Star Hero
Science Fiction Roleplaying in the worlds of the future!
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Will the Terran Empire have some sort of Galactic Sensus so I know what the major alien races of the Hero Universes are like? I noticed that an illustration for TE in the back of my Ultimate Vehicle depicted a member of the Fassai, Herculion's race. Will the TE contain Malvans, Hzeel, and others mentioned in CU?
Last reply by Monolith, -
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Hi Gents, Ken Hite has a really spiffy review of Star Hero in his Out Of The Box gaming review section. Here is the review. Following the review is a link to his site. In Space, No One Can Hear You Roll 15d6 On the Hero System front, meanwhile, the redoubtable James L. Cambias and the undoubtable Steve "the Man" Long join forces to bring us Star Hero (322 page b&w softcover, $29.99), with Jim handling the astrophysics and genre material, and Steve piling high the mighty Herosity. Like the other Hero Games releases in this incarnation, there are vast numbers of examples, modules, and other pluggable rules and powers here -- even a non-Hero-head such a…
Last reply by Lord Liaden, -
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The Imperial Khan will begin with a simple question. In the HERO Universe timeline how are you planning to explain the absense of Cyberware in Star Hero if Cyber Hero exists in the same timeline? Once that particular genii has been let out of the bottle it's rather hard to cork it back up . But Cyberware doesn't seem to fit with say Solar Hero or indeed any tradition Space Opera style SF campaign of the type that I assume The Terran Empire is. Or do you plan to have Cyber Hero take place in an alternate timeline?
Last reply by Gigakaiju, -
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Ahhh... Finally, finally back at last on the boards... Before I go any further though, there are a couple of "Thank Yous" that need to be taken care of. First of all, thanks to Natoman for keeping the Discussion Boards going on his website for the length of time it took for the main boards to be reestablished here. I don't know of many boards like this where a member would provide space on his personal website in order to keep things going. Thanks are also due to Ben Seeman for fixing whatever was keeping me from posting to the boards. I can't think of too many things that are more frustrating than to be able to read the topic threads, but not …
Last reply by AnotherSkip, -
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I am updating the website for my Pulp Sci-Fi game, The Living Galaxy, with many great images, mostly illustrated by Mike Linden. The only thing I am unhappy with is the name of the campaign. I want to convey the idea that the galaxy is teeming with life, without being that corny... Any ideas?
Last reply by dbsousa, -
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Not sure if this should go here, or the Rules Q&A, but since its Star Hero related, hopefully Steve will chime in too. In all the rules I've seen governing starship combat and damage, there is no real mention of STUN damage effects caused to ships. The rules only talk about BODY damage - which makes a fair amount of sense, since we are talking about a construct. Given that, why do the sample starships in SH list the Ablative limitation at -1, when pg 77 of FRED states Ablative vs. BODY only is worth [only] a -1/2 limitation? Or does that mean STUN damage really does count, and if so, what other repurcussions are there aside from the Ablative effects? …
Last reply by Aroooo, -
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Are the size package deals affected by the Normal Characteristic Maxima? For example, a large creature gets +15 str, does that actually give it a 25 str or a 23 str?
Last reply by Jhamin, -
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Has anyone else been reading the Starfist books by David Sherman and Dan Cragg. With TUV out (when will my store get it!?!?!) I'd love to see what others think the write ups of the Dragons and Jericho Missiles should be.
Last reply by Agent Escafarc, -
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I am about to start a new SH Star Trek campaign and I was wondering if you guys had any ideas how best to simulate the telepathic abilities of Vulcans and Betazoids in SH? In addition to full Betazoids like Lwaxana, we will also have a half-Betazoid empath like Deanna Troi. Thanks in advance for the ideas.
Last reply by Law Dog, -
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Okay...I'm eliciting opinions, because I'm trying to decide whether or not to submit an article to Digital Hero. I love the new Star Hero, don't get me wrong. However, I think the spaceship creation rules are simplistic. They lack depth, and they lack the "naval" feeling of space operas like Star Trek and Star Wars. Let me explain. In TV shows like Star Trek, the ship is a character...and should be just as detailed as any PC. Star Hero is far too vague about ship-building. That's my first point. My second point is that there's no naval feel to it. Big ships should have massive firepower and defenses, move slower, turn slower, etc. etc. Little fighter s…
Last reply by Syberdwarf2, -
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Has anyone used the "Random Plot Generator" on page 269? If so, how did it work out and do you find it useful? I've used it to design a couple of scenarios when I got stuck with writer's block, and it seems to help. I guess I was just wondering what everybody else's thoughts were...
Last reply by Syberdwarf2, -
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Yes, I got the first post. So. Who is going to be using this book. I really figured I wouldn't, but after reading the playtest I am probably going to use it in a campaign. What about everyone else?
Last reply by Syberdwarf2, -
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I'm working on a new campaign set in the Dirty Pair universe. The character's will be trouble consultants for the 3WA. Has anybody done any work on write-ups for the pair, their ship or equipment. I am interested in the Classic Anime stuff (aka The Original Dirty Pair). Being "old school" I never really liked the Adam Warren stuff as much.
Last reply by Syberdwarf2,
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