golden Age scenario Well, if you don't want Mystic Artifact, Go "Thing from the Future!" and play up the angle we used to see in such fun comics as Doctor Tomorrow, and or numerous other fantastic time travel chaos..... ~Rex
  6. Re: Cool Guns for your Games 2d6-1 for .45 ACP is about right scale wise. It's not really about the numbers, but what those numbers do to the target. .45 ACP makes things Dead. Pretty much one of the best Man Stopper Rounds out there and one of the best there ever will be. One .45 ACP round to center of mass = a casualty, hence you need enough Average Body to make sure that happens to your average target. Comparative Scale. Especially in 6e where the Stun X starts at a half die. Everything else then is simple a matter of looking at things like Range and energy at Various Ranges. You don't want to be to nitpicky with the damage ranges either because you'll just run into to many issues. I suppose I look at it differently as one of those folks with closet full of guns and ammo kits and what not, but let's look at a few things. Take .22 magnum for example (Just picked up a nice North American Arms mini master with a few bells and whistles (adjustable sights, custom grips, variable cylinders to go from .22 mag to .22 lr ). A .22 mag, is (@ 30 grains), a smidge over 2000 ft/second, and delivers 322 ft/lbs of force (437 j). It's Lethal, for anything from a jackrabbit up to a Coyote at 150 yards, Go with a Hollow Point and you'll rip a good size Coyote in half at 50 yards (and waste a pelt). That there alone spells more then the damage listed for a .22 caliber weapon (regardless of type) I say this because you could take a .45 ACP, and in a few configurations of that ammo, you're only looking at an additional 100 ft/lbs give or take, up to roughly twice that of the .22 magnum and that's before getting into what us Wildcatters do with that ammo.... So if the .22 is only worth a 1d6, then 2d6-1 is about right for most .45 ACP, and some of the other .45 configurations like the Federal Hydra-Shok and what not would pile on Stun X and maybe another +1 or so in RKA... Hence why I always go for the scale first, and what it does, before shifting numbers..... ~Rex
  7. Re: What do you really think of Champions Online? Perfect World doesn't care about Champions. Folks playing that game are just another number generating micro transactions. Cryptic, never been impressed with even back when they were the driving force behind City of Heroes. To much Cookie Cutter stuff to get the LCD folks playing, then use that cash to go develop the next game, often sponging off the infrastructure of the game folks are already playing. While I play CO, I spend more time on the costume/character generator then the actual game anymore. It's just gotten very watered down for me. Was hoping I could find an RP group but no such luck, and farming the grind all day bores me. Mostly I wish I CO was the character generator, attached to Hero Designer and poof, there's my guy and I got a HERO sheet to run with... If it were closer to even the more disjointed CU stuff I'd probably like it more, but it still feels like what it is in reality. The Re-skinned Marvel MMO, with Viper instead of Hydra, and Grond living in the desert instead of the Hulk etc etc ..... I still play it though, even pay for it instead of the F2P, but the Cryptic Method of Making things better is just to add more Shiny twinkly bits and stuff that glows instead of fixing things like oh, The Tails on the Lemurians so they don't point straight up as they swim, things like that. Got my fingers crossed that the stat changes and stuff change up the game play a bit to make it interesting. Some of the newer changes have at least made me consider spending some of the pile of CP I have saved up but there's a lot of the same old boring repetitive drek and lack of interaction and well, the MMO crowd so mostly, I stick with the costume creator then try and figure out a way to get a good screen shot to use it as an art piece for a real HERO game.... I've said before. Ask for a Crayon, and we build them a Crayola Factory. That's the HERO way. Ask Cryptic for a Crayon, and they just give you the tip. Archer style. ~Rex
  8. Re: OT: Anyone try out STO FTP yet? It won't let you name a new ship, the same name as a Ship you already have. Now DITCH that old ship and you can name the new one whatever you want. ~Rex
  9. Re: Golden Age Characters by Darren Yes, More. ~Rex...says Yes More, oh wait, already did......
  10. Re: Horror Hero I would find, an old copy of Horror Hero for starters, possible toss in some Chill, Bureau 13, It came from the Late Late Late Show, Conspiracy X, the Dresden Files RPG, and then some Call of Cthulu, round it off with the main World of Darkness (current) book, and or a copy of Monte Cooks World of Darkness for d20 (Or the Cortex Supernatural RPG). Should get you rolling or I could walk you through the basics of the 6e Horror game I run every Halloween. It's pretty Detailed. ~Rex
  11. Re: High Powered Super-heroes Yeah you gotta base it on the comparative scale of the game. Some folks get caught up to much on an Active Point/Real Point issue when the gist of the matter is what that character can do to the "game" they are a part of..... Other then that, a good guideline if you just want to do Points, is when the character exceeds 50% of their starting points in creation on their sheet..... ~Rex
  12. Re: What do you really think of Champions Online? I blame Cryptic. Also pretty sure it's gonna get worse. ~Rex
  13. Re: Silver Age/1950s Style Villains So, let's see if these work or not.... Atomic Robot.... 400/75 .....Very nasty Badguy I used in my 50's campaign. Might not be very dangerous to Super Heroes in a lot of ways, but he's not a villain you want running loose...... ~Rex
  14. Re: Essentials Grimoire and the Bestiary. ~Rex
  15. Re: MMA-styled martial arts locks and grappling To heck with Restraint! The man asked for a crayon, so we provide that crayola factory post haste!! ~Rex....also says never under look the value of combat skill levels with specific maneuvers...
  16. Re: A DC Animated-style HeroMachine Atomnyĭ Robot The Atomic Robot![ATTACH=CONFIG]42086[/ATTACH] Think, a Combo of the Doom Patrols Robot-Man and Negative Man.... ~Rex
  17. Re: Metal Skin Hmm.... Honestly not really sure that's worth any points. If they are Metal all the time, maybe a low end physical complication. ~Rex
  18. Re: MMA-styled martial arts locks and grappling I sweep my Sweep in 5th Ed, heh...... So many ways to build it but regardless of edition, if you look at what you can do with a grab, especially after you grab them, Grab of various sorts is a very good way to go..... ~Rex
  19. Re: Silver Age/1950s Style Villains Almost done entering these badguys into HD to post here. Aside from the new Day Job training, got to convert to "standard" rules as there are some extra specifics for my own campaign built into the point spread. I'll post the team leader Атомный робот aka Atomnyĭ robot, or The Atomic Robot (think, a Combo of The Doom Patrol's RobotMan, and The Negative Man......) first then the rest should just fly as soon as I have time beyond absorbing this training. Just been preoccupied and entering in the entire team is time consuming, heh, but I liked the way these guys turned out, just gotta tweak a few thing after I get them all entered in.... ~Rex.... [ATTACH=CONFIG]42085[/ATTACH] The Atomic Robot.
  20. Re: Silver Age/1950s Style Villains May have my first badguy contribution up in an Hour or so .....Unless I hit the hay earlier in which case I'll post it after work tomorrow.... He's a complicated build but a lot of fun as either a Player or a GM.... Russian. ~Rex....
  21. Re: City Killer - Only you can destroy Philadelphia Great stuff, I'd Rep but the Site is being Stingy...... ~Rex....fires up the Rep Signal
  22. Re: Silver Age/1950s Style Villains Noted..... ~Rex
  23. Re: City Killer - Only you can destroy Philadelphia Anyone but me remember Marvel's New Universe, and the cataclysm event that happened in it called The Pit? I know you don't want a villain wasting the area, but how about a Hero? ~Rex....usually blows up Chicago, because Chicago annoys him. In his old A.T.A.X. game, it was an Alien Terraforming Pod that splashed down just off lake Shore Drive that did/is doing the damage, heh... Most of Chicago though seems oblivious to the Chtorran's running amok in their city and continue life as usual....
  24. Re: Silver Age/1950s Style Villains We talking 5th or 6th Ed here? ~Rex....looking at sheets.....
  25. Re: Silver Age/1950s Style Villains 'Aight, let me get them punched into Hero Designer and I'll post up a few groups for you... ~Rex ....may take a little bit but I'll earmark the thread. Stay tuned over the next couple of days.
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