HERO System 6th Edition Rules Questions
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Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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6,890 questions in this forum
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BODY of Water?
Hey fellow gamers, ive got something to run past you all. I apologize if this has been asked/explained before, but my google-fu seems to be running weak today, and i simply cant seem to find the appropriate places in the rule books. I also am using this site on mobile, so i apologize if im in the wrong place for posting this, or if i have some spelling errors. My group has had a revitalized feeling for Avatar: The Last Airbender and wish to play a campaign. Trying to bring the world to life in a Heroic setting, i want to bring a sense of realism and balance. My only real road block at the moment is water. The waterbenders of the Avatar…
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Is d6-1 in KAs really 10 points (2 DCs)?
In 6e1 242 Sidebar, the semiautomatic .45 handgun has an active cost of 34. When I tried to duplicate that in Hero Designer, it came up with an active cost of 31 (25 x 1.25 = 31.25 rounded to 31). This is where I have the problem. I reverse engineered the active cost of the handgun and came up with an original cost of 27 for 2d6-1 (27 x 1.25 = 33.75 rounded to 34). Now for the question: Is the sidebar correct where d6-1 is +12 points (making 2d6-1 27 points)? or the main text of the power correct where 1 DC is +1 (5 points) and 2 DCs is 1/2d6 or 1d6-1 (10 points) (from table on page 462). P.S. Even the Equipment Guide uses +12 points for d6-1.…
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Reduced Penetration Confusion
Reduced Penetration says, "splits the attack into two equal parts..." It seems by the example, it splits the dice and not the DCs. My problem is how to split something odd like 1 1/2 d6 HKA into two equal parts. By the rule, it should be two 3/4 d6 HKAs, but Hero System doesn't deal with anything other than 1/2s.
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Darkness affect on a super team mindlink
Hello, We had a darkness that also affected sight, mental senses and sonar tossed on our hero group and the GM also suppressed our Team Mindlink that was previously established prior to entering the darkness. Since darkness just suppresses the senses I would have thought I could not initiate a mindscan or mindlink while in the darkness, but that a mindlink previously established would still be in effect since mental AOE blast powers centered on me still worked. Or maybe iit does suppress the mindlink while we are in teh darkness sincce it acts like a sense? Any thoughts from the Champions community on whether the GM went overboard or would that be considered a standar…
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Must Follow Grab Martial Maneuver
Usually, this refers to Crush: Does Must Follow Grab mean the target is still grabbed? The answer has been Yes. Does this apply to Grappling Throw as well? And if they are still grabbed, can they effectively be thrown again?
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How would you build this? (Not Quite Engaged/Berserk Complication)
Feedback on the below would be helpful and appreciated: A character has a multiform--a huge jaguar. After she transforms from a human into the jaguar, the jaguar personality takes over, which is sentient and loosely connected to the human character. So there is some loss of control, but she's not "Enraged." Like the Hulk in the recent Marvel movies, it's difficult for her to transform back into her human form. It's effortful and external factors can help to make it more likely (e.g., friends' encouragement). So, the idea is that she can change into the jaguar willingly, but it entails some risks--in terms of the personality change and the difficulty in transfo…
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Clinging Damage Shield effects?
6E1p182 includes the following text: What does being "stuck to" a character in this manner actually do in game terms? For example: How would this construct interact with Accessible Foci (somebody hits Glue Boy with a sword), Inaccessible Foci (Wrist-Gun-Man punches Glue Boy), or powers with a specific point of origin (Drillfinger stabs Glue Boy)? How would this construct interact with movement? Can the clingee and clinger move relative to each other at all? Can they force each other to move? If yes, where and what are the rules for that? How would this construct interact with Knockback? Particularly if the attack that triggers the Damage Shield…
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HKA Problem???
On 6E2 260 (example character) you have Hur’shaas's claws as "Claws: HKA 1 point (½d6 with STR) Reduced Penetration (-¼)" According to the rule on 6E1 242, you add +1d6 (or 3 DCs) per 15 STR (or 1 DC/5 STR). If this is the case, then shouldn't the claws be "Claws: HKA 1 point (1d6+1 with STR) Reduced Penetration (-¼)"? I can't find anywhere that adding STR is limited to double the DCs of the HKA (like previous editions). EDIT: Never mind. I found the errata for this. Since this is the case then Hur’shaas's write up should be errata'd for his claw attack.
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Rogue Template
6E1 37 The rogue template has a hunted by fellow rogues (infreq, watched, as pow) for 5 points. However, that is not correct. From the table on 424: As Powerful: 10 Infrequent: +0 Watched: -10 Total: 0 There is no errata for this yet.
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Social Complications & Parentheses
6E2 Chapter 8 any sample character write-up (also any other book that has a write-up with a social complication). All the social complications have parentheses encompassing the frequency & effects, such as "(Frequently, Minor)". I'm asking because Hero Designer doesn't put the parentheses in. P.S. Negative Reputation has the same problem.
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How does the penetrating advantage work with the hit location rules?
How much damage does someone take if they are hit with a penetrating killing attack in a game that uses hit locations? For example let’s say I have a 2d6 RKA hit in the head for average damage against a target with enough defenses to stop the attack, but the defenses are not impenetrable. Since I rolled 2 for the “Body” that means that 2 points get through no matter how much defense or damage reduction the target has. But a head shot has a x2 multiple for body. So does that mean the target takes 4 Body, or do they take 2?
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What happens to CP after using charge that doesn't recover?
"This is a good way to simulate magic scrolls whose writing disappears after the spell on it is cast one time..." Ok, I'll bite: Scroll of Fly: Flight 30m (30 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes which Never Recovers (-2 1/2). Real Cost: 8 cp. Depending on speed, that's 1.5 - 3 km which can be useful in a magical medieval society sure, but... what happens to those 8 cp after you use the scroll? Maybe I'm running a superheroic campaign and the player had to buy it with CP, or maybe a heroic campaign using resource points from the Advanced Players Guide, but either way, 8 character points got spent on a non-recoverable charge. Do yo…
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Damage Negation and Penetrating
How does damage negation and penetrating work against each other? I tried searching the forum as I thought this was asked a while back but didn't find it. i.e. If someone has 6d6 of damage negation and is attacked by a 4d6 blast penetrating(say 6,4,3,1 in damage for a minimum of 4 stun), how much damage would they take?
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Guns and endurance
So I have finished reading Champions Complete, am working on understanding everything so I can run a game with my kids (seems like a great way to spend some quarantine quality time), and have a question. If a character, super or otherwise, uses a normal firearm (no powers added to it), does it cost Endurance somehow? I found one passage in Champions Complete that pointed out that firearms have to have the Charges and Beam limitations, so perhaps there is no endurance requirement because you already pay a price with those limitations? I see in some of the examples in the book that weapons that have powers attached (like a bow that shoots arrows with various abilities such …
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Help: Changing Colors
How can a character simply change its skin color without spending too many points on a purely self affecting, non-combat power? Something like this would still cost 3 Points, cost 1 END and require 2 ZERO PHASES to activate: Change Hair/Skin Color: Cosmetic Transform 3d6 (9 Active Points); Limited Power - Self Only, power loses about half of its effectiveness (-1), No Range (-1/2), Gestures - Must shake out hair (-1/4). Seems a bit much for just changing your color...
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5e tires
@Steve: If this is not the proper forum for this 5e question (you don't seem to have a forum for 5e questions), please move it to the proper forum. Thx. Under The Ultimate Vehicle page 41 there is a tire chart. I don't understand how to build the tires to get the point cost that's on the chart. Let's say the standard tire has 2 BODY and costs 0 points. What I'd like to do is to just simply add +x BODY (but keep the DEF at 2) to get a nonstandard tougher tire. I'm especially having problems with the DEF calculation. It has +4 DEF, Only Versus Blunt Attacks (-1) and this is supposed to add +2 to the cost, but I calculate 6 for this. Am I missing somethin…
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Flash and cumulative
Can flash be used with cumulative? I was thinking of making a power which acts as a painkiller or localized anesthesia.
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Desolidification and Touch Sense
While desolidified, per 6e1p190 all senses work except Touch. 1) Does this mean you are effectively Touch flashed while desolid to people who are not? 2) If you have Affects Physical World (+2), does it give you the Touch sense too? 3) It seems to state or infer that if you have Affects Physical World on your strength, you can use martial arts with it. Just to clarify, that means you prorate the martial damage based on the +2 advantage right?
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Effect of Size
How does relative size affect matters?
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Growth power questions
Hi, I'm trying to make my first character using Hero System (version 6, if that helps), and I wanted to make him a size-altering superhero. But I have a question about how the Growth power works. I'm looking at the Size Templates and it says you have to pay more Endurance for each succeeding size (25 for Large, 50 for Enormous, etc.). That's completely understandable, but when I test it out in Hero Design, it only lets me pick one Template when I assign the Growth power to my character. Here's an example of what I mean; Let's say I equip my hero with a Growth template of Huge. It costs 90 endurance, and it lets him grow up to 8 times normal size. It even says …
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Ranged Martial Arts, Multipowers, and Advantaged Attacks
Hi Steve, when HSMA, p 9 says that "... characters with innate Ranged attacks buy Ranged Martial Maneuvers, in which case you should consider that Ranged attack as a “weapon”...", is each attack power slot of a Multipower it's own attack (I'd need to pay a WF for each slot past the first), or can the whole Multipower be treated as the "weapon" the Ranged Martial Maneuvers apply to? Also, how does one apply a Martial Maneuver to an attack power that is advantaged, like AoE/Explosion? Thanks!
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Fantasy Hero 1 1/2 handed weapons
On the weapons table in fantasy hero it has a Battle Axe that does 2d6 damage with the Notes stating 1 1/2H. How much damage does it do one handed?
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How does Cover maneuver work?
So how does this work in regards to actions. The way it seems to read is that if someone establishes Cover before a combat starts, they could effectively attack twice once it does (since inflicting the damage 'takes no time'). We had a scerario where a character was covered last night (the cover being established before the characters were in actual combat), and when the pc took his action, the covering npc took the shot (in phase 12) and then when it rolled around to the npcs DEX, he was going to go again. Is that correct? Or should his phase have been spent already?
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Advantage example confusion
It's embarrassing but I can't seem to wrap my head around this simple example..Take the one on pg. 43, Advantages for Strength: "Example: Grond (STR 90) wants the ability to do a "Shockwave" - to slam the ground with his fists and damage anyone standing nearby. He buys that as a naked Area of Effect (Radius Explosion) Advantage for his STR, witch certain Power Modifiers: Area of Effect (16m Surface Radius Explosion; +1/2) for up to 90 STR, Hole In The Middle (the 1m radius area Grond stands in when he uses the power;+1/4) (56 points); Can Only Be Applied To Horizontal Surfaces (-1/4), Extra Time (Full Phase, -1/2), Only Does Knockdown, Not Knockback (-0).…
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Aoe and selective targets.
Can you multi attack aoe that has selective targets. I came across a situation last night were a character has earth powers shooting two columns at two targets. He rolled to hit his target hexes then rolled each target twice. First attack was normal ocv and the other 3 attacks was -6. He cast his two aoe on two different hexes giving him two separate attacks on each targets. I was wondering if this is correct or does he get a -2 for the 2nd hex then instead of -6 its -8 total for the 3 other attacks? I was wondering how it would work if even you could multi attack a aoe with selective targeting. Sorry I am new to 6th edition but been fan of champions for long time.
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