Bengal Posted January 25, 2005 Report Share Posted January 25, 2005 Utility Belt... how many utilities are reasonable? 15? 20? Less? Quote Link to comment Share on other sites More sharing options...
simplygnome Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Utilities....Well, Id say One rocket launcher...or about 50 smoke bombs. It really depends... Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Are you asking about slots in the MP? I've seen upwards of 50. Some people get very creative with the new rules. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP My rule of thumb is that when it would be cheaper to buy a VPP, you've got too many slots One of the players in the campaign I run just converted his 12-slot MP for a semi-cosmic VPP. Quote Link to comment Share on other sites More sharing options...
fbdaury Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP No more points in slots than the cost of the MP, so if you have a 30 point VP, with the oif(-1/2) disadvantage, then no more than 20 points may be invested in slots, just a thought... Quote Link to comment Share on other sites More sharing options...
Agent X Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP You got points? Spend 'em. As many slots as seems reasonable to the kind of game you are running. In a game that is semi-realistic, maybe what could logically fit on a belt. In a Super-Friends game, who cares how many? Quote Link to comment Share on other sites More sharing options...
Howard t. Duck Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP You got points? Spend 'em. As many slots as seems reasonable to the kind of game you are running. In a game that is semi-realistic' date=' maybe what could logically fit on a belt. In a Super-Friends game, who cares how many?[/quote'] I think this is the guideline I'd use. Depends on how "realistic" you want your heroic fantasy. Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP I think this is the guideline I'd use. Depends on how "realistic" you want your heroic fantasy. I personaly try to keep it around 10 slots with a max of 15 Then again my quiver curently has 21 slots... Quote Link to comment Share on other sites More sharing options...
phydaux Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP I usually run around six slots. I could see upwards of 12 for a low powered utility belt. Didn't the first Dark Champions book have an example utility belt multipower with ~15 points in the pool and around 30 slots? Quote Link to comment Share on other sites More sharing options...
HewhoisMatt Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP If you are going to base it off BatMan, then the sky is the limit. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP I tend to make Ulility Belt MPs with around 10 slots or so. I've made some with much more though. Ultimately, if you are making the Belt as an OIF on the reserve, with each slot having OAF, the max slots you should have is around 18. If you have more than that, you might as well make a VPP (No Skill Roll, 0 Phase with OAF and Limited Power: Gadgets/Tools -1/2). Quote Link to comment Share on other sites More sharing options...
Bucky Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP This brings up a related question. Supposed your utlity belt is a bandoleer? Is this still an OIF, or because a bandoleer is easier to remove from a person than a belt, does it become an OAF? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP This brings up a related question. Supposed your utlity belt is a bandoleer? Is this still an OIF' date=' or because a bandoleer is easier to remove from a person than a belt, does it become an OAF?[/quote'] If it's an easily grabbed Bandolier, it's OAF. If it can only be removed out of combat, it's an OIF. Player's choice. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Actually, I don't really like using a Multipower for most Utility Belts, merely because most of the things can be used in unison, and some slots will take up most (or all) of the MP. So, using the DC belt, you can't use your Nightsight Monocular (14 Active Points), Miniature Climbing Rig (10 Active Points), and Laser Torch (10 Active Points) together to rappel down the side of a building and cut your way into the Big Baddie's office. Or the Nightsight and any of the Pellets (20-30 Active points each) to take out the guards inside. Generally, I go with a VPP with the restriction that powers must be drawn up in advance. Or buy powers individually. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP That's why I usually buy my Utility Belts with a higher pool. A 45-point pool would allow you to use three of the DC Belt's powers at once, which seems reasonable. Quote Link to comment Share on other sites More sharing options...
HewhoisMatt Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP I just made a hero(EL Gato)and since I also put a couple attacks in there it ended up being higher and that worked out well. I also did not put every thing in the belt. He has a MP in his gloves&boots, and also his mask. This way he can see in the dark, climb a wall, jimmy open the window, and hack the computer all in one motion. Quote Link to comment Share on other sites More sharing options...
Kirby Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Utility Belt... how many utilities are reasonable? 15? 20? Less? In my opinion, 12 should be the max if you are going for semi-realistic. If pure fantastic, then I wouldn't limit it (but I'm more of the semi-realistic style). Quote Link to comment Share on other sites More sharing options...
Kirby Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP No more points in slots than the cost of the MP' date=' so if you have a 30 point VP, with the oif(-1/2) disadvantage, then no more than 20 points may be invested in slots, just a thought...[/quote'] I think this could be a reasonable requirement, though it would also depend on the fx of the MP. If a utility belt or one barrel weapon, then definitely. If it's a bandolier or multi-barrel, then that's up to the GM's interpretation. Quote Link to comment Share on other sites More sharing options...
Kirby Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Didn't the first Dark Champions book have an example utility belt multipower with ~15 points in the pool and around 30 slots? EDIT: Yes. [Nothing to see here] HOWEVER: On page 42 of J,NL, is the character DarkAngel who has a 30 pt utility belt (OIF for 20 character points) that has sixteen slots in it. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Utility Belt MP Actually, I don't really like using a Multipower for most Utility Belts, merely because most of the things can be used in unison, and some slots will take up most (or all) of the MP. So, using the DC belt, you can't use your Nightsight Monocular (14 Active Points), Miniature Climbing Rig (10 Active Points), and Laser Torch (10 Active Points) together to rappel down the side of a building and cut your way into the Big Baddie's office. Or the Nightsight and any of the Pellets (20-30 Active points each) to take out the guards inside. Generally, I go with a VPP with the restriction that powers must be drawn up in advance. Or buy powers individually. If I want a utility belt I make to act like this, I tend to increase the points in the reserve, or make it a VPP. It really depends on what the slots are and how I intend to use them. Quote Link to comment Share on other sites More sharing options...
MitchellS Posted January 26, 2005 Report Share Posted January 26, 2005 Re: Utility Belt MP The utility belt in Gadgets & Gear has 33 slots so I guess it really depends on the logistics of the character using it more than anything. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 26, 2005 Report Share Posted January 26, 2005 Re: Utility Belt MP If in the title of the book was Dark Champions' date=' then no. If the first Dark Champions book was [u']Justice, Not Law[/u], then yes. On page 42 of J,NL, is the character DarkAngel who has a 30 pt utility belt (OIF for 20 character points) that has sixteen slots in it. 4E Dark Champions, p100, Sample Utility Belt with 21 slots. Mini-Camera, Mini-Recorder, Smoke Pellets, Flash Pellets, Thermite Pellets, Sleep Gas Pellets, Throwing Blades, Calculator, Rebreather, Mini-Radios, Mini-Radio Console, Monocular, Swing-Line, Flashlight, Painkillers, Paramedics Kit, Lockpick Set, Security Kit, Crime Scene Kit, Bomb Defusing Kit, Weakness Darts. Whew! Quote Link to comment Share on other sites More sharing options...
Kirby Posted January 26, 2005 Report Share Posted January 26, 2005 Re: Utility Belt MP If in the title of the book was Dark Champions, then no. If the first Dark Champions book was Justice, Not Law, then yes. On page 42 of J,NL, is the character DarkAngel who has a 30 pt utility belt (OIF for 20 character points) that has sixteen slots in it. 4E Dark Champions, p100, Sample Utility Belt with 21 slots. Mini-Camera, Mini-Recorder, Smoke Pellets, Flash Pellets, Thermite Pellets, Sleep Gas Pellets, Throwing Blades, Calculator, Rebreather, Mini-Radios, Mini-Radio Console, Monocular, Swing-Line, Flashlight, Painkillers, Paramedics Kit, Lockpick Set, Security Kit, Crime Scene Kit, Bomb Defusing Kit, Weakness Darts. Whew! Bastard. :Exits stage right: Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 26, 2005 Author Report Share Posted January 26, 2005 Re: Utility Belt MP he one in Gadgets & Gear is an example, covering everything that could commonly be carried in a utility belt, I think. But I'd have to read it over again. I like to make such things as utility belts and quivvers of arrows out of multipowers, commonly with a reserve that covers 2-3 powers at a time, because I think that "feels" right. In the case of, say, a speedster and his speed tricks, that "feels" more like a VPP. In the case of an elemental style character (or the Gestalts Bennie likes to write up),that feels more like an Elemental Control. In the case of a power suit, I'd be very careful allowing any framework, since the suit itself can outstrip its real point cost in terms of value. Despite the fact that eventually a utility belt with a large number of slots is simulated more cheaply by a VPP, I'll stick to writing it up as a MP because it feels right to me- and you can be cost-efficient without totally min/maxing. Quote Link to comment Share on other sites More sharing options...
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