Some questions about Clinging. I have some ideas for a character, so I'll post some other thoughts, and probably more questions, later...
I was playing around in HD and ended up looking at Clinging and what Modifiers could be added to it. This lead to some questions about how certain Advantages would work and what some things can or cannot do.
Persistent: Powers with the Persistent Advantage ‘stay “turned on” even if the character is unconscious.’ Does this mean if a character with Persistent Clinging is knocked out while clinging to a wall/object, will they remain clinging to it? Does Clinging require effort/conscious control? If it does require conscious control, then how would I model the ability of someone who does stick to things, even when unconscious?
Uncontrolled: Hand in hand with the last question. ‘An Uncontrolled power can maintain itself without conscious thought from its user.’ With Uncontrolled Clinging, could a character knocked into a wall/ceiling (or thrown at/to one by an opponent/teammate) simply stick to it, or do they need do something, even though it’s ‘Uncontrolled”? If the answer to “will a character with Persistent Clinging stick to something when knocked out?” was “no”, then what if it is Persistent and Uncontrolled?
Other thoughts/questions:
Can a character with Persistent, Uncontrolled Clinging use Clinging on the ground? That may sound like a pointless question, but remember, Clinging comes with some Knockback Resistance built in.
Even with Clinging it takes 2” of movement to move 1” vertically (just like leaping). If you want to add extra running, only for calculating running “up”, how much is that limit worth? I was thinking -1.
How does Clinging affect “crawling on the ceiling”? Should the fact that you are hanging upside down mean you only get 1” for ever 2” of movement, even though you are not going “up”?